Great video, but I think you went still to easy on them here. - First of all (as someone already pointed out) the daily are limited. VERY limited. - Then I'll have to point out that the premium tracks are actually a (not so clever) trap. The permanent bonus they gave you is 200 daily points for that particular track... something that will quickly be literally useless once you've compleated said track (they are rather short, it really won't take that long if you grind the game). It's not really clear but it looks like the tracks continue forever once you've finished them with 1 booster every 1100 points, this means that every 5 day and half of daily loggin bonus you'll get one booster.... That's not that good. Then if you add up all the premium content of the track you get: 2 Legendary Wildcard 4 Epic Wildcard 2 Rare Wildcard 6 Booster 1300 Redstone 2 Avatar 1 Cardback Does that really look like 20 buck of value to you? Doesn't look like it to me, ESPECIALLY once you realize that not only all that content is only for the specific race you picked, but also for the specific "faction" you picked. You aren't buying a Space Marine Premium Campaign, you are buying a ULTRAMARINE campaign. It's pretty obvious that the plan of the devs here is to create a bunch of insulary factions without any layer of race/subfaction in there (like having space marine cards, and some of them are tagged ultramarine, only usable with a ultramarine commander). This is not only a very bad signe for the future of the game in general, but also means that once the Black Templars or Space Wolves will roll out, all your ultramarine cards and your Premium ultramarine campaign will be basically dead content, probably left in the dust to never see any new content again, while the devs keep on churning new insulary factions one after another. There is also two way more agregeous monetisation scheme in this game that sadly directly impact the game fairness and make it P2W (or, as the chill will try to paint it "not pay to win, just extremely long to grind". First there is the offensive and defensive cards, major power for your deck (basically the coin from HS)... but they are locked in the forge, which is a giant card grind that will take months if not years to anyone not willing to buy dozens and dozens of boosters in the cash shop. Some of these cards are way, WAY stronger than others Like the resurrection Vault of the Sautekh Dynasty (remember, Sautekh, not Necron), and this one is loked behind the 40th level of the forge... This is insane. Then there is the "P2W rarity". Good TCG tend to use rarity as a way to make the most synergistic or specialized cards rarer in draft, well, that was the original idea anyway (it's not that true anymore), but this game pushes very, VERY hard the power level of rarer cards, to the point where you can't help but notice that a lot of more common cards are literally just gimped version of these cards waiting for you to replace them. The best example of that is the Ravener and the Tyranid Prime. Both cost 4. The ravener is a 4/2/4 without any abilities. The Prime is a 5/4/5 with Synapse and a very powerful buff to swarm cards. The Ravener are common, the Prime is Legendary. And while many other TCG have the same problem, where many cards are basically dead fodder to push people to spend more to get the stronger cards, it's especially agregeous here in a game where every factions have barely 60 cards to have so many of them be literally dead cards. As it is right now, the first focus of the devs when it coems to card design should be to make sure every cards is useful and ahve a place in the game, not how they could make some obviously better than others to push sales. If I take my comparison of the Prime and the Ravener, the Ravener should have Flanking (an ability the tyarnids are surprisngly lacking). it would not only fit its lore pretty well its lore but also make it useful as it fill a nich in that faction. If we take the necrons and their Command Barge (6 cost, 2/6/6) which is completely overshadowed by the Royal Warden (6 cost 2/6/6, Rally: Deal 3 damage), not only both of these cards are very bad, to the point of being ususable, but one is once again a direct downgrade of the other. The Command Barge should fly, have armor 2 and Regeneration 1, while the Warden should have Remanent and regeneration 3. THis would make them both way more flavorful, and actually useful. I really like the game, I do, but god damn, the monetisation isn't just bad, it's actively harming the gameplay at this point.
@@suspendedlgx7129 Legends of Runeterra, so FTP friendly that they're actually not making any money lol, and the system is fun with depth, shame that Riot keeps mistreating the game
The pricing model is insanely high, compared to Gwent, getting full collections will be an insane grind once they start adding cards. Cardback prices, gold to good ratios, and the cost to play draft and lack of full resource recouping will kill this game really fast.
well gwent is super cheap no one buy shit.. so the game got no support to it.. love it thou, other card seeems super expensive, in the middle of gwent and other card is the balance
That card shop is already damning - you're not running a physical store where shelf space and inventory management is a concern, so there's no excuse for not having every card available as its own "SKU" at all times.
Just when you thought Horus Heresy Legions was bad, Warpforge comes to show just how much worse things can be, I actually appreciate HHL now, I play and enjoy it much more than warpforge.
I dont know HHL but i play and enjoy Warpforge, i already have a good Necron Deck and have alot of fun. I spent 20 Bucks for 5 Packs and the Premium Campaign not because i had to just because i enjoy the Game. And 20 Bucks for a Game i already played 10+ hours and will play for several more isnt a bad deal. Sure later down the road in a couple of years it could be a bit harder to catch up, but Hearthstone is even worse when it comes to that. If you wanne play all 6 races then yeah you will run into problems.
Its a fun game, but once I see the cash shop and those packs prices I just thinking is a good game to play casually or just play draft everyday where you can just make deck fresh randomly, you got no reason to play this competitively since we might dont even see this game last a year or so.
If you collect only one faction than you can easy get it without spend money. Do missions and collect one factions. I am 3 days in and still have most of the Necrons cards. Just harder to get the legendary cards
Problem is also..those offensive cards that you get at 40-65? Those are when you facing AGAINST said faction as I understood meaning you need to grind/pay to advance the forge to the point you can usd said offensive cards against the faction its for.
People say its very expensive, which is true yes. But take a look at the gold of 99.99 dollars. You basically get 115 booster packs for 100 dollars. Its is expensive for sure, but thats not more expensive then lets say hearthstone right? In hearthstone i'd like to see you try get that many packs for that amount of money. 4 packs for 5 dollars is alao not that insane. Again, i'd like to see you get 4 packs for 5 dollar (without special hundles) in any other game
Nids are my favorite faction but everyone says they are dogwater here, i already started the nids path but now idk if i should continue or swap to necrons
Yeah, I'm having fun, started today, but this removes ANY chance of me spending a single dime on this. HATE this kind of idiocy that requires customers to feel BAD to actually spend.
Thanks Cob, wanted to see if this game was for me and was pleasantly surprised to see you! Are you still playing this game three months on? Im still staying destro ❤
I hear you on "Predatory Game Mechanics" IDK how much I aligne with those values lol. Maybe its just cause I'm not as good a my peers, I jus REALLY enjoy playing the games I like. But Games Liek PoE aren't Pay to Win at all, I spend a healthy amount of money on basically every league ill get the skin and support that leagues expansion. When it comes to a game like this, I give myself an amount of money (Never over 60$) that I feel the game deserves, based on the time sink, and amount of fun I'm having. IDK if this makes sense to anyone else, or if this offends others? But this is how I do it.
I agree that the game is a bit agregious, but I don't agree with your reasoning. First of all, any free to play game expects you to spend money, otherwise they don't make money. Its not fair to state that every single card in the game should just be available at all times to purchase with a resource that is very easy to farm early on. I think the one thing you didnt mention is that the early game before you have 2 to 3 useful decks is terribly annoying with how poorly built the trial decks are and how well the ai uses their decks. But this ides that a f2p game should not expect you to ever spend money is silly, that is literally the reason why legends of runeterra is about to be discontinued.
card games cost money, always have, always will. the digital ones, and the IRL ones. both suffer from P2W. it's just part of the genre. if you don't want to spend money, then fine... just don't expect to have all best/rare cards. how much did the last black lotus MTG card sell for? like $500k? and that's just one IRL card.
The point here is people are willing to spend, but not spend enough that it becomes unreasonable, what happens to a card game when all the f2p and mild spenders are gone and all thats left are the whales? A dead game.
@@ElShamoo hearthstone is super popular, right? well... (from reddit post) "How much does it cost to have every card in Hearthstone? In order to unlock all the cards from an expansion, you'll need about 260 packs on average, or $260 if you use US pricing. You will spend that money three times a year, which totals $780 for all the yearly content. That's the real price of Hearthstone."
@@greyknightofNII played f2p in hearthstone since it first launched, never spent more than 10$ and I can say that I dont have problems acquiring cards to keep up with the meta. Especailly when the free track gives you gold lols.
@Elshamoo currently (might be different for people who have played HS since launch), it is just as hard to get all the good cards in this game, as it is in HS. in fact, considering the sheer amount of card in HS right now, it's probably harder.
50$ just for a cardback??!? 🤣🤣🤣 Seriously?? Is the goal of the developers NOT to sell their game?? I mean.. 50 fu..ing dollars for a CARDBACK!!?? Hahahahahaha
It's mental 😅 And honestly, so sad. The core game is great, and the premium campaigns are pretty good value for cash. It's everything ELSE that puts a horrible taste in people's mouthes, and I can't blame new players for noping out after 20min of checking the game out
When has anything GW related not had brutal monetisation? That being said I have been dying to get points for the nids and due to the video now know how to do that as I was stuck on Orks
Actually it is pretty rewarding if you do your missions and skulls. It reminds me a lot of Runeterra. Also the premium campaign is quite good value for 20 bucks. The other things are expensive, don;t buy.
Actually agree with this! It'd be just fine if it was only the campaigns plus fairly priced (no gold bar nonsense) pack purchases. It's just a damn shame that so many potential new players are driven away so fast because they see all the predatory stuff and make their mind up on the spot. Can't really blame them either 👀 I'm loving the game atm as I took the time to figure stuff out, but most folks don't wanna spend such time in the current gaming market
I played this a good amount in the alpha and closed beta. It was pretty lackluster and had a small card pool. Haven’t bothered to play the new release. Seeing all this micro transaction shit makes me want to play it even less.
Na... I have had enough of crap like this. Take a mobile game and push monetisation so hard cosmetics get you in to trippel A territory. It's just silly. Shore you don't have to but you can also be sure that when the playerbase level out or start shrinking they will start squeezing harder to keep the revenue flow hi enough.
Daily missions are not infinite once you have earned the first X crystals. From then on its 3 missions per 8 hours. Just a warning.
Correct! Can confirm, just bumped into this tonight
Wow I didnt know this, Thats a bummer, I grabbed the premium on Choas. I wanted that Abaddon Warlord.
Great video, but I think you went still to easy on them here.
- First of all (as someone already pointed out) the daily are limited. VERY limited.
- Then I'll have to point out that the premium tracks are actually a (not so clever) trap.
The permanent bonus they gave you is 200 daily points for that particular track... something that will quickly be literally useless once you've compleated said track (they are rather short, it really won't take that long if you grind the game). It's not really clear but it looks like the tracks continue forever once you've finished them with 1 booster every 1100 points, this means that every 5 day and half of daily loggin bonus you'll get one booster.... That's not that good.
Then if you add up all the premium content of the track you get:
2 Legendary Wildcard
4 Epic Wildcard
2 Rare Wildcard
6 Booster
1300 Redstone
2 Avatar
1 Cardback
Does that really look like 20 buck of value to you?
Doesn't look like it to me, ESPECIALLY once you realize that not only all that content is only for the specific race you picked, but also for the specific "faction" you picked. You aren't buying a Space Marine Premium Campaign, you are buying a ULTRAMARINE campaign.
It's pretty obvious that the plan of the devs here is to create a bunch of insulary factions without any layer of race/subfaction in there (like having space marine cards, and some of them are tagged ultramarine, only usable with a ultramarine commander). This is not only a very bad signe for the future of the game in general, but also means that once the Black Templars or Space Wolves will roll out, all your ultramarine cards and your Premium ultramarine campaign will be basically dead content, probably left in the dust to never see any new content again, while the devs keep on churning new insulary factions one after another.
There is also two way more agregeous monetisation scheme in this game that sadly directly impact the game fairness and make it P2W (or, as the chill will try to paint it "not pay to win, just extremely long to grind".
First there is the offensive and defensive cards, major power for your deck (basically the coin from HS)... but they are locked in the forge, which is a giant card grind that will take months if not years to anyone not willing to buy dozens and dozens of boosters in the cash shop. Some of these cards are way, WAY stronger than others Like the resurrection Vault of the Sautekh Dynasty (remember, Sautekh, not Necron), and this one is loked behind the 40th level of the forge... This is insane.
Then there is the "P2W rarity".
Good TCG tend to use rarity as a way to make the most synergistic or specialized cards rarer in draft, well, that was the original idea anyway (it's not that true anymore), but this game pushes very, VERY hard the power level of rarer cards, to the point where you can't help but notice that a lot of more common cards are literally just gimped version of these cards waiting for you to replace them.
The best example of that is the Ravener and the Tyranid Prime.
Both cost 4. The ravener is a 4/2/4 without any abilities.
The Prime is a 5/4/5 with Synapse and a very powerful buff to swarm cards.
The Ravener are common, the Prime is Legendary.
And while many other TCG have the same problem, where many cards are basically dead fodder to push people to spend more to get the stronger cards, it's especially agregeous here in a game where every factions have barely 60 cards to have so many of them be literally dead cards. As it is right now, the first focus of the devs when it coems to card design should be to make sure every cards is useful and ahve a place in the game, not how they could make some obviously better than others to push sales.
If I take my comparison of the Prime and the Ravener, the Ravener should have Flanking (an ability the tyarnids are surprisngly lacking). it would not only fit its lore pretty well its lore but also make it useful as it fill a nich in that faction.
If we take the necrons and their Command Barge (6 cost, 2/6/6) which is completely overshadowed by the Royal Warden (6 cost 2/6/6, Rally: Deal 3 damage), not only both of these cards are very bad, to the point of being ususable, but one is once again a direct downgrade of the other. The Command Barge should fly, have armor 2 and Regeneration 1, while the Warden should have Remanent and regeneration 3. THis would make them both way more flavorful, and actually useful.
I really like the game, I do, but god damn, the monetisation isn't just bad, it's actively harming the gameplay at this point.
Suggest a good tcg worth giving time pls
@@suspendedlgx7129 legends of runeterra
@@suspendedlgx7129none exist in this dystopia of gaming culture
@@suspendedlgx7129 Legends of Runeterra, so FTP friendly that they're actually not making any money lol, and the system is fun with depth, shame that Riot keeps mistreating the game
@@webber-4144 true that and they finally realised it and decided to screw the game
The pricing model is insanely high, compared to Gwent, getting full collections will be an insane grind once they start adding cards. Cardback prices, gold to good ratios, and the cost to play draft and lack of full resource recouping will kill this game really fast.
Depends. 100 dollars for 115 packs is better then most card games (like hearthstone or mtg) offers
well gwent is super cheap no one buy shit.. so the game got no support to it.. love it thou, other card seeems super expensive, in the middle of gwent and other card is the balance
That card shop is already damning - you're not running a physical store where shelf space and inventory management is a concern, so there's no excuse for not having every card available as its own "SKU" at all times.
damn, this almost makes mtg arena's economy look simple and elegant
I'm so sad for this game. The gameplay had promise from what I saw on the beta
Just when you thought Horus Heresy Legions was bad, Warpforge comes to show just how much worse things can be, I actually appreciate HHL now, I play and enjoy it much more than warpforge.
I dont know HHL but i play and enjoy Warpforge, i already have a good Necron Deck and have alot of fun.
I spent 20 Bucks for 5 Packs and the Premium Campaign not because i had to just because i enjoy the Game.
And 20 Bucks for a Game i already played 10+ hours and will play for several more isnt a bad deal.
Sure later down the road in a couple of years it could be a bit harder to catch up, but Hearthstone is even worse when it comes to that.
If you wanne play all 6 races then yeah you will run into problems.
Hhl is worse, and costs eay more money. There you grt literally NOTHING for playing
It's a darn shame what they did to the monetization here. Remember to sub here for more! ua-cam.com/users/CobGames
Its a fun game, but once I see the cash shop and those packs prices I just thinking is a good game to play casually or just play draft everyday where you can just make deck fresh randomly, you got no reason to play this competitively since we might dont even see this game last a year or so.
Man I love not getting anything in the card shop
do you know if any where sell these second hand account?
If you collect only one faction than you can easy get it without spend money. Do missions and collect one factions. I am 3 days in and still have most of the Necrons cards. Just harder to get the legendary cards
Problem is also..those offensive cards that you get at 40-65?
Those are when you facing AGAINST said faction as I understood meaning you need to grind/pay to advance the forge to the point you can usd said offensive cards against the faction its for.
Give an update after 4 wks?
After watching this video, idk if I want to try this game out lol. Thanks for the video tho
People say its very expensive, which is true yes. But take a look at the gold of 99.99 dollars. You basically get 115 booster packs for 100 dollars. Its is expensive for sure, but thats not more expensive then lets say hearthstone right? In hearthstone i'd like to see you try get that many packs for that amount of money. 4 packs for 5 dollars is alao not that insane. Again, i'd like to see you get 4 packs for 5 dollar (without special hundles) in any other game
Great breakdown and review
Nids are my favorite faction but everyone says they are dogwater here, i already started the nids path but now idk if i should continue or swap to necrons
It always depends on match up and rng, I've gotten absolutely slammed by some nids but also won against them
Make sure your cards have good synergy.
Yeah, I'm having fun, started today, but this removes ANY chance of me spending a single dime on this. HATE this kind of idiocy that requires customers to feel BAD to actually spend.
Thanks Cob, wanted to see if this game was for me and was pleasantly surprised to see you! Are you still playing this game three months on? Im still staying destro ❤
Yea that's the gacha system.
I hear you on "Predatory Game Mechanics" IDK how much I aligne with those values lol. Maybe its just cause I'm not as good a my peers, I jus REALLY enjoy playing the games I like. But Games Liek PoE aren't Pay to Win at all, I spend a healthy amount of money on basically every league ill get the skin and support that leagues expansion. When it comes to a game like this, I give myself an amount of money (Never over 60$) that I feel the game deserves, based on the time sink, and amount of fun I'm having. IDK if this makes sense to anyone else, or if this offends others? But this is how I do it.
thanks for the warning! installed it yesterday but haven't got the chance to play it..
gonna uninstall it immediately xD LOL
This game is sadly infinitely more f2p friendly than Horus Heresy Legions.
I gave the game an hour....then I slowly backed away from it....and quietly deleted it.
Didn't you also comment this on regis
muchas gracias por tu honesta opinion, se te agradece mucho tu aporte a la comunidad...
I agree that the game is a bit agregious, but I don't agree with your reasoning. First of all, any free to play game expects you to spend money, otherwise they don't make money. Its not fair to state that every single card in the game should just be available at all times to purchase with a resource that is very easy to farm early on.
I think the one thing you didnt mention is that the early game before you have 2 to 3 useful decks is terribly annoying with how poorly built the trial decks are and how well the ai uses their decks.
But this ides that a f2p game should not expect you to ever spend money is silly, that is literally the reason why legends of runeterra is about to be discontinued.
card games cost money, always have, always will.
the digital ones, and the IRL ones. both suffer from P2W. it's just part of the genre.
if you don't want to spend money, then fine... just don't expect to have all best/rare cards.
how much did the last black lotus MTG card sell for? like $500k? and that's just one IRL card.
The point here is people are willing to spend, but not spend enough that it becomes unreasonable, what happens to a card game when all the f2p and mild spenders are gone and all thats left are the whales? A dead game.
Unlike physical cards. You can technically get all the cards in digital card games. You just need to grind.
@@ElShamoo hearthstone is super popular, right? well...
(from reddit post)
"How much does it cost to have every card in Hearthstone?
In order to unlock all the cards from an expansion, you'll need about 260 packs on average, or $260 if you use US pricing. You will spend that money three times a year, which totals $780 for all the yearly content. That's the real price of Hearthstone."
@@greyknightofNII played f2p in hearthstone since it first launched, never spent more than 10$ and I can say that I dont have problems acquiring cards to keep up with the meta. Especailly when the free track gives you gold lols.
@Elshamoo currently (might be different for people who have played HS since launch), it is just as hard to get all the good cards in this game, as it is in HS. in fact, considering the sheer amount of card in HS right now, it's probably harder.
50$ just for a cardback??!? 🤣🤣🤣 Seriously?? Is the goal of the developers NOT to sell their game?? I mean.. 50 fu..ing dollars for a CARDBACK!!?? Hahahahahaha
Yeah, that's the most insane thing I immediately saw.
It's mental 😅 And honestly, so sad. The core game is great, and the premium campaigns are pretty good value for cash. It's everything ELSE that puts a horrible taste in people's mouthes, and I can't blame new players for noping out after 20min of checking the game out
When has anything GW related not had brutal monetisation? That being said I have been dying to get points for the nids and due to the video now know how to do that as I was stuck on Orks
Happy to oblige man!
Actually it is pretty rewarding if you do your missions and skulls. It reminds me a lot of Runeterra. Also the premium campaign is quite good value for 20 bucks. The other things are expensive, don;t buy.
Actually agree with this! It'd be just fine if it was only the campaigns plus fairly priced (no gold bar nonsense) pack purchases. It's just a damn shame that so many potential new players are driven away so fast because they see all the predatory stuff and make their mind up on the spot. Can't really blame them either 👀 I'm loving the game atm as I took the time to figure stuff out, but most folks don't wanna spend such time in the current gaming market
I will only engage in draft, I dont want to support the greedy gamedesign
I played this a good amount in the alpha and closed beta. It was pretty lackluster and had a small card pool. Haven’t bothered to play the new release. Seeing all this micro transaction shit makes me want to play it even less.
Not enough resources to collect
And not enough ways to spend them! 😡
Na... I have had enough of crap like this. Take a mobile game and push monetisation so hard cosmetics get you in to trippel A territory. It's just silly. Shore you don't have to but you can also be sure that when the playerbase level out or start shrinking they will start squeezing harder to keep the revenue flow hi enough.