It is still a great video after two years. I was looking WEG's Star Wars rulebook but it was so expensive (USD 89 including shipping) that in the end I was very happy to find out that D6 Space was a perfect retro clone.
It's a solid replacement for Star Wars D6, and the rules are timeless. They're fast, simple and get out of your way. I'm such a fan I'm still running 3 separate campaigns for different groups using the D6 system. Thanks for the comments, much appreciated.
As someone who Gamesmasters 2 D6 based games every week, I can only praise the rules. I've heard talk of the rules being licenced and a new version is going to be published soon (obviously slowed down by the pandemic), and I'll be very interested in how they can bring D6 up to date with modern gaming concepts.
@@RPGGamer Yeah, I will be interested in how the D6 system continues to evolve. I forgot to mention that the only WEG RPG that I have played is the original Ghostbusters RPG (WEG x Chaosium). I ran a one-shot of Ghostbusters two Halloweens ago... man, we had a blast!!! Such a great game that was really the forerunner to the D6 system I think. At any rate, hope you're safe & healthy... thanks again for all the great videos. I'm basically watching all your videos one by one!
@@richardsongames8508 Ghostbusters was such a great game, and was the second game I ever Gamesmastered (after AD&D). I've still got all my campaign notes in the box way back from the late 80's.
Glad you liked it, I never picked up D6 Adventure or D6 Fantasy, which I now regret, and the free PDF's just don't cut it compared to a real book in your hands.
I got the POD version a couple weeks ago (along with Stellar Adventures, the Advanced Fighting Fantasy IN SPAACE). The inking on the D6 Space POD is a bit lighter than the original, which was a bit disappointing, but still reads just fine.
@@RPGGamer - Just in the D6 Space POD from what I've seen. My other PODs are fine. Guess it must be printed off a scan of the old one? The pages are all perfectly aligned and such, so I didn't see any other evidence of that, however. Like I said, it's still readable. The ink just isn't as dark. Still glad to have it. I also have the old D6 Adventure hardback and a supplement or two, which can work together. Nice efficient system with a fair bit of flexibility for tailoring to homebrews.
Many thanks, the D6 system is my favourite set of rules, just lets me get on with playing without being cumbersome or needing me to constantly look up the rulebook, great stuff.
They would be fairly compatible, but the skill names, and the Force would all be a little different. Basically this is Star Wars with all the serial numbers filed off, it's Star Wars but the names have all been changed.
I don't see a problem running SW with this. If you have the SW book, just use that, if not, it doesn't really matter. Just change what needs to be renamed in order to keep the immersion. I say that because that's what I would do. If you need to have all the fiddley bits renamed and redone in order to play SW with this system I would just invest in the SW PDF, the revised d6 edition. I've done SW using a D100 system and we had a ton of fun. It just depends on what you require for immersion. Play Your Game, Your Way (PYGYW).
In play I find it a bit clunky, and not intuitive. But for character creation you couldn't ask for a game which offers you so many options and freedom.
You could run it that way. Force Powers obviously are different, and the skills, but the rules you could just use with everything else from Star Wars (and in fact I did, as I swapped out the health system from D6 Space into my Star Wars campaign).
To a degree it is, the D6 books (D6 Space, D6 Adventure and D6 Fantasy) were all kind of done on the cheap, and feel it. But the system is fantastic, so definitely worth looking at.
First, let me say that I've seen some game manuscripts that look good and read well, and yet their game is non existent or is totally crap. I wouldn't judge D6 that way. I didn't judge D&D 5e that way. Core books for 5e - fantastic. Adventure books for 5e - total crap, reprints of old material & lack of understanding what a fantasy rpg adventure should look like. Consider that this game system, D6 or Open D6, or Mini D6, has no setting. It is a rules set for sci fi fantasy or space opera. You still need to create your setting. You, the GM will be doing the writing for that setting. The d6 has so many ways to play it, I feel it out shines any d20 system hands down. You can use it for Investigative mystery, Cyberpunk, Space Opera, Fantasy, Steam Punk, Gonzo Fantasy, Mutant Apocalypse, Zombie Apocalyps, Western, Weird West, the list is long. The only limit is your imagination. I would put less emphasis on proofreading and looking more at the system and what you can do with it. Ultimately your players will rely on the book less and less, or not at all and look to you as a GM for a ruling, so....there you have it or not. If it bothers you, best not to bother with it.
Afraid I use the same joke whenever I see something with a number in the title, my usual claim is "however will I follow the plot since I've missed all the earlier parts". I think my wife is getting a little tired of the joke :D
It is still a great video after two years. I was looking WEG's Star Wars rulebook but it was so expensive (USD 89 including shipping) that in the end I was very happy to find out that D6 Space was a perfect retro clone.
It's a solid replacement for Star Wars D6, and the rules are timeless. They're fast, simple and get out of your way. I'm such a fan I'm still running 3 separate campaigns for different groups using the D6 system.
Thanks for the comments, much appreciated.
Fantastic! I have 'The D6 System' book from 1996 and love it. WEG was truly a great company, even in its later iterations (or so it appears)!
As someone who Gamesmasters 2 D6 based games every week, I can only praise the rules.
I've heard talk of the rules being licenced and a new version is going to be published soon (obviously slowed down by the pandemic), and I'll be very interested in how they can bring D6 up to date with modern gaming concepts.
@@RPGGamer Yeah, I will be interested in how the D6 system continues to evolve. I forgot to mention that the only WEG RPG that I have played is the original Ghostbusters RPG (WEG x Chaosium). I ran a one-shot of Ghostbusters two Halloweens ago... man, we had a blast!!! Such a great game that was really the forerunner to the D6 system I think. At any rate, hope you're safe & healthy... thanks again for all the great videos. I'm basically watching all your videos one by one!
@@richardsongames8508 Ghostbusters was such a great game, and was the second game I ever Gamesmastered (after AD&D). I've still got all my campaign notes in the box way back from the late 80's.
Thanks for this. I was looking for d6 Adventure, but this will do :)
Glad you liked it, I never picked up D6 Adventure or D6 Fantasy, which I now regret, and the free PDF's just don't cut it compared to a real book in your hands.
D6 Star Wars is the best Star Wars ttrpg.
Having played them all, and currently Gamesmastering two different D6 campaigns, I would very much agree.
I got the POD version a couple weeks ago (along with Stellar Adventures, the Advanced Fighting Fantasy IN SPAACE). The inking on the D6 Space POD is a bit lighter than the original, which was a bit disappointing, but still reads just fine.
Is that just on the D6 Space? or is that common in POD?
@@RPGGamer - Just in the D6 Space POD from what I've seen. My other PODs are fine. Guess it must be printed off a scan of the old one? The pages are all perfectly aligned and such, so I didn't see any other evidence of that, however. Like I said, it's still readable. The ink just isn't as dark.
Still glad to have it. I also have the old D6 Adventure hardback and a supplement or two, which can work together. Nice efficient system with a fair bit of flexibility for tailoring to homebrews.
Awesome. I too grew up on WE star wars
It's an interesting update, but I think it lost a bunch of the fun simplicity of the original Star Wars games.
Great system and great review, new sub.
Many thanks, the D6 system is my favourite set of rules, just lets me get on with playing without being cumbersome or needing me to constantly look up the rulebook, great stuff.
Is there anything stopping you from running Star Wars with this book?
Are the older D6 Star Wars books compatible with this book?
They would be fairly compatible, but the skill names, and the Force would all be a little different. Basically this is Star Wars with all the serial numbers filed off, it's Star Wars but the names have all been changed.
I don't see a problem running SW with this. If you have the SW book, just use that, if not, it doesn't really matter. Just change what needs to be renamed in order to keep the immersion. I say that because that's what I would do. If you need to have all the fiddley bits renamed and redone in order to play SW with this system I would just invest in the SW PDF, the revised d6 edition. I've done SW using a D100 system and we had a ton of fun. It just depends on what you require for immersion. Play Your Game, Your Way (PYGYW).
Your opinion on GURPS?
In play I find it a bit clunky, and not intuitive. But for character creation you couldn't ask for a game which offers you so many options and freedom.
Wouldn't it be Star Wars if you just use your old WEG Star Wars supplements with it?
You could run it that way. Force Powers obviously are different, and the skills, but the rules you could just use with everything else from Star Wars (and in fact I did, as I swapped out the health system from D6 Space into my Star Wars campaign).
3:20 the proofreading on that paragraph is abominable. I hope that's not symbolic of the game overall.
To a degree it is, the D6 books (D6 Space, D6 Adventure and D6 Fantasy) were all kind of done on the cheap, and feel it. But the system is fantastic, so definitely worth looking at.
First, let me say that I've seen some game manuscripts that look good and read well, and yet their game is non existent or is totally crap. I wouldn't judge D6 that way. I didn't judge D&D 5e that way. Core books for 5e - fantastic. Adventure books for 5e - total crap, reprints of old material & lack of understanding what a fantasy rpg adventure should look like. Consider that this game system, D6 or Open D6, or Mini D6, has no setting. It is a rules set for sci fi fantasy or space opera. You still need to create your setting. You, the GM will be doing the writing for that setting. The d6 has so many ways to play it, I feel it out shines any d20 system hands down. You can use it for Investigative mystery, Cyberpunk, Space Opera, Fantasy, Steam Punk, Gonzo Fantasy, Mutant Apocalypse, Zombie Apocalyps, Western, Weird West, the list is long. The only limit is your imagination. I would put less emphasis on proofreading and looking more at the system and what you can do with it. Ultimately your players will rely on the book less and less, or not at all and look to you as a GM for a ruling, so....there you have it or not. If it bothers you, best not to bother with it.
D6 space? But I haven’t played D1 space yet.
Afraid I use the same joke whenever I see something with a number in the title, my usual claim is "however will I follow the plot since I've missed all the earlier parts". I think my wife is getting a little tired of the joke :D