Okay so i figured most of these modifiers are unoriginal and there arent any modifiers that help the player instead of making the game harder so i MIGHT make a part 2 out of this, reply here with ideas on how you could improve some modifiers, give ideas on helpful modifiers and i will include them in a part 2 or tell me what modifiers are unnecesary and should be removed
i possibly got an idea? Under High Pressure - Beat Pressure with atleast 15 modifiers enabled. OH GOD - Beat Pressure with all modifiers End of The Line- All Anglers, Pinkies, Frogers, Blitzs, and Chainsmomers will be replaced by A-60. Isolated - Gauntlets spawn more often. oh.... DAMN - Blitz is significantly more faster. Section 2: Modifiers that help you. Stealth Decreased to 0 - Pinkie now flickers the lights. Enitities ON VACATION - No monsters spawn, at all.
:3: Deep sea bunny's have more chance to bring any personnel device *requires whoops* XD: All turrets become poisoned *requires ai slop* 999 miss calls from OSHA: mines will no longer beeb nor light up, and doorstopper will no longer light up *requires both documents* You're gonna die anyway: sebastian will no longer have a full stock and have fewer rare items *requires his document* More ideas :3 Sebastian was here:fewer items and data spawns *requires good business* Mischievous benefactor: Mr loope spawns when you stay in a room for 10 minutes, including the repair room with the searchlight *requires a mysterious benefactor* Sleepover at pAInter: sebastian is replaced by a single gummylight I'm drowning: more underwater segments Went hunting: less Angler & Co For April fools You're no longer an expendable: gives the player a gun, removes all achievement I shouldn't have been a dropout: good people now act like dupe and with no static or electricity to signify real and fake doors :) *requires once twice thrice* Simps be gone: no device & more item but no shop *requires matpat will love this {} {}* 1...2...3..: Ah, forget it: the Navi ai is off *requires pardon* Knuckle sandwich: deVine instakills *requires their document* You're just schizophrenic: removes wall dwellers *requires out walling the wellers removes all progress* YOUR THE ONE WHO TOOK MY GLASSES!!!: ANGLER & CO have the same eyesight as pandemonium *full document for pandemonium & Angler + the D rank and war badge and every badge for every Angler & Co monster* Sorry, I just wanted a BLT: removes the deVine *requires the power of nature document* :D: Deep sea bunnies can't spawn APD *requires whoops* Ifoundyoulight: searchlights are faster, and have bigger eyesight, kill faster *requires search party & their full document* No longer nul i meant lonely: not so imaginary friend spawns when you leave the ship and attacks when not being looked at for 1 minute *requires friends forever* He made EVERYBODY addicted:chainsmoker fog is on every Angler & Co entity *requires the green box's documents & his achievement* Yippee!!!:keycards never spawn in drawers *requires the map to infinite bloxy cola* Like father like son:candlebearer act like their bigger counter parts *requires both of their full document* Like grandfather like father like son: candlebearers and candle brutes are ALWAYS angry *requires where did everyone go? Bingo??? both of their full document & map to infinite bloxy cola* Father simulator 5000 (or) get drunk simulator: every medkit is replaced by cocktail *requires :3*
This would be good but they are their own separate entities, it would be better to say, angler and froger are replaced by runner (im pretty sure his name is) and ambuscade
This is insanely high-quality. Not just in the modifiers, which are all pretty good, but the attention to detail and video editing style. I love how A-60 introduces itself. Keep it up!
I got a ton of ideas for modifiers but here's a few I came up with. "Always expect the unexpected." All angler varients and pandemonium can spawn in the front (Sorry A-60) "I always come back" Wall dwellers that are scared off will keep rebounding until an angler gets them. "REaDy for double trouble?" A-60 has an increased chance of attacking and will attack from the front and back at the same time. "Gone sleeping with the fishes. Cover for me." Regular angler doesn't spawn anymore but its other variants will take its place along with increased spawn chance "DEATH MACHINE" All turrets are replaced with death machine guns "Slap... in the face." Mini void mass tentacle has a chance to spawn in a item locker with its iconic glow. If opened, it will slap player in the face for 10 damage and close the item locker door. (Don't die to it or Sebastian will make you the laughing stock with a badge.) "Cheating death" Death Angel can now be hidden from only in Pandemonium safe spots but will charge after you if spotted. "Grade A carrots" Have the ability to see in the dark "Electrical intergity." Lights will never flicker or break even when node monsters attack. Dark rooms disabled "Anti-pAInter software" Good people doors and hacked turrets will never spawn "Swimming lessons" Signifiant movement speed boost while submerged in water "So incredibly still, I'm invisible." Pandemonium can't spot you inside of lockers "I don't like the NAVI update." Allows game to be played pre-NAVI. Great for players who want to experience Pressure before the NAVI AI update "How difficult is this going to be?" Choose the difficulty of the game from Easy, Normal, Medium, Hard, and Very hard. Certain entities, hazards, rooms, and items will not spawn if a lower difficulty is selected
Ideas for modifiers: -Mannequins-> the DivinE can spawn in any room. Little grass patches will apear in the rooms that they spawn in.(Requires the divine achievement) -Why touch grass when the grass can touch you?->the DivinE will spawn in almost every room. (With the grass patches, also requires the divene achievement) -I'm locked in-> pandemonium's minigame is now the hard version. (D rank required) -Someone was here-> less documents spawn. -Someone IS here-> almost no documents spawn. -Halloween Special!-> Raveyard enemies can spawn in the blacksite. (Must complete the raveyard) -Back 2 Basics-> Baldi will spawn at the beginning of the game. (Requires one of the baldi achievement) -Searching a bit-> searchlights moves faster -Searching a bit more-> searchlights moves even faster -Searching WAY to much-> searchlights moves very fast. -middle finger-> turrents spawn way more often -huge middle finger-> turrents spawn in almost every room -GIANT middle finger-> turrets will spawn in every room. -Upgrades!!-> turrets will always spawn with void bullets. -double trouble-> 2 entities can spawn at the same time -triple trouble-> same thing as above but with 3 entities -those arent my steps,are they?-> wall dwellers are slightly faster that you and ONLY move when you do. Now modifiers that help the player: -lucky-> more documents spawn (requires the 3000 credit achievement) -very lucky->even more documents spawn (requires the same achievement as above) -extremly lucky->too many documents spawn (also requires the achievement) -let there be light-> dark rooms spawn rarely -I'm not afraid of the dark, i think->no dark rooms spawn, the ridge is now fully lit. -catched the bait-> angler and his versions will not spawn. -finally, peace-> pandemonium will not spawn -blindfestation-> eyefestation will not spawn -heart attack->when seen, wall dwellers will die. -nuh uh!-> wall dwellers will not spawn. -all clear-> puddles of void mass won't spawn. -People?-> good people won't spawn -they seem dead to me-> the DivinE won't spawn -you have nothing to redeem!-> the redeemer won't spawn -still in the sea->deap sea bunnys won't spawn (why do you want this) -minesweeper-> mines won't spawn. -trippy->tripmines won't spawn -wrong universe->A-60 won't spawn -less secured-> locked rooms are uncommon -unsecured-> locked rooms are very rare -this blacksite, to hold, ME?-> there aren't any locked rooms. -morning coffee-> you move slightly faster -morning bloxy cola->you move vary fast -morning spr4nt->your move speed is the same as the spr4nt -spr4nt overdose->you make twice as fast as a sp4nt
Idea for modifiers : All Secured - No data spawn at all, Sebastian’s shop won’t spawn. Valuable Data - Data are worth 50% more (example : one usb = 7 data) but Sebastian has a small chance of taking your data Clownish - Makes you have loud sqweaking footsteps like the clown costume Desperate for Expendables Pandemonium now checks side rooms or side paths Paranoiangler Every regular angler is replaced with pinkie Friends Forever Imaginary Friend spawns at the start of the run, and now the timer to jumpscaring you is short, if she jumpscares you more than 10 times, the next one will kill you. Broad-coffin P.AI.nter’s broadcasts will spawn before ridge LET’S GO GAMBLING!!! The gambling room is more common but the gambling prices is slightly increased. Keep off the grass! The DiVine room spawns more. Bottomfed The bottomfeeder room will spawn more. Puddly Instinct Void-mass puddle can get you if you touch their lockers. ------------ Helpful modifiers (most of them make the game less fun aka baby mode) No more minigames :( Pandemonium will no longer spawn. On sale Sebastian’s shop prices are decreased Expecting the unexpected Pinkie’s scream range is increased, louder scream, and is much slower. Ignored Eyefestation drag power is decreased.
Paranoiangler makes imaginary friend really useful since she's likely to warn you when pinky is coming (happened in my endless run at 30, helped me get to around 160.)
technically paranoia's box is actually everywhere in the site, thats why you get kicked out of the locker, but maybe this modifier could be good for no locker practices if the gas still spreads (maybe it could slowly kill you also but more medkits spawn?)
o yeah i forgot to mention so here are the 3 modifier badges: Blacksite Nightmares - Beat the game with 10 modifiers on Someone sue this place already - Beat the game with 20 modifiers on The easiest badge ever - Beat the game with the maximum number of modifiers. I don't know how you managed to do it, but if you did, great job. You won Pressure. [Not really]
Some more ideas PLEASE, GET ME OUT OF HERE: you start the game with your character already being able to stay in a closet for a maximum of 10 seconds and time decreases to the point that at the ridge your character just will stay on a locker for 4-5 seconds Dress code violation: spawns a weaker version of the bouncer from the raveyard, he is slightly slower and it despawns when an entity like angler or pandemonium spawn (will spawn again once the area is safe tho), it chases the player and tries to punch them dealing then 20 damage Just keep it on the middle if you can: Pandemonium will slam the locker almost constantly making it so hard to keep it on the middle COME OVER HERE: if a searchlight spots you, you will get instantly aproned and eaten + searchlight will move faster Search paradise: during the first and 2nd encounter of searchlights, more will spawn the more you fix the equipment Butterfingers: you just can grab 3 items and just 2 batteries Can't you be more clumsy? Your character sometimes will trip and drop some items you have in your inventory, this only happens if you walk backwards or sideways (to prevent your character tripping during a serious moment like angler or turrets) The amazing underwater circus: your footsteps sounds like if you were wearing some clown's shoes, same goes for wall dwellers footsteps Schizophrenia to another level: Random sounds plays more often to make you more nervous GET OUT OF MY HOUSE!!! every room has some Divines and grass on it, stepping on the grass will enrage them TURN OFF THE LIGHT MODE BRO! squiddles gets angered faster when you shine at them Where is that damn key? Keycards won't make static or bell sounds so yeah... Have fun opening every drawer! (Or just use a code breacher lol) If he can do it, I can as well: Any node monster like pinky, Chainsmoker, etc can spawn from the front just like angler, lights will flicker as soon as you enter in the room (except for Pinky) and you will hear already that Entity's sound This is so heavy...: your diving gear it's so heavy, your character will get tired if you walk too much and it will move slowly, you will have to stop moving for a few seconds so your character can take a break and move at a normal speed Made from Bloxemu (Temu from Roblox to avoid copyright) all items in game got worse Flashlights last half of its original time Medkits only heals 40 hp Batteries recharges a 25% of your light sources Speed thingy lasts for 5 seconds and takes 10 HP Insta heal thingy just heals you 75 HP Code breachers have a 40% of self-destruction without opening a door after being used Lack of security: you can obtain tons of data in almost every room, you will probably get around 1500,2000 data once you reach Sebastian's shop Watch his step: You will find 2 or 3 trenchblader's rooms, be careful with the smell of flowers I'm an expendable, not a technician: In searchlights rooms, you will have to fix even more generators than in normal runs, same goes for the last encounter YOU'RE THE STAR OF THE SHOW BABY!!! After opening the first door, you will have a timer to reach to a safe room that resets the timer (like grace), entities spawns more often but are faster as well as your character, this modifier makes the game more intense but gives a lot of adrenaline and a whole different gameplay compared to the normal runs of Pressure Mental fight: your character will randomly try to detonate the PDG because of the fear he has of the expedition and some traumas of the past, you will have to control him and force him to avoid ending the run, similar to the revolver entity but this entity won't spawn during this events I swear he was there! Your character will randomly see angler coming towards him or even pandemonium, these are imaginations of the character, they will just scare the player with noises or even try to kill him but then the character will get jumpscared and after a few seconds he will see how everything is normal and just had a random alucination Anger issues: your character will go faster, will take less damage and even he can resist to some attacks AND attack back to some entities If a wall dweller attacks you, you will have a small minigame that if completed, your character will punch the wall dweller's face and then stomp him on the ground, With the divines your character will be able to attack him and scare it away (you will get some damage tho) With good people your character will get up quickly after being hit and will slam the door against good's people hand causing it to get stuck on the door and even breaking his nails With the "Skelepede 2.0" entity (idk how is it called) your character will punch it more aggressively to the point that he won't spawn in the next 2 rooms For Sebastian you will get some new voice lines from him like "What's wrong with you, why you look like that you want to burn this planet down?" For painter he will just mock you more but in case you find him in the heavy containment, you will be able to open his cell and then grab him and throw it to the ground breaking his computer (he will still spawn tho) That's all the ideas I have
extra modifiers!!! (some are supports for the player) The Rest Are Off Duty -A random number of entities will NOT appear in your run Paranoia -Anglers now have a longer time to pass by in a room -Perfect for people who are impatient because they need to practice not to rush STOP! -A-90 now appears in your run YOU'RE NOT STOPPING!! -A-90 appears more STOP IN THE NAME OF THE LAW!! -A-90 will appear in every single room at a random time Angler or Not? -Doors entities like Rush and Ambush now appear randomly We Have Alot of Wall Dwellers -Wall Dwellers appear more Unwanted Guests -Sebastian now instantly kills you the second you come in (keycard is right outside his place) READY SET GO!!! -A timer is set for you to beat the game (idk what's the amount of minutes for this) Documentary -Chances of a document will appear in drawers/item lockers more -Also a chance that the amount of documents you get is more than less I hate you. -You have no diving gear -Damage dealt by entities are increased -Sebastian gives you useless, expensive, items now -No diving gear equals breath meter -Painter gives you more pain -Exposure from the Eyefestation result in small amount of damage (Even though you're not looking at it) -idk I SEE YOU. -Pandenomium now knows where you are, anytime, anywhere :3 RHYTHM GAME. -Pandenomium's mini game will be replaced by osu! mechanics -Lasts way longer YOU'RE AN IDIOT!!! -Multiple doors appear way more for your goofy ass to figure out which one is it. -Good luck, they don't emit noise or even small statics in the doors number sign. Not fun at all.. -Entities now deal way more damage You gotta be kidding me... -Entities have a chance to spawn in the same room (this means that either a wall dweller will appear alongside eyefestation with a mix of anglers, even two types can spawn in now) 50% OFF! -Sebastian gives you a discount -increased chance that rare items spawn (give me a like, I've been typing alot man..)
More modifiers ideas: Look out the window~ "Gauntlet" will now spawn more (room with eyefestation but painter locks the room, forces you to stay in same room with eyefestation) Tricky tricky fish Now every angler versions able to spawn in front of you instead of behind you Poisoned You will loose 1 health every second, can be stopped with party special Requires "I'm outta here!" Nuh wuh You can't stay in one room for more than 30 seconds, timer does not resets after opening next room, if you will stay more than 30 seconds, next door will close, in case it was opened, and Mr loppe will spawn. Requires: "I'm outta here!" Womp womp! Instead of painter SEBASTIAN will talk to you and he can help Requires "AI shop" DLC Now ridge will start from room 150 and lasts 30 rooms. Requires: "where's my win?" I give credit Now Sebastian's items are cheaper Requires: "just good business" Where they are? Less research may be found They hid it all No research may be found at all, excludes locked rooms that requires code breacher to open Requires: "walking database" SPR-INT++ Now SPR-INT effect applies at the start of the game and never ends, can be multiplied with using SPR-INT during the game What are you gonna do to me? Now you're have 300 HP Requires: ":3" Chill dude Now you're have 600 HP Requires: "fool me once, twice, thrice, fource and.. fiftce?" Which door? GP always spawns, excludes Sebastian's room Other way around More fake doors will spawn and you'll have to find uncommon way to the next room in common room Sorry friend Entities will spawn ALMOST in every room. *Pop* Now speakers from the ridge can spawn everywhere Requires: "pop" Still underwater Now everything is underwater, underwater section starts in room 1 and never ends On my own Sebastian won't show you document and surviving tips after your death, he will only tease you lol My legs- Crouching no longer available. In room 0 it's doesn't needs to crouch anymore, rooms where you need to crouch will be changed, though. Sleepy fishes Entities spawn less On vacant Entities won't spawn at all, maybe squidless will spawn very rarely. But searchlights and parasites will still spawn. Requires: "extra careful" Take the challenge No lockers will spawn. Requires: "certified clown" or as everyone says lockerless badge Backup power is on Absolutely no rooms will be dark, including ridge. Requires: "we die in the dark" WHO IS THAT?? Redeemer will now spawn as a common entity, it means everytime you open next door it has a chance to spawn, without grabbing the revolver. Slurp Now at random time you can drop item you currently holding. Short pockets Now at random time you can drop item you currently holding, if you're not holding any of the items, random item will drop. Sorry, I'll pick it up. At random time, every item in your inventory will drop Requires: "wawa" Restarting the windows... You can stun for 5 seconds at random time. Eye-catching Eyefestation will force you to look at it with even more power, multiplies with enraged and outraged versions Requires: "LOOK AT ME" No keycards allowed. In some locked rooms keycards won't spawn, even at room 0, chance is about 20-25% code breaker is highly recommended. Evil be gone Now in every drawer you open with a chance 0.5% may spawn a item which can kill every monster (only 1 use per item), also can be sold by Sebastian for 750$. Phew! That was a lot of effort! Hope you guys find this interesting :p I wasted more than 30 minutes writing these modifiers
I've come up with my own modifiers (They all make the game harder, btw.): Monster Modifiers: It's A Big One!: -Angler spawns more often YAS QUEEN: -Pinkie spawns more often If All The Sea Was Blood: -Froger spawns more often Blitzkrieg: -Blitz spawns more often Gas Chamber: -Chainsmoker spawns more often Suspense: -Chainsmoker's delay scales with the room Hello Darkness, My Old Friend: -Squiddles spawn more frequently Adaptation: -Squiddles can spawn in lit rooms Look Away, Look Awaaaaaaay: -Eyefestation appears more frequently Desperate For Attention: -Eyefestation appears whenever it can Already Taken: -Voidmass appear in lockers more frequently Minigame Hour: -Pandemonium spawns more frequently This Is Getting Tedious: -APDs appear on every door Safety Hazard: -APLs appear more often Maximum Security: -Turrets spawn as much as possible Very Good People: -Good People spawn more frquently THEIR IN THE GODAMN WALLS: -Wall Dwellers spawn more frequently Multitude: -A-60 spawns more often Not Just For Decoration: -Candlebearers spawn more frequently Determination: -Light sources no longer freeze Candlebearers Stone Assassin: -A Candlebearer chases you from the beginning YOU SHOULD HOLD REDEEMER NOW!: -Redeemer spawns in drawers more frequently Player Modifiers: Slowpoke: -You are now 50% slower Deaf Mode: Evil Edition: -You can no longer hear anything The Glass Expendable: -You now have 1 HP (Cannot be healed) I Forgot My Diving Gear: -Spending too long in water can now kill you (Lockers replenish oxygen and certain rooms are not affected. E.g. The Final Encounter) Game Modifiers: Someone Oughta Fix That: -Lights are broken in every room Dodgy Lighting: -Lights now flicker randomly
Good modifier ideas: Pink Power: Pinkie is louder so you can hear you. Adorable: Deep sea bunnies sometimes spawn by themselves. Redeem Yourself: The redeemer is nowhere to be found. Classmates during a lockdown: Wall dwellers sometimes make whispers and their footsteps are louder Open Sesame: no doors need code breacher anymore.
Idea: Doors for more. Ambush Rush and screech have a high chance of attacking. And figure has a chance to spawn in the searchlights in the big warehouse room and not under the sea. Requires: Where's My Win. 2nd idea: Flood Escape Every room is now flooded ( Except the ridge and searchlight room ) Requires: Ready For Anything. 3rd idea: Music Man Search Party will play and muffle your hearing. ( The music will last forever until you either die or survive to the end ) Requires: Pardoned 4th Idea: SO RETRO :D Pressure turns into 2010 mode and wall dwellers are replaced with drakobloxxers which are faster and are stronger then an angler and more quiet. Requires: No Badge Just Instantly Unlocked. 5th Idea: Haha you baby goo goo ga ga. No entites will appear and puzzles will be easier and it will be all sunshine and rainbows ( This Modifer Is Meant For Scared People ) Requires: Also Nothing Just Instantly Unlocked LAST IDEA: Good Luck Noob >:) All Rooms are now dark and the anglers soawn every 15 seconds and all rooms have keycards and turrets and eyefestation. The wall dwellers are also now faster quieter and will not die to the anglers and Pandemonium now will always spawn every 10 doors so good luck. Requires: To get this modifer you must have atleast have all the documents and black lines removed on every document except the one's which cant be removed.
speaking of... You can't hide seek now appears at door 75 GET OU- Hide is now in the black site make haste! Haste now spawns alongside the timers on doors STOP! A-90 now can appear cant take a breather Halt can now appear MAY THE ARCITECTS COMPEL YOU! The crucifix can Now spawn and it does work Times up: Dread can now spawn LOOK AT ME Eyes can now appear What's that blue light Guiding light can now appear, and will appear alongside Sebastian with a physical form
Slow to behold. Anglers are slower now, yet they all make a gas with their own effects. Angler: You become slightly blind. Pinkie: Sound gets muffled and quite soft. Frogger: You can only move foreward for 2 seconds, backwards for 1 second and foreward for another 2 seconds. Blits: You move in quick bursts every 5 seconds. (Chain doesnt have one due to it making a gas already)
My ideias: "Suprise"(For Angler) Angler now have the chance off 50% to spawn from the front or behind "Angler mark" (for angler) When you avoid Angler without Hiding in lockers, angler can Come back when you open the next door (other entity can spawn normaly) "Sister Playtime" (for Pinkie) Pinkie now can came from the front, like Angler Think fast(For Blitz) The lights flickings when Blitz spawns, its the same to the others entitys "Last step" (for landmines) Landmines Hit kill the player "Have good ears, and good night" (from painter with Speakers) Speakers with the mortal Music can spawn outside the ridge
personal ideas: pro hunter- bottom feeders move speed is set to his charge speed (will force a flooded room in the run) from the depths- bottom feeder can fake going under (will force a flooded room in the run) surprise!- a-60 can spawn right behind an angler or variant just like old times- a-60 will spawn in every 5-7 rooms after door 60 oops all minigames- all anglers are replaced by pandemonium, while retaining their original gimmicks (chain being slow, pinkie not flicking) this feels too familiar- froger is faster to come back and bounces 6-8 times speedrunner- blitz runs by almost as soon as the lights stop flickering quick break- chainsmoker will wait slightly in the middle of each room omg pls go away- eyefestation will spawn in every room with a window hi how are ya?- squiddles will start trying to move into your line of sight just sain hi- povm can now slap you if you approach their locker (disabled if a node monster is coming, can crouch under to avoid the slap) oh u speedrunning?- p.ai.nter will lock every room for 10-15 seconds (not always spawning eyefest) scuba gear- good people can spawn in the water WAY to persistent- a wall dweller spawns at door 10, and will keep coming back (cannot be killed by node monsters or sebation) what makes me a good demoman?- an apd and atleast 1 landmine will spawn each room gotcha!- redeemer-hanger can disguise itself as other objects (items or research) i am my own light- a candlebearer spawns at door 10 and cannot be frozen by light (yes it means it will follow u through the entire run) 5'11 simulator- you are forced to only crouch damn u tall- forced to only stand (removes any room that forces you to crouch) u telling me physics matter?- picking up items can slow you down I CANNOT SEE- every room is dark this some geometry not even the romans would build- every room has a hazard legaly blind- any item can only be seen in a short radius GET AWAY FROM ME!!- an entity (any entity) will spawn on every door you have to get the badge now- any and all lockers are removed (contributes to lockerless) WHEN WILL THIS END- the ridge now lasts 30 rooms yippie!
To be honest, yeah, we would. After all, most of the pressure community claim doors stole a few things from pressure now, so if the devs added modifiers, we could ramble on for hours about everything pressure “stole” on the definition the pressure fans use for stealing.
I wish that both of our player bases could co-exist because it’s so annoying playing the comparison game between the two games. In my opinion, DOORS is a lot better, it came before Pressure and really refined the concept that the original Rooms had, and it works better as a game whereas Pressure isn’t as favorable to me and the gameplay isn’t as engaging for me, but that’s my opinion and I respect if you say otherwise
@@neSMOTRInaAVUkanalaidk what you’d expect from two games with a similar concept ngl; a mod that makes enemies in the game spawn more??? oh my GODD what a ORIGINAL concept from DOORS!!!
Modifier Idea: Wait, WHAT??- Styx can now damage the player Lethal- Environmental Hazards and Entities spawn even more Ruthless Candles- Candlebrutes and Candlebearers are now faster and can oneshot
This isn't original in the slightest, but I can imagine a few modifiers for A-60. "Called for Backup" - Now, A-90 can spawn alongside A-60, or A-120 can replace A-60. Completing the trio from Doors (I know they originally came from Rooms, but I think Doors added A-90 to shake things up a bit more than having TWO entities) "And Again" - Prime variants of the Rooms entities may appear from "Rooms & Doors." (They are entities that show up shortly after the original, with NO warning aside from your flashlight flickering) CfB can nerf A-120 a bit by making them cause a slight earthquake when spawning, just in case the room is large since they come from ahead of you. So you won't get randomly ambushed by 120 because they spawned far away and you couldn't hear them. AA can nerf the prime entities by making *all* electronics be interfered with, such as your diving suit or the room's lights, so you don't have to use a flashlight since you may not have one / may not want to use one because of squiddles. Maybe A-200 can replace A-120 instead with AA and CfB enabled, they behave similarly to A-120, except they are mostly silent, cause the environment to get foggy / grayscale, and have their own prime variant. You can look it up on UA-cam if you are still confused. There would have to be some tweaks to make them more fair with Pressure's gameplay, but you get the basis of what I mean, right? I set the foundation, you can see if it's salvageable and what tweaks you can do to make it work.
Ideas Is this a american household? -Redeemer gun spawn more America in a nutshell -every drawer (yes even the item locker) will have a redeemer gun inside of it (Both americans requires Zero) I can bearly see -All light source will be dimmed Old breeze of air -Mirage replaces angler Rooms? -all lightsource are now gummylights (yes even necrobloxican) (Requires might be bunny) Wrong start? All rooms are now the ridge Ewwww All rooms are now the flesh rooms A nice walk in the park -All rooms are now the oxygen gardens Void -All lockers (but one) are now void lockers Lets go gambling! -gambling room will spawn more (aka are less rare) (Requires Artifice) We will die in the dark -All rooms are now dark, no lightsource will spawn, and wall dwellers will spawn more (Requires We die in the dark) Thats all
I actually came up with a few ideas for my own, so I might as well share them here (I’ll divide them into categories): General: - Hadal Prototype: Allows you to play the 1st version of the game (Aka Pre-Friendly Fire) [-123.456% Kroner, No Progression] - Failed Experiment: 1 Random Modifier will activate [+ or - Kroner, this is also random] - Emergency Protocol: 3 Random Modifiers will activate [Same as ‘Failed Experiment’ for Kroner] - Speedrunner: You move faster [-5% Kroner] - Notice of Termination: You now have a 30 minute time limit on getting the crystal before your PDG is detonated, to compensate key card rooms no longer spawn, _p.AI.nter’s music spawns less and shorter rooms are more likely to spawn than hallways [+45% Kroner, Great for “I’m outta here” practice] - Insanity: Similar to the Redeemer minigame, you will try to detonate your PDG due to the amount of stress, You need to mash E to avoid from ending your run prematurely (will not activate if any other entity is present) [+35% Kroner] - Time Dialation: Everything in the Blacksite will randomly speed up or slow down throughout your mission [+10% Kroner] Entities: - Best Friends Forever: Limited Time Imaginary Friend will always be right next to the expendable, similarly to its jumpscare, speaking of said jumpscare, it now deals damage [+10% Kroner] - I think a doors entity just tried to attack us: Runner and Ambuscade will now spawn as “Angler Variants” [+10% Kroner] - Artificial Anti-Intelligence: the N.A.V.I AI system will now incorrectly number doors, similarly to good people [+15% Kroner] - Mitosis: 2 Searchlights are now present at the 1st encounter instead of 1 [+30%] - Parasitic Twin: 2 Anglers always spawn instead of 1, 1 is guaranteed to be a variant [+30% Kroner] Shop: - Steam Sale: Everything in Sebastian’s Shop is 50% off [-25% Kroner, No DeadDrop shop] (Reference to the item in TBOI that shares the same name, ig it’s also a reference to how Ultrakill is a steam game and that seb and Gabriel share a voice acting) - Open for business: Sebastian’s shop will spawn a second time around door 95 [-25% Kroner, No DeadDrop shop] - Closed for business: Sebastian’s Shop no longer spawns, the room is replaced by an abandoned area with urbanshade uniforms and 1 key card [+20% kroner] - #1 Expendable: Sebastian’s Wares are free, he also will no longer kill you for flashing him [-75% Kroner, No DeadDrop shop]
A-60 extra modifier suggestion: stay alerted. - A60 can now spawn at any door instead of after 50 watch out. - A60 is guaranteed to appear once in a single run think fast. - A60 arrives faster after warning i see you. - If A60 spots the player in exposure (not in a hiding spot or locker), it will instantly rushes toward the player killing them in an instant. We Both Die Tonight - Every node entity except A60 disappears, A60 spawns way more often, A60 will rush toward rooms much quicker, A60 has a chance to rebound, A60 arrival's screen effect is way more difficult to detect, static comes extremely late (All of these needs the Hi Again badge)
"Master of All" Angler's varients no longer spawn (including Front Angler), but Angler now has all the abilities of Froger, Pinkie, and either Chainsmoker or Blitz. (Chainsmoker and Bliitz abilities both have a 50/50 chance to happen instead of the other, while Froger's and Pinkie's abilities always happen.) Cannot be used with other modifiers that only effect Angler Varients. "MEGAGAMES" Pandamonium's minigame now works like it did during the 2024 April Fools update. (requires the badge "WAR") "All Used Up" Items (besides keycards and research) will not spawn. Sebastian will only have 3 items on sale. "There Was a Manuel?" The repair minigames during the Searchlight encounters take longer to finish. "Jumpsuit Piercer" (before anyone asks, the name is a refference to Bottomfeeder's document.) Bottomfeeder instantly kills you upon catching you. Cannot be used with "Undead Menace." "Undead Menace" Skelepede now replaces Bottomfeeder in the Dredge rooms. Just like in the Raveyard, Skelepede will do 30 damage, period. Cannot be used with "Jumpsuit Peircer." "Eye Surgery." Angler and its varients (Front Angler, Froger, Pinkie, Chainsmoker, and Blitz) now behave like Pandamonium when they see you outside of a locker. (basically, if you don't want to hide in a locker, you NEED a Pandamonium Safe Spot. Normal Safe Spots would not save you, as if Pandamonium was the Angler instead.) "Come On In." Good People will always spawn if given the chance. (If there's multiple exit doors, they will spawn.)
Happy New Year!!! :D. Also another idea modifier: Heartless: Sebastian will be mean and toxic to you. Cruel Race: A timer will appear in the doors, if the time hits to “00:00” an entity called “Rishard” will k1ll you just like Haste from doors. There will be levers to up your time. Uncontrollable Pain: Entities will spawn constantly and oftenly (excluiding for Sebastian's shop and The final Part of Pressure). Horrible Minigames: Pandemonium's game will be even more harder by hitting your closet many times, including the objective where you need to put on your circle.
I have some ideas for mods: Power shortage: most rooms/more rooms will be dark Power outage: all rooms will be dark Claustrophobic(ik that already exists in the blacksite): the amount of time you can hide in a locker is halved Out of stock: Sebastian’s shop will sell only 1 item In debt: much less assets can be found Payday: much more assets can be found Schizophrenia: entities noises will be randomly played, regardless of whether the entity is coming or not, lights will occasionally flicker, and breathing will be heard behind all doors a
Modifier idea: Hell underwater - all entities have 2x more of a chance to attack - all rooms are either dark or red - all entities can spawn (this includes ones that are only admin spawnable or ones only found in endless - all entities increase in difficulty (node monsters are quieter and are much faster, (except for chainsmoker who moves slower) good people deals more damage, wall dweller is near silent and can swim, pandemonium’s minigame has the same moving circle mechanic as harbinger, eyfestation is always outraged, (unless another eyefestation type spawns) void mass occurs more, turrets are faster in turning and do more damage, harbinger’s phases escalate more quickly, baldi is quicker and can spawn in any room, (will spawn 3 rooms behind you and will despawn after a while) candlebearers are always enraged and candlebrutes are faster, squiddles instakill and get angered quicker, bottom feeders are faster and instakill, and redeemer/hanger is a harder minigame, approaches quicker, and does 75 with the sword. Note: the only reason i said outraged eyefestation will spawn if no other versions spawn is bc there is video proof from the youtuber smilingfigure that shows a blue and pink eyefestation that are harder than outraged eyefestation.
what if there was a modifier that basically changed the whole game? ... The modifier is called "Ground Zero" and it takes many effect on how you play the game. Angler and his variants spawn way more commonly. Pandemonium is more common, with his minigame being longer and harder. More instances of POVM appear in the blacksite, with some hiding in item lockers, being able to do the same damage as squiddles. There are no more deep sea bunnies. Squiddles take less time to attack. Most rooms and desolate and run down, and the few rooms that are lit up are only lit up by floodlights and the weak lamps on the table. Items are way more scarce now. Wall dwellers are smarter. They are more quiet, fake out more and appear more commonly. Sebastian is less friendly. (Still sells items but now for a higher price, and the dead drop shop doesn't exist) Eyefestation is his enraged form at all times. The painter can now play noises through the intercom. (He can play fake angler sound effect) The Navi-AI is faulty, and sometimes doesn't display the door number. There are more flooded rooms. The intercom only appears in rooms which have been basically untouched by entities. (Eg. Airlocks, First room.) And finally, when you reach the ridge, The crystal isn't in in the standard container, rather, you have to retrieve it from a corpse of an expendable which claimed the crystal, but died later in the ridge. Yes I know the idea is slop but I like it...
if anyone was wondering the song in the background is called "AGGRESSIVE MENACE" The second song is called "Parasitic Purge" I'm not sure, if anyone does know please comment on this telling me
The -Sirius- Ideas: 1. Hello vro (+15%) • 2 Wall Dweller(s) will spawn in one room. 2. Panic moment, right? (+30%) • 3 Wall Dweller(s) will spawn in one room. 3. My lungs are hurt (+25%) • Chainsmoker's smoke instant kill if players hide. 4. Is this the right path?! (+20%) • Dark rooms chance increased. • Locked rooms chance increased. • Good people spawnrate increased. 5. No laughter (+45%) • All rooms are dark. • All rooms locked down. • Good people impossible to indicate. 6. Not a bad day *(-30%)* • Every *"fishes"* spawnrate decreased. • Good people easier to indicate. 7. Usual day *(-60%)* • Every *"fishes"* spawnrate decreased significantly. • Good people noticable/easy to notice. 8. Touring *(No rewards, progress)* • Absolutely no *"fishes"* are visiting Hadal Blacksite. 9. Spotlights (+35%) • Searchlight's range extended. • Pulling speed increased. 10. Discolights (+55%) • Searchlight's range extended furthermore. • Insta-pull. 11. Valuable Crystal/More pain, more gain (+35%) • The Ridge's room generations only spawn out rooms with *high length.* • Angler and variants spawnrate increased during The Ridge. • Pandemonium spawnrate increased during The Ridge. 12. Turretin' (+25%) • Turrets firerate quicker than usual. • Spawnrate increased. 13. Miniguns...? (+50%) • Turrets damage and firerate increased brutally. • Spawnrate slightly increased. • Can't deactivated by lever.
2:13 another modifier for turrets could maybe be something called like deadly bullets “all turrets will poison” there’s a rare chance you can find poisoned turrets
All those are pretty good ngl, but hear me out on some modifiers ideas pls Entity-based Angrier angler:blitz and A-60 can make angler ambience (blitz's ambience usually makes lights flicker more, in this mod, it's same to every other angler type) An allusion! (Reference to allusions):sometimes there can be fake ambiences like A-60 warning or blitz warning, if you hide during A-60's fake ambience, he'll mock you (honestly you deserve it, unless you're actually deaf), requires beating the game on dead modw Fish party:sometimes multiple types of anglers appear simultaneously, like blitz + chainsmoker, or pinkie + frogger, requires beating the game Immovable force:now you have a chance to meet harbinger/death angel, unlike in endless, if you're one unlucky soul to meet him, you won't get free revives Sharkfestation:every eyefestation encounter has 2 or 3 eyefestations, that includes the gauntlet encounter, requires LOOK AT ME + Can't take my eyes off you Big smoke, chill!:every minute, Chainsmoker appears without a visual ambience, requires I'm outta here + chainsmoker badge Deadly gas:chainsmoker's gas takes away 5 hp every second Truly MINIgames: pandemonium's minigame lasts shorter, requires WAR badge Ultragames: pandemonium always knows where you are (kinda like harbinger), requires death incarnate A-60' (r&d reference):A-60 attacks more commonly, and when he does, there's a chance for lights to flicker, when they do, you gotta hide again, since A-60 will attack again, there's a chance of him doing it twice, albeit very rare, requires hi again Room & door 900 (joke is that I'm r&d, when you reach room 900+, primes spawn like crazy):A-60 is faster, and rebounds more, maximum cap is 10, requires hi again (also badge idea:easiest Rooms fangame, best the game with this modifier) Doublegames!:pandemonium has a chance to respawn right after he finishes the minigame, requires D-rank (unlocks A-rank) Harbinger's teachings: pandemonium now attacks more frequently in the minigame, also now being able to do 1 of harbinger's phase functions, like fake circle, or teleporting the circle (badge idea:P-rank:beat the game with this modifier and we outta circles) Truly the safest way:anglers, nor it's variations will ever spawn in the run, the only threat there is is possibly mr. MINIGAMES and searchlights Mr. Loopy:mr. Lopee will always appear, but is slightly slower than the player, so you can juke him, but just keep in mind you can't stop, he stops moving during minigames, and yes, he attacks when you're hiding, unless you're playing pandemonium minigame (badge:over and over: survive lopee at least 5 times. Badge 2:door stuck!:survive this modifier) There's no chance for you:lopee always instakills you, better not afk with this mod on Brute-all-ity:every candlebearer is a candlebrute (badge:attack on titan, you can guess how to get it) she's right behind me:harnger spawns behind you right after opening the first door, your walkspeed isn't affected, but hanger walks faster than usual, but not faster than the player (badge:yangire survivor:beat the game with this modificator... Without being touched by hanger), requires zero Player based: Forever gone:lady death shall not revive you, death tokens can't be used Inverted organs:item effects are reverted, meaning medkit will harm you and adrenaline heals you, albeit makes you walk slower GET OUTTA MY HEAD GET OUTTA MY HEAD GET OUTTA MY HEA-: you're always stuck with Hanger's mini game, even if you kill hanger, the minigame continues, untill you die, it only stops during other minigames, fail to do so, and you'll willingly pull out a redeemer and... Well, you can guess what happens. You basically get the ending from Jim's computer (badge:TOTALLY mentally stable, beat the game with this modification, and killing 3-5 hangers) Paranoia:your camera turns 180°, while it can save you from a dweller, it can sometimes end your run, by turning your camera the moment you need to hide Monophobia (fear of darkness, i think):if you enter a room, you take 1 damage every second, but you don't take damage if you use any light source I don't feel like it:sometimes, your character doesn't interact / hide when you press the button, requiring you to do it few more times (badge: persistent expendable) I said NO:your character can sometimes not interact with items in his inventory, like he sometimes won't recharge hand-cranked flashlight, or not use flash beacon, if he doesn't do something with specific item / object like opening a drawer, he'll never do it (badge:indomidable expendable spirit:best the game with this modifier, GET OUTTA MY HEAD GET OUTTA MY HEAD GET OUTTA MY HEA-, and any other modifier that makes pandemonium harder) Smaller pockets:you can only have 4 items in your inventory I won't need it:you can't take anything besides a keycard Forgot the mask:while underwater, if you stay for longer than 5 minutes, you'll die (badge:swimming teacher certificate:beat the game with this + swimming lessons)
I have an interesting one as well- Borrowed time The moment you reach door 2, a modified death angel (the one the devs use) will spawn. For balancing purposes, some of the modifications include: Varied speed based on room size Sped up locker animations Faster keycard usage More green syringes (i forgot what they're called) spawn.
I have two support modifier ideas, one is just Supply drop, which leaves two dead drops full of batteries and random equipment depending on what the player could buy, disables deaddrop menu in submarine. and also one called Stronger Stimulant which causes stims to be found more frequently, and makes SPR-INT last much longer. A bonus modifier is "Nutrient Packed" which causes walldwellers to spawn more often, but they are easier to detect, and are always in turret rooms or active during an angler attack, Passive healing from using a party special or eating a walldweller chunk is stronger.
I have a few of extra ideas for entities: "Who drew that?" (A-120 spawns) "Smile!" (A-120 spawns much more) "Moving in" (A-60, A-120 and A-90 spawn in the same run and increased spawns) "STOP!" (A-90 spawns) "HALT!" (A-90 spawns even more) "FREEZE!" (A-90 spawns way more and has increased its mechanic by 20% longer)
Some concepts. _"Hurry Up!"_ Basically, you have 3 minutes to beat the game. Every room adds time to the time. If the timer hits zero your PDG detonates. _Lethal Compnay Type Humor_ APL Instakill. _Sewer count._ Increases the likelihood of the "Sewer" romm type. _Heavy Containment._ Big room types are more common. _Gone Fishing._ Sebastian's shop is gone. _Bought out._ Sebastian's shop is replaced with Sea Bunnies.
Here are some of my modifier ideas while including your ideas Key note: Modifiers I made will have {} around them, the ones that don't are made by the creator of this video. *Section 1: Entities* Angler & Co 1. Going Fishing - Anglers will spawn more. 2. Hungry - Anglers are significantly faster. 3. Sneaky Sea Creatures - Anglers no longer emit any sound. Pinkie now flickers lights to compensate. 4. *(Requires "Every Lung Has It's Iron")* On Vacation - Angler himself no longer spawns, their variants now take his job. 5. *(Requires "Ready for anything")* Magenta - Pinkie is now quieter and faster. 6. *(Requires "An Ocean of Blood")* Rebound^2 - Froger now rebounds more. 7. *(Requires "Oh")* Straightforward - Blitz is now faster. 8. *(Requires "Good things come to those who wait")* HURRY UP - Chainsmoker is now slower. {9. *(Requires "Good things come to those who wait")* Green Gas - Chainsmoker will kick you out of lockers faster.} {10. *(Requires "Good things come to those who wait")* Ventilation - Chainsmoker no longer produces paranoia gas. *Helpful Modifier* } Pandemonium 1. Epic Minigames - Pandemonium now spawns more. 2. Macrogames - Pandemonium's minigame now lasts longer. 3. *(Requires "D-Rank")* We outta circles - The circle in Pandemonium's minigame is invisible. {4. *(Requires "D-Rank")* X-Ray Vision - Pandemonium Safe Spots no longer work. Eyefestation 1. Eyefection - Eyefestation now spawns more. 2. *(Requires "+ENRAGED")* Irritation - Eyefestation now always spawns as it's enraged form. 3. *(Requires "Glutton for Punishment")* Snake Eyes - Eyefestation now always spawns as it's outraged form {4. *(Requires "Can't Take My Eyes Off You")* Seeing Triple - A maximum of 3 eyefestations can spawn in a room.} Squiddles 1. Squid Ward - Squiddles now spawn in larger groups. 2. Sunshine - Squiddles now instantly attack when you have your light source on, and they do WAY more damage [they might even instakill you]. 3. *(Requires "Too close to the sun")* Saturday night - Squiddles can now spawn in bright rooms, wearing cool shades. Puddles of Void-Mass (POVM) 1. Gatekeeping - POVM spawns more. 2. *(Requires "Will to live")* Outrageous lack of purple - POVM can no longer be seen in the locker until you open it. {3. *(Requires "Death Any%")* Death wish - Most lockers will contain POVM.} Styx 1. RAHHHHHHHHHHHHHHHH - Styx spawns more [I don't know why you would want that]. p.AI.nter 1. Yappuchino - p.AI.nter annoys you more by saying random insulting words on the intercom or on the door number plates. 2. MY EARS - The singing intercom from the Ridge can now spawn before the Ridge. {3. *(Requires "LOOK AT ME")* Locked Inside - More Gauntlets will occur.} {4. *(Requires "LOOK AT ME")* No Hiding - The Gauntlet timer lasts longer, hiding adds 3 seconds to the timer.} Turrets 1. Pew Pew - Turrets can now spawn more. 2. Blackjack - More turrets can spawn in 1 room, the deactivator no longer works. {3. *(Requires "Ahh, Those Were The Bad Turrets, Weren't They?")* Bullet Hell - Turrets will always be shooting. They never reload.} {4. *(Requires "Ahh, Those Were The Bad Turrets, Weren't They?")* Voided - Void-Turrets will replace normal turrets. (Void Turrets inflict poison onto the player if shot)} Good People (GP) 1. Bad People - GP spawns more. 2. Awful People - GP now instakills. 3. *(Requires "Fool me Once, Twice, Thrice, Fource, Fivce")* Horrible People - GP no longer has cues other than the small static on the door number plate. {4. *(Requires: "Loser")* Loser! - GP is nowhere to be found. *Helpful Modifier* } Wall Dweller (WD) 1. Longing - WD spawns more. 2. What's that noise? - WD's footsteps are now silent. 3. *(Requires "Not on my watch!")* BRB - WD will fakeout more. {4. *(Requires: "We Outta Wall Dwellers")* Inedible - WDs cannot be eaten. Attempting to will give you poison.} Stan 1. *(Requires the "Stan Document")* Hey Stan! - Stan can now spawn anywhere instead of just the "Identity Fraud" room. {2. *(Requires the "Stan Document")* Where are you going? - Stan can now follow you.} Anti-Personnel Doorstopper (APD) 1. Setting up MY WIRE... - APD spawns more. {2. *(Requires "Who Cares About OSHA?")* OSHA's revenge - You can no longer disarm the APD, but the hitbox is smaller.} {3. *(Requires "Who Cares About OSHA?")* Disarmed - Every APD is now Disarmed. *Helpful Modifier* } Anti-Personnel Landmines (APL) 1. Kaboomer - APL spawns more. {2. Silenced - APLs no longer make noise.} {3. *(Requires "Who Cares About OSHA?")* Recoded - Landmines in the next room explode when the door opens. *Helpful Modifier* } Deep Sea Bunnies (DSB) 1. *(Requires "whoops")* Betrayal - DSB appears more and can now attack you. They are angry. They want revenge for what you did to them. {2. Working Backwards - DSB gives items a level worse than what you gave. Light sources will not be fully charged.} {3. *(Requires "wawa")* Working Forwards - DSB gives items a level higher than what you gave. *Helpful Modifier* } Redeemer/Hanger 1. Stop resisting - Redeemer spawns more. 2. *(Requires "Zero")* Make it hurt - Hanger gives you less time to shoot. {3.*(Requires "Zero")* Jammed - You will be unable to fire the gun at Hanger. (You can't survive)} Candlebearer 1. The light to my darkness - Candlebearer spawns more. 2. Candlebear stare - Candlebearers get enraged more quickly. {3. *(Requires the "Candlebearer document")* Lights Out - Lights cannot effect Candlebearer.} {4. *(Requires the "Candlebearer document")* Candles - Multiple Candlebearers can spawn in one room.} Candlebrute 1. *(Requires "Treasure Map To Infinite Bloxy Cola")* Candlebrutality - Candlebrute spawns more. {2. *(Requires "Treasure Map To Infinite Bloxy Cola")* Combined Forces - Candlebearers can spawn with Candlebrutes.} {3. *(Requires "Treasure Map To Infinite Bloxy Cola")* Strong Punches - Candlebrute can now instantly kill.} Bottomfeeder {1. My Water - Bottomfeeder moves at double speed.} {2. *(Requires "Parale Parali")* Seperation - Bottomfeeder's anglers can release and attack you.} {3. Sharp Fangs - Bottomfeeder's minigame does double damage.} The Multi-Monster (A-60) 1. *(Requires "Hi again")* Static Maniac - A-60 spawns more {2. *(Requires "Hi again")* Coming Through - A-60's static noise is nowhere to be heard.} {3. *(Requires "Hi again")* Multi-Monster - A-60 will appear multiple times.} Searchlights {1. *(Requires "Eyes In The Skies")* Watching - Searchlights will instantly grab you if spotted.} {2. *(Requires "Search Party")* Make that double - Two searchlights will be present in the first Grand Encounter.} Sebastian {1. Fish gone searching - Sebastian's Shop is nowhere to be found.} {2. *(Requires "Walking Database")* Database - Sebastian's prices are 50% more expensive.} {3. *(Requires "Diminishing Returns")* Inflation - Sebastian's prices are 150% more expensive.} {4. *(Requires "You Deserve This")* Anger Issues - Sebastian will kill you if you annoy him slightly.} Imaginary Friend {1. Truly Imaginary? - The Toy Remote cannot be found.} {2. *(Requires "Lonely No Longer")* Not So Imaginary - The Toy Remote spawns more often.} {3. *(Requires "Friends Forever (the next 47 hours)")* Never Ending Friendship - You start with the Imaginary Friend.} The DiVine {1. Stay off our Grass - The DiVine move faster.} {2. *(Requires "DiVine Intervention")* Join Us - Being attacked by the DiVine is fatal. Your corpse will become a DiVine.} The Man from the Mindscape (TMftM) {1. *(Requires the "Mindscape document")* The Man - TMftM will appear more frequently.} {2. *(Requires the "Mindscape document")* The Mindscape - If TMftM appears, he will take 30% of your current health. (Cannot kill)} {3. *(Requires the "Mindscape document")* The Man from the Mindscape - If TMftM appears, he will do 50% (of your maximum health) damage. Mr. Lopee {1. *(Requires "Mysterious Benefactor")* Loops - Mr Lopee will appear earlier, even if the current door is not closed. (survive by going to the next room)} {2. *(Requires "Mysterious Benefactor")* Green Figure - Mr Lopee will deal 100 damage if he catches you.} Section 2: Player-Based 1. Leg Cramps - You move significantly slower. 2. Half Off - You spawn with 50 MAX Hp. 3. Oh no - You spawn with 1 MAX Hp. [Good for "Extra Careful" practice] [[yes winning with this modifier does reward "Extra Careful"]] 4. The fog - Everything is now foggy. 5. I need glasses - Everything is now blurry. 6. *(Requires "We outta wall dwellers" or "Artifice")* Ough - The Party Special effect is applied at the start of the game, and doesn't wear off. 7. I depend on you - All lives are linked. If one dies, the rest die aswell. [Perfect for "This Badge Sucks" practice] [[yes winning with this modifier does reward "This Badge Sucks"]] Section 3: Environmental 1. Mild Pain - Entities spawn more. 2. Severe Pain - Entities spawn EVEN MORE. 3. Not Safe For Work - Environmental Hazards appear more. (based on the name, I don't think this will get added..) 4. I just wanna get the key(card) - Most rooms are now locked. 5. Okay this isn't funny - Every room is now locked. 6. Ridge+ - Every room is now dark. Most spawn cues are inexistant. 7. Paranormal Activity - Lights ocasionally flicker even if an entity isn't coming. 8. Why - Puzzle rooms spawn more. 9. Swimming Lessons - Flooded rooms spawn more. 10. Where's my locker? - Lockers spawn less. 11. Nowhere to hide - Lockers barely spawn anymore. 12. No backsies - When you enter the next room, the door to the previous room closes, unallowing you to go back.
I have a silly idea seaweed: chainsmoker spawns more it could also be cleithrophobiakicks in faster other anglers can use cleithrophobia against you, like chain.
"Just a normal day at the Blacksite" No entities. No sebastian. No searchlights encounter. No broken/damaged rooms. No landmines, turrets & tripwires. No documents at the Heavy Containtment, or any other findable documents. No Lucy and Searchlights at the last door of The Ridge. Requires 5 wins. very stupid idea i know
My abysmal ideas for PRESSURE modifiers | TURRETS - Bullet hell turrets now spawn with a minigun instead of just one barrel (fire rate increases) - I Spy with my little laser Turrets rotate faster - Where’s the lasers??? Turret lasers are now hidden. - open eyes Turrets now have their detection range increased. | Pandemonium - MINIGAMES!!! When it spawns, it shouts out the iconic line we are traumatized of. - Expendable at door 30 Guaranteed to spawn every door 30. - You can’t escape! Pandemonium replaces anglers. - cupcake Pandemonium gets aggressive during the locker minigame. (More locker banging, less hold) | Anglers - Blood thirsty Angler variant “froger” will spawn more frequently. - Shine, Queen “Pinky” will spawn more. - need for speed All variants will get their speed increased. - Blitz storm “Blitz” will spawn more frequent - The fog is coming “Chain smoker” will spawn more frequently - Sneaky anglers Lights no longer flicker. - I am the storm that is approaching Anglers spawn more frequently. | Deep sea bunnies - Stonks Deep sea bunnies will have the chance to give something greater. - Scammed Deep sea bunnies will have the chance to give something lesser, or a mine. - Stock market crash Deep sea bunnies will not give anything. - Bunny season deep sea bunnies will spawn greater than 4. - endangered deep sea bunnies will spawn lesser than 3. - Stacked Bunnies can now be traded one more. - Poor Bunnies cannot be traded. | wall dwellers - Snake They’re much more sneakier. - THEYRE IN THE GOD DAMN WALLS! More wall dwellers will spawn. - Athletic They run all the time - Fight back A minigame will play when a wall dweller tries to eat you. (Lose = death, win = kill wall dweller) - Misplaced Wall dwellers can be found hibernating on floors. - Execution Wall dwellers will get aggressive when they get to you. (You get kicked to death) - leg day Their legs are now muscular, and they are faster. (Stacked with athletic) - Smart They will try to hide when they sense an angler coming. (Disabled if genius modifier is present) - Genius They can now avoid turrets and any other dangers. (Disabled if smart modifier is present) - persistent They are guaranteed to rebound more than one time. | Sebastian - more goods to sell Sebastian will sell 2 more products. - Low on supplies Sebastian will sell 2 products. - high on demand Sebastian sells products at a higher price. - Discount Sebastian sells products at a lower price. - Expanded Sebastian will sell products at room 30 and room 60. - moved further Sebastian will now sell products at room 80 instead of room 50. - Moved Closer Sebastian will now sell products at room 30 instead of room 50. - out of order Sebastian’s shop cannot spawn. | Miscellaneous - Lucky Utilities can be found more frequently, aswell with documents, and rare rooms. - Yapper P.AI.n.t.e.r. Will now have a chance to talk each rooms. - Catastrophic level yapper P.Ai.n.t.e.r. Will yap more in each rooms. (Can be activated after yapper modifier) - Leftovers Documents can be found more frequently. (Can be Stacked with lucky) - Catalog haven Items can be found more frequently. (Can be stacked with lucky) - I forgot my diving gear No more diving gear, instead, you get an oxygen mechanic. (Run out of them and you start to lose health.) - Underwater scuba diving The entire facility is underwater. - competent expendables Walk speed at 18, health at 150. - Athletic expendables (stackable with Jacked expendables) Walk faster. (4+ walk speed) - enduring expendables (Stackable with jacked expendables) Have more health (50+ max health) - unSecured, unprotected, unContained. threats will spawn frequently (Can be stacked with all of the threats spawn rate modifiers) - CHAOS 3 modifiers are randomly chosen. - PANDEMONIUM 6 modifiers are randomly chosen. - MAYHEM 9 modifiers are randomly chosen. - Lazy expendables Walk speed deducted. (2- walk speed) - Frail expendables Max health deducted (25- max health) - Incompetent expendables Max health and walk speed deducted (25- max health, 1- walk speed. Stackable with frail and lazy modifier.)
Ideas for Styx - Knock Knock Styx spawns at every door. Why? Why not? - Surprise! Styx can jumpscare you at any point of your run. - Heart Attack Styx does a random amount of damage to you if he spawns 1-99 (Can stack with "Surprise!")
modifier ideas *Anglers* Catch and Release: All Angler variants will now be able to rebound an extra time. Deadliest Catch: All Angler Variants are even faster than normal (excluding Blitz). No Straight Currents: All Angler Variants are noticably slower than normal (excluding Chainsmoker). *Pandemonium* Good Luck: Death Angel will have a higher chance to replace Pandemonium. (Requires "D-Rank") No More Minigames: Pandemonium will not force you into a minigame while hiding from it in a locker. *Wall Dweller* But Wait, There's More!: Wall Dwellers now spawn in sets of 2 or 3 each 20th room you reach. Right Behind You: Wall Dweller's spawning and footstep sounds are completely silent. The Kicker: Wall Dwellers will not instantly kill you, but they will instead kick you down and run away. *Squiddles* Patience: Squiddles now give you more reaction time before they attack. *Styx* Stay Away: Styx now damages and temporarily stuns you if you get too close to it. *Player Modifiers* Experienced Jogger: You move slightly faster. I Can't Stop: You move significantly faster. (No Badges) Uranium: Taking damage results in losing 10 extra HP over time. Flammable: Landmines and Anti-Personnel Doorstoppers now instantly kill you, also unleashing another explosion where you were at when you died. (Beating a run with this awards you the "Stop, Drop & Roll" badge)
Tbh with the silent angler modify there shouldn't be compensation for Pinkie, it's a challenge for a reason. All you have to do is check behind you down the hall and if ya can't see her then your fudged
some modifier ideas coward: Pandemonium will start pursuing you instantly (a.k.a no safespots) Keep It Moving: The next door will open automatically if you take too long to open it (will not apply to keycard rooms) Send in the Mechanic: 2-4 Grand Encounters will spawn (aka searchlights) Temptation: Opening a drawer with Redeemer will instantly start the minigame Angler(s) were here: All rooms will have no lights, Angler & co can spawn in dark rooms
The Trenches Bleed - Trenchbleeders now inherently destroy it's path and leave footprints, the little trenches you pass through are now incredibly unsafe and it pushes you to go faster in order to not get killed. (Requires "*splat*".) War's Over - Pandemonium's spawnrate is decreased, it's minigame is also shortenened and it isn't as rough like normal. (Requires "D-Rank") Eternity - Harbinger can spawn normally just like Pandemonium, to compensate, Harbinger will pass through like Pandemonium aswell, in this case you'd need a PSS.(Requires "Death Incarnate".) Gunned Down - Turret Rooms have Turrets that are now mostly Void-Corroded aswell as a faster reload time and being overall more quick when rotating. (Requires "Oh, Those Were The Bad Turrets, Weren't They?" And "A.I Slop".) Wawa and Wuwa - Deep Sea Bunnies spawn more frequently, and give fair and greater trades. But they can also still trade landmines if your item is too high value. (Requires "wawa".) Candle Burn - Candlebearers get enraged easier and faster, they also hit harder, this also applies to Candlebrutes. (Requires "Treasure Map To Infinite Bloxy Cola" and "BINGO? Where'd Everyone Go?") Fools Sales - Sebastian gives 50% off on items. Not, he makes each price outrageous, like 1,500 Data for a Lantern or 2,400 Data for a Flash Beacon, each item is also used, so you'd need to buy batteries for them which is 3,800 Data. There's also a used Medkit Item that just, doesn't have anything. Sebastian also catapults insults and laughs at you. (Requires "You Deserve This".) Dehydrated - Each and every single Angler not including Pandemonium is given a more callous, dehydrated design and becomes as slow as Chainsmoker. (Not lore accurate.) - (Requires every single Angler badge.) Horrible Eyes - Irritated Eyes but worse. Eyefestation is always outraged (Requires "Glutton For Punishment" and "+ENRAGED" and "LOOK AT ME".) I Spy, With My Little Eye - Wall Dwellers can now hide behind certain things and crouch to blend in. They'll also mask their footsteps by imitating the sounds of the room. In this case a river in which it mimics a weird croaking riverwell sound. (Requires "They're In The Walls" and "Not On My Watch!".) Heavily Contained - Heavy Containment can now spawn certain monsters in captivity, like Angler or a fully shown Good People. This also makes Heavy Containment littered with basic entities like POVM or Squiddles even more than they already did. Servers Breached - Server Rooms can now lose power and stop highlighting room numbers, as well as any way to tell apart doors. At The Edge Of The Dredge - The Dredge is now more difficult and common as The Bottomfeeder spawns more frequently inside of the roomtype. Dead Meat - The Meat Rooms can now spawn more frequently, with the exception that entities spawn almost every room. Rotten To The Core - The Rotten Coral infects most of The Blacksite and causes a new nausea effect that drains health and makes players slow, this also spawns Wall Dwellers even more often. The Grand Encounter with the Searchlights is also affected, places that are affected are The Ridge, The Dredge, Heavy Containment, Server Rooms, Normal Rooms, and etc. DiVine Blessing - The DiVine can now fully escape from it's grass to attack, to compensate, they are slower on normal land that's not theirs . (Requires "You Want It? You Got It".) DiVine Smite - DiVine's Oxygen Gardens now spawn more frequently, as well as the DiVine itself being faster on it's land, as well as hitting harder and having a new attack that can wrap players with it's vines. (Requires "DiVine Punishment.") Light Me Up - Squiddles cannot and will not react to light, to compensate for this modifier they're heavily sensitive to walking through them or getting close. (Requires "A Shot In The Dark".) NAVI AI For Repairs - None of the doors highlights will show up, as well as any of the emergency lights. Under It's Breath - Good People no longer have breathing sounds that are noticeable or distinguishable. This also makes the light twitch from The Good People door twice as long. (Requires "Fool Me Once, Twice, Thrice, Fource, and Fivce" and "Loser".) Graveyard Galore - Allows entities from The Raveyard to spawn within the Blacksite. The Bouncer has a set spawn in door 5 and onwards until door 45-50, in which Sebastian can spawn before Skelepede. Skelepede runs for door 50-75 which is The Grand Encounter, after Searchlights, The Bouncer returns with another one until 70-115. (Requires every Raveyard badge.) Solace In Each Other - Sebastian will give passive aggressive tips onwards to his shop and eventually helping you detect entities coming after passing. (Requires "You Deserve This." And "Uneasy Alliance.") Keycard, Keycard, Keycard - adds more locked rooms. I'm Feeling Pinkish - Pinkie's gimmick is spread towards all other Anglers, it also gives them a a pink outline detailing them. Pinkie itself will be pitched down twice as much, in order for it to be fair however Pinkie will start screaming earlier than she does normally, allowing you to have a one second thumbnail where you can hide if you're able to hear her incredibly muted screech. (Requires "Ready For Anything".) I'm Feeling Seconds - Froger rebounds twice as much, also spreading his gimmick to other Anglers. Giving them a brownish outline. (Requires "An Ocean Of Blood".) I'm Feeling Quick - Blitz is twice as fast, again, spreading his gimmick to other Anglers, giving them a silver-ish outline. (Requires "Oh.") I'm Feeling Sluggish - Only nerfs Anglers by making them slow, adds a light green outline to them. Chainsmoker is also incredibly slower, but his spawnrate is decreased in order for people to not have to wait an annoying amount of time when he spawns. (Requires "Good Things Comes To Those Who Wait.") Vacuumed Void - Voidmass is now nerfed, it's spawnrate in lockers gone. (Requires "wuh".) Suits And Ties - If you're wearing one of the 18-19ish entity suits, an entity of your suit will always spawn no matter what, in this case if you have a Searchlight Jumpsuit, Searchlights will spawn earlier and has now 4 new encounters. If you pick any Angler Jumpsuit excluding Pandemonium, that entity will exclusively spawn. In order for entities to still be difficult, certain handicaps are placed on the player when they use their suits. For Angler Jumpsuits, you cannot hide, only safespots. For Eyefestation Jumpsuit, you're sensitivity is purposely set lower than what it originally was, etc, etc. Outrageous - Eyefestation will flash between all 3 of his phases at random intervals, and can create brand new lights mixing them together, this also affects it's pull. Blue Eyefestation or Outraged as well as Normal Eyefestation make a yellow one that's just slightly harder than Red Eyefestation. Etc, etc. (Requires all Eyefestation badges.). Searching, Scanning, Seeing - Searchlights are more sensitive and catch players faster. (Requires "Eyes In The Skies.") Bugging Me - Places with Deep Sea Fauna now spawn even more as well as having more bugs in of itself, they also cause paralytic damage and kill faster. (Requires "OUCH OUCHIE, STOPP!".) Imaginary Crisis - Imaginary Friends will get closer every 2-3 seconds, every single time, letting them do so causes you screen to go frantic, your eyesight to turn red, and a small loss in health, doing this continuously leads to a mental breakdown that kills you. (Requires "Friends Forever (The Next 47 Hours.)." Love Your Friends Lopee - Lopee will teleport your friends to you if you're too far back, it will also heal your friends health but cause some unnecessary toxicity to your runs, especially if an Angler was coming. (Requires "Mysterious Benefactor".) Blacksite Bane - Eyefestation is always outraged, no Sebastian, Angler and it's variants combo with each other, in this case Angler and Pinkie can spawn alongside eachother, or Froger and Blitz. Pandemonium's minigame is harder and longer, The Harbinger can spawn normally like Pandemonium and has an even harder minigame. Squiddles are now so sensitive looking at them kills, Searchlights rotate quicker and give you less time to finish, Wall Dwellers are completely silent, Deep Sea Bunnies always trade landmines for whatever you give, Anti Personnel Doorstoppers and Anti Personnel Landmines always spawn in every room including the first, Candlebearers move in light and in darkness, and can only be stopped by being seen, they are outraged by light as well however, Candlebrutes can't be slowed, Voidmass can instantly kill even in multi-player aswell as pull you in in single-player if your locker is close enough, Good People will never emit sounds nor will their door numbers spark, they can spawn anywhere even in the beginning, Turrets can destroy things that block their way, SPR-INT can instantly kill if used too much, pipes and electrical ruins can kill anything instantly. And finally. Perithesene instantly kills if stabbed. Data Breach - Data consistently spawns every where, with 50 Research becoming more common including 100 Research. (Requires "Walking Database".) Forgot To Equip This On You - HQ forgot your diving gear. You can now drown and are significantly slower in underwater rooms, to be fair, flooded rooms will become less common. P.AI.nt With Me - P.A.I.nter has more voicelines and persistently pesters you, he'll also spawn more turrets and gauntlets in his time with you. (Requires "A.I Slop".)
Random concepts Speed run mode - no mines - blitz spawns more frequently - sprint spawns frequently Impossible mode - shorter time you can spend in lockers - all node monsters now have pandemonium tracking. Starts minigame when your in a locker Ridge is now 200+ more rooms (These are just random ideas I'm trowing out lol)
modifier idea: "special gift" deep sea bunnies will always give you a landmine, and they can appear throughout the map holding a landmine and walks towards you "Smiley Face" Multi Monster has a chance to either rebound or stall in front of the door "i hate you" Being in Sebastian's shop for more than 30 seconds will cause him to shoot you "stay away" Squiddles aggro range is higher "the winter that's decaying" Hangar spawn naturally, walks slow but she can stun you "light up the night" up to 5 sentries can spawn in one room "behind you" Wall Dweller will not run away even when looked at, but Wall Dweller will instead back away when you look at it "angler and co. +" Angler and its variants can spawn together in one room "this isn't for you" Pandemonium has a red circle on his minigame that drains the bar "low budget" when in an underwater room, you will die in 2 minutes and 30 seconds, there will be an air pocket above the normal rooms, during the trenchbleeder encounter, there will be caves that can give you air, and in the final encounter, most areas have air pockets "generous" sebastian's shop will have everything free "greedy sea bass tian" all items in sebastian's shop will be increased 40%
Here's some of mine Visceral Divinity - The DiVine's final hit is replaced with it kicking you a few feet away from it instead of a slap. Being kicked into a wall deals 5 more damage. Courtesy Call - painter has a chance to actually tell you where the right door is. Lurking in eigengrau - Squiddles' faces no longer glow when a light is on it or being near it and the noise that it make is now quieter. What - Mirage spawns more often. On hit: Inflict bleed for 8 seconds - All turrets are now Void Turrets.
Heres one: "Your gonna need a bigger search party" ("bigger search party" in game) You now have to do the grand encounter more than once and with more generators. In the final encounter, up to 7 searchlights spawn instead of 3. Requires "search party" badge.
PandemoniumTSD: -Pandemonium's minigame will appear randomly and everything will pause during the minigame - Failing the minigame will deal 15 damage - Modifier "Macrogames" will take effect on this modifier - Modifier "We outta circles" will take effect on this modifier I kinda referenced this on regretavator's take on pandemonium's minigames
Any, "Insta-kill" modifiers don't work, as having the 1 HP modifier nullifies them. And, "Nowhere to hide" should just make every locker a voidmass locker, making it so you HAVE TO do lockerless with it.
idea: can you make it end!! the ridge is longer requirement? beat the game at least once idea: Got enough monsters? 50-50 angler spawns (unless one was gonna spawn anyway, and doesnt happen until 5-10 doors in so its possible. and it happens to other variants after door 50, no they all dont spawn at the same time only one spawns if it happens) requirement?:every angler variant (and angler) badge idrk how good i did, also you should make some for the ridge lol
here are some sebastian pressure modifirer ideas -sabetour no more - sebastian dosent care if you flash him with a flash beacon (requires you deserve this) -sebastians best friend - sebastian now sells imaginary friend toy remotes (requires lonley no longer) -huge item stash - sebastian places new items on his tail when u buy all of them (requires just good buisness)
Wall Dweller: Clean Walls - there are no more wall dwellers (requires: we outta wall dwellers) Nasty Walls - wall dwellers spawn more and camoflauge even better (requires nothing) Deep Sea Bunnies: Not That Deep - they spawn a lot more often, but give YOU the landmine if you try to trade with them as an attempt for revenge. They will chase you until you pick up the landmine or until you go up a flight of stairs OR underwater. (requires nothing) Redeemer: Resistance is Key - Hanger requires you to spam twice as much to resist and survive. A-60: A multimonster Indeed - A-60 can take the form of any other entity when he attacks (requires hi again) Coming through! - A-60 moves significantly faster Heads up! - A-60 sends no indications that he is coming except for his noise Pandemonium: I'm Bored! - Pandemonium's minigame is shorter (hence pandemonium being bored and wanting to leave early) (requires WAR) Gotcha! - Pandemonium can spot you in lockers now (basically, you need to know every single pss if you want to survive this mod) (requires D-Rank and Certified Clown) Eyefestation: Eyefestival - multiple eyefestations show up per room every time he is encountered Sugar Rush! - the gauntlet eyefestation guarantees a blue eyefestation and normal eyefestation encounters are always red, hence their sugar rush and having more energy Zzz - eyefestations are all asleep with their eyes closed so they can't spawn, whether normal or gauntlet GENERAL: Utter Chaos - entities spawn way more and are more aggressive (requires one of the following: certified clown, we die in the dark, or im outta here) Yep, Definitely BINGO - entities spawn way less (name based on the badge from raveyard referencing bingo) SUGGESTION: Every modifier for pressure should require the modifier selector to have pardoned in order to use the ones above ^^ RAVEYARD MODS Bouncers: Lots of Coffee - The bouncers are significantly faster Went to The Gym - The bouncers deal significantly more damage Break Down The Doors!!! - The bouncers chase you throughout the entire raveyard game. (Not compatible with any other bouncer modifiers) Skelepede: Waterbending - The skelepede can move faster in the water Breeding - There are 2 skelepedes now Shopkeeper whatever his name is and his shop: Inflation - All drinks cost 1.5x the price Special Drinks - all drinks heal twice as much as they do (or twice as fast if you buy the party special) Mystery - there is a new drink for 1000 trash that has a 75% chance to fully heal you and a 25% chance to deal half your health Sold Out - there is no more shop Outstanding Sales - there are 3 shops throughout the game Candlebearers: Special Vision - the candlebearers no longer get stunned by your light Anger Issues - the candlebearers are always aggrivated (they move faster all the time) Inconvenient Statues - the candlebearers always spawn infront of the exit Multiplying - there are 2 candlebearers every room Mega Multiplying - there are 4 candlebearers every room Final Chase: Raveyard Deluxe - the skeletons spawn in inconvenient places because they want you to dance with them. You have to dance with them for them to move. Hurry Up! - the giant skeleton notices you as soon as you are coming out from underground and attacks you the entire time.
Unique Modifier How did we get here?! - You are extremely slow and dizzy, take less time in lockers and entities spawn commonly Reference: an achievement in Minecraft
mod for turret Heavy Machine Gun: Turrets now do 25 damage Attached Minigun : Turret do 20 damage BUT it shoots ALOT faster Not Personal : Turrets shoot landmines that explode WHY DUDE JUST WHY Silencer : Turrets make no sound when it detect you Loaded Up : Turrets have more ammo AND reload faster Added Defense : Turrets will spawn more often On Point Security : There will Be a Turret in EVERY ROOM yeah thats it
mod for turret that helps you Pistols Bullets : Turrets do 5 damage One Rifle : Turrets shoots like 20 bullets then reloads How Convenient : Turrets does -15 damage and heals you Sniper Sound : ( Volume Warning ) Turrets are very loud and if you deaf mode then it make a smoke effect on your screen kinda like angler Out of Ammo : When a turret reloads it just leaves On a Budget : Turrets will spawn less often No Staff Time : Turrets are very very rare also thats it
Entities: “Angler? Nah, he died.” Only pandemonium spawns Requires “War” badge “You aren’t Sebastian…” Sebastian no longer spawns Requires “Just Good Business” badge “The Scrunkly” Deep Sea Bunnies spawn every 20 rooms Requires “Wawa” badge. “Moonstones” Every room is a candlebearer room. “So they DID sell them all?” Candlebearers no longer spawns. “What are you doing here?” A bouncer is always chasing you. Requires “Guess we’ll never dance again” badge. “National Park” Bottom feeders spawn in the final encounter. “They aren’t entities I guess” Angler variants spawn as their wild animal counterpart (-pandemonium) “The Red Mist” Only A-60 spawns. Requires A-60 document. Players: “Glass sculpture” Doing anything kills you (keycard rooms are disabled and opening doors, fixing generators and wires don’t count) “A robot?” You can parry attacks. “Enough walking!” Your movement speed is multiplied by 3. Requires “I’m Outta Here!” badge “Overreactive much?” Opening drawers has a chance to make your PDG go off (cancel by closing the drawer) “You can’t hurt me Jack!” All damage does 1 damage. Requires “Extra Careful” badge “What makes me a good demoman?” Player’s POV is swirled. Other: “In our storage” Lockers don’t spawn. [Winning the game with this does reward the lockerless badge.] “I guess these’ll do.” All items are replaced with their doors counterparts. (Items that don’t have a doors counterpart cease to exist.) “And I’m back… this isn’t the hotel!” Guiding light now spawns. “There is no such thing as ‘normal’” Normal rooms don’t spawn [Rare rooms only] Requires every document. Raveyard: “Quit your job eh?” Educator chases you except for bouncer. “There’s more.” 3 bottom feeders replace skelepede. “No Artifice badge for u” Removes drink shop. Requires “Artifice” badge. “This is hell” Squiddles spawn in candlebearer room. Requires “To Close to the Sun” badge. “This ain’t a cutscene!” DJ skeletunes can kill you. [No document given] “Law abiding citizen” Bouncer allows you in. Requires “Guess we’ll never dance again” badge Endless Exclusive: “0 to 100 just like that” Every grand encounter is replaced with a final encounter. “:(“ Sea bunnies die instantly if you walk into their room Requires “wops” badge “Here you go you simps” Sebastian now spawns every 50 rooms and after grand/final encounters. “Do you- Do you- Do- Do- Do-“ Imaginary friend stacks. Requires “Friends forever (for the next 47 hours)” badge
my silly modifiers ideas Our lockers got eaten No more lockers in entire run [Can obtain We didn't playtest badge] It's Pressure time Limited time to complete run - 45 minutes [Can obtain I'm Outta Here!] Education and learning Educator chase you all run [Required Not Very Studious] +MINIGAMED Every node monster replaced by Pandemonium [Required WAR or D-Rank] pain. Now Harbinger can spawn instead Pandemonium [Required Death Incarnate] ultrapain. Every node monster got replaced by Harbinger [Required Death Incarnate] No More Rave Now Bouncers and Skelepede can spawn in Hadal [Required So I Guess We'll Never Dance Again] Flora, not Fauna DiVines now always attack you [Required DiVine Intervention] Search Operation Number of Searchlights doubles [Required Search Party] Brave One Wall Dwellers now not turning back [Required They're In The Walls] On Steroids SPR-INTs boosting increased, but deals 15 damage and summons hallucinations EA Sports Every item (even keycards) in run now costs database Rich Bunnies Deep Sea Bunnies gives you 2 items instead 1 [Required wawa] We Finally Get Voice Actors Every monster and creature now have voices [Disable progress] Stop Yapping Bruh Every voices and sounds is disabled Stop Making Your Life Easier Enable Hard mode from 1st April [Disable progress] Surrounded By Dark Every light item doesn't have batteries Like Barometers to Oceans Trenchbleeders now have auto aim rockets, that trying to blow up you Operation: Boom PDG starts detonating in random rooms (except Grand Encounters) [Required POP! Goes The Weasel] Fish Trains Bottomfeeders now attacking in groups [Required Parale Parali] Waterproof Meat and Void Good Peoples, Wall Dwellers and Void Masses now can spawn underwater There Be Treasure! Spawnrate of database increased [Required Diminishing Returns or Walking Database]
I have an idea for helpful modifiers. All of these require to complete a normal run first or die. An extra chance. - 1 free revive your new to this. (1 run or 5 deaths) Third times the charm. - 2 free revives you just need to get the hang of this. (2 runs or 10 deaths) Do... you really need this many? - 3 free revives I feel bad for if you need this. (3 runs or 15 deaths) Your a youtuber aren't you? - infinite revives to really appreciate the game right? (5 runs or 25 deaths) With these modifiers on completing the run does not reward you with anything to your counters.
1. Awesome job with the editing, I loved the part where A-60 showed up specifically 2. What's the names of the songs you used? Really liked all 3 but I don't think you wrote them anywhere
“good luck” (+300) if an entity can spawn, then it will, most entity are unbelievably buffed, the pre ridge and the ridge are now 2x longer, everything now oneshots you. (can only be done by itself) (badges needed: lockerless, we die in the dark, extra careful or beat the game 100 times without death) (badge for beating this: we dont even want to try beating this lol…)
Idea: Party Time 2 more searchlights appear in the ending encounter and you must find 2 more pipes. (Scales with people) Plus 15% Kroner (Eye)Balls off the Walls Another searchlight appears halfway through the searchlights grand encounter. Plus 10% kroner
i have some ideas "weren't only one of you?" If you scare one walldweller, another will spawn "Death sentence" Harbinger (death angel) spawns in normal mode "Were?" All entitys are 85% more invisible "AAAAAAAAAAAAA" Anti personel landmines are replaced with subspace tripmines "Slipery hands" All itens drops randonly "I see you" Dozer from grace starts to spawn "GET OUT" Allows crusifix from doors to spawn "Smelly" Sewers room tipe spawns more "Noooo :(" Sea bunnys now self destruct when you get close "Heart attack" A fake "habinger" indicator spawns "Am I Hearing things..." All entitys can talk to you "MINIGAMES!!!!!!!!!" All entitys are replaced with pandemoniun
ideas: "KAMIKAZE" deep sea bunnies will always give you landmines that instantly kill you "Not you again" screech from doors can occasionally spawn in dark rooms if an hour or more is spent in a run "DRESS CODE VIOLATION" occasionally a bouncers from the raveyard will break through a window and start chasing you for a few doors "Professional guard" bouncers will always spawn and chase you for at least 20 doors and are significantly faster "Cross dimensional monsters" every entity from doors (besides seek, grumbles, and figure) can spawn "true chaos" every entity from doors (excluding grumbles), and grace (excluding sorrow) can now spawn (seek replaces bouncers if "DRESS CODE VIOLATION" or "Professional guard" modifiers are enabled.)
Okay so i figured most of these modifiers are unoriginal and there arent any modifiers that help the player instead of making the game harder so i MIGHT make a part 2 out of this, reply here with ideas on how you could improve some modifiers, give ideas on helpful modifiers and i will include them in a part 2 or tell me what modifiers are unnecesary and should be removed
i possibly got an idea?
Under High Pressure - Beat Pressure with atleast 15 modifiers enabled.
OH GOD - Beat Pressure with all modifiers
End of The Line- All Anglers, Pinkies, Frogers, Blitzs, and Chainsmomers will be replaced by A-60.
Isolated - Gauntlets spawn more often.
oh.... DAMN - Blitz is significantly more faster.
Section 2: Modifiers that help you.
Stealth Decreased to 0 - Pinkie now flickers the lights.
Enitities ON VACATION - No monsters spawn, at all.
Bro I basically had that nonexistent modifier where gauntlets spawn more often jit I got him 5 times in 6 doors💀
:3: Deep sea bunny's have more chance to bring any personnel device *requires whoops*
XD: All turrets become poisoned
*requires ai slop*
999 miss calls from OSHA: mines will no longer beeb nor light up, and doorstopper will no longer light up *requires both documents*
You're gonna die anyway: sebastian will no longer have a full stock and have fewer rare items *requires his document*
More ideas :3
Sebastian was here:fewer items and data spawns *requires good business*
Mischievous benefactor: Mr loope spawns when you stay in a room for 10 minutes, including the repair room with the searchlight *requires a mysterious benefactor*
Sleepover at pAInter: sebastian is replaced by a single gummylight
I'm drowning: more underwater segments
Went hunting: less Angler & Co
For April fools
You're no longer an expendable: gives the player a gun, removes all achievement
I shouldn't have been a dropout: good people now act like dupe and with no static or electricity to signify real and fake doors :) *requires once twice thrice*
Simps be gone: no device & more item but no shop *requires matpat will love this {} {}*
1...2...3..: Ah, forget it: the Navi ai is off *requires pardon*
Knuckle sandwich: deVine instakills *requires their document*
You're just schizophrenic: removes wall dwellers *requires out walling the wellers removes all progress*
YOUR THE ONE WHO TOOK MY GLASSES!!!: ANGLER & CO have the same eyesight as pandemonium *full document for pandemonium & Angler + the D rank and war badge and every badge for every Angler & Co monster*
Sorry, I just wanted a BLT: removes the deVine *requires the power of nature document*
:D: Deep sea bunnies can't spawn APD *requires whoops*
Ifoundyoulight: searchlights are faster, and have bigger eyesight, kill faster *requires search party & their full document*
No longer nul i meant lonely: not so imaginary friend spawns when you leave the ship and attacks when not being looked at for 1 minute *requires friends forever*
He made EVERYBODY addicted:chainsmoker fog is on every Angler & Co entity *requires the green box's documents & his achievement*
Yippee!!!:keycards never spawn in drawers *requires the map to infinite bloxy cola*
Like father like son:candlebearer act like their bigger counter parts *requires both of their full document*
Like grandfather like father like son: candlebearers and candle brutes are ALWAYS angry *requires where did everyone go? Bingo??? both of their full document & map to infinite bloxy cola*
Father simulator 5000 (or) get drunk simulator: every medkit is replaced by cocktail *requires :3*
@@YemAyalew-i5d me too :( + it gave me a glitch T_T
@@statregretevator come check my comment again I gave a bunch of new ideas :D
"Wrong Game"
Angler and Froger now wear their Rush and Ambush reskins.
Oh My God Thats Amazing
This would be good but they are their own separate entities, it would be better to say, angler and froger are replaced by runner (im pretty sure his name is) and ambuscade
@@Dark18862technically they're called LegallyDistinctSmokeyFace and LegallyDistinctGlitchyFace
they should get buffs too
*_Runner and Ambuscade have left the chat_*
This is insanely high-quality. Not just in the modifiers, which are all pretty good, but the attention to detail and video editing style. I love how A-60 introduces itself. Keep it up!
Okay the "I DEPEND ON YOU" and "Oh no" is actually a must have holy shit never knew this is smth i need In pressure
Yea, there should be a no locker modifier
@BiscuitNInk
Nowhere to hide modifier is exactly that, good lockerless practice.
@ huh
I got a ton of ideas for modifiers but here's a few I came up with.
"Always expect the unexpected."
All angler varients and pandemonium can spawn in the front (Sorry A-60)
"I always come back"
Wall dwellers that are scared off will keep rebounding until an angler gets them.
"REaDy for double trouble?"
A-60 has an increased chance of attacking and will attack from the front and back at the same time.
"Gone sleeping with the fishes. Cover for me."
Regular angler doesn't spawn anymore but its other variants will take its place along with increased spawn chance
"DEATH MACHINE"
All turrets are replaced with death machine guns
"Slap... in the face."
Mini void mass tentacle has a chance to spawn in a item locker with its iconic glow. If opened, it will slap player in the face for 10 damage and close the item locker door. (Don't die to it or Sebastian will make you the laughing stock with a badge.)
"Cheating death"
Death Angel can now be hidden from only in Pandemonium safe spots but will charge after you if spotted.
"Grade A carrots"
Have the ability to see in the dark
"Electrical intergity."
Lights will never flicker or break even when node monsters attack. Dark rooms disabled
"Anti-pAInter software"
Good people doors and hacked turrets will never spawn
"Swimming lessons"
Signifiant movement speed boost while submerged in water
"So incredibly still, I'm invisible."
Pandemonium can't spot you inside of lockers
"I don't like the NAVI update."
Allows game to be played pre-NAVI. Great for players who want to experience Pressure before the NAVI AI update
"How difficult is this going to be?"
Choose the difficulty of the game from Easy, Normal, Medium, Hard, and Very hard. Certain entities, hazards, rooms, and items will not spawn if a lower difficulty is selected
Ideas for modifiers:
-Mannequins-> the DivinE can spawn in any room. Little grass patches will apear in the rooms that they spawn in.(Requires the divine achievement)
-Why touch grass when the grass can touch you?->the DivinE will spawn in almost every room. (With the grass patches, also requires the divene achievement)
-I'm locked in-> pandemonium's minigame is now the hard version. (D rank required)
-Someone was here-> less documents spawn.
-Someone IS here-> almost no documents spawn.
-Halloween Special!-> Raveyard enemies can spawn in the blacksite. (Must complete the raveyard)
-Back 2 Basics-> Baldi will spawn at the beginning of the game. (Requires one of the baldi achievement)
-Searching a bit-> searchlights moves faster
-Searching a bit more-> searchlights moves even faster
-Searching WAY to much-> searchlights moves very fast.
-middle finger-> turrents spawn way more often
-huge middle finger-> turrents spawn in almost every room
-GIANT middle finger-> turrets will spawn in every room.
-Upgrades!!-> turrets will always spawn with void bullets.
-double trouble-> 2 entities can spawn at the same time
-triple trouble-> same thing as above but with 3 entities
-those arent my steps,are they?-> wall dwellers are slightly faster that you and ONLY move when you do.
Now modifiers that help the player:
-lucky-> more documents spawn (requires the 3000 credit achievement)
-very lucky->even more documents spawn (requires the same achievement as above)
-extremly lucky->too many documents spawn (also requires the achievement)
-let there be light-> dark rooms spawn rarely
-I'm not afraid of the dark, i think->no dark rooms spawn, the ridge is now fully lit.
-catched the bait-> angler and his versions will not spawn.
-finally, peace-> pandemonium will not spawn
-blindfestation-> eyefestation will not spawn
-heart attack->when seen, wall dwellers will die.
-nuh uh!-> wall dwellers will not spawn.
-all clear-> puddles of void mass won't spawn.
-People?-> good people won't spawn
-they seem dead to me-> the DivinE won't spawn
-you have nothing to redeem!-> the redeemer won't spawn
-still in the sea->deap sea bunnys won't spawn (why do you want this)
-minesweeper-> mines won't spawn.
-trippy->tripmines won't spawn
-wrong universe->A-60 won't spawn
-less secured-> locked rooms are uncommon
-unsecured-> locked rooms are very rare
-this blacksite, to hold, ME?-> there aren't any locked rooms.
-morning coffee-> you move slightly faster
-morning bloxy cola->you move vary fast
-morning spr4nt->your move speed is the same as the spr4nt
-spr4nt overdose->you make twice as fast as a sp4nt
what baldi achievements?
@funkeymonkey8879 You could obtain them at the last week of pressure in its testing phase where they added evil button mode
love the Sisyphus Prime reference lol
@Expendable-30 Yea
Idea for modifiers :
All Secured -
No data spawn at all, Sebastian’s shop won’t spawn.
Valuable Data -
Data are worth 50% more (example : one usb = 7 data) but Sebastian has a small chance of taking your data
Clownish -
Makes you have loud sqweaking footsteps like the clown costume
Desperate for Expendables
Pandemonium now checks side rooms or side paths
Paranoiangler
Every regular angler is replaced with pinkie
Friends Forever
Imaginary Friend spawns at the start of the run, and now the timer to jumpscaring you is short, if she jumpscares you more than 10 times, the next one will kill you.
Broad-coffin
P.AI.nter’s broadcasts will spawn before ridge
LET’S GO GAMBLING!!!
The gambling room is more common but the gambling prices is slightly increased.
Keep off the grass!
The DiVine room spawns more.
Bottomfed
The bottomfeeder room will spawn more.
Puddly Instinct
Void-mass puddle can get you if you touch their lockers.
------------
Helpful modifiers (most of them make the game less fun aka baby mode)
No more minigames :(
Pandemonium will no longer spawn.
On sale
Sebastian’s shop prices are decreased
Expecting the unexpected
Pinkie’s scream range is increased, louder scream, and is much slower.
Ignored
Eyefestation drag power is decreased.
Paranoiangler makes imaginary friend really useful since she's likely to warn you when pinky is coming (happened in my endless run at 30, helped me get to around 160.)
@ Thanks for an idea for an modifier
I also had a modifier idea!
"Wide spread par... wait a minute"
(The gas from Paranoia's Box can now be found in most rooms)
Is that Don Quixote?
god damnit i should have checked the comment section before commenting my own idea 😭🙏
technically paranoia's box is actually everywhere in the site, thats why you get kicked out of the locker, but maybe this modifier could be good for no locker practices if the gas still spreads (maybe it could slowly kill you also but more medkits spawn?)
o yeah i forgot to mention so here are the 3 modifier badges:
Blacksite Nightmares - Beat the game with 10 modifiers on
Someone sue this place already - Beat the game with 20 modifiers on
The easiest badge ever - Beat the game with the maximum number of modifiers. I don't know how you managed to do it, but if you did, great job. You won Pressure. [Not really]
Beat The game with 20 mods Without entering a locker🥶🥶🥶
Some more ideas
PLEASE, GET ME OUT OF HERE: you start the game with your character already being able to stay in a closet for a maximum of 10 seconds and time decreases to the point that at the ridge your character just will stay on a locker for 4-5 seconds
Dress code violation: spawns a weaker version of the bouncer from the raveyard, he is slightly slower and it despawns when an entity like angler or pandemonium spawn (will spawn again once the area is safe tho), it chases the player and tries to punch them dealing then 20 damage
Just keep it on the middle if you can: Pandemonium will slam the locker almost constantly making it so hard to keep it on the middle
COME OVER HERE: if a searchlight spots you, you will get instantly aproned and eaten + searchlight will move faster
Search paradise: during the first and 2nd encounter of searchlights, more will spawn the more you fix the equipment
Butterfingers: you just can grab 3 items and just 2 batteries
Can't you be more clumsy? Your character sometimes will trip and drop some items you have in your inventory, this only happens if you walk backwards or sideways (to prevent your character tripping during a serious moment like angler or turrets)
The amazing underwater circus: your footsteps sounds like if you were wearing some clown's shoes, same goes for wall dwellers footsteps
Schizophrenia to another level: Random sounds plays more often to make you more nervous
GET OUT OF MY HOUSE!!! every room has some Divines and grass on it, stepping on the grass will enrage them
TURN OFF THE LIGHT MODE BRO! squiddles gets angered faster when you shine at them
Where is that damn key? Keycards won't make static or bell sounds so yeah... Have fun opening every drawer! (Or just use a code breacher lol)
If he can do it, I can as well: Any node monster like pinky, Chainsmoker, etc can spawn from the front just like angler, lights will flicker as soon as you enter in the room (except for Pinky) and you will hear already that Entity's sound
This is so heavy...: your diving gear it's so heavy, your character will get tired if you walk too much and it will move slowly, you will have to stop moving for a few seconds so your character can take a break and move at a normal speed
Made from Bloxemu (Temu from Roblox to avoid copyright) all items in game got worse
Flashlights last half of its original time
Medkits only heals 40 hp
Batteries recharges a 25% of your light sources
Speed thingy lasts for 5 seconds and takes 10 HP
Insta heal thingy just heals you 75 HP
Code breachers have a 40% of self-destruction without opening a door after being used
Lack of security: you can obtain tons of data in almost every room, you will probably get around 1500,2000 data once you reach Sebastian's shop
Watch his step: You will find 2 or 3 trenchblader's rooms, be careful with the smell of flowers
I'm an expendable, not a technician: In searchlights rooms, you will have to fix even more generators than in normal runs, same goes for the last encounter
YOU'RE THE STAR OF THE SHOW BABY!!! After opening the first door, you will have a timer to reach to a safe room that resets the timer (like grace), entities spawns more often but are faster as well as your character, this modifier makes the game more intense but gives a lot of adrenaline and a whole different gameplay compared to the normal runs of Pressure
Mental fight: your character will randomly try to detonate the PDG because of the fear he has of the expedition and some traumas of the past, you will have to control him and force him to avoid ending the run, similar to the revolver entity but this entity won't spawn during this events
I swear he was there! Your character will randomly see angler coming towards him or even pandemonium, these are imaginations of the character, they will just scare the player with noises or even try to kill him but then the character will get jumpscared and after a few seconds he will see how everything is normal and just had a random alucination
Anger issues: your character will go faster, will take less damage and even he can resist to some attacks AND attack back to some entities
If a wall dweller attacks you, you will have a small minigame that if completed, your character will punch the wall dweller's face and then stomp him on the ground,
With the divines your character will be able to attack him and scare it away (you will get some damage tho)
With good people your character will get up quickly after being hit and will slam the door against good's people hand causing it to get stuck on the door and even breaking his nails
With the "Skelepede 2.0" entity (idk how is it called) your character will punch it more aggressively to the point that he won't spawn in the next 2 rooms
For Sebastian you will get some new voice lines from him like "What's wrong with you, why you look like that you want to burn this planet down?"
For painter he will just mock you more but in case you find him in the heavy containment, you will be able to open his cell and then grab him and throw it to the ground breaking his computer (he will still spawn tho)
That's all the ideas I have
extra modifiers!!! (some are supports for the player)
The Rest Are Off Duty
-A random number of entities will NOT appear in your run
Paranoia
-Anglers now have a longer time to pass by in a room
-Perfect for people who are impatient because they need to practice not to rush
STOP!
-A-90 now appears in your run
YOU'RE NOT STOPPING!!
-A-90 appears more
STOP IN THE NAME OF THE LAW!!
-A-90 will appear in every single room at a random time
Angler or Not?
-Doors entities like Rush and Ambush now appear randomly
We Have Alot of Wall Dwellers
-Wall Dwellers appear more
Unwanted Guests
-Sebastian now instantly kills you the second you come in
(keycard is right outside his place)
READY SET GO!!!
-A timer is set for you to beat the game
(idk what's the amount of minutes for this)
Documentary
-Chances of a document will appear in drawers/item lockers more
-Also a chance that the amount of documents you get is more than less
I hate you.
-You have no diving gear
-Damage dealt by entities are increased
-Sebastian gives you useless, expensive, items now
-No diving gear equals breath meter
-Painter gives you more pain
-Exposure from the Eyefestation result in small amount of damage
(Even though you're not looking at it)
-idk
I SEE YOU.
-Pandenomium now knows where you are, anytime, anywhere :3
RHYTHM GAME.
-Pandenomium's mini game will be replaced by
osu! mechanics
-Lasts way longer
YOU'RE AN IDIOT!!!
-Multiple doors appear way more for your goofy ass to figure out which one is it.
-Good luck, they don't emit noise or even small statics in the doors number sign.
Not fun at all..
-Entities now deal way more damage
You gotta be kidding me...
-Entities have a chance to spawn in the same room
(this means that either a wall dweller will appear alongside eyefestation with a mix of anglers, even two types can spawn in now)
50% OFF!
-Sebastian gives you a discount
-increased chance that rare items spawn
(give me a like, I've been typing alot man..)
"You have no diving gear" This is a game that has swimming sections, *WE'RE ABOUT TO HEAR DROWNING FROM THE SONIC SERIES.*
More modifiers ideas:
Look out the window~
"Gauntlet" will now spawn more (room with eyefestation but painter locks the room, forces you to stay in same room with eyefestation)
Tricky tricky fish
Now every angler versions able to spawn in front of you instead of behind you
Poisoned
You will loose 1 health every second, can be stopped with party special
Requires "I'm outta here!"
Nuh wuh
You can't stay in one room for more than 30 seconds, timer does not resets after opening next room, if you will stay more than 30 seconds, next door will close, in case it was opened, and Mr loppe will spawn.
Requires: "I'm outta here!"
Womp womp!
Instead of painter SEBASTIAN will talk to you and he can help
Requires "AI shop"
DLC
Now ridge will start from room 150 and lasts 30 rooms.
Requires: "where's my win?"
I give credit
Now Sebastian's items are cheaper
Requires: "just good business"
Where they are?
Less research may be found
They hid it all
No research may be found at all, excludes locked rooms that requires code breacher to open
Requires: "walking database"
SPR-INT++
Now SPR-INT effect applies at the start of the game and never ends, can be multiplied with using SPR-INT during the game
What are you gonna do to me?
Now you're have 300 HP
Requires: ":3"
Chill dude
Now you're have 600 HP
Requires: "fool me once, twice, thrice, fource and.. fiftce?"
Which door?
GP always spawns, excludes Sebastian's room
Other way around
More fake doors will spawn and you'll have to find uncommon way to the next room in common room
Sorry friend
Entities will spawn ALMOST in every room.
*Pop*
Now speakers from the ridge can spawn everywhere
Requires: "pop"
Still underwater
Now everything is underwater, underwater section starts in room 1 and never ends
On my own
Sebastian won't show you document and surviving tips after your death, he will only tease you lol
My legs-
Crouching no longer available. In room 0 it's doesn't needs to crouch anymore, rooms where you need to crouch will be changed, though.
Sleepy fishes
Entities spawn less
On vacant
Entities won't spawn at all, maybe squidless will spawn very rarely. But searchlights and parasites will still spawn.
Requires: "extra careful"
Take the challenge
No lockers will spawn.
Requires: "certified clown" or as everyone says lockerless badge
Backup power is on
Absolutely no rooms will be dark, including ridge.
Requires: "we die in the dark"
WHO IS THAT??
Redeemer will now spawn as a common entity, it means everytime you open next door it has a chance to spawn, without grabbing the revolver.
Slurp
Now at random time you can drop item you currently holding.
Short pockets
Now at random time you can drop item you currently holding, if you're not holding any of the items, random item will drop.
Sorry, I'll pick it up.
At random time, every item in your inventory will drop
Requires: "wawa"
Restarting the windows...
You can stun for 5 seconds at random time.
Eye-catching
Eyefestation will force you to look at it with even more power, multiplies with enraged and outraged versions
Requires: "LOOK AT ME"
No keycards allowed.
In some locked rooms keycards won't spawn, even at room 0, chance is about 20-25% code breaker is highly recommended.
Evil be gone
Now in every drawer you open with a chance 0.5% may spawn a item which can kill every monster (only 1 use per item), also can be sold by Sebastian for 750$.
Phew! That was a lot of effort! Hope you guys find this interesting :p
I wasted more than 30 minutes writing these modifiers
I've come up with my own modifiers (They all make the game harder, btw.):
Monster Modifiers:
It's A Big One!:
-Angler spawns more often
YAS QUEEN:
-Pinkie spawns more often
If All The Sea Was Blood:
-Froger spawns more often
Blitzkrieg:
-Blitz spawns more often
Gas Chamber:
-Chainsmoker spawns more often
Suspense:
-Chainsmoker's delay scales with the room
Hello Darkness, My Old Friend:
-Squiddles spawn more frequently
Adaptation:
-Squiddles can spawn in lit rooms
Look Away, Look Awaaaaaaay:
-Eyefestation appears more frequently
Desperate For Attention:
-Eyefestation appears whenever it can
Already Taken:
-Voidmass appear in lockers more frequently
Minigame Hour:
-Pandemonium spawns more frequently
This Is Getting Tedious:
-APDs appear on every door
Safety Hazard:
-APLs appear more often
Maximum Security:
-Turrets spawn as much as possible
Very Good People:
-Good People spawn more frquently
THEIR IN THE GODAMN WALLS:
-Wall Dwellers spawn more frequently
Multitude:
-A-60 spawns more often
Not Just For Decoration:
-Candlebearers spawn more frequently
Determination:
-Light sources no longer freeze Candlebearers
Stone Assassin:
-A Candlebearer chases you from the beginning
YOU SHOULD HOLD REDEEMER NOW!:
-Redeemer spawns in drawers more frequently
Player Modifiers:
Slowpoke:
-You are now 50% slower
Deaf Mode: Evil Edition:
-You can no longer hear anything
The Glass Expendable:
-You now have 1 HP (Cannot be healed)
I Forgot My Diving Gear:
-Spending too long in water can now kill you (Lockers replenish oxygen and certain rooms are not affected. E.g. The Final Encounter)
Game Modifiers:
Someone Oughta Fix That:
-Lights are broken in every room
Dodgy Lighting:
-Lights now flicker randomly
Good modifier ideas:
Pink Power: Pinkie is louder so you can hear you.
Adorable: Deep sea bunnies sometimes spawn by themselves.
Redeem Yourself: The redeemer is nowhere to be found.
Classmates during a lockdown: Wall dwellers sometimes make whispers and their footsteps are louder
Open Sesame: no doors need code breacher anymore.
Idea: Doors for more.
Ambush Rush and screech have a high chance of attacking. And figure has a chance to spawn in the searchlights in the big warehouse room and not under the sea.
Requires: Where's My Win.
2nd idea: Flood Escape
Every room is now flooded ( Except the ridge and searchlight room )
Requires: Ready For Anything.
3rd idea: Music Man
Search Party will play and muffle your hearing. ( The music will last forever until you either die or survive to the end )
Requires: Pardoned
4th Idea: SO RETRO :D
Pressure turns into 2010 mode and wall dwellers are replaced with drakobloxxers which are faster and are stronger then an angler and more quiet.
Requires: No Badge Just Instantly Unlocked.
5th Idea: Haha you baby goo goo ga ga.
No entites will appear and puzzles will be easier and it will be all sunshine and rainbows ( This Modifer Is Meant For Scared People )
Requires: Also Nothing Just Instantly Unlocked
LAST IDEA: Good Luck Noob >:)
All Rooms are now dark and the anglers soawn every 15 seconds and all rooms have keycards and turrets and eyefestation. The wall dwellers are also now faster quieter and will not die to the anglers and Pandemonium now will always spawn every 10 doors so good luck.
Requires: To get this modifer you must have atleast have all the documents and black lines removed on every document except the one's which cant be removed.
1st one is good for collab
speaking of...
You can't hide
seek now appears at door 75
GET OU-
Hide is now in the black site
make haste!
Haste now spawns alongside the timers on doors
STOP!
A-90 now can appear
cant take a breather
Halt can now appear
MAY THE ARCITECTS COMPEL YOU!
The crucifix can Now spawn and it does work
Times up:
Dread can now spawn
LOOK AT ME
Eyes can now appear
What's that blue light
Guiding light can now appear, and will appear alongside Sebastian with a physical form
Slow to behold.
Anglers are slower now, yet they all make a gas with their own effects.
Angler: You become slightly blind.
Pinkie: Sound gets muffled and quite soft.
Frogger: You can only move foreward for 2 seconds, backwards for 1 second and foreward for another 2 seconds.
Blits: You move in quick bursts every 5 seconds.
(Chain doesnt have one due to it making a gas already)
My ideias:
"Suprise"(For Angler)
Angler now have the chance off 50% to spawn from the front or behind
"Angler mark" (for angler)
When you avoid Angler without Hiding in lockers, angler can Come back when you open the next door (other entity can spawn normaly)
"Sister Playtime" (for Pinkie)
Pinkie now can came from the front, like Angler
Think fast(For Blitz)
The lights flickings when Blitz spawns, its the same to the others entitys
"Last step" (for landmines)
Landmines Hit kill the player
"Have good ears, and good night" (from painter with Speakers)
Speakers with the mortal Music can spawn outside the ridge
personal ideas:
pro hunter- bottom feeders move speed is set to his charge speed (will force a flooded room in the run)
from the depths- bottom feeder can fake going under (will force a flooded room in the run)
surprise!- a-60 can spawn right behind an angler or variant
just like old times- a-60 will spawn in every 5-7 rooms after door 60
oops all minigames- all anglers are replaced by pandemonium, while retaining their original gimmicks (chain being slow, pinkie not flicking)
this feels too familiar- froger is faster to come back and bounces 6-8 times
speedrunner- blitz runs by almost as soon as the lights stop flickering
quick break- chainsmoker will wait slightly in the middle of each room
omg pls go away- eyefestation will spawn in every room with a window
hi how are ya?- squiddles will start trying to move into your line of sight
just sain hi- povm can now slap you if you approach their locker (disabled if a node monster is coming, can crouch under to avoid the slap)
oh u speedrunning?- p.ai.nter will lock every room for 10-15 seconds (not always spawning eyefest)
scuba gear- good people can spawn in the water
WAY to persistent- a wall dweller spawns at door 10, and will keep coming back (cannot be killed by node monsters or sebation)
what makes me a good demoman?- an apd and atleast 1 landmine will spawn each room
gotcha!- redeemer-hanger can disguise itself as other objects (items or research)
i am my own light- a candlebearer spawns at door 10 and cannot be frozen by light (yes it means it will follow u through the entire run)
5'11 simulator- you are forced to only crouch
damn u tall- forced to only stand (removes any room that forces you to crouch)
u telling me physics matter?- picking up items can slow you down
I CANNOT SEE- every room is dark
this some geometry not even the romans would build- every room has a hazard
legaly blind- any item can only be seen in a short radius
GET AWAY FROM ME!!- an entity (any entity) will spawn on every door
you have to get the badge now- any and all lockers are removed (contributes to lockerless)
WHEN WILL THIS END- the ridge now lasts 30 rooms
yippie!
This is really cool! I wish pressure had modifiers but if it did the doors community would absolutely riot claiming they stole it
To be honest, yeah, we would.
After all, most of the pressure community claim doors stole a few things from pressure now, so if the devs added modifiers, we could ramble on for hours about everything pressure “stole” on the definition the pressure fans use for stealing.
I wish that both of our player bases could co-exist because it’s so annoying playing the comparison game between the two games. In my opinion, DOORS is a lot better, it came before Pressure and really refined the concept that the original Rooms had, and it works better as a game whereas Pressure isn’t as favorable to me and the gameplay isn’t as engaging for me, but that’s my opinion and I respect if you say otherwise
@@jurassssicmason1020 I agree, I hate comparing the two, but I get really snnoyed when a pressure fan trashes on doors, so I try to defend it.
If pressure gonna have modifiers exactly like these in the video, ofc we gonna do.
@@neSMOTRInaAVUkanalaidk what you’d expect from two games with a similar concept ngl; a mod that makes enemies in the game spawn more??? oh my GODD what a ORIGINAL concept from DOORS!!!
Modifier Idea:
Wait, WHAT??-
Styx can now damage the player
Lethal-
Environmental Hazards and Entities spawn even more
Ruthless Candles-
Candlebrutes and Candlebearers are now faster and can oneshot
This isn't original in the slightest, but I can imagine a few modifiers for A-60.
"Called for Backup" - Now, A-90 can spawn alongside A-60, or A-120 can replace A-60. Completing the trio from Doors (I know they originally came from Rooms, but I think Doors added A-90 to shake things up a bit more than having TWO entities)
"And Again" - Prime variants of the Rooms entities may appear from "Rooms & Doors." (They are entities that show up shortly after the original, with NO warning aside from your flashlight flickering)
CfB can nerf A-120 a bit by making them cause a slight earthquake when spawning, just in case the room is large since they come from ahead of you. So you won't get randomly ambushed by 120 because they spawned far away and you couldn't hear them.
AA can nerf the prime entities by making *all* electronics be interfered with, such as your diving suit or the room's lights, so you don't have to use a flashlight since you may not have one / may not want to use one because of squiddles.
Maybe A-200 can replace A-120 instead with AA and CfB enabled, they behave similarly to A-120, except they are mostly silent, cause the environment to get foggy / grayscale, and have their own prime variant. You can look it up on UA-cam if you are still confused.
There would have to be some tweaks to make them more fair with Pressure's gameplay, but you get the basis of what I mean, right? I set the foundation, you can see if it's salvageable and what tweaks you can do to make it work.
pretty cool, not just the modifiers the editing, music choice and generally the whole video too xd
Send this to the devs as a concept submission, because these are peak
this was awesome! all of these modifiers were really well done, nice work! (i love capitalism bloc tale)
Idea:
"Trick of the fish's"
-Nodes can spawn in dark rooms
-Need "We die in the dark"
(besides the ones at the end)
This video is so cool + STAT/FOLLY MUSIC WOAH
Blocktales music as well… waow
Imagine playing with all these at once
Ideas
Is this a american household?
-Redeemer gun spawn more
America in a nutshell
-every drawer (yes even the item locker) will have a redeemer gun inside of it
(Both americans requires Zero)
I can bearly see
-All light source will be dimmed
Old breeze of air
-Mirage replaces angler
Rooms?
-all lightsource are now gummylights (yes even necrobloxican)
(Requires might be bunny)
Wrong start?
All rooms are now the ridge
Ewwww
All rooms are now the flesh rooms
A nice walk in the park
-All rooms are now the oxygen gardens
Void
-All lockers (but one) are now void lockers
Lets go gambling!
-gambling room will spawn more (aka are less rare)
(Requires Artifice)
We will die in the dark
-All rooms are now dark, no lightsource will spawn, and wall dwellers will spawn more
(Requires We die in the dark)
Thats all
I actually came up with a few ideas for my own, so I might as well share them here (I’ll divide them into categories):
General:
- Hadal Prototype: Allows you to play the 1st version of the game (Aka Pre-Friendly Fire) [-123.456% Kroner, No Progression]
- Failed Experiment: 1 Random Modifier will activate [+ or - Kroner, this is also random]
- Emergency Protocol: 3 Random Modifiers will activate [Same as ‘Failed Experiment’ for Kroner]
- Speedrunner: You move faster [-5% Kroner]
- Notice of Termination: You now have a 30 minute time limit on getting the crystal before your PDG is detonated, to compensate key card rooms no longer spawn, _p.AI.nter’s music spawns less and shorter rooms are more likely to spawn than hallways [+45% Kroner, Great for “I’m outta here” practice]
- Insanity: Similar to the Redeemer minigame, you will try to detonate your PDG due to the amount of stress, You need to mash E to avoid from ending your run prematurely (will not activate if any other entity is present) [+35% Kroner]
- Time Dialation: Everything in the Blacksite will randomly speed up or slow down throughout your mission [+10% Kroner]
Entities:
- Best Friends Forever: Limited Time Imaginary Friend will always be right next to the expendable, similarly to its jumpscare, speaking of said jumpscare, it now deals damage [+10% Kroner]
- I think a doors entity just tried to attack us: Runner and Ambuscade will now spawn as “Angler Variants” [+10% Kroner]
- Artificial Anti-Intelligence: the N.A.V.I AI system will now incorrectly number doors, similarly to good people [+15% Kroner]
- Mitosis: 2 Searchlights are now present at the 1st encounter instead of 1 [+30%]
- Parasitic Twin: 2 Anglers always spawn instead of 1, 1 is guaranteed to be a variant [+30% Kroner]
Shop:
- Steam Sale: Everything in Sebastian’s Shop is 50% off [-25% Kroner, No DeadDrop shop] (Reference to the item in TBOI that shares the same name, ig it’s also a reference to how Ultrakill is a steam game and that seb and Gabriel share a voice acting)
- Open for business: Sebastian’s shop will spawn a second time around door 95 [-25% Kroner, No DeadDrop shop]
- Closed for business: Sebastian’s Shop no longer spawns, the room is replaced by an abandoned area with urbanshade uniforms and 1 key card [+20% kroner]
- #1 Expendable: Sebastian’s Wares are free, he also will no longer kill you for flashing him [-75% Kroner, No DeadDrop shop]
"Bunni"
You can trade with a sea bunny twice
REQUIRES: "Wawa"
A-60 extra modifier suggestion:
stay alerted. - A60 can now spawn at any door instead of after 50
watch out. - A60 is guaranteed to appear once in a single run
think fast. - A60 arrives faster after warning
i see you. - If A60 spots the player in exposure (not in a hiding spot or locker), it will instantly rushes toward the player killing them in an instant.
We Both Die Tonight - Every node entity except A60 disappears, A60 spawns way more often, A60 will rush toward rooms much quicker, A60 has a chance to rebound, A60 arrival's screen effect is way more difficult to detect, static comes extremely late
(All of these needs the Hi Again badge)
Atleast make the modifiers require the Hi Again badge for them not to get the free achievment
"Master of All"
Angler's varients no longer spawn (including Front Angler), but Angler now has all the abilities of Froger, Pinkie, and either Chainsmoker or Blitz. (Chainsmoker and Bliitz abilities both have a 50/50 chance to happen instead of the other, while Froger's and Pinkie's abilities always happen.) Cannot be used with other modifiers that only effect Angler Varients.
"MEGAGAMES"
Pandamonium's minigame now works like it did during the 2024 April Fools update.
(requires the badge "WAR")
"All Used Up"
Items (besides keycards and research) will not spawn. Sebastian will only have 3 items on sale.
"There Was a Manuel?"
The repair minigames during the Searchlight encounters take longer to finish.
"Jumpsuit Piercer" (before anyone asks, the name is a refference to Bottomfeeder's document.)
Bottomfeeder instantly kills you upon catching you. Cannot be used with "Undead Menace."
"Undead Menace"
Skelepede now replaces Bottomfeeder in the Dredge rooms. Just like in the Raveyard, Skelepede will do 30 damage, period. Cannot be used with "Jumpsuit Peircer."
"Eye Surgery."
Angler and its varients (Front Angler, Froger, Pinkie, Chainsmoker, and Blitz) now behave like Pandamonium when they see you outside of a locker. (basically, if you don't want to hide in a locker, you NEED a Pandamonium Safe Spot. Normal Safe Spots would not save you, as if Pandamonium was the Angler instead.)
"Come On In."
Good People will always spawn if given the chance. (If there's multiple exit doors, they will spawn.)
Happy New Year!!! :D.
Also another idea modifier:
Heartless:
Sebastian will be mean and toxic to you.
Cruel Race:
A timer will appear in the doors, if the time hits to “00:00” an entity called “Rishard” will k1ll you just like Haste from doors. There will be levers to up your time.
Uncontrollable Pain:
Entities will spawn constantly and oftenly (excluiding for Sebastian's shop and The final Part of Pressure).
Horrible Minigames:
Pandemonium's game will be even more harder by hitting your closet many times, including the objective where you need to put on your circle.
i dont think pressure will add modifiers, it’ll just make it seem like the pressure devs are just copying straight from doors
Cuz they already are, dressure looks more similar to doors, then doors to rooms tho
@@neSMOTRInaAVUkanala that’s beucase rooms was made in the early 2010’s whilst doors and pressure both were made in the early 2020’s
they 100% will, it was already confirmed a long time ago
I have some ideas for mods:
Power shortage: most rooms/more rooms will be dark
Power outage: all rooms will be dark
Claustrophobic(ik that already exists in the blacksite): the amount of time you can hide in a locker is halved
Out of stock: Sebastian’s shop will sell only 1 item
In debt: much less assets can be found
Payday: much more assets can be found
Schizophrenia: entities noises will be randomly played, regardless of whether the entity is coming or not, lights will occasionally flicker, and breathing will be heard behind all doors
a
0:36 Should’ve been named gone fishing (but all the concepts are fantastically made)
Modifier idea:
Hell underwater
- all entities have 2x more of a chance to attack
- all rooms are either dark or red
- all entities can spawn (this includes ones that are only admin spawnable or ones only found in endless
- all entities increase in difficulty (node monsters are quieter and are much faster, (except for chainsmoker who moves slower) good people deals more damage, wall dweller is near silent and can swim, pandemonium’s minigame has the same moving circle mechanic as harbinger, eyfestation is always outraged, (unless another eyefestation type spawns) void mass occurs more, turrets are faster in turning and do more damage, harbinger’s phases escalate more quickly, baldi is quicker and can spawn in any room, (will spawn 3 rooms behind you and will despawn after a while) candlebearers are always enraged and candlebrutes are faster, squiddles instakill and get angered quicker, bottom feeders are faster and instakill, and redeemer/hanger is a harder minigame, approaches quicker, and does 75 with the sword.
Note: the only reason i said outraged eyefestation will spawn if no other versions spawn is bc there is video proof from the youtuber smilingfigure that shows a blue and pink eyefestation that are harder than outraged eyefestation.
Should be called "Hell and High Water"
Should be called "Under Pressure"
This is so cool, really hope you make more!
what if there was a modifier that basically changed the whole game?
...
The modifier is called "Ground Zero" and it takes many effect on how you play the game.
Angler and his variants spawn way more commonly.
Pandemonium is more common, with his minigame being longer and harder.
More instances of POVM appear in the blacksite, with some hiding in item lockers, being able to do the same damage as squiddles.
There are no more deep sea bunnies.
Squiddles take less time to attack.
Most rooms and desolate and run down, and the few rooms that are lit up are only lit up by floodlights and the weak lamps on the table.
Items are way more scarce now.
Wall dwellers are smarter. They are more quiet, fake out more and appear more commonly.
Sebastian is less friendly. (Still sells items but now for a higher price, and the dead drop shop doesn't exist)
Eyefestation is his enraged form at all times.
The painter can now play noises through the intercom. (He can play fake angler sound effect)
The Navi-AI is faulty, and sometimes doesn't display the door number.
There are more flooded rooms.
The intercom only appears in rooms which have been basically untouched by entities. (Eg. Airlocks, First room.)
And finally, when you reach the ridge, The crystal isn't in in the standard container, rather, you have to retrieve it from a corpse of an expendable which claimed the crystal, but died later in the ridge.
Yes I know the idea is slop but I like it...
Wow! Those were really good!! Great job on these! :)
Frogers multiple rebounds were already planned to be added, she will either rebound faster or slower. It's randomized
if anyone was wondering the song in the background is called "AGGRESSIVE MENACE"
The second song is called "Parasitic Purge"
I'm not sure, if anyone does know please comment on this telling me
The -Sirius- Ideas:
1. Hello vro (+15%)
• 2 Wall Dweller(s) will spawn in one room.
2. Panic moment, right? (+30%)
• 3 Wall Dweller(s) will spawn in one room.
3. My lungs are hurt (+25%)
• Chainsmoker's smoke instant kill if players hide.
4. Is this the right path?! (+20%)
• Dark rooms chance increased.
• Locked rooms chance increased.
• Good people spawnrate increased.
5. No laughter (+45%)
• All rooms are dark.
• All rooms locked down.
• Good people impossible to indicate.
6. Not a bad day *(-30%)*
• Every *"fishes"* spawnrate decreased.
• Good people easier to indicate.
7. Usual day *(-60%)*
• Every *"fishes"* spawnrate decreased significantly.
• Good people noticable/easy to notice.
8. Touring *(No rewards, progress)*
• Absolutely no *"fishes"* are visiting Hadal Blacksite.
9. Spotlights (+35%)
• Searchlight's range extended.
• Pulling speed increased.
10. Discolights (+55%)
• Searchlight's range extended furthermore.
• Insta-pull.
11. Valuable Crystal/More pain, more gain (+35%)
• The Ridge's room generations only spawn out rooms with *high length.*
• Angler and variants spawnrate increased during The Ridge.
• Pandemonium spawnrate increased during The Ridge.
12. Turretin' (+25%)
• Turrets firerate quicker than usual.
• Spawnrate increased.
13. Miniguns...? (+50%)
• Turrets damage and firerate increased brutally.
• Spawnrate slightly increased.
• Can't deactivated by lever.
2:13 another modifier for turrets could maybe be something called like deadly bullets “all turrets will poison” there’s a rare chance you can find poisoned turrets
All those are pretty good ngl, but hear me out on some modifiers ideas pls
Entity-based
Angrier angler:blitz and A-60 can make angler ambience (blitz's ambience usually makes lights flicker more, in this mod, it's same to every other angler type)
An allusion! (Reference to allusions):sometimes there can be fake ambiences like A-60 warning or blitz warning, if you hide during A-60's fake ambience, he'll mock you (honestly you deserve it, unless you're actually deaf), requires beating the game on dead modw
Fish party:sometimes multiple types of anglers appear simultaneously, like blitz + chainsmoker, or pinkie + frogger, requires beating the game
Immovable force:now you have a chance to meet harbinger/death angel, unlike in endless, if you're one unlucky soul to meet him, you won't get free revives
Sharkfestation:every eyefestation encounter has 2 or 3 eyefestations, that includes the gauntlet encounter, requires LOOK AT ME + Can't take my eyes off you
Big smoke, chill!:every minute, Chainsmoker appears without a visual ambience, requires I'm outta here + chainsmoker badge
Deadly gas:chainsmoker's gas takes away 5 hp every second
Truly MINIgames: pandemonium's minigame lasts shorter, requires WAR badge
Ultragames: pandemonium always knows where you are (kinda like harbinger), requires death incarnate
A-60' (r&d reference):A-60 attacks more commonly, and when he does, there's a chance for lights to flicker, when they do, you gotta hide again, since A-60 will attack again, there's a chance of him doing it twice, albeit very rare, requires hi again
Room & door 900 (joke is that I'm r&d, when you reach room 900+, primes spawn like crazy):A-60 is faster, and rebounds more, maximum cap is 10, requires hi again (also badge idea:easiest Rooms fangame, best the game with this modifier)
Doublegames!:pandemonium has a chance to respawn right after he finishes the minigame, requires D-rank (unlocks A-rank)
Harbinger's teachings: pandemonium now attacks more frequently in the minigame, also now being able to do 1 of harbinger's phase functions, like fake circle, or teleporting the circle (badge idea:P-rank:beat the game with this modifier and we outta circles)
Truly the safest way:anglers, nor it's variations will ever spawn in the run, the only threat there is is possibly mr. MINIGAMES and searchlights
Mr. Loopy:mr. Lopee will always appear, but is slightly slower than the player, so you can juke him, but just keep in mind you can't stop, he stops moving during minigames, and yes, he attacks when you're hiding, unless you're playing pandemonium minigame (badge:over and over: survive lopee at least 5 times. Badge 2:door stuck!:survive this modifier)
There's no chance for you:lopee always instakills you, better not afk with this mod on
Brute-all-ity:every candlebearer is a candlebrute (badge:attack on titan, you can guess how to get it)
she's right behind me:harnger spawns behind you right after opening the first door, your walkspeed isn't affected, but hanger walks faster than usual, but not faster than the player (badge:yangire survivor:beat the game with this modificator... Without being touched by hanger), requires zero
Player based:
Forever gone:lady death shall not revive you, death tokens can't be used
Inverted organs:item effects are reverted, meaning medkit will harm you and adrenaline heals you, albeit makes you walk slower
GET OUTTA MY HEAD GET OUTTA MY HEAD GET OUTTA MY HEA-: you're always stuck with Hanger's mini game, even if you kill hanger, the minigame continues, untill you die, it only stops during other minigames, fail to do so, and you'll willingly pull out a redeemer and... Well, you can guess what happens. You basically get the ending from Jim's computer (badge:TOTALLY mentally stable, beat the game with this modification, and killing 3-5 hangers)
Paranoia:your camera turns 180°, while it can save you from a dweller, it can sometimes end your run, by turning your camera the moment you need to hide
Monophobia (fear of darkness, i think):if you enter a room, you take 1 damage every second, but you don't take damage if you use any light source
I don't feel like it:sometimes, your character doesn't interact / hide when you press the button, requiring you to do it few more times (badge: persistent expendable)
I said NO:your character can sometimes not interact with items in his inventory, like he sometimes won't recharge hand-cranked flashlight, or not use flash beacon, if he doesn't do something with specific item / object like opening a drawer, he'll never do it (badge:indomidable expendable spirit:best the game with this modifier, GET OUTTA MY HEAD GET OUTTA MY HEAD GET OUTTA MY HEA-, and any other modifier that makes pandemonium harder)
Smaller pockets:you can only have 4 items in your inventory
I won't need it:you can't take anything besides a keycard
Forgot the mask:while underwater, if you stay for longer than 5 minutes, you'll die (badge:swimming teacher certificate:beat the game with this + swimming lessons)
I have an interesting one as well-
Borrowed time
The moment you reach door 2, a modified death angel (the one the devs use) will spawn. For balancing purposes, some of the modifications include:
Varied speed based on room size
Sped up locker animations
Faster keycard usage
More green syringes (i forgot what they're called) spawn.
I have two support modifier ideas, one is just Supply drop, which leaves two dead drops full of batteries and random equipment depending on what the player could buy, disables deaddrop menu in submarine. and also one called Stronger Stimulant which causes stims to be found more frequently, and makes SPR-INT last much longer. A bonus modifier is "Nutrient Packed" which causes walldwellers to spawn more often, but they are easier to detect, and are always in turret rooms or active during an angler attack, Passive healing from using a party special or eating a walldweller chunk is stronger.
I have a few of extra ideas for entities:
"Who drew that?" (A-120 spawns)
"Smile!" (A-120 spawns much more)
"Moving in" (A-60, A-120 and A-90 spawn in the same run and increased spawns)
"STOP!" (A-90 spawns)
"HALT!" (A-90 spawns even more)
"FREEZE!" (A-90 spawns way more and has increased its mechanic by 20% longer)
3:28 missed opportunity to call it 'He is the light in my darkness'
I actually kinda dig some of these. I think the light flickering would kinda be fun
Some concepts.
_"Hurry Up!"_
Basically, you have 3 minutes to beat the game. Every room adds time to the time. If the timer hits zero your PDG detonates.
_Lethal Compnay Type Humor_
APL Instakill.
_Sewer count._
Increases the likelihood of the "Sewer" romm type.
_Heavy Containment._
Big room types are more common.
_Gone Fishing._
Sebastian's shop is gone.
_Bought out._
Sebastian's shop is replaced with Sea Bunnies.
Here are some of my modifier ideas while including your ideas
Key note: Modifiers I made will have {} around them, the ones that don't are made by the creator of this video.
*Section 1: Entities*
Angler & Co
1. Going Fishing - Anglers will spawn more.
2. Hungry - Anglers are significantly faster.
3. Sneaky Sea Creatures - Anglers no longer emit any sound. Pinkie now flickers lights to compensate.
4. *(Requires "Every Lung Has It's Iron")* On Vacation - Angler himself no longer spawns, their variants now take his job.
5. *(Requires "Ready for anything")* Magenta - Pinkie is now quieter and faster.
6. *(Requires "An Ocean of Blood")* Rebound^2 - Froger now rebounds more.
7. *(Requires "Oh")* Straightforward - Blitz is now faster.
8. *(Requires "Good things come to those who wait")* HURRY UP - Chainsmoker is now slower.
{9. *(Requires "Good things come to those who wait")* Green Gas - Chainsmoker will kick you out of lockers faster.}
{10. *(Requires "Good things come to those who wait")* Ventilation - Chainsmoker no longer produces paranoia gas. *Helpful Modifier* }
Pandemonium
1. Epic Minigames - Pandemonium now spawns more.
2. Macrogames - Pandemonium's minigame now lasts longer.
3. *(Requires "D-Rank")* We outta circles - The circle in Pandemonium's minigame is invisible.
{4. *(Requires "D-Rank")* X-Ray Vision - Pandemonium Safe Spots no longer work.
Eyefestation
1. Eyefection - Eyefestation now spawns more.
2. *(Requires "+ENRAGED")* Irritation - Eyefestation now always spawns as it's enraged form.
3. *(Requires "Glutton for Punishment")* Snake Eyes - Eyefestation now always spawns as it's outraged form
{4. *(Requires "Can't Take My Eyes Off You")* Seeing Triple - A maximum of 3 eyefestations can spawn in a room.}
Squiddles
1. Squid Ward - Squiddles now spawn in larger groups.
2. Sunshine - Squiddles now instantly attack when you have your light source on, and they do WAY more damage [they might even instakill you].
3. *(Requires "Too close to the sun")* Saturday night - Squiddles can now spawn in bright rooms, wearing cool shades.
Puddles of Void-Mass (POVM)
1. Gatekeeping - POVM spawns more.
2. *(Requires "Will to live")* Outrageous lack of purple - POVM can no longer be seen in the locker until you open it.
{3. *(Requires "Death Any%")* Death wish - Most lockers will contain POVM.}
Styx
1. RAHHHHHHHHHHHHHHHH - Styx spawns more [I don't know why you would want that].
p.AI.nter
1. Yappuchino - p.AI.nter annoys you more by saying random insulting words on the intercom or on the door number plates.
2. MY EARS - The singing intercom from the Ridge can now spawn before the Ridge.
{3. *(Requires "LOOK AT ME")* Locked Inside - More Gauntlets will occur.}
{4. *(Requires "LOOK AT ME")* No Hiding - The Gauntlet timer lasts longer, hiding adds 3 seconds to the timer.}
Turrets
1. Pew Pew - Turrets can now spawn more.
2. Blackjack - More turrets can spawn in 1 room, the deactivator no longer works.
{3. *(Requires "Ahh, Those Were The Bad Turrets, Weren't They?")* Bullet Hell - Turrets will always be shooting. They never reload.}
{4. *(Requires "Ahh, Those Were The Bad Turrets, Weren't They?")* Voided - Void-Turrets will replace normal turrets. (Void Turrets inflict poison onto the player if shot)}
Good People (GP)
1. Bad People - GP spawns more.
2. Awful People - GP now instakills.
3. *(Requires "Fool me Once, Twice, Thrice, Fource, Fivce")* Horrible People - GP no longer has cues other than the small static on the door number plate.
{4. *(Requires: "Loser")* Loser! - GP is nowhere to be found. *Helpful Modifier* }
Wall Dweller (WD)
1. Longing - WD spawns more.
2. What's that noise? - WD's footsteps are now silent.
3. *(Requires "Not on my watch!")* BRB - WD will fakeout more.
{4. *(Requires: "We Outta Wall Dwellers")* Inedible - WDs cannot be eaten. Attempting to will give you poison.}
Stan
1. *(Requires the "Stan Document")* Hey Stan! - Stan can now spawn anywhere instead of just the "Identity Fraud" room.
{2. *(Requires the "Stan Document")* Where are you going? - Stan can now follow you.}
Anti-Personnel Doorstopper (APD)
1. Setting up MY WIRE... - APD spawns more.
{2. *(Requires "Who Cares About OSHA?")* OSHA's revenge - You can no longer disarm the APD, but the hitbox is smaller.}
{3. *(Requires "Who Cares About OSHA?")* Disarmed - Every APD is now Disarmed. *Helpful Modifier* }
Anti-Personnel Landmines (APL)
1. Kaboomer - APL spawns more.
{2. Silenced - APLs no longer make noise.}
{3. *(Requires "Who Cares About OSHA?")* Recoded - Landmines in the next room explode when the door opens. *Helpful Modifier* }
Deep Sea Bunnies (DSB)
1. *(Requires "whoops")* Betrayal - DSB appears more and can now attack you. They are angry. They want revenge for what you did to them.
{2. Working Backwards - DSB gives items a level worse than what you gave. Light sources will not be fully charged.}
{3. *(Requires "wawa")* Working Forwards - DSB gives items a level higher than what you gave. *Helpful Modifier* }
Redeemer/Hanger
1. Stop resisting - Redeemer spawns more.
2. *(Requires "Zero")* Make it hurt - Hanger gives you less time to shoot.
{3.*(Requires "Zero")* Jammed - You will be unable to fire the gun at Hanger. (You can't survive)}
Candlebearer
1. The light to my darkness - Candlebearer spawns more.
2. Candlebear stare - Candlebearers get enraged more quickly.
{3. *(Requires the "Candlebearer document")* Lights Out - Lights cannot effect Candlebearer.}
{4. *(Requires the "Candlebearer document")* Candles - Multiple Candlebearers can spawn in one room.}
Candlebrute
1. *(Requires "Treasure Map To Infinite Bloxy Cola")* Candlebrutality - Candlebrute spawns more.
{2. *(Requires "Treasure Map To Infinite Bloxy Cola")* Combined Forces - Candlebearers can spawn with Candlebrutes.}
{3. *(Requires "Treasure Map To Infinite Bloxy Cola")* Strong Punches - Candlebrute can now instantly kill.}
Bottomfeeder
{1. My Water - Bottomfeeder moves at double speed.}
{2. *(Requires "Parale Parali")* Seperation - Bottomfeeder's anglers can release and attack you.}
{3. Sharp Fangs - Bottomfeeder's minigame does double damage.}
The Multi-Monster (A-60)
1. *(Requires "Hi again")* Static Maniac - A-60 spawns more
{2. *(Requires "Hi again")* Coming Through - A-60's static noise is nowhere to be heard.}
{3. *(Requires "Hi again")* Multi-Monster - A-60 will appear multiple times.}
Searchlights
{1. *(Requires "Eyes In The Skies")* Watching - Searchlights will instantly grab you if spotted.}
{2. *(Requires "Search Party")* Make that double - Two searchlights will be present in the first Grand Encounter.}
Sebastian
{1. Fish gone searching - Sebastian's Shop is nowhere to be found.}
{2. *(Requires "Walking Database")* Database - Sebastian's prices are 50% more expensive.}
{3. *(Requires "Diminishing Returns")* Inflation - Sebastian's prices are 150% more expensive.}
{4. *(Requires "You Deserve This")* Anger Issues - Sebastian will kill you if you annoy him slightly.}
Imaginary Friend
{1. Truly Imaginary? - The Toy Remote cannot be found.}
{2. *(Requires "Lonely No Longer")* Not So Imaginary - The Toy Remote spawns more often.}
{3. *(Requires "Friends Forever (the next 47 hours)")* Never Ending Friendship - You start with the Imaginary Friend.}
The DiVine
{1. Stay off our Grass - The DiVine move faster.}
{2. *(Requires "DiVine Intervention")* Join Us - Being attacked by the DiVine is fatal. Your corpse will become a DiVine.}
The Man from the Mindscape (TMftM)
{1. *(Requires the "Mindscape document")* The Man - TMftM will appear more frequently.}
{2. *(Requires the "Mindscape document")* The Mindscape - If TMftM appears, he will take 30% of your current health. (Cannot kill)}
{3. *(Requires the "Mindscape document")* The Man from the Mindscape - If TMftM appears, he will do 50% (of your maximum health) damage.
Mr. Lopee
{1. *(Requires "Mysterious Benefactor")* Loops - Mr Lopee will appear earlier, even if the current door is not closed. (survive by going to the next room)}
{2. *(Requires "Mysterious Benefactor")* Green Figure - Mr Lopee will deal 100 damage if he catches you.}
Section 2: Player-Based
1. Leg Cramps - You move significantly slower.
2. Half Off - You spawn with 50 MAX Hp.
3. Oh no - You spawn with 1 MAX Hp. [Good for "Extra Careful" practice] [[yes winning with this modifier does reward "Extra Careful"]]
4. The fog - Everything is now foggy.
5. I need glasses - Everything is now blurry.
6. *(Requires "We outta wall dwellers" or "Artifice")* Ough - The Party Special effect is applied at the start of the game, and doesn't wear off.
7. I depend on you - All lives are linked. If one dies, the rest die aswell. [Perfect for "This Badge Sucks" practice] [[yes winning with this modifier does reward "This Badge Sucks"]]
Section 3: Environmental
1. Mild Pain - Entities spawn more.
2. Severe Pain - Entities spawn EVEN MORE.
3. Not Safe For Work - Environmental Hazards appear more. (based on the name, I don't think this will get added..)
4. I just wanna get the key(card) - Most rooms are now locked.
5. Okay this isn't funny - Every room is now locked.
6. Ridge+ - Every room is now dark. Most spawn cues are inexistant.
7. Paranormal Activity - Lights ocasionally flicker even if an entity isn't coming.
8. Why - Puzzle rooms spawn more.
9. Swimming Lessons - Flooded rooms spawn more.
10. Where's my locker? - Lockers spawn less.
11. Nowhere to hide - Lockers barely spawn anymore.
12. No backsies - When you enter the next room, the door to the previous room closes, unallowing you to go back.
I have a silly idea
seaweed: chainsmoker spawns more
it could also be
cleithrophobiakicks in faster
other anglers can use cleithrophobia against you, like chain.
1:38 reminds me of the modifiers that give giggle rizz(glasses)
Here is a concept: opposite day: chainsmoker and blitz switch mechanics
Slumber Party - Squiddles spawn in every dark room.
"Just a normal day at the Blacksite"
No entities.
No sebastian.
No searchlights encounter.
No broken/damaged rooms.
No landmines, turrets & tripwires.
No documents at the Heavy Containtment, or any other findable documents.
No Lucy and Searchlights at the last door of The Ridge.
Requires 5 wins.
very stupid idea i know
Seems too normal, I know a way to fix that,
Random chance of death
"enlated air"
Now you will have limited air underwater (it recharges)
My abysmal ideas for PRESSURE modifiers
| TURRETS
- Bullet hell
turrets now spawn with a minigun instead of just one barrel (fire rate increases)
- I Spy with my little laser
Turrets rotate faster
- Where’s the lasers???
Turret lasers are now hidden.
- open eyes
Turrets now have their detection range increased.
| Pandemonium
- MINIGAMES!!!
When it spawns, it shouts out the iconic line we are traumatized of.
- Expendable at door 30
Guaranteed to spawn every door 30.
- You can’t escape!
Pandemonium replaces anglers.
- cupcake
Pandemonium gets aggressive during the locker minigame. (More locker banging, less hold)
| Anglers
- Blood thirsty
Angler variant “froger” will spawn more frequently.
- Shine, Queen
“Pinky” will spawn more.
- need for speed
All variants will get their speed increased.
- Blitz storm
“Blitz” will spawn more frequent
- The fog is coming
“Chain smoker” will spawn more frequently
- Sneaky anglers
Lights no longer flicker.
- I am the storm that is approaching
Anglers spawn more frequently.
| Deep sea bunnies
- Stonks
Deep sea bunnies will have the chance to give something greater.
- Scammed
Deep sea bunnies will have the chance to give something lesser, or a mine.
- Stock market crash
Deep sea bunnies will not give anything.
- Bunny season
deep sea bunnies will spawn greater than 4.
- endangered
deep sea bunnies will spawn lesser than 3.
- Stacked
Bunnies can now be traded one more.
- Poor
Bunnies cannot be traded.
| wall dwellers
- Snake
They’re much more sneakier.
- THEYRE IN THE GOD DAMN WALLS!
More wall dwellers will spawn.
- Athletic
They run all the time
- Fight back
A minigame will play when a wall dweller tries to eat you. (Lose = death, win = kill wall dweller)
- Misplaced
Wall dwellers can be found hibernating on floors.
- Execution
Wall dwellers will get aggressive when they get to you. (You get kicked to death)
- leg day
Their legs are now muscular, and they are faster. (Stacked with athletic)
- Smart
They will try to hide when they sense an angler coming. (Disabled if genius modifier is present)
- Genius
They can now avoid turrets and any other dangers. (Disabled if smart modifier is present)
- persistent
They are guaranteed to rebound more than one time.
| Sebastian
- more goods to sell
Sebastian will sell 2 more products.
- Low on supplies
Sebastian will sell 2 products.
- high on demand
Sebastian sells products at a higher price.
- Discount
Sebastian sells products at a lower price.
- Expanded
Sebastian will sell products at room 30 and room 60.
- moved further
Sebastian will now sell products at room 80 instead of room 50.
- Moved Closer
Sebastian will now sell products at room 30 instead of room 50.
- out of order
Sebastian’s shop cannot spawn.
| Miscellaneous
- Lucky
Utilities can be found more frequently, aswell with documents, and rare rooms.
- Yapper
P.AI.n.t.e.r. Will now have a chance to talk each rooms.
- Catastrophic level yapper
P.Ai.n.t.e.r. Will yap more in each rooms. (Can be activated after yapper modifier)
- Leftovers
Documents can be found more frequently. (Can be Stacked with lucky)
- Catalog haven
Items can be found more frequently. (Can be stacked with lucky)
- I forgot my diving gear
No more diving gear, instead, you get an oxygen mechanic. (Run out of them and you start to lose health.)
- Underwater scuba diving
The entire facility is underwater.
- competent expendables
Walk speed at 18, health at 150.
- Athletic expendables (stackable with Jacked expendables)
Walk faster. (4+ walk speed)
- enduring expendables (Stackable with jacked expendables)
Have more health (50+ max health)
- unSecured, unprotected, unContained.
threats will spawn frequently
(Can be stacked with all of the threats spawn rate modifiers)
- CHAOS
3 modifiers are randomly chosen.
- PANDEMONIUM
6 modifiers are randomly chosen.
- MAYHEM
9 modifiers are randomly chosen.
- Lazy expendables
Walk speed deducted. (2- walk speed)
- Frail expendables
Max health deducted (25- max health)
- Incompetent expendables
Max health and walk speed deducted (25- max health, 1- walk speed. Stackable with frail and lazy modifier.)
Ideas for Styx
- Knock Knock
Styx spawns at every door. Why? Why not?
- Surprise!
Styx can jumpscare you at any point of your run.
- Heart Attack
Styx does a random amount of damage to you if he spawns
1-99
(Can stack with "Surprise!")
modifier ideas
*Anglers*
Catch and Release: All Angler variants will now be able to rebound an extra time.
Deadliest Catch: All Angler Variants are even faster than normal (excluding Blitz).
No Straight Currents: All Angler Variants are noticably slower than normal (excluding Chainsmoker).
*Pandemonium*
Good Luck: Death Angel will have a higher chance to replace Pandemonium. (Requires "D-Rank")
No More Minigames: Pandemonium will not force you into a minigame while hiding from it in a locker.
*Wall Dweller*
But Wait, There's More!: Wall Dwellers now spawn in sets of 2 or 3 each 20th room you reach.
Right Behind You: Wall Dweller's spawning and footstep sounds are completely silent.
The Kicker: Wall Dwellers will not instantly kill you, but they will instead kick you down and run away.
*Squiddles*
Patience: Squiddles now give you more reaction time before they attack.
*Styx*
Stay Away: Styx now damages and temporarily stuns you if you get too close to it.
*Player Modifiers*
Experienced Jogger: You move slightly faster.
I Can't Stop: You move significantly faster. (No Badges)
Uranium: Taking damage results in losing 10 extra HP over time.
Flammable: Landmines and Anti-Personnel Doorstoppers now instantly kill you, also unleashing another explosion where you were at when you died. (Beating a run with this awards you the "Stop, Drop & Roll" badge)
4:00 IS THAT A BLOCK TALES REFERENCE??? (the greed theme)
ULTRAKILL 7-3 challenge “become marked for death” is what I guessed it was a reference to
0:34 does deaf mode detect them
Tbh with the silent angler modify there shouldn't be compensation for Pinkie, it's a challenge for a reason. All you have to do is check behind you down the hall and if ya can't see her then your fudged
some modifier ideas
coward: Pandemonium will start pursuing you instantly (a.k.a no safespots)
Keep It Moving: The next door will open automatically if you take too long to open it (will not apply to keycard rooms)
Send in the Mechanic: 2-4 Grand Encounters will spawn (aka searchlights)
Temptation: Opening a drawer with Redeemer will instantly start the minigame
Angler(s) were here: All rooms will have no lights, Angler & co can spawn in dark rooms
4:49 this name will NOT go past moderation
The Trenches Bleed - Trenchbleeders now inherently destroy it's path and leave footprints, the little trenches you pass through are now incredibly unsafe and it pushes you to go faster in order to not get killed. (Requires "*splat*".)
War's Over - Pandemonium's spawnrate is decreased, it's minigame is also shortenened and it isn't as rough like normal. (Requires "D-Rank")
Eternity - Harbinger can spawn normally just like Pandemonium, to compensate, Harbinger will pass through like Pandemonium aswell, in this case you'd need a PSS.(Requires "Death Incarnate".)
Gunned Down - Turret Rooms have Turrets that are now mostly Void-Corroded aswell as a faster reload time and being overall more quick when rotating. (Requires "Oh, Those Were The Bad Turrets, Weren't They?" And "A.I Slop".)
Wawa and Wuwa - Deep Sea Bunnies spawn more frequently, and give fair and greater trades. But they can also still trade landmines if your item is too high value. (Requires "wawa".)
Candle Burn - Candlebearers get enraged easier and faster, they also hit harder, this also applies to Candlebrutes. (Requires "Treasure Map To Infinite Bloxy Cola" and "BINGO? Where'd Everyone Go?")
Fools Sales - Sebastian gives 50% off on items. Not, he makes each price outrageous, like 1,500 Data for a Lantern or 2,400 Data for a Flash Beacon, each item is also used, so you'd need to buy batteries for them which is 3,800 Data. There's also a used Medkit Item that just, doesn't have anything. Sebastian also catapults insults and laughs at you. (Requires "You Deserve This".)
Dehydrated - Each and every single Angler not including Pandemonium is given a more callous, dehydrated design and becomes as slow as Chainsmoker. (Not lore accurate.) - (Requires every single Angler badge.)
Horrible Eyes - Irritated Eyes but worse. Eyefestation is always outraged (Requires "Glutton For Punishment" and "+ENRAGED" and "LOOK AT ME".)
I Spy, With My Little Eye - Wall Dwellers can now hide behind certain things and crouch to blend in. They'll also mask their footsteps by imitating the sounds of the room. In this case a river in which it mimics a weird croaking riverwell sound. (Requires "They're In The Walls" and "Not On My Watch!".)
Heavily Contained - Heavy Containment can now spawn certain monsters in captivity, like Angler or a fully shown Good People. This also makes Heavy Containment littered with basic entities like POVM or Squiddles even more than they already did.
Servers Breached - Server Rooms can now lose power and stop highlighting room numbers, as well as any way to tell apart doors.
At The Edge Of The Dredge - The Dredge is now more difficult and common as The Bottomfeeder spawns more frequently inside of the roomtype.
Dead Meat - The Meat Rooms can now spawn more frequently, with the exception that entities spawn almost every room.
Rotten To The Core - The Rotten Coral infects most of The Blacksite and causes a new nausea effect that drains health and makes players slow, this also spawns Wall Dwellers even more often. The Grand Encounter with the Searchlights is also affected, places that are affected are The Ridge, The Dredge, Heavy Containment, Server Rooms, Normal Rooms, and etc.
DiVine Blessing - The DiVine can now fully escape from it's grass to attack, to compensate, they are slower on normal land that's not theirs . (Requires "You Want It? You Got It".)
DiVine Smite - DiVine's Oxygen Gardens now spawn more frequently, as well as the DiVine itself being faster on it's land, as well as hitting harder and having a new attack that can wrap players with it's vines. (Requires "DiVine Punishment.")
Light Me Up - Squiddles cannot and will not react to light, to compensate for this modifier they're heavily sensitive to walking through them or getting close. (Requires "A Shot In The Dark".)
NAVI AI For Repairs - None of the doors highlights will show up, as well as any of the emergency lights.
Under It's Breath - Good People no longer have breathing sounds that are noticeable or distinguishable. This also makes the light twitch from The Good People door twice as long. (Requires "Fool Me Once, Twice, Thrice, Fource, and Fivce" and "Loser".)
Graveyard Galore - Allows entities from The Raveyard to spawn within the Blacksite. The Bouncer has a set spawn in door 5 and onwards until door 45-50, in which Sebastian can spawn before Skelepede. Skelepede runs for door 50-75 which is The Grand Encounter, after Searchlights, The Bouncer returns with another one until 70-115. (Requires every Raveyard badge.)
Solace In Each Other - Sebastian will give passive aggressive tips onwards to his shop and eventually helping you detect entities coming after passing. (Requires "You Deserve This." And "Uneasy Alliance.")
Keycard, Keycard, Keycard - adds more locked rooms.
I'm Feeling Pinkish - Pinkie's gimmick is spread towards all other Anglers, it also gives them a a pink outline detailing them. Pinkie itself will be pitched down twice as much, in order for it to be fair however Pinkie will start screaming earlier than she does normally, allowing you to have a one second thumbnail where you can hide if you're able to hear her incredibly muted screech. (Requires "Ready For Anything".)
I'm Feeling Seconds - Froger rebounds twice as much, also spreading his gimmick to other Anglers. Giving them a brownish outline. (Requires "An Ocean Of Blood".)
I'm Feeling Quick - Blitz is twice as fast, again, spreading his gimmick to other Anglers, giving them a silver-ish outline. (Requires "Oh.")
I'm Feeling Sluggish - Only nerfs Anglers by making them slow, adds a light green outline to them. Chainsmoker is also incredibly slower, but his spawnrate is decreased in order for people to not have to wait an annoying amount of time when he spawns. (Requires "Good Things Comes To Those Who Wait.")
Vacuumed Void - Voidmass is now nerfed, it's spawnrate in lockers gone. (Requires "wuh".)
Suits And Ties - If you're wearing one of the 18-19ish entity suits, an entity of your suit will always spawn no matter what, in this case if you have a Searchlight Jumpsuit, Searchlights will spawn earlier and has now 4 new encounters. If you pick any Angler Jumpsuit excluding Pandemonium, that entity will exclusively spawn. In order for entities to still be difficult, certain handicaps are placed on the player when they use their suits. For Angler Jumpsuits, you cannot hide, only safespots. For Eyefestation Jumpsuit, you're sensitivity is purposely set lower than what it originally was, etc, etc.
Outrageous - Eyefestation will flash between all 3 of his phases at random intervals, and can create brand new lights mixing them together, this also affects it's pull. Blue Eyefestation or Outraged as well as Normal Eyefestation make a yellow one that's just slightly harder than Red Eyefestation. Etc, etc. (Requires all Eyefestation badges.).
Searching, Scanning, Seeing - Searchlights are more sensitive and catch players faster. (Requires "Eyes In The Skies.")
Bugging Me - Places with Deep Sea Fauna now spawn even more as well as having more bugs in of itself, they also cause paralytic damage and kill faster. (Requires "OUCH OUCHIE, STOPP!".)
Imaginary Crisis - Imaginary Friends will get closer every 2-3 seconds, every single time, letting them do so causes you screen to go frantic, your eyesight to turn red, and a small loss in health, doing this continuously leads to a mental breakdown that kills you. (Requires "Friends Forever (The Next 47 Hours.)."
Love Your Friends Lopee - Lopee will teleport your friends to you if you're too far back, it will also heal your friends health but cause some unnecessary toxicity to your runs, especially if an Angler was coming. (Requires "Mysterious Benefactor".)
Blacksite Bane - Eyefestation is always outraged, no Sebastian, Angler and it's variants combo with each other, in this case Angler and Pinkie can spawn alongside eachother, or Froger and Blitz. Pandemonium's minigame is harder and longer, The Harbinger can spawn normally like Pandemonium and has an even harder minigame. Squiddles are now so sensitive looking at them kills, Searchlights rotate quicker and give you less time to finish, Wall Dwellers are completely silent, Deep Sea Bunnies always trade landmines for whatever you give, Anti Personnel Doorstoppers and Anti Personnel Landmines always spawn in every room including the first, Candlebearers move in light and in darkness, and can only be stopped by being seen, they are outraged by light as well however, Candlebrutes can't be slowed, Voidmass can instantly kill even in multi-player aswell as pull you in in single-player if your locker is close enough, Good People will never emit sounds nor will their door numbers spark, they can spawn anywhere even in the beginning, Turrets can destroy things that block their way, SPR-INT can instantly kill if used too much, pipes and electrical ruins can kill anything instantly. And finally. Perithesene instantly kills if stabbed.
Data Breach - Data consistently spawns every where, with 50 Research becoming more common including 100 Research. (Requires "Walking Database".)
Forgot To Equip This On You - HQ forgot your diving gear. You can now drown and are significantly slower in underwater rooms, to be fair, flooded rooms will become less common.
P.AI.nt With Me - P.A.I.nter has more voicelines and persistently pesters you, he'll also spawn more turrets and gauntlets in his time with you. (Requires "A.I Slop".)
Nice video,Keep It up !
4:04 NO WAY IS THAT GREED FROM BLOCK TALES? (the music)
3:13 what did I do
Boom
Exploded the APL on it
Random concepts
Speed run mode
- no mines
- blitz spawns more frequently
- sprint spawns frequently
Impossible mode
- shorter time you can spend in lockers
- all node monsters now have pandemonium tracking. Starts minigame when your in a locker
Ridge is now 200+ more rooms
(These are just random ideas I'm trowing out lol)
modifier idea:
"special gift"
deep sea bunnies will always give you a landmine, and they can appear throughout the map holding a landmine and walks towards you
"Smiley Face"
Multi Monster has a chance to either rebound or stall in front of the door
"i hate you"
Being in Sebastian's shop for more than 30 seconds will cause him to shoot you
"stay away"
Squiddles aggro range is higher
"the winter that's decaying"
Hangar spawn naturally, walks slow but she can stun you
"light up the night"
up to 5 sentries can spawn in one room
"behind you"
Wall Dweller will not run away even when looked at, but Wall Dweller will instead back away when you look at it
"angler and co. +"
Angler and its variants can spawn together in one room
"this isn't for you"
Pandemonium has a red circle on his minigame that drains the bar
"low budget"
when in an underwater room, you will die in 2 minutes and 30 seconds, there will be an air pocket above the normal rooms, during the trenchbleeder encounter, there will be caves that can give you air, and in the final encounter, most areas have air pockets
"generous"
sebastian's shop will have everything free
"greedy sea bass tian"
all items in sebastian's shop will be increased 40%
2:05 why it suddenly folly theme?
Here's some of mine
Visceral Divinity - The DiVine's final hit is replaced with it kicking you a few feet away from it instead of a slap. Being kicked into a wall deals 5 more damage.
Courtesy Call - painter has a chance to actually tell you where the right door is.
Lurking in eigengrau - Squiddles' faces no longer glow when a light is on it or being near it and the noise that it make is now quieter.
What - Mirage spawns more often.
On hit: Inflict bleed for 8 seconds - All turrets are now Void Turrets.
Heres one: "Your gonna need a bigger search party" ("bigger search party" in game)
You now have to do the grand encounter more than once and with more generators. In the final encounter, up to 7 searchlights spawn instead of 3. Requires "search party" badge.
instantly love the "MINIGAME" from pande 1:02
PandemoniumTSD:
-Pandemonium's minigame will appear randomly and everything will pause during the minigame
- Failing the minigame will deal 15 damage
- Modifier "Macrogames" will take effect on this modifier
- Modifier "We outta circles" will take effect on this modifier
I kinda referenced this on regretavator's take on pandemonium's minigames
"Pandy's bad eye day" Pandemonium won't see you in lockers unless you already have been spotted
2:00 - What song is this, and does it appear in the game, I feel like I’m stupid but I know I heard this before.
The song from the folly boss fight from Regretavator
PARASITIC PURGE!!! its a really good song from Regretevator!
Any, "Insta-kill" modifiers don't work, as having the 1 HP modifier nullifies them.
And, "Nowhere to hide" should just make every locker a voidmass locker, making it so you HAVE TO do lockerless with it.
idea: can you make it end!!
the ridge is longer
requirement? beat the game at least once
idea: Got enough monsters?
50-50 angler spawns (unless one was gonna spawn anyway, and doesnt happen until 5-10 doors in so its possible. and it happens to other variants after door 50, no they all dont spawn at the same time only one spawns if it happens)
requirement?:every angler variant (and angler) badge
idrk how good i did, also you should make some for the ridge lol
here are some sebastian pressure modifirer ideas
-sabetour no more - sebastian dosent care if you flash him with a flash beacon (requires you deserve this)
-sebastians best friend - sebastian now sells imaginary friend toy remotes (requires lonley no longer)
-huge item stash - sebastian places new items on his tail when u buy all of them (requires just good buisness)
Useless and unbalanced mods
@@neSMOTRInaAVUkanala alr. lets see your modifirer ideas
Wall Dweller:
Clean Walls - there are no more wall dwellers (requires: we outta wall dwellers)
Nasty Walls - wall dwellers spawn more and camoflauge even better (requires nothing)
Deep Sea Bunnies:
Not That Deep - they spawn a lot more often, but give YOU the landmine if you try to trade with them as an attempt for revenge. They will chase you until you pick up the landmine or until you go up a flight of stairs OR underwater. (requires nothing)
Redeemer:
Resistance is Key - Hanger requires you to spam twice as much to resist and survive.
A-60:
A multimonster Indeed - A-60 can take the form of any other entity when he attacks (requires hi again)
Coming through! - A-60 moves significantly faster
Heads up! - A-60 sends no indications that he is coming except for his noise
Pandemonium:
I'm Bored! - Pandemonium's minigame is shorter (hence pandemonium being bored and wanting to leave early) (requires WAR)
Gotcha! - Pandemonium can spot you in lockers now (basically, you need to know every single pss if you want to survive this mod) (requires D-Rank and Certified Clown)
Eyefestation:
Eyefestival - multiple eyefestations show up per room every time he is encountered
Sugar Rush! - the gauntlet eyefestation guarantees a blue eyefestation and normal eyefestation encounters are always red, hence their sugar rush and having more energy
Zzz - eyefestations are all asleep with their eyes closed so they can't spawn, whether normal or gauntlet
GENERAL:
Utter Chaos - entities spawn way more and are more aggressive (requires one of the following: certified clown, we die in the dark, or im outta here)
Yep, Definitely BINGO - entities spawn way less (name based on the badge from raveyard referencing bingo)
SUGGESTION: Every modifier for pressure should require the modifier selector to have pardoned in order to use the ones above ^^
RAVEYARD MODS
Bouncers:
Lots of Coffee - The bouncers are significantly faster
Went to The Gym - The bouncers deal significantly more damage
Break Down The Doors!!! - The bouncers chase you throughout the entire raveyard game. (Not compatible with any other bouncer modifiers)
Skelepede:
Waterbending - The skelepede can move faster in the water
Breeding - There are 2 skelepedes now
Shopkeeper whatever his name is and his shop:
Inflation - All drinks cost 1.5x the price
Special Drinks - all drinks heal twice as much as they do (or twice as fast if you buy the party special)
Mystery - there is a new drink for 1000 trash that has a 75% chance to fully heal you and a 25% chance to deal half your health
Sold Out - there is no more shop
Outstanding Sales - there are 3 shops throughout the game
Candlebearers:
Special Vision - the candlebearers no longer get stunned by your light
Anger Issues - the candlebearers are always aggrivated (they move faster all the time)
Inconvenient Statues - the candlebearers always spawn infront of the exit
Multiplying - there are 2 candlebearers every room
Mega Multiplying - there are 4 candlebearers every room
Final Chase:
Raveyard Deluxe - the skeletons spawn in inconvenient places because they want you to dance with them. You have to dance with them for them to move.
Hurry Up! - the giant skeleton notices you as soon as you are coming out from underground and attacks you the entire time.
Is that an ULTRAKILL reference 3:26?
Unique Modifier
How did we get here?! - You are extremely slow and dizzy, take less time in lockers and entities spawn commonly
Reference: an achievement in Minecraft
"hey bestie 😊😊😊"
"GET OUT 👿👿👿😡😡😡"
(The way A-60 talks on their section is genius actually"
mod for turret
Heavy Machine Gun: Turrets now do 25 damage
Attached Minigun : Turret do 20 damage BUT it shoots ALOT faster
Not Personal : Turrets shoot landmines that explode WHY DUDE JUST WHY
Silencer : Turrets make no sound when it detect you
Loaded Up : Turrets have more ammo AND reload faster
Added Defense : Turrets will spawn more often
On Point Security : There will Be a Turret in EVERY ROOM
yeah thats it
mod for turret that helps you
Pistols Bullets : Turrets do 5 damage
One Rifle : Turrets shoots like 20 bullets then reloads
How Convenient : Turrets does -15 damage and heals you
Sniper Sound : ( Volume Warning ) Turrets are very loud and if you deaf mode then it make a smoke effect on your screen kinda like angler
Out of Ammo : When a turret reloads it just leaves
On a Budget : Turrets will spawn less often
No Staff Time : Turrets are very very rare
also thats it
Entities:
“Angler? Nah, he died.”
Only pandemonium spawns
Requires “War” badge
“You aren’t Sebastian…”
Sebastian no longer spawns
Requires “Just Good Business” badge
“The Scrunkly”
Deep Sea Bunnies spawn every 20 rooms
Requires “Wawa” badge.
“Moonstones”
Every room is a candlebearer room.
“So they DID sell them all?”
Candlebearers no longer spawns.
“What are you doing here?”
A bouncer is always chasing you.
Requires “Guess we’ll never dance again” badge.
“National Park”
Bottom feeders spawn in the final encounter.
“They aren’t entities I guess”
Angler variants spawn as their wild animal counterpart (-pandemonium)
“The Red Mist”
Only A-60 spawns.
Requires A-60 document.
Players:
“Glass sculpture”
Doing anything kills you (keycard rooms are disabled and opening doors, fixing generators and wires don’t count)
“A robot?”
You can parry attacks.
“Enough walking!”
Your movement speed is multiplied by 3.
Requires “I’m Outta Here!” badge
“Overreactive much?”
Opening drawers has a chance to make your PDG go off (cancel by closing the drawer)
“You can’t hurt me Jack!”
All damage does 1 damage.
Requires “Extra Careful” badge
“What makes me a good demoman?”
Player’s POV is swirled.
Other:
“In our storage”
Lockers don’t spawn. [Winning the game with this does reward the lockerless badge.]
“I guess these’ll do.”
All items are replaced with their doors counterparts. (Items that don’t have a doors counterpart cease to exist.)
“And I’m back… this isn’t the hotel!”
Guiding light now spawns.
“There is no such thing as ‘normal’”
Normal rooms don’t spawn [Rare rooms only]
Requires every document.
Raveyard:
“Quit your job eh?”
Educator chases you except for bouncer.
“There’s more.”
3 bottom feeders replace skelepede.
“No Artifice badge for u”
Removes drink shop.
Requires “Artifice” badge.
“This is hell”
Squiddles spawn in candlebearer room.
Requires “To Close to the Sun” badge.
“This ain’t a cutscene!”
DJ skeletunes can kill you. [No document given]
“Law abiding citizen”
Bouncer allows you in.
Requires “Guess we’ll never dance again” badge
Endless Exclusive:
“0 to 100 just like that”
Every grand encounter is replaced with a final encounter.
“:(“
Sea bunnies die instantly if you walk into their room
Requires “wops” badge
“Here you go you simps”
Sebastian now spawns every 50 rooms and after grand/final encounters.
“Do you- Do you- Do- Do- Do-“
Imaginary friend stacks.
Requires “Friends forever (for the next 47 hours)” badge
Modifier idea: Badge hunters will love this!
Guarantees at least 3 rare rooms.
my silly modifiers ideas
Our lockers got eaten
No more lockers in entire run [Can obtain We didn't playtest badge]
It's Pressure time
Limited time to complete run - 45 minutes [Can obtain I'm Outta Here!]
Education and learning
Educator chase you all run [Required Not Very Studious]
+MINIGAMED
Every node monster replaced by Pandemonium [Required WAR or D-Rank]
pain.
Now Harbinger can spawn instead Pandemonium [Required Death Incarnate]
ultrapain.
Every node monster got replaced by Harbinger [Required Death Incarnate]
No More Rave
Now Bouncers and Skelepede can spawn in Hadal [Required So I Guess We'll Never Dance Again]
Flora, not Fauna
DiVines now always attack you [Required DiVine Intervention]
Search Operation
Number of Searchlights doubles [Required Search Party]
Brave One
Wall Dwellers now not turning back [Required They're In The Walls]
On Steroids
SPR-INTs boosting increased, but deals 15 damage and summons hallucinations
EA Sports
Every item (even keycards) in run now costs database
Rich Bunnies
Deep Sea Bunnies gives you 2 items instead 1 [Required wawa]
We Finally Get Voice Actors
Every monster and creature now have voices [Disable progress]
Stop Yapping Bruh
Every voices and sounds is disabled
Stop Making Your Life Easier
Enable Hard mode from 1st April [Disable progress]
Surrounded By Dark
Every light item doesn't have batteries
Like Barometers to Oceans
Trenchbleeders now have auto aim rockets, that trying to blow up you
Operation: Boom
PDG starts detonating in random rooms (except Grand Encounters) [Required POP! Goes The Weasel]
Fish Trains
Bottomfeeders now attacking in groups [Required Parale Parali]
Waterproof Meat and Void
Good Peoples, Wall Dwellers and Void Masses now can spawn underwater
There Be Treasure!
Spawnrate of database increased [Required Diminishing Returns or Walking Database]
I have an idea for helpful modifiers.
All of these require to complete a normal run first or die.
An extra chance. - 1 free revive your new to this. (1 run or 5 deaths)
Third times the charm. - 2 free revives you just need to get the hang of this. (2 runs or 10 deaths)
Do... you really need this many? - 3 free revives I feel bad for if you need this. (3 runs or 15 deaths)
Your a youtuber aren't you? - infinite revives to really appreciate the game right? (5 runs or 25 deaths)
With these modifiers on completing the run does not reward you with anything to your counters.
Isnt this just basically like the Doors modifiers concepts?!
But still pretty cool
GET OU-
@Trenchbleeder-LucyDoors was the first one to come up for modifiers
@@lukechangchannel394 I know.
@@lukechangchannel394modifiers aren’t the most creative concept imo
@sandwichhaterbut the modifiers from the video are mostly just straight copies of the doors ones
4:02 Greed from block tales’ theme?!
i have one concept for Mr.L
now he has a chance to attack you out of nowhere...
What about the modifiers that actually help you instead of making the game harder?
Apex Predator: Bottomfeeders will swim, turn and charge faster
Hunt in packs: Bottomfeeders spawn in groups
1. Awesome job with the editing, I loved the part where A-60 showed up specifically
2. What's the names of the songs you used? Really liked all 3 but I don't think you wrote them anywhere
I know the second one was “parasitic purge”. I forgot who wrote it but it’s regretavator OST.
“good luck” (+300)
if an entity can spawn, then it will, most entity are unbelievably buffed, the pre ridge and the ridge are now 2x longer, everything now oneshots you.
(can only be done by itself)
(badges needed: lockerless, we die in the dark, extra careful or beat the game 100 times without death)
(badge for beating this: we dont even want to try beating this lol…)
Idea:
Party Time
2 more searchlights appear in the ending encounter and you must find 2 more pipes. (Scales with people)
Plus 15% Kroner
(Eye)Balls off the Walls
Another searchlight appears halfway through the searchlights grand encounter.
Plus 10% kroner
i have some ideas
"weren't only one of you?"
If you scare one walldweller, another will spawn
"Death sentence"
Harbinger (death angel) spawns in normal mode
"Were?"
All entitys are 85% more invisible
"AAAAAAAAAAAAA"
Anti personel landmines are replaced with subspace tripmines
"Slipery hands"
All itens drops randonly
"I see you"
Dozer from grace starts to spawn
"GET OUT"
Allows crusifix from doors to spawn
"Smelly"
Sewers room tipe spawns more
"Noooo :("
Sea bunnys now self destruct when you get close
"Heart attack"
A fake "habinger" indicator spawns
"Am I Hearing things..."
All entitys can talk to you
"MINIGAMES!!!!!!!!!"
All entitys are replaced with pandemoniun
ideas:
"KAMIKAZE"
deep sea bunnies will always give you landmines that instantly kill you
"Not you again"
screech from doors can occasionally spawn in dark rooms if an hour or more is spent in a run
"DRESS CODE VIOLATION"
occasionally a bouncers from the raveyard will break through a window and start chasing you for a few doors
"Professional guard"
bouncers will always spawn and chase you for at least 20 doors and are significantly faster
"Cross dimensional monsters"
every entity from doors (besides seek, grumbles, and figure) can spawn
"true chaos"
every entity from doors (excluding grumbles), and grace (excluding sorrow) can now spawn (seek replaces bouncers if "DRESS CODE VIOLATION" or "Professional guard" modifiers are enabled.)