Це відео не доступне.
Перепрошуємо.
Quixel Bridge to Unreal Engine workflow
Вставка
- Опубліковано 17 сер 2024
- In this video we will show the basic functions of Quixel Bridge. We will see how to download, install and transfer a few materials from the library to our project in Unreal Engine 4.
If you want to support the channel, or get in touch with me check out the links below.
Paypal : www.paypal.me/...
Streamlabs: streamlabs.com...
The Ultimate Vray Materials Course: gumroad.com/l/...
Vray Lighting Course: gumroad.com/l/...
Website:
www.dkcgi.net
Twitter:
/ denis_keman
Facebook Group:
/ dkcgi
Discord Server:
/ discord
I was very skeptical about downloading the plugin and preferred doing it manually, until I saw your video and decided to give it a shot. Thank you Denis.
Thank you for this video!
Thanks for sharing! Very nice and straightforward demo! Best regards!
Thank you so much for the tutorial it definitely helped me to learn the basics of integrating megascans with UE4!! Subscribed
Totally new to Unreal's products, these videos help a lot, thanks, Denis!!
help.quixel.com/hc/en-us/articles/360002127457-Official-documentation-of-the-Megascans-Plugin-for-Unreal-Engine-4
U need to first download something then reopen bridge
your lighting looks brilliant in the scene! do you have any lighting tutorial of unreal engine? really appreciate your work. +rep
Very helpful, thank you!
I still can't believe that in quixel's entire library there are no trees.
yep only trunks ...wtf
There is also stuff in the marketplace
Photoscanning full trees would require perfectly still environments and complex scanning systems and would result in insanely dense static meshes at best to say nothing of texel hell. Once you understand what Quixel is (calibrated PBR scans) you'll appreciate the difficulty in capturing trees.
@@fhecrewdavid could possibly partially upscale large Bonsai trees?
@@willwebster4019 You might get some decent scans but texture and scale is something we're really good at recognizing. Consider also that a scanned tree couldn't be changed so you'd need a few at least. Current methods allow for lots of programmatic variation with lots of different species.
great tutorial !!!
Great video ,
very informative!!
I loved this man, thanks so much!!
A useful video and such cool initials... :-)
Thanks Denis
good job, big help ty :)
mine says Could Not Send Data Over Port
The best...the best
May I ask how do you rotate the texture?
Thanks
i cant find the uv tiling 11:11 in a material from quixel bridge while in ue4.26
Why can i not see Export Settings tab in my Bridge??
Did you try downloading it first? You may also try opening UE4 and launch the engine before downloading and Exporting
You have to download it first.
How can i get some displacement options in the material tho
Thank you for the video. All the materials you have used were either plane or squared. Could you also please show any material and rotate its UVs as well as scale it as “rotate” slider is not there.
i cant see uv settings in the material editor please reply
Came here to the tessellation and displacement, and how to make it work...which is the biggest issue with UE4 imo, since nothing looks like Quixel 3D textures, everything is flat or lacks vertices/polygons, ending up looking like shit.
감사합니다.
Thanks. Tutorial
Where do you get the megascans plugin? UE doesn't have it as an option.
Literally the start of the video shows the quixel.com website :)
y r there no nodes and all there in the texture editor??
What Kinda of Unreal engine version are you using?
I HAVE TO GET THIS AND DEVELOP A GAME..... WHOA
This looks really cool, are you using rtx raytracing on this one?
Yes it's a mix of RTX lighting and standard lighting
@@DenisKeman But is there a way to have central megascans folder instead of downloading to a specific project folder? To avoid double objects? I tried it but megascans doesn't update...
@@artmaknev3738 There is a way, and once you download it it will be in your downloaded folder on the side. Now since the merger between Epic and Quixel i'm not sure how it would work as it used to be that what you had downloaded in your local drive was available to every platform not just UE4
I can't see the Export button, only a Subscribe button :( I linked my Epic account and I selected Unreal Engine to work with
Check your bridge app for updates. Can't really tell you more as i haven't encountered that issue myself
@@DenisKeman The problem is when you download bridge and then login there with UE then it doesnt bring up the 'unlimited acces' option. Go on google onto bridge and sign in there with UE and then it will refresh the bridge app giving you the export and all the good stuff :)
I think because you skipped the bridge installation it ended up breaking my UE4 install and I've had to uninstall everything. Followed the steps here a d it broke UE
first I imported first meterial after I import others they just becomed first meterial that I important ??
whenever i have bridge open i dont have the export and download tabs oly in settings, and whenever i export it gives me these errors, Error
Could Not Export Assets. Please Check Log For Details
✕
Error
Could Not Send Data Over Port 13429
fixed it
Well for this you might want to check on their forums as it sounds like a specific error. I can't tell you how to fix it as i have never had that one happen to me.
@@DenisKeman i fixed it
Login issue... When I try to login it freeze
vary helpfull!
I have installed Bridge, but the unreal doesn't have Magascans button.
Make sure you follow along all the steps i did in the video in order to install the plugin in UE4 as well. Also make sure you set the right path location for your UE4 build
Nooby question, can you drag and drop PBRs onto Actors or characters?
Say for some reason you wanted a BIG eagle made of Grass and Dirt instead of Stone.
You can drop the PBR's in the Material Slot of the said Eagle and that will convert your eagle into a Grassy and Dirty version of it. That is provided that your eagle doesn't have custom UV map dependencies.
What do you mean by "visualizations"???
Visualize a project, basically a project where you create a scene for presentation for instance.
i still cannot get this to work... no matter what .. i constantly get errors around 78% of the time it loads.
you might want to check the Epic forums for help then. As far as i know i've never had that issue happen to me so i can't offer a solution.
@@DenisKeman i get this error ..plugin "UnrealEnginePython' failed to load because module "PythonConsole' could not be found.
Please ensure this plugin is properly installed, otherwise consider disabling the plugin for this project.
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 186]
Ran out of memory allocating 61416049696 bytes with alignment 0
0x00007ff920f7a799 KERNELBASE.dll!UnknownFunction []
0x00007ff8b863a7b6 UE4Editor-Core.dll!UnknownFunction []
0x00007ff8b863dc58 UE4Editor-Core.dll!UnknownFunction []
0x00007ff8b83f2c7d UE4Editor-Core.dll!UnknownFunction []
0x00007ff8b8207b98 UE4Editor-Core.dll!UnknownFunction []
0x00007ff8b824d5a8 UE4Editor-Core.dll!UnknownFunction []
0x00007ff8b82cf7a8 UE4Editor-Core.dll!UnknownFunction []
0x00007ff8befdd3d7 UE4Editor-AssetRegistry.dll!UnknownFunction []
0x00007ff8befd038f UE4Editor-AssetRegistry.dll!UnknownFunction []
0x00007ff8befcfe5b UE4Editor-AssetRegistry.dll!UnknownFunction []
0x00007ff8befdf628 UE4Editor-AssetRegistry.dll!UnknownFunction []
0x00007ff8b86432ef UE4Editor-Core.dll!UnknownFunction []
0x00007ff8b8642f94 UE4Editor-Core.dll!UnknownFunction []
0x00007ff921eb7bd4 KERNEL32.DLL!UnknownFunction []
0x00007ff92364ce51 ntdll.dll!UnknownFunction []
Crash in runnable thread FAssetDataGatherer
Could Not Send Data Over Port 13429
Awesome technique and explanation, horrible material choices! :)
quixel bridge does not download metahuman stays stuck 8%
btw denis, i have to get a subcribtion right? to get all of the materials?
Nope, you just need to get a Epic Games account which is free and you get all the Quixel stuff for free as well.
@@DenisKeman I dont understand...I signed into Bridge using my UE4 account but i still have the subscribe button all over bridge. I cant download or export (only shows subscribe) ? Any tips?? :)
Solved :)
@@AwakeningAnimations May I ask how you solved it? I'm having the same issue. Thanks.
@@andrewhines2428 Sure. Just go on google onto quixels site and login there using the UE4 account and then it will give the prompt to give you all the assets with UE and after that Bridge should update :)
man quixel mak so much trouble,...its start beeing a risen whyi delet uE4 after 3 days and go back to unity...you made it more complex with youre codes. just a library who connect to nowhere ...and cant plug in into UE4....fix it you will lose customer
Someone pressed the dislike button by mistake
They probably thought that was the download button :)
Kidding aside its only normal that some people wouldn't like the content that i create, but i would love that the people who leave a dislike to voice their opinion as to why in the comment section so that i can improve the future videos.