Flowey is a fascinating character. As he alludes to in the song in this video, when he died, he woke up back in the garden where he first woke up. He realised that he could 'reset' back to that point in the past. At first, he became friends with everyone. Gave them all their happy endings. But, as he kept resting back to his 'save point', he found that people started to seem very predictable. He knew exactly what would happen if he said this or that to different monsters, because he had already done. Then, one day, he started gettint curious. He wondered about the one thint he hadn't done. What would happen if he killed the monsters. He told himself he didn't like it, he just had to know. The reason this is all so fascinating is that it purposefully parallel the player. A player who's played the game, done the pacifist route. Maybe even done it multiple times. But, once you've done it, you know what happens. You know how people will respond to whatever options you pick. You start to see the characters as more of a set of predictable responses. So, you get curious and want to know what happens if you killed the monsters instead. You have to know what happens in the genocide route. And the game fully calls you out on this, with Flowey being a parallel to the player
Fun fact: In the original game, this isn't a fight at all. Mettaton goes down in one hit. Alex borrowed footage from a fan-made Mettaton NEO fight and used a remix of his theme; since otherwise he wouldn't even really get a song in the package (the canon Power of NEO is a 30-second song that's just the beginning notes, not long enough to really be worth writing lyrics for), this was the best way he could think of to give Mettaton an equal spotlight to the other bosses in the game. Makes sense, too; since the one voicing Mettaton is of course Alex Beckham himself, who owns the channel, I understand why he would rewrite a few things to get himself a proper song in what's basically the big sendoff for the project that put him on the map.
Last note, I keep hearing you mention the "evil verision of this kid". About that, there IS no evil version of the kid. The kid doesn't actually exist at all, it's literally just us, the player. Sure, Chara gives us some special effects during the Floweytale sequence, but everything that happens is all us.
Frisk does exist - they mostly just do what the player commands, but they refuse to heckle or laugh at Snowdrake's mother, they slow down when walking towards the shower in the true lab, they express enough distaste for the soda in Undyne's hangout if you pick it that Undyne notices and makes you pick again, and, no matter if you eat an inventory's worth of Legendary Heroes and critical hit Undyne in the hangout, clearly showing that the player intends to actually deal damage, they only deal one point. The narration's descriptions of emotion are presumably referring to Frisk's too. The fact they don't have much of a problem killing anyone else is rather interesting.
@@JoeThomas-lu6fy Interesting indeed, are we perhaps then somehow erasing them during our genocide runs? Don't take that too seriously, I haven't had time to actually think on it as of yet. I'll get around to doing that eventually, probably.
@@b.h5363 They might be erased at the end of a genocide run, but if you abort a genocide run at any point, they're back, although most of their personality is only available on pacifist.
For Floweytale, Flowey has deluded himself that Frisk is Chara's reincarnation (which is why Frisk was so annoyed at him not listening in Hopes And Dreams). We, as the player use that to manipulate flowey to do stuff for us to save time (doing Pap's puzzles and opening the path forward in Waterfall, then turning off all the puzzles in Hotland). Remember, the only reason he's doing this is because he's clinging to his old self due to lacking the ability to feel any emotions (aside from, as we saw, Sheer Primal Terror).
And he's not entirely wrong about Chara being back, but it's not what he thinks it is. Chara's name is actually decided by the player, and there's a lot of funny narration that seems to be from Chara's perspective. There's also a lot of talk in the game about how human souls are much stronger than monster souls, allowing them to linger after death. This has lead to the theory that Chara's following Frisk around, and are acting as the narrator and an in-game representative of the player.
@@christiancrusader9374 Pretty sure that theory's actually canon, considering the text from the mirror in New Home. The same text, might I add, that is the whole reason for the Geno package to have to include "Star" in it's lineup.
Essentially, Asriel was good kid, but then he brutally died and got reborn as a literal soulless flower abomination with time loop powers, so it screwed him up. In the pacifist run, he temporarily gets a soul so he's able to feel sanely again and he admits he was confused by how horrible he acted as Flowey. Basically: soulless immortality SUCKS.
Just so you know, the final song has 10 minutes where nothing really happens, so, when deciding where to cut off reactions, consider the song as 10 minutes less than the actual length of the video.
For Power Of NEO, I'm not sure where the bossfight gameplay came from, as in-game, poor Metta just shows up, gives his speech, transforms, and just IMMEDIATELY dies since you always take the first turn, and his defense (as he said) ain't sh*t. If my other commenters know where the gameplay came from, let me know.
Mettaton NEO can't even attack if you waste your turn. He just stands there until you kill him. (Also, the 'gameplay' is just an animation, not an actual fan game.)
Flowey is a fascinating character. As he alludes to in the song in this video, when he died, he woke up back in the garden where he first woke up. He realised that he could 'reset' back to that point in the past. At first, he became friends with everyone. Gave them all their happy endings. But, as he kept resting back to his 'save point', he found that people started to seem very predictable. He knew exactly what would happen if he said this or that to different monsters, because he had already done. Then, one day, he started gettint curious. He wondered about the one thint he hadn't done. What would happen if he killed the monsters. He told himself he didn't like it, he just had to know.
The reason this is all so fascinating is that it purposefully parallel the player. A player who's played the game, done the pacifist route. Maybe even done it multiple times. But, once you've done it, you know what happens. You know how people will respond to whatever options you pick. You start to see the characters as more of a set of predictable responses.
So, you get curious and want to know what happens if you killed the monsters instead. You have to know what happens in the genocide route. And the game fully calls you out on this, with Flowey being a parallel to the player
Fun fact: In the original game, this isn't a fight at all. Mettaton goes down in one hit. Alex borrowed footage from a fan-made Mettaton NEO fight and used a remix of his theme; since otherwise he wouldn't even really get a song in the package (the canon Power of NEO is a 30-second song that's just the beginning notes, not long enough to really be worth writing lyrics for), this was the best way he could think of to give Mettaton an equal spotlight to the other bosses in the game.
Makes sense, too; since the one voicing Mettaton is of course Alex Beckham himself, who owns the channel, I understand why he would rewrite a few things to get himself a proper song in what's basically the big sendoff for the project that put him on the map.
note; flowey, ''the insane flower'' was mostly sembolizing us, the player. ''I have played every game'' etc.
Last note, I keep hearing you mention the "evil verision of this kid". About that, there IS no evil version of the kid. The kid doesn't actually exist at all, it's literally just us, the player. Sure, Chara gives us some special effects during the Floweytale sequence, but everything that happens is all us.
Frisk does exist - they mostly just do what the player commands, but they refuse to heckle or laugh at Snowdrake's mother, they slow down when walking towards the shower in the true lab, they express enough distaste for the soda in Undyne's hangout if you pick it that Undyne notices and makes you pick again, and, no matter if you eat an inventory's worth of Legendary Heroes and critical hit Undyne in the hangout, clearly showing that the player intends to actually deal damage, they only deal one point. The narration's descriptions of emotion are presumably referring to Frisk's too.
The fact they don't have much of a problem killing anyone else is rather interesting.
@@JoeThomas-lu6fy Interesting indeed, are we perhaps then somehow erasing them during our genocide runs? Don't take that too seriously, I haven't had time to actually think on it as of yet. I'll get around to doing that eventually, probably.
@@b.h5363 They might be erased at the end of a genocide run, but if you abort a genocide run at any point, they're back, although most of their personality is only available on pacifist.
For Floweytale, Flowey has deluded himself that Frisk is Chara's reincarnation (which is why Frisk was so annoyed at him not listening in Hopes And Dreams). We, as the player use that to manipulate flowey to do stuff for us to save time (doing Pap's puzzles and opening the path forward in Waterfall, then turning off all the puzzles in Hotland). Remember, the only reason he's doing this is because he's clinging to his old self due to lacking the ability to feel any emotions (aside from, as we saw, Sheer Primal Terror).
And he's not entirely wrong about Chara being back, but it's not what he thinks it is. Chara's name is actually decided by the player, and there's a lot of funny narration that seems to be from Chara's perspective. There's also a lot of talk in the game about how human souls are much stronger than monster souls, allowing them to linger after death. This has lead to the theory that Chara's following Frisk around, and are acting as the narrator and an in-game representative of the player.
@@christiancrusader9374 Pretty sure that theory's actually canon, considering the text from the mirror in New Home. The same text, might I add, that is the whole reason for the Geno package to have to include "Star" in it's lineup.
Essentially, Asriel was good kid, but then he brutally died and got reborn as a literal soulless flower abomination with time loop powers, so it screwed him up. In the pacifist run, he temporarily gets a soul so he's able to feel sanely again and he admits he was confused by how horrible he acted as Flowey. Basically: soulless immortality SUCKS.
the first battle big M was focused on putting on a show, this time he is leaning further into being a hero for all
Just so you know, the final song has 10 minutes where nothing really happens, so, when deciding where to cut off reactions, consider the song as 10 minutes less than the actual length of the video.
You got the title mixed up lol
fixed lol
This would make a funny reaction Cooking a 5-Star Meal With Dumpster Food!? | Extreme Cheapskates | TLC
I will try. Sometimes, tv shows block me, thats why I only did, "you think you got talent" once
For Power Of NEO, I'm not sure where the bossfight gameplay came from, as in-game, poor Metta just shows up, gives his speech, transforms, and just IMMEDIATELY dies since you always take the first turn, and his defense (as he said) ain't sh*t. If my other commenters know where the gameplay came from, let me know.
A fan game I think.
Mettaton NEO can't even attack if you waste your turn. He just stands there until you kill him. (Also, the 'gameplay' is just an animation, not an actual fan game.)
@@JoeThomas-lu6fy oh.
It’s called mettaton neo 2.0
@@SplatBladerKylee oh thx, good to know
Mettaton is one thats fight for Fame and attention XD
Your nearly at 3000 subs. Wooo hooo
I honestly can't believe how good this week has gone, I am totally floored by this
@@ryudosmusicreactions You deserve it. Happy 3000 subscribers!!! 🎉🎊🎊🎉🎉🎊
@@eeriemacaroni thank you
🔥💯 very nice reacts
You accidentally used the title from your first Genocide package video.
fixed lol