Kiriko can Teleport to (0, 0, 0) [PATCHED]

Поділитися
Вставка
  • Опубліковано 28 чер 2024
  • I've got a few tricks.
    UPDATE: This was fixed in the February 7, 2023 patch (version 2.3.0.0.109691). It was fixed by canceling the teleport if the target entity stops existing, meaning swift step will go on cooldown but you will not move.
    TIMESTAMPS:
    • 0:00 Introduction
    • 0:44 Swift Step Logic
    • 2:31 Respawn Failsafe
    • 2:59 OW2 World Origins
    REFERENCES:
    • Clip from Yocas - / 106aoc2
    • Tracer used to Recall across the entire map - • Tracer used to Recall ...
    MUSIC:
    • Ocarina of Time - Kokiri Forest
    • Ocarina of Time - Gerudo Valley
    ME:
    • Twitch - / marblr
    • Twitter - / marblrr
    Footage captured on game version 2.2.1.0.108097
  • Ігри

КОМЕНТАРІ • 623

  • @reddishcanine
    @reddishcanine Рік тому +4459

    tracer walked so that kiriko could teleport to 0, 0, 0

  • @DreadedLad88
    @DreadedLad88 Рік тому +3777

    I like to imagine this happened to Kiriko a lot when she was first learning how to use the ability.

    • @dragonex4723
      @dragonex4723 Рік тому +410

      "Hey where did Kiriko go?"
      "Ah @#$% I teleported back to Junkertown again"

    • @Kayther33
      @Kayther33 Рік тому +76

      Where is the world origin on the world?

    • @neann6
      @neann6 Рік тому +260

      @@Kayther33 The coordinates of 0 0 0 land you in the Atlantic sea, west of central Africa basically so she's probably a pro swimmer as well!

    • @neann6
      @neann6 Рік тому

      @@dragonex4723 Not only that she teleports off a mf cliff too! 😂

    • @pwrsocket
      @pwrsocket Рік тому

      @@neann6 i like to imagine she ends up in the core of the earth.

  • @JesseHallett
    @JesseHallett Рік тому +1922

    Teleportation is inherently dangerous. Kiriko understood the risks when she signed up.

    • @realchiknuggets
      @realchiknuggets Рік тому +8

      lol

    • @canineatnight6026
      @canineatnight6026 Рік тому +7

      Girl is more powerfult then the dragon brothers if she is ok witrh that

    • @namedless
      @namedless Рік тому +7

      @@canineatnight6026 the only thing holding her back is the tp cooldown if she didnt have that shed just be sans💀

  • @LoveThomas07
    @LoveThomas07 Рік тому +1309

    Apparently this can also happen to Symmetra if her TP is destroyed as soon as she teleports in it.

    • @Marblr
      @Marblr  Рік тому +449

      yep, though I have not been able to brute force/reproduce it using vanilla game settings since this was discovered in november. seems to occur under very specific conditions.

    • @BooleanDev
      @BooleanDev Рік тому

      @@Marblr this video shows the sym bug, among others ua-cam.com/video/nVPSIK8H3x4/v-deo.html

    • @hasteow-hm3im
      @hasteow-hm3im Рік тому +19

      @@Marblr I watched a video it said that to has to be broken shortly after placing it but I couldnt recreate it

    • @TheYCrafter
      @TheYCrafter Рік тому +7

      if it happens with the timed destruction aswell, you could have the entire team on the push map origin in the beginning of the round technically, not that I would encourage such behaviour...

    • @itsomni
      @itsomni Рік тому +8

      @@Marblr1:14 in my game comms video from 4 weeks ago. I took a sym tp the moment it was destroyed by the moving cart and tp’d me to 0,0,0

  • @Marblr
    @Marblr  Рік тому +634

    to expand on 1:07, waiting to retrieve the destination coordinates has some purpose.
    a useful sequence when playing kiriko is to swift step to a critical teammate, look down, and immediately use suzu. if the teleport destination was determined on the button press rather than ~0.2 seconds later, you could end up at an outdated position outside of suzu range -- e.g. using swift step on a fast-moving teammate like a charging reinhardt.
    I don't know if this factored into the design (or if this hypothetical situation happens frequently enough to justify this) but it's worth noting.

    • @cheggf
      @cheggf Рік тому +54

      If they wanted to keep that functionality and fix this bug they could have it mark a second set of coordinates on cast that are only used as a fallback if the more recent ones don't exist, right?

    • @nemozinioux
      @nemozinioux Рік тому +21

      @@cheggf just check if the teleport target is still valid (aka still exists) and if not cancel the skill

    • @blackm4niac
      @blackm4niac Рік тому +2

      I guess it's also keep confusion low. a player could move ALOT in those ,2 seconds and ending up nowhere near who you've teleported to could be disorienting.

    • @cheggf
      @cheggf Рік тому +1

      @@nemozinioux I would think that casting a valid skill and going through the entire animation should teleport you, but I'm not sure what all causes the skill to fail. If it's only from switching heroes it wouldn't matter either way.

    • @nemozinioux
      @nemozinioux Рік тому +1

      @@cheggf it works like that
      - Player presses the key, triggers the skill
      - The skill saves in a variable whose teammate's character the player was aiming
      - THEN it waits 0.2 seconds
      - After the .2 seconds passed, the game takes the teammates character that was saved, takes it's coordinates and teleports to it.
      What breaks it is that between the moment when the character is saved and the moment when the game looks for it's position, the character changes, aka does not exist anymore, so the game cannot find where it is and decides to use 0;0;0 as the place to teleport to instead
      What I said is that by simply checking once the .2 seconds passed if the character that was saved still exists or not BEFORE taking it's position and cancelling the tp if it doesn't exist anymore would solve the problem

  • @basicbacon5951
    @basicbacon5951 Рік тому +439

    That Sombra teleport shenanigan can actually be kinda useful if you know how to time it

    • @akseli8314
      @akseli8314 Рік тому +41

      The time window is so small it's pretty much impossible to do it with any consistency

    • @edibleturd
      @edibleturd Рік тому +38

      ​@@akseli8314 more execution focused players in other genres have been known to hit timing windows that small or smaller with reasonable amounts of consistency, even under stress. taunt jet upper for example requires you to hit three frame-perfect inputs in a row, and some people can still do it semi-consistently.
      the real issue is the amount of time you need to dedicate to learning this for such a niche use case.

    • @IDespiseYouNumber27
      @IDespiseYouNumber27 Рік тому +42

      @@edibleturd + having to coordinate it and account for ping on 2 clients

    • @knyt0
      @knyt0 Рік тому +2

      @@edibleturd you need to coordinate with someone else which makes it impossible to consistently do it

    • @snowleopard9907
      @snowleopard9907 Рік тому +1

      @Akseli they said same thing about mercy jump. I shall become a sombra main since my sisters a kirko main ehehehehe

  • @tankguy5935
    @tankguy5935 Рік тому +91

    I love the emoji in the player icon at 2:02. Such a little touch makes these videos so amazing to watch.

    • @VetusDea
      @VetusDea Рік тому +1

      it's absolutely rancid

  • @zoeyzephyranthes1598
    @zoeyzephyranthes1598 Рік тому +147

    Fantastic video as always. I think it’s worth mentioning though that the world origin either changed or is more relevant on Rialto now that it has unused PVE areas. Being sent to the world origin on that map now puts you in the PVE area left of the first payload turn

    • @Marblr
      @Marblr  Рік тому +55

      yes, that is noteworthy. it is still out of bounds, but now you will survive the trip!

    • @nobleradical2158
      @nobleradical2158 Рік тому +2

      @@Marblr Wait, does that mean you're stuck there forever?

    • @kempo_95
      @kempo_95 Рік тому

      ​@nobleradical2158 you can probably still jump in the water somewhere.

    • @trisfaleel
      @trisfaleel Рік тому +8

      @@nobleradical2158 I mean it’s kiriko…

    • @jplayzow
      @jplayzow Рік тому +1

      @@trisfaleel this isn't inherently helpful if it's behind enemy spawn

  • @swedneck
    @swedneck Рік тому +67

    Honestly quite strange that checking for this kind of bug isn't just a regular entry on the checklist for heroes that can teleport..

  • @bihazards
    @bihazards Рік тому +129

    This is such a high quality video. The different animations you have going on to supplement what you're explaining are absolutely gorgeous. Love little tidbits like this, too.

    • @rydm0541
      @rydm0541 Рік тому +5

      2:00 stuff like the small detail of changing the image in the bottom left adds so much too

    • @idkwhattosayrlly2158
      @idkwhattosayrlly2158 Рік тому +2

      The video style is also really similar to shounic too!

    • @landsproduction6702
      @landsproduction6702 Рік тому +1

      if only he made videos about other things than overwatch. Im not complaining though these are really entertaining

  • @michaelry9228
    @michaelry9228 Рік тому +67

    A pretty cool and also kinda practical way to use this bug is to teleport to a Dva while she's demeching (since it deletes the mech dva entity, it works the same way as the interaction with people switching heroes.) You can maybe use it to escape if you have no other options, and if the origin isn't off the map lmao

  • @PhilipLL
    @PhilipLL Рік тому +70

    Elaborating on the topic of world orgin outside of OW. I played pokémon SV recently (i honestly really enjoyed it), and i belive the pokéball models are often stored at 0,0,0 / world orgin when not used. Certain rooms have some kind of pokéball slightly peakig above the ground at times, often either in the middle of the room or at the only entrance to said room.
    I will remark, i didn't find the game as buggy as many others have said
    Great video as allways, diving into the inner workings of OW.

    • @Gr3nadgr3gory
      @Gr3nadgr3gory Рік тому +1

      I saw literaly one graphical glitch. I have about 8 level 90 pokemon right now. Wugtrio up their trainer's skirt was the glitch.

    • @sweethistortea
      @sweethistortea Рік тому +2

      I’ve seen those Pokèball’s on the floor before in Violet, and fell through the hill once. That was fun. 😅

    • @blackm4niac
      @blackm4niac Рік тому +3

      it's possible they factored in the default position of 0,0,0 expecting some bugs to occur with regards to that so they put it out of bounds to make such exploits as useless as possible.
      That or during the pre alpha phase of their maps what is now the origin was in bounds but the layout changed making the origin no longer be part of the play area. There is no real need for the origin of the map to be in the exact center, unless your engine has certain size limitations and you're making the biggest map ever. I did some unremarkable mapping back in the UT99 days using Unreal Ed 2.0 and in that engine you couldn't build geometry past a certain point, but there is nothing stopping you from putting the entire map in one corner as far away from the origin as possible. But there is also no reason to avoid it. It's just the default starting point.

    • @PhilipLL
      @PhilipLL Рік тому +2

      @@blackm4niac I'm only talking about inside descreete rooms isnide builings. I expect the 0,0,0 in the overworld to be in an inaccessible or just unknown place.

    • @YormanGina
      @YormanGina Рік тому +1

      Is that why there's always a random pokeball in each Titan's cave?

  • @Ivealwayswondered232
    @Ivealwayswondered232 Рік тому +48

    Your videos are so high quality!

  • @Caspppui
    @Caspppui Рік тому +16

    This channel is criminally underated and needs more attention from the community. His videos are so well made and thought through! You just have to love his videos!

  • @optiTHOMAS
    @optiTHOMAS Рік тому +2

    Thats so interesting! Love the presentation and detail on this! The editing is top notch, man! Very cool stuff! Love seeing intricate workings behind the scenes of a game! 😁👍🏻

  • @dankeykang6257
    @dankeykang6257 Рік тому +52

    Seems like the only time the exploit actually grants an advantage is on Esperanca, allowing you to instantly get to the bot and start moving it as soon as the game starts

    • @Marblr
      @Marblr  Рік тому +62

      the bot is locked for the first 30 seconds of the match, similar to king of the hill -- but you would definitely surprise the enemy team.

    • @fukeiclozer2614
      @fukeiclozer2614 Рік тому +5

      The bot hasn't unlocked itself yet though, that happens 30 seconds after the game starts. So it's only really useful to get to a better/more aggressive position for the first fight.

    • @passadelirious4947
      @passadelirious4947 Рік тому +6

      It is only useful if you do it after the first fight

    • @xXunknownXx0000
      @xXunknownXx0000 Рік тому +4

      @@fukeiclozer2614 or overtime

    • @ccricers
      @ccricers Рік тому

      @@fukeiclozer2614 And I just saw a video from Reddit to see someone do this glitch, right as the match started. Kiriko teleported to the center of the map, get one early kill off the enemy team, then tp'd back to her team so they engage the fight 5v4

  • @BringBackLFG
    @BringBackLFG Рік тому +2

    I have always loved your videos and I hope to see even MORE!
    Thank you for all the hard work!

  • @itischief
    @itischief Рік тому +2

    Ah! I love these videos, so high quality and informative. Great stuff as always dude!

  • @Katster
    @Katster Рік тому +34

    Hey Marblr, could you make a video on how POTG is decided? Since sometimes who the game awards play to can be extremely questionable

  • @LyrinaeSings
    @LyrinaeSings Рік тому +2

    Always love your high quality videos, and I love the Zelda music, what a nice touch!

  • @StingrayOfficial
    @StingrayOfficial Рік тому +2

    Seagull gave a shoutout a month or so ago and I am so happy he did, your videos are dope! Sick production/animations.

  • @ShoFox
    @ShoFox Рік тому +22

    I love how tf2 and overwatch both have a channel like this
    for tf2 is shounic and for overwatch its this one
    I love these channels, their style and the topics

  • @MrScaryJoe
    @MrScaryJoe Рік тому +27

    So that spot in Junkertown is 0,0,0?
    I find that quite interesting.
    Back when Junkertown got released, I accidentally found out that if you throw a Junkrat mine on the TV antennas around first point, the mines would sometimes teleport themselfs into that 0,0,0 spot and stay there. Had alot of fun experimenting with that tech before it was eventually patched out.

  • @cebrengirinis
    @cebrengirinis Рік тому

    Really excellent breakdown! Thanks 😁

  • @lordsmorgasbord2646
    @lordsmorgasbord2646 Рік тому +5

    as soon as you said it occurs when teammates swap characters I knew exactly what the hell was going on lmao

  • @rexoverwatch
    @rexoverwatch Рік тому

    another banger of a vid, well done marblr!

  • @highnootnoot7254
    @highnootnoot7254 Рік тому

    Great content as always!

  • @mslmp-.-
    @mslmp-.- Рік тому

    Love your videos!

  • @dimitar5734
    @dimitar5734 Рік тому

    I love your videos Marblr. Even though I am already aware of this and know why it is happening I still enjoyed your explanation.

  • @ymeynot0405
    @ymeynot0405 11 місяців тому +2

    Thank you for the Gerudo Valley music.

  • @jamesisaperson9600
    @jamesisaperson9600 Рік тому

    Awesome video!

  • @mano_alexpt4954
    @mano_alexpt4954 Рік тому

    Great video!

  • @MathewSan_
    @MathewSan_ Рік тому +1

    Great explanation 🔝👍

  • @Linkyop
    @Linkyop Рік тому +5

    Tracer 0 0 0 Recall v2.0.

  • @theoriginalchefboyardee1740
    @theoriginalchefboyardee1740 Рік тому +2

    “Hey, wait a minute! I’ve see this one before!”

  • @iwadis180
    @iwadis180 Рік тому +1

    Loving the Gerudo Valley from zelda sound track in the background

  • @kujojotarostandoceanman2641
    @kujojotarostandoceanman2641 Рік тому +3

    1:04 "let's call the teamate target entity" my dps whenever Widowmaker is clearly aiming the choke point

  • @KuzakoTheAvali
    @KuzakoTheAvali Рік тому +6

    Pretty sure this happened to me today. Was playing Kiriko on Nepal, Village, and just as the round ended I teleported to our Echo who was inside one of the buildings and as the end of game screen came on where it goes into slow motion, I was falling under the map

  • @TheMalleges
    @TheMalleges Рік тому

    You should do a making of to one of these episodes. Your animations and overlays look so cool

  • @cmc0683
    @cmc0683 Рік тому +1

    I saw this on TikTok earlier today and now my favorite overwatch creator is talking about it

  • @kevinsierra9791
    @kevinsierra9791 Рік тому

    Bro always drops bangers

  • @jhoyciv
    @jhoyciv Рік тому

    Love your vids

  • @mr.pyromaniac628
    @mr.pyromaniac628 Рік тому +1

    you’re like the asumsaus of overwatch lmao. keep on making great content man

  • @Minencraftin
    @Minencraftin Рік тому

    your editing is so pretty

  • @R3nz0-_-
    @R3nz0-_- Рік тому

    you're a smart cookie you silly scallywag, I sub

  • @blackdaisy2263
    @blackdaisy2263 Рік тому

    The fact you took the time to figure this out to tell everyone. Sir, you are a hero saving our confused brains

  • @kliveran
    @kliveran Рік тому +1

    is awesome how a simple explanation one can easily see AND fix the problem at the same time like ow team had the time and resources but still manage to fail in something
    how he said this bug would be fixed if swift step gets the current coordinates when the key is pressed and not when the ability is casted

  • @BaltaiiirBlogspotYtb
    @BaltaiiirBlogspotYtb Рік тому

    This was a very interesting video

  • @blacklight683
    @blacklight683 Рік тому +1

    Dam it I've seen every video now I need to wait

  • @andreicecold4379
    @andreicecold4379 Рік тому +1

    lol the little edit at 2:02 is superb

  • @WillyDarkStar
    @WillyDarkStar Рік тому

    Love ur vids

  • @Newslnside
    @Newslnside Рік тому

    the best overwatch technically explained videos are only for the marblr xD

  • @sivoutroi9166
    @sivoutroi9166 Рік тому

    your content is very helpful to learn from, from a game developing pov

  • @Lucarioux
    @Lucarioux Рік тому +3

    The tracer recall to 0,0,0 is just so iconic to me that whenever I read that coordinate I always think of Mei and Tracer

  • @sweethistortea
    @sweethistortea Рік тому +4

    I love this docu-series about Overwatch glitches. I love learning about the inner workings of games.

  • @althamese4494
    @althamese4494 Рік тому

    The way you enphasized the P in the word map @ 3:39 left my tongue with a tingling sensation.

  • @mayabrave
    @mayabrave Рік тому

    first! love your videos and keep on making them :)
    i've watched every single one of them

  • @SoilworkWT
    @SoilworkWT Рік тому

    Thanks Surefour, pretty cool

  • @reptilechurrasquero9048
    @reptilechurrasquero9048 Рік тому

    Youre the shounic the overwatch comunity needed

  • @pharahmain8978
    @pharahmain8978 Рік тому +3

    This also happened to me once when I teleported to an echo in ult as kiriko the moment they died and turned back into echo

  • @terrydavisreal
    @terrydavisreal Рік тому

    highest quality moment of overwatch 2

  • @hqyasaka
    @hqyasaka Рік тому

    i love your vids

  • @plsbuffme5470
    @plsbuffme5470 Рік тому

    I already understood this bcs of the guy with his iconic sym vids and glitches and explanations ever since the mei Wall glitch in the past.

  • @user-xt4el5lf8p
    @user-xt4el5lf8p Рік тому

    i don't play overwatch but it's good to know some development stuff of some games

  • @audriuxas9
    @audriuxas9 Рік тому +1

    Cool vid

  • @mateusneves589
    @mateusneves589 Рік тому

    The other day i saw a clip of this and I said " oh yeah she's going to the world origin duh"
    Tysm marble for teaching us

  • @nolandewinsky2522
    @nolandewinsky2522 Рік тому

    this is a fire bideo yo

  • @madara992
    @madara992 Рік тому +1

    Very situational but that point origin in esperanca is actually useful and critical especially in overtime and you can do it when you and a teammate got picked off and you need to be in the team fight as soon as possible

  • @theodoric7335
    @theodoric7335 Рік тому +1

    mom wake up new marblr video

  • @originalmei
    @originalmei Рік тому

    nice video

  • @NagisaStreams
    @NagisaStreams Рік тому

    I liked the touch at 1:58 in the bottom left lol

  • @jackdanco5537
    @jackdanco5537 Рік тому

    FUCK YEA LETS GO NEW MARBLR EPISODE

  • @iops4324
    @iops4324 Рік тому +1

    Great video like always, but i wanna add one thing that this glitch also works with sym's tp.

  • @Klenzer
    @Klenzer Рік тому +5

    I love your editing @Marblr and good video as always.
    Do you make all those motion graphics yourself? Do you use After Effects? I'm just really interested in editing :)

    • @Marblr
      @Marblr  Рік тому +7

      yes and yes. I'd like to make a behind the scenes video in the future since it's a common request

    • @Klenzer
      @Klenzer Рік тому +2

      @@Marblr +1 I’d be super interested, thank you!

  • @Physi0ninja
    @Physi0ninja Рік тому

    Funny thing is because of a fix for a glitch with mei it is impossible to tp to the map origin on New queen street and colosseo, sence you end up in a place where you are within a wall. And btw. if you do it just right you can actually survive the tp on Parisio and stay oob. On Eichenwalde you can do something simular by climbing right after the tp. This even allowes you to stay outside the spawn room if you hugg the spawn door. Also this glitch can be used to escape TDM maps if you tp to a duplicating echo, since many of the 000 coordinates are outside of the tdm boundaries.

  • @You_are_wrong99
    @You_are_wrong99 Рік тому

    This feels like déjà vu.

  • @MATCHAPUDDIN
    @MATCHAPUDDIN Рік тому

    Your videos are so well edited! What programs do you use?

  • @jolness1
    @jolness1 Рік тому

    Ocarina of Time music is perfect. And nostalgic

  • @MetalSam25
    @MetalSam25 Рік тому +1

    Kiriko casually teleports into the backrooms

  • @FWU100
    @FWU100 Рік тому +3

    I had a game as Sombra where this happened, the Kiriko was so confused she went from one side of the map to the other in seconds, I went to pick her up from the spawn and immediately translocated bringing her to the enemy backline, but everything ended well, we spawncamped a Ana 4 times until their DPS came to help her.

  • @SleepyGolen
    @SleepyGolen Рік тому

    I saw this title and I was like oh no not again

  • @GalactoseGalaxy
    @GalactoseGalaxy Рік тому

    Reminds me of Warwick Q jump being able to follow recall in LoL

  • @HPsawus
    @HPsawus Рік тому

    Mama pack the bong new marblr video

  • @kaly3877
    @kaly3877 Рік тому

    Love the legend of zelda music

  • @mtasty1767
    @mtasty1767 Рік тому

    please do a video explaining how play of the game works/ how it's determined! i've been so curious

  • @kianchristopherverceles9403

    Marblr is like the shounic of overwatch

  • @xxtytxxtt1110
    @xxtytxxtt1110 Рік тому

    I appreciate.. that u show me this glitch😈😈

  • @NovaStorm93
    @NovaStorm93 Рік тому

    "hey i've seen this one before"
    "what do you mean you've seen this one before, it's brand new?"

  • @goldiedan5567
    @goldiedan5567 Рік тому +1

    This feels like a Shounic video from an alternative universe. A universe where he decided to play Overwatch instead of TF2.

  • @mooommo14
    @mooommo14 Рік тому +3

    If you trade 2 players each in a team fight, this could allow kiriko to tp to center on push maps making it 4v5. Essentially revere mercy revive.

    • @aleclenzen8347
      @aleclenzen8347 Рік тому

      Or even at the start and kiriko can wait for someone around a corner and 2 tap them lol.

  • @Sonicfan2117
    @Sonicfan2117 Рік тому

    The Ocarina of Time music was perfect

  • @MillMeels
    @MillMeels Рік тому

    This is actually insane....

  • @c-doubleyou5093
    @c-doubleyou5093 Рік тому +1

    something ive noticed that Im surprised no ones talked about is somwthing to do with briggites ow2 character silloute and how it was changed during I think the season 1 mid patch or the seson 2 update if you could look at it I think it shows some stuff about what briggites new ow2 look was supposed to be

  • @cupitvsrolvesus5333
    @cupitvsrolvesus5333 Рік тому

    Can't wait for the marblr and shounic crossover

  • @badgerbait3581
    @badgerbait3581 Рік тому

    I see the title and immediately get 2016 flashbacks

  • @NbLumineIzHere
    @NbLumineIzHere Рік тому +1

    a way this could be abused in maps like espranca is if the whole teams killed near the end, kiriko could get to the robot to stall time much faster (assuming the robot isnt close to the kirikos spawn) and could also be used to disorient the enemy team

  • @stryfe4620
    @stryfe4620 Рік тому

    For your next video you have to show off the CP map dragon and mercy glitch. It’s on UA-cam. It is a visual glitch that makes you have a dragon with you( on genji) or have a staff/gun hybrid (on mercy). It can also allow you to ult on reaper and pharah.

  • @angzarrpsyco
    @angzarrpsyco Рік тому

    The Push map Esperansa (how ever you spell it) looks like it could be a good roll out tech

  • @MrInfinityGD
    @MrInfinityGD Рік тому

    Reminds me of that old tracer bug

  • @CuLLL
    @CuLLL Рік тому

    yey gerudo valley