Types of train plows, or snow removers. 1 rotary or blower as it's called. 2 flanger or spreaders. 3 wedge that tosses snow left and right of the track. 4 is called a ballast regulator that you used in this game, only moves snow to one side. It is filled with sand or ballast rock for weight. Thanks for the shows KAN, and the time to make them.
@@ducewags I wouldn't go that far. But flangers and spreaders are pretty different. A flanger only clears the space between the tracks in order to prevent snow an ice build up in the space where wheel flanges are meant to be. A wedge plow or rotory (of any decription) removes snow from above the tracks. Spreaders move snow further away from the grade via their wings. Now spreaders specifically are snow removal equipment that is designed around larger wings (some old wedges would have stubby wings but they wouldn't be considered spreaders). With all this in mind it you do se some equipment that has a conbination of these three type of snow clearing devices, but it's classified based on it's primary design characteristic. Meaning that we'd only call it a flanger if it all it has is a flanging blade. And stuff like that does exist, it's just not as common any more.
The new 2-8-0 Cooke and the Glenbrook have their top speed upped to 25 mph, the Mosca went up to 22 mph. The rest of the engines are still at 16 mph I believe. The train cars start getting unhappy over about 20 mph though so use max speed at your own risk.
The tank on the Wedge plow is used for sand to ballast the plow and keep it on the track as the engine is pushed down the line. Also, the Plow can be run with an engine specifically allocated to it along with a boxcar full of supplies and a coach/waycar for the workmen to ride in (or if you want a full on laugh-two boxcars: one for the tools, one for the workmen and the waycar for the foreman) Also, as for the "Speed Buff" it only appears on engines like the Glenbrook and bigger (2-6-0 and 2-8-0). As for some plow consists, you can grab the waycar (until we get metal framed coaches) and sandwich it and a boxcar (or two) between two locomotives (usually two of the biggest engines), one attached with the plow and one without a plow, so it can pull the plow and plow engine free. Or you can do what they did in Scotland and give both engines plows and a tool car between the tenders.
You know, it's funny; at full screen I just realized that Kan's mouse cursor is the same exact size as mine. I tried moving it out of the way; realized it was part of the video; and then overlapped them for fun and they were pixel perfect (or, as close as I could get).
@@gearandalthefirst7027 The question is why? What purpose does a custom cursor give? What reason is there to take away from the user's choice of they want their computer and cursor to be?
It's funny how games time is compressed vs. prototypical time. I mean eight minutes protypibally would just get you out of the freight yard, much less a round trip from the closest industry. This isn't a bad thing, and when my train club does operations, we work a fast clock. That is a four hour session will be an eight hour day on the railroad. So, our dispatch hwrs and conductors need to be mindful of the passenger trains when we are spotting and picking up cars at industries. The passenger trains have priority, and provides a challenge if you are pulling a string of empties frome the Lumber yard in Manchester and spotting some grain cars in West Reading. The point being, that the time compression keeps the game fun and you're not having to spend a half hour just to travel to the sawmill to spot empties and puck up Lumber and/or beams.
Landscape editing is not a engine limitation, it's a gamedev one, Voxel/editable terrain exists as a plugin for Unreal, so it is very possible to create a voxel based game using Unreal, just takes the right knowhow of how the plugin works, and how to make textures apply properly.
@@Demonslayer20111 I more meant that it's harder to do without the plugin, but still possible. I don't know how to make it without the plugin, as I'm still new to Unreal, but I know it most likely is still possible. It's not needed for any games I'm making right now however, my main project is like Megaman X.
Sad fact of the matter is that gamedev is pants-on-head retarded. He has chased away two community managers and gods-know-how-many creatives and, last I knew, was the only person able to modify the code, so he was basically the little old lady in the aeroplane factory sewing buttons onto seat cushions in the old Charles Adams cartoon, where management looks on while the auditor says "I think I've found your bottleneck" except the little old lady owns the plant and won't be dislodged from her post, diligently sewing the buttons on the cushions by hand...
The tank is for “ballast”. You fill it with water to make it heavier and then you can drain it so it’s lighter to remove from the track, or maneuver in general. Water ballast is great because you can pump it rather than have to pick it up with something. Like a basket ball hoop, most obvious example I can think of. I have been corrected, sand was the primary ballast used.
Water as ballast works better when it's warm. In cold climate it'll freeze and destroy your tank quickly. Since the plow is intended for use in winter and you don't want your employees spend hours of filling and emptying the tank water is a really bad choice of ballast here.
@@DonkenAndToivolaRR I get your point, but it’s on a steam train, they are constantly being filled up with water, just drain it after the end of the day and then fill it in the morning.
You are right that the tank is for ballast but not with what they are filled with Usually they were filled with sand due to water freezing and breaking the tank Steam train water tanks don't freeze because steam from the boiler is sent into the tank to heat it up and prevent freezing until they dump the water for the end of running
Your maintenance percentage idea is basically how it works in Farming Simulator, as an example. It could do with some fine-tuning (as it is, the base game setting has the maintenance bar drain down faster than the fuel), but the idea is there. :)
Thats was so funny, kAN: "Im just going to look this was for continuity" *immediately has the locomotive right in front of the viewpoint as he drives past* xD
That's a Cool update. The only thing missing now is a day and night cycle to give the sense of time passing. I am sure more elements will be added to make getting immersed in the game but may only be active on the hard mode.
With that we would maybe need a new small building with a bed and that stuff or do so one kaboos or waycar have a customisation to put a bed in them, also new lanterns for the locomotives (to light up the night ofc) because the ones we have now are way to big, but with day and night it would be so much cooler and i’d say that a day/night would be about 20 minutes long :D Wild life would add even more even with just some birds or bugs but…. Wait im off rail on what i was talking about…
Removing the speed limits will give a big buff to the speedy but less strong engines. At the moment the best way to play is just get big engine and try get it to pull as much as possible because its not gonna be as much slower as using a speedy engine that can pull half as much.
On standard gauge railroads they converted cabooses into snowplows. Lots of standard gauge railroads would use snowplows as long as they could because as soon as they used the rotary plows they couldn't use the wedge plows after because of the "walls" of snow along the line would prevent the wedge plow from throwing the snow off of the line
I feel a plow crew would remove the pilot (cow catcher) from the main loco for a direct couple or have a loco with a footboard pilot considering the plow would function as the pilot anyways ( deflect loose obstacles that have the potential to damage or derail)
the time gap is a tiny bit bigger because you were starting with the plow at the edge of the platform and timing until the back of the tender passed the platform on the way back so you had to run the train 1 plow-car length further (about 1 second) 8:17 vs 9:00 for nose-to-the-edge-of-the-platform time instead of 8:20 vs 9:02 for tail-to-the-edge
1:50 WOOOH CANADA! CAN-A-DA! CAN-A-DA! CAN-A-DA! WOOH! I'm from north eastern Ontario myself, crazy weather we get here, with the hottest of summer days reaching 50C and the coldest of winter nights going down to -50C. Also, we've gotten a few bad winter storms here, hope you're doing alright kAN.
If they're removing speed limits they have to add speed limit signs, so you're reminded some tight corners are coming. Also, maybe add a speedometer, because not everyone can just count chuffs and times then with wheel diameter
@@Ronald.Golleher yes however those also would be real, in which case you feel the movements of the machine and can feel the speed. I myself can barely drive in game, while in a real car i can feel every little movement. My point would be we need the speedo because we don't have so much else to help us gauge the speed. And also as i said, but with other words: not everyone can be proficient in driving steam locos They already made the switches switch automatically, even tho according to Hyce, these small machines wouldn't be able to do that, like their bigger brothers
@CMDR unematti that's true. Just in the HUD realistically would be the place to put it. And I thought he said the way they act now, like a kick switch, might still work; a spring switch where it would reset back to one direction wouldn't.
@@Ronald.Golleher he said the weight wouldn't be enough to move the switch i think... Look, I'm not exactly sure right now... And yeah, of course, in the same HUD with the fuel and pressure readouts is fine, so if you can count your chuffs you can just be outside the HUD and if you can't, well you can open the HUD. This would be a point of pride, not derailing while never opening the HUD. Everything is possible without it, controls are there, look at the fire to see fuel levels, open the water hatch for checking that, pressure and boiler water level indicators are there... Git gud and no HUD :D
Iirc the K-classes could have a wooden or metal framed plow fitted to their pilots. Plow gives a 10% boost, but we don't use it with the Connie because it just flies off after 25 mph. Also not with the Glenbrook. I think the Zooma's speed cap is like 16-17 mph
Almost certainly weight. When we run our highway ploughs, they are either salting or ploughing, never both, because you want the plough to have a full load of salt on it purely for weight in order to increase its momentum so it doesn't get bumped around by drifts.
The Cooke 2-8-0 is the only thing in the game coded to go over the set speed limit. It can go up to 28 ish mph. That being said, if you pull anything behind it other than its tender of course, then you will pull it off the rains. This is why my friend thought the plow was broken, because he put it in front of his Cooke 2-8-0, and it kept de-railing the train. The plow nor the other trains/cars are coded for that high of a speed yet. In relation to the plow adding speed, you were pretty spot on when talking about a reduction in speed and tractive effort, without the plow in front of your engine your tractive effort is lowered with coding. You will find you can pull as much up hills without having the plow.
That's really interesting. Guess it could be worth running on even tracks or ones where you carry the load down a slope. Although without any necessity it still seems pretty optional and considering the usual travel time compared to loading/unloading and shunting time it's not all that great. Would add a lot if we really needed to clear the tracks, but that might become frustrating considering the devs dictate the season. I'd rather have the season as a host option, if it has gameplay effects.
The plow is actually quite a lot faster. If you follow auto racing, and more specifically Formula 1, you will now that their's a 107% rule in qualifying. Meaning that if your time is greater than 107% of that of the faster time, you fail to qualify. If we take that example and apply it here, 107% of 8: 20 would be 8: 55, meaning that the Zuma's time sans plow was 108.4% of the time with the plow.
Something you could do as well use the snowplow up to the helper station park it on the turn table take the Class 48 as a helper engine on the way up then on the way down pick up the snow plow again using the class 48 to turn it around on the turn table. Then you can get the speed boost the rest of the way to the smelter. You could also do something similar on other routes where you would only be able to use it for a portion of the route
another interesting thing about the American Railroads predecesor, is the fact to load logs, you spawned a log, it rolled down a ramp, and was a physical physics object. No crane and no being fixed to the cart, if you didn't have the log lines with the stakes, it would rall out, roll away, and you'd be out logs. heavens forbid you derail with you cars full of 10-15 logs each. tho, it was an interesting game, I couldn't really get the hang of it, or the way track was done, wich was more like a model railroad with pre-formed pieces.
Be careful when using the 2-8-0 Cooke Consolidation because it will derail on flat, smooth track. Additionally, I had the same issue with trains derailing at the 90° cross piece. I was able to fix the issue by simply deleting and re-drawing the rails and the cross piece.
Depends. Sometimes it's a auxiliary Water tank, Sometimes it's a Ballest tank, and sometimes it's a sand tank to lay sand as the engine pushing doesn't have to waste it's sand plowing snow. it depended on the railroad and the engines that pushed them. Wedge Plows aren't like Rotatory plows where there's only like two primary types and depending on the type you know what the setup primarily was and the options.
Hope that one day, they will add wear & tear items on a train that you need to fix, or replace to you would need to take the train to your workshop that they could add. And thing would break when you derail the train.
Is there no train that Kan won't surf? The answer is happily no, as Kan hangs ten on a snow plow and gets tubed by tons of snow, cowabunga! Thanks buddy I am lmao
The plow is actually kinda broken, it makes one of the trains go so fast that it pops all the cars right off the rails if you set the regulator to 100%
The top speed for locos reported by RROx has been 16 -- which I conclude is metres per second, so that's like 36 mph or 58 km/h. Which honestly looks plausible for the trains at full chooch.
You should have tested the train without the plow first. Perhaps even done a third run after the plow just to see if the plow makes a difference even if the tracked was cleared on a previous journey. :)
I just picked up the Eureka as my first purchased engine...had enough to get a glenbrook, but decided to go for the slightly better 'Zuma... Maybe the eureka can do the 6.5 most of the way with 8 cars of lumber and beams?
Only some locomotives have the higher speeds (the Glenbrook for example) But the problem is that train cars just jump off the rails on straight track at those speeds
I think the no plough should be first because I don’t know if it matters but the plough seemed like it removed snow so when the montezooma pulled away from the depot it had an advantage from that
"Eventually, every engineer has to deal with natural disasters, like when an avalanche blocks track. The trick is figuring out how to quickly repair the damage, and keep the trains runnin' on schedule! "There's been an avalanche, and the passenger train can't get through. You're going to have to clear the track! And, you don't have much time! These passengers are on a tight schedule, and you've only got _five minutes_ to clear the slide."
I know you what you mean about the snow melting we have been getting hammered all winter with buckets of snow and Christmas day a rainstorm came in and melted all of the snow and we're due to get more snow.
I know the question was probably answered already, but you were right! The tank on the low is doe ballast! (Says the guy who gets rain but no snow here in this part or CA 😂)
Prototypically you wouldn’t put them on the front of a freight train, it’s really only put on maintenance of way (MOW) trains to clear the tracks before all of the other regularly scheduled trains departed P.S. as far as I’m aware you would probably shove the plow tender first especially back in these days
The only thing wrong with the plow is you need to take several runs at one bit of snow before plowing through it but the snow piles ain't as big a they would be
Håkon if you look in the new cookies smokestack like right where the Smokebox door, which is the front of the train you’ll see there’s a secret in their
hey kAN, why not put a shed somewhere at the depot to store things such as the plow, hand truck and any engines that you dont wanna show until its time
As Hyce showed eons ago when he made the video on the updated splines and exhaust smoke with the small tunnel, they had fixed that. The porter screamed around the track at 20-30mph and nothing went wrong. But for all I know from the discord crapping out and the steam reviews from former devs who were banned in the steam discussions for speaking out, the team working on that has probably been replaced 3 times over and then the update was cancelled. I still sometimes think about the fully procedual crossover pieces you could build at any angle when I’m laying track
No, that's a different thing. But there where actual big snow plows like this that pushed both ways, and also engines with small snow plow-like things attached to their pilot/cow catcher
What do you think of the game in development called "Railroader" It will be a game unlike this one you will not build or lay track. You drive trains deliver goods & people Steam Engines Not a lot of info and not sure any other direction it may go.
So, wait, if the plow has no brakes of its own... does the snow provide _any_ resistance? Because otherwise... that iron mine run gonna be _fucked_ up!!!
Watching this I realized I said 2-8-0 Cooke mogul but it is the consolidation. The Cooke mogul is the 2-6-0.
Rip
We've coined "Connie" for the 2-8-0 in Hyce's
Lol
LMAO
And if you haven't noticed if you operate the glenbrook after the winter update it is insanely fast
Kan: "If you see the glennbrook in the yard just ignore it"
Also Kan: *proceeds to flex the glennbrook as it passes by*
I was wondering why he didn’t have the 2,500 dollars from the last video and now I see it. There is a Glenbrook in the shunt yard
Types of train plows, or snow removers.
1 rotary or blower as it's called.
2 flanger or spreaders.
3 wedge that tosses snow left and right of the track.
4 is called a ballast regulator that you used in this game, only moves snow to one side. It is filled with sand or ballast rock for weight.
Thanks for the shows KAN, and the time to make them.
I feel it should be noted that flangers and spreaders are these days very different beast. Whith spreaders having a couple sub-types as well.
@@mirdordinii5783 I guess by that statement, we need to remove ribbon rotary blowers off the rotary list, and make a sub-type for them.
@@ducewags I wouldn't go that far.
But flangers and spreaders are pretty different. A flanger only clears the space between the tracks in order to prevent snow an ice build up in the space where wheel flanges are meant to be.
A wedge plow or rotory (of any decription) removes snow from above the tracks.
Spreaders move snow further away from the grade via their wings. Now spreaders specifically are snow removal equipment that is designed around larger wings (some old wedges would have stubby wings but they wouldn't be considered spreaders).
With all this in mind it you do se some equipment that has a conbination of these three type of snow clearing devices, but it's classified based on it's primary design characteristic.
Meaning that we'd only call it a flanger if it all it has is a flanging blade. And stuff like that does exist, it's just not as common any more.
I think 3 would be considered a V plow.
The new 2-8-0 Cooke and the Glenbrook have their top speed upped to 25 mph, the Mosca went up to 22 mph. The rest of the engines are still at 16 mph I believe. The train cars start getting unhappy over about 20 mph though so use max speed at your own risk.
and notably I believe the glenbrook's tender's limit is 22 mph so it will derail it's own tender
Another thing I noticed is the mosca lost some tractive effort during the update.
Hyce and kAN mentioning detailed maintanence on the engines
Me: "My Summer Railway"
The tank on the Wedge plow is used for sand to ballast the plow and keep it on the track as the engine is pushed down the line. Also, the Plow can be run with an engine specifically allocated to it along with a boxcar full of supplies and a coach/waycar for the workmen to ride in (or if you want a full on laugh-two boxcars: one for the tools, one for the workmen and the waycar for the foreman)
Also, as for the "Speed Buff" it only appears on engines like the Glenbrook and bigger (2-6-0 and 2-8-0).
As for some plow consists, you can grab the waycar (until we get metal framed coaches) and sandwich it and a boxcar (or two) between two locomotives (usually two of the biggest engines), one attached with the plow and one without a plow, so it can pull the plow and plow engine free. Or you can do what they did in Scotland and give both engines plows and a tool car between the tenders.
You know, it's funny; at full screen I just realized that Kan's mouse cursor is the same exact size as mine. I tried moving it out of the way; realized it was part of the video; and then overlapped them for fun and they were pixel perfect (or, as close as I could get).
You type the same way I type.. it sounds weird but you word it the same way I would lol
@@jordangamesvlogs9892 We are of one Hive Mind, lol 😆
@@gearandalthefirst7027 The question is why? What purpose does a custom cursor give? What reason is there to take away from the user's choice of they want their computer and cursor to be?
Yup lol
Mine is red so thats hard for me..
IRL, the weight shouldn't affect the top speed,only acceleration, (at least on the flats) but each car adds some rolling resistance.
Wouldn't the weight increase friction?
It's funny how games time is compressed vs. prototypical time. I mean eight minutes protypibally would just get you out of the freight yard, much less a round trip from the closest industry. This isn't a bad thing, and when my train club does operations, we work a fast clock. That is a four hour session will be an eight hour day on the railroad. So, our dispatch hwrs and conductors need to be mindful of the passenger trains when we are spotting and picking up cars at industries. The passenger trains have priority, and provides a challenge if you are pulling a string of empties frome the Lumber yard in Manchester and spotting some grain cars in West Reading.
The point being, that the time compression keeps the game fun and you're not having to spend a half hour just to travel to the sawmill to spot empties and puck up Lumber and/or beams.
"Dont look at this train. Don't look at it!" ..and then he proceeds to fill the whole screen with that train. :DDd
Landscape editing is not a engine limitation, it's a gamedev one, Voxel/editable terrain exists as a plugin for Unreal, so it is very possible to create a voxel based game using Unreal, just takes the right knowhow of how the plugin works, and how to make textures apply properly.
Everything wrong with this game is keume not knowing or not caring how to fix it. It's a minor miracle we've gotten any updates.
@@Demonslayer20111 I more meant that it's harder to do without the plugin, but still possible. I don't know how to make it without the plugin, as I'm still new to Unreal, but I know it most likely is still possible. It's not needed for any games I'm making right now however, my main project is like Megaman X.
Sad fact of the matter is that gamedev is pants-on-head retarded. He has chased away two community managers and gods-know-how-many creatives and, last I knew, was the only person able to modify the code, so he was basically the little old lady in the aeroplane factory sewing buttons onto seat cushions in the old Charles Adams cartoon, where management looks on while the auditor says "I think I've found your bottleneck" except the little old lady owns the plant and won't be dislodged from her post, diligently sewing the buttons on the cushions by hand...
Kan: tries to hide the Glennbrok
Also the Glennbrok: Hello there
This man is spiting facts and its funny
The tank is for “ballast”. You fill it with water to make it heavier and then you can drain it so it’s lighter to remove from the track, or maneuver in general. Water ballast is great because you can pump it rather than have to pick it up with something. Like a basket ball hoop, most obvious example I can think of.
I have been corrected, sand was the primary ballast used.
Water as ballast works better when it's warm. In cold climate it'll freeze and destroy your tank quickly. Since the plow is intended for use in winter and you don't want your employees spend hours of filling and emptying the tank water is a really bad choice of ballast here.
@@DonkenAndToivolaRR I get your point, but it’s on a steam train, they are constantly being filled up with water, just drain it after the end of the day and then fill it in the morning.
You are right that the tank is for ballast but not with what they are filled with
Usually they were filled with sand due to water freezing and breaking the tank
Steam train water tanks don't freeze because steam from the boiler is sent into the tank to heat it up and prevent freezing until they dump the water for the end of running
@@cathli_fox thanks. Water made sense to me. But yeah sand makes sense✌️
Your maintenance percentage idea is basically how it works in Farming Simulator, as an example. It could do with some fine-tuning (as it is, the base game setting has the maintenance bar drain down faster than the fuel), but the idea is there. :)
Thats was so funny, kAN: "Im just going to look this was for continuity" *immediately has the locomotive right in front of the viewpoint as he drives past* xD
That's a Cool update. The only thing missing now is a day and night cycle to give the sense of time passing. I am sure more elements will be added to make getting immersed in the game but may only be active on the hard mode.
With that we would maybe need a new small building with a bed and that stuff or do so one kaboos or waycar have a customisation to put a bed in them, also new lanterns for the locomotives (to light up the night ofc) because the ones we have now are way to big, but with day and night it would be so much cooler and i’d say that a day/night would be about 20 minutes long :D
Wild life would add even more even with just some birds or bugs but…. Wait im off rail on what i was talking about…
I wanna see some crazy stunt jump derailment stuff. Can you clear a gap and land back on the track? Maybe after the unlimited speed update.
Removing the speed limits will give a big buff to the speedy but less strong engines.
At the moment the best way to play is just get big engine and try get it to pull as much as possible because its not gonna be as much slower as using a speedy engine that can pull half as much.
17:05 He looks away for continuity, but instead gives us a close-up.
2:11 "Mr Plow, that's my name. That name again, is Mr Plow."
On standard gauge railroads they converted cabooses into snowplows. Lots of standard gauge railroads would use snowplows as long as they could because as soon as they used the rotary plows they couldn't use the wedge plows after because of the "walls" of snow along the line would prevent the wedge plow from throwing the snow off of the line
In Britain they converted a GWR toad brakevan into a plow
Very cool way for them to make the game more realistic! I love all the new railroads videos with Hyce!
The wobbles In the curve is due to the plows speed limit. If you put the plow in front of the cookie 2-8-0 or Mosca you will derail it
Or the glenbrook.
I feel a plow crew would remove the pilot (cow catcher) from the main loco for a direct couple or have a loco with a footboard pilot considering the plow would function as the pilot anyways ( deflect loose obstacles that have the potential to damage or derail)
the time gap is a tiny bit bigger because you were starting with the plow at the edge of the platform and timing until the back of the tender passed the platform on the way back so you had to run the train 1 plow-car length further (about 1 second) 8:17 vs 9:00 for nose-to-the-edge-of-the-platform time instead of 8:20 vs 9:02 for tail-to-the-edge
I'd love to see areas of softer stone that could be terra formed and areas that can't be terra formed
1:50 WOOOH CANADA! CAN-A-DA! CAN-A-DA! CAN-A-DA! WOOH! I'm from north eastern Ontario myself, crazy weather we get here, with the hottest of summer days reaching 50C and the coldest of winter nights going down to -50C. Also, we've gotten a few bad winter storms here, hope you're doing alright kAN.
If they're removing speed limits they have to add speed limit signs, so you're reminded some tight corners are coming. Also, maybe add a speedometer, because not everyone can just count chuffs and times then with wheel diameter
According to Hyce, most steam locomotives wouldn't actually have speedometers, especially of this era.
@@Ronald.Golleher yes however those also would be real, in which case you feel the movements of the machine and can feel the speed. I myself can barely drive in game, while in a real car i can feel every little movement. My point would be we need the speedo because we don't have so much else to help us gauge the speed. And also as i said, but with other words: not everyone can be proficient in driving steam locos
They already made the switches switch automatically, even tho according to Hyce, these small machines wouldn't be able to do that, like their bigger brothers
@CMDR unematti that's true. Just in the HUD realistically would be the place to put it.
And I thought he said the way they act now, like a kick switch, might still work; a spring switch where it would reset back to one direction wouldn't.
@@Ronald.Golleher he said the weight wouldn't be enough to move the switch i think... Look, I'm not exactly sure right now...
And yeah, of course, in the same HUD with the fuel and pressure readouts is fine, so if you can count your chuffs you can just be outside the HUD and if you can't, well you can open the HUD. This would be a point of pride, not derailing while never opening the HUD. Everything is possible without it, controls are there, look at the fire to see fuel levels, open the water hatch for checking that, pressure and boiler water level indicators are there... Git gud and no HUD :D
Iirc the K-classes could have a wooden or metal framed plow fitted to their pilots.
Plow gives a 10% boost, but we don't use it with the Connie because it just flies off after 25 mph.
Also not with the Glenbrook.
I think the Zooma's speed cap is like 16-17 mph
Most cars still have issues when going over 17 mph, so 17 mph is the effective max speed until the devs increase the stability of the cars
What I found highly coincidental, the double-cross-hash was reached at 4:20 for both runs. :)
Lol
Almost certainly weight. When we run our highway ploughs, they are either salting or ploughing, never both, because you want the plough to have a full load of salt on it purely for weight in order to increase its momentum so it doesn't get bumped around by drifts.
The Cooke 2-8-0 is the only thing in the game coded to go over the set speed limit. It can go up to 28 ish mph. That being said, if you pull anything behind it other than its tender of course, then you will pull it off the rains. This is why my friend thought the plow was broken, because he put it in front of his Cooke 2-8-0, and it kept de-railing the train. The plow nor the other trains/cars are coded for that high of a speed yet.
In relation to the plow adding speed, you were pretty spot on when talking about a reduction in speed and tractive effort, without the plow in front of your engine your tractive effort is lowered with coding. You will find you can pull as much up hills without having the plow.
That's really interesting. Guess it could be worth running on even tracks or ones where you carry the load down a slope. Although without any necessity it still seems pretty optional and considering the usual travel time compared to loading/unloading and shunting time it's not all that great.
Would add a lot if we really needed to clear the tracks, but that might become frustrating considering the devs dictate the season. I'd rather have the season as a host option, if it has gameplay effects.
The plow is actually quite a lot faster. If you follow auto racing, and more specifically Formula 1, you will now that their's a 107% rule in qualifying. Meaning that if your time is greater than 107% of that of the faster time, you fail to qualify. If we take that example and apply it here, 107% of 8: 20 would be 8: 55, meaning that the Zuma's time sans plow was 108.4% of the time with the plow.
Something you could do as well use the snowplow up to the helper station park it on the turn table take the Class 48 as a helper engine on the way up then on the way down pick up the snow plow again using the class 48 to turn it around on the turn table. Then you can get the speed boost the rest of the way to the smelter. You could also do something similar on other routes where you would only be able to use it for a portion of the route
another interesting thing about the American Railroads predecesor, is the fact to load logs, you spawned a log, it rolled down a ramp, and was a physical physics object. No crane and no being fixed to the cart, if you didn't have the log lines with the stakes, it would rall out, roll away, and you'd be out logs. heavens forbid you derail with you cars full of 10-15 logs each. tho, it was an interesting game, I couldn't really get the hang of it, or the way track was done, wich was more like a model railroad with pre-formed pieces.
It's interesting to see someone not complaining about the plow not having brakes. Which, I might add, it didn't have in real life.
"I know people are more familliar with the rotary plow..."
I've never seen or heard of anything but the dual wedge plow
I love this game got it 20 days ago just because your vids it make me interested because I’m a train enthusiast.
Be careful when using the 2-8-0 Cooke Consolidation because it will derail on flat, smooth track.
Additionally, I had the same issue with trains derailing at the 90° cross piece. I was able to fix the issue by simply deleting and re-drawing the rails and the cross piece.
The glenbrook will also derail anything it's pulling at high speed. Keume apparently still can't figure out the glitchy physics issue
Look under the smoke stack in the new 2-8-0
saw that one too really cool
What is it
cookies in the smokebox :)
I'm glad that Keume brought back seasons in RRO
U gotta get the Mosca, such a quick engine!
Would probably be a lot more useful on the coal mine line which is currently the longest distance of rail in the game
Depends. Sometimes it's a auxiliary Water tank, Sometimes it's a Ballest tank, and sometimes it's a sand tank to lay sand as the engine pushing doesn't have to waste it's sand plowing snow. it depended on the railroad and the engines that pushed them. Wedge Plows aren't like Rotatory plows where there's only like two primary types and depending on the type you know what the setup primarily was and the options.
Hope that one day, they will add wear & tear items on a train that you need to fix, or replace to you would need to take the train to your workshop that they could add. And thing would break when you derail the train.
Is there no train that Kan won't surf? The answer is happily no, as Kan hangs ten on a snow plow and gets tubed by tons of snow, cowabunga! Thanks buddy I am lmao
The plow is actually kinda broken, it makes one of the trains go so fast that it pops all the cars right off the rails if you set the regulator to 100%
The top speed for locos reported by RROx has been 16 -- which I conclude is metres per second, so that's like 36 mph or 58 km/h. Which honestly looks plausible for the trains at full chooch.
No, that is km/h. RRO physics from what I understand can't handle full speed so it's limited to being slow.
How do you know it's km/h? Source?
"I am Plow" reminds me of "I am Cow" by the Arrogant Worms. As a fellow Canadian, I implore you check them out.
*tries to look away from Glenbrooke* *stares Right at it*
Hey kan the reason your railroad was named the CRAP and heices was named the ES&D was found out when you hit the crossovers
I think he needs to pee in a cup for it
You should have tested the train without the plow first. Perhaps even done a third run after the plow just to see if the plow makes a difference even if the tracked was cleared on a previous journey. :)
I just picked up the Eureka as my first purchased engine...had enough to get a glenbrook, but decided to go for the slightly better 'Zuma... Maybe the eureka can do the 6.5 most of the way with 8 cars of lumber and beams?
On your next video @kan gaming you should use the Shay
Only some locomotives have the higher speeds (the Glenbrook for example)
But the problem is that train cars just jump off the rails on straight track at those speeds
The tank on that plow is so the fill with the liquid to make it heavier to give it more momentum
We need little flatcar that couples only to the handcar
It looks like im the first one here keep up the great work love ur vids
Imagine you could stack the snowplough effect by having multiple snowploughs. Makes no sense but it would be funny
I think the no plough should be first because I don’t know if it matters but the plough seemed like it removed snow so when the montezooma pulled away from the depot it had an advantage from that
"Eventually, every engineer has to deal with natural disasters, like when an avalanche blocks track. The trick is figuring out how to quickly repair the damage, and keep the trains runnin' on schedule!
"There's been an avalanche, and the passenger train can't get through. You're going to have to clear the track! And, you don't have much time! These passengers are on a tight schedule, and you've only got _five minutes_ to clear the slide."
I know you what you mean about the snow melting we have been getting hammered all winter with buckets of snow and Christmas day a rainstorm came in and melted all of the snow and we're due to get more snow.
I know the question was probably answered already, but you were right! The tank on the low is doe ballast! (Says the guy who gets rain but no snow here in this part or CA 😂)
The tank is for weight so the plow has more momentum for those deep drifts
2:38 That would be a V plow I believe.
That corner at the saw mill I tried at 50 degrees. It don't work kan. I had to do a 40 degree turn there
Can you try building a round house for storing engines
Engines on shunt lanes might get in the way eventually
I have learned that if you want to brake with the Glenbrook the engine brake is COMPLETELY useless. You have to use the tender brake to stop.
If it has an airbrake you need to run the Compressor
HAUAHAHAH EEEEEEEEK YOU LIVE CAAANADA MEEE TOO😂😃😄
Prototypically you wouldn’t put them on the front of a freight train, it’s really only put on maintenance of way (MOW) trains to clear the tracks before all of the other regularly scheduled trains departed
P.S. as far as I’m aware you would probably shove the plow tender first especially back in these days
wird the plow always derails on switches and croossovers for me, how did u get it to go through!?
HA HA HA Kan has to pee in a cup at 4:20!
Love your videos
Me:okay this looks like a normal kan video wait a minute theres something suspicious back there HMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 5:48
pretty sure the plow is entirely visual and derails so much because of the speed limit removal
Oh, you didn't want to see the cookies in the smokebox of the new cooke
There should be coats for the players.
I bet the outfit of the railroad personal would be different in winter
dang wasent expecting that
You put that plow behind the engine and run the engine in reverse. That push bar would bend!
I have problems with cross pieces too. I tried to take the moscaw through the sawmill and my train just exploded even after retailing it
16:50 Continuitous?
The only thing wrong with the plow is you need to take several runs at one bit of snow before plowing through it but the snow piles ain't as big a they would be
To plow in both detections is referred as a v plow
Håkon if you look in the new cookies smokestack like right where the Smokebox door, which is the front of the train you’ll see there’s a secret in their
Why didn’t you post the Glenbrook video you should go in order I was about to comment in the say when did you get that engine
Many the tank is sand to dump on the tracks when it’s icy
There was a little over 8% time difference. A job that would've taken 1hr, without the plow, would be shortened by about 5 mins.
Mr plow that's my name that name again is Mr plow - Homer Simpson, The Simpsons
When I said you should probably get the Cooke mobile as your next engine maybe the Cooke 2-6-0 but maybe the Cooke 2-8-0
hey kAN, why not put a shed somewhere at the depot to store things such as the plow, hand truck and any engines that you dont wanna show until its time
Hyce and the other devs definitely need to work on the speed limiter, so we can have faster trains.
1. Hyce was never in that department of the development team
2. He's not been a dev since June
Yes hyce was only there for the soundtrack and then he was in the loop of what was going on
As Hyce showed eons ago when he made the video on the updated splines and exhaust smoke with the small tunnel, they had fixed that.
The porter screamed around the track at 20-30mph and nothing went wrong.
But for all I know from the discord crapping out and the steam reviews from former devs who were banned in the steam discussions for speaking out, the team working on that has probably been replaced 3 times over and then the update was cancelled.
I still sometimes think about the fully procedual crossover pieces you could build at any angle when I’m laying track
The plow that goes on both sides is called a cow catcher
No, that's a different thing. But there where actual big snow plows like this that pushed both ways, and also engines with small snow plow-like things attached to their pilot/cow catcher
The tank probably holds some sort of salt or sand
What do you think of the game in development called "Railroader" It will be a game unlike this one you will not build or lay track. You drive trains deliver goods & people Steam Engines Not a lot of info and not sure any other direction it may go.
think the plow tank is for water to act as ballast
So, wait, if the plow has no brakes of its own... does the snow provide _any_ resistance? Because otherwise... that iron mine run gonna be _fucked_ up!!!
it goas on the back like by the tender
there are cookies is the boiler in the new train.