Dreamscaper: Killer Combat on an Indie Budget

Поділитися
Вставка
  • Опубліковано 17 гру 2024

КОМЕНТАРІ • 70

  • @me43135
    @me43135 2 роки тому +77

    1:27 Gameplay example
    2:54 Establish Strong Pillars
    5:58 Player Options - Depth vs Complexity, Working on pillars, Scope
    12:26 Layered Systems (important for iteration & scope)
    13:36 Hit Reactions & Enemy States
    20:28 Feel
    41:45 Keys to success (the most important section)
    50:53 Key Takeaways
    52:14 Q&A

    • @luluskuy
      @luluskuy 8 місяців тому +3

      A simple corrections, reactions & enemy states is in 15:36.
      But thanks bro, you helped me

  • @drmofasa880
    @drmofasa880 2 роки тому +131

    if you're reading the comments to decide whether to watch/listen to this presentation (like I do), then rest assured , it's a great talk!

    • @Rick-ng3lr
      @Rick-ng3lr 2 роки тому +3

      Agreed!

    • @jonathansandusky7446
      @jonathansandusky7446 Рік тому +2

      Yeah, this was one of those really solid ones ... where you sit down and go ... "yeah ... this is the sort of thing I was looking to listen to."

    • @TheBushwizard
      @TheBushwizard Рік тому +2

      If you can get past the cringe response(and I mean cringe in the way it was meant to be used I’m not saying that he is cringe) every time he takes a gulp of water yeah.

    • @bachhoang9004
      @bachhoang9004 4 місяці тому +2

      need more comment like this

  • @bloogalooga
    @bloogalooga 2 роки тому +12

    This was a great talk and I appreciate how in-depth each portion was even though a lot was covered. I like that they kept a player-focused approach in relation to their core pillars and allowed their pillars to come second to the player experience. The result was great feeling combat that left the player in complete control of each situation.

  • @BronsonBragg
    @BronsonBragg 4 місяці тому +1

    6:01 that's a legendary sfx

  • @Sephern
    @Sephern Рік тому +7

    I'm so glad I found this talk. Definitely a great watch, and though it's geared around indies it certainly is going on my list of recommended GDC talks. I just watched the God of War combat design talks from GDC 2019 and comparing and contrasting. If you're looking for more combat design GDC talks, I highly recommend "Evolving Combat in 'God of War' for a New Perspective."

  • @blaster_pro
    @blaster_pro Місяць тому

    Amazing talk! By far the best talk about game feel.... thanks for that!

  • @SuperDutchrutter
    @SuperDutchrutter 2 роки тому +8

    Awesome talk, a lot of useful tidbits in here for indie devs. Thanks!

  • @rohamsajjadi6326
    @rohamsajjadi6326 Рік тому +1

    This is a great talk and I highly recommend to see it (just be ready for the noise).

  • @tolulopemojid2720
    @tolulopemojid2720 Рік тому +2

    I just love any game were there is actually hit reaction on enemies

  • @smokeback
    @smokeback Рік тому +2

    awesome wish more game devs with released games shared such information as its very helpful to game devs growth

  • @djebil2749
    @djebil2749 2 роки тому +30

    His loud swallowing triggered me but the talk is great. Gotta try out the game too

  • @afrayedknot1337
    @afrayedknot1337 2 роки тому +2

    This is great advice. As an indie developer this has given me so many good ideas. Thanks!

  • @waylonpark2340
    @waylonpark2340 2 роки тому +2

    Magnificent Game Themes And Music

  • @ifvictorthen10
    @ifvictorthen10 2 роки тому +3

    Happy to hear about strong feedbacks. I wonder about vr games performance constraints and visual fidelity.

    • @ChristopherCricketWallace
      @ChristopherCricketWallace 2 роки тому +1

      it won't be long before that's less of a concern. the tech is moving fast. Honestly, motion sickness and locomotion solutions are both still the biggest barriers.

  • @davecharlton6380
    @davecharlton6380 2 роки тому +3

    Great talk. Extremely useful tips!

  • @harrywilliams7881
    @harrywilliams7881 2 роки тому +3

    Amazing talk!!! Can't believe this content is free

  • @CBSuper
    @CBSuper 2 роки тому +5

    Really good talk, great info. That mic tho.

    • @corgalie
      @corgalie Рік тому +2

      Pro tip: the listener should never be able to hear every sip, swallow and lip smacking sound in excruciating detail

  • @Xo1ot1
    @Xo1ot1 2 роки тому +1

    Very helpful. Thanks very much.

  • @moocowp4970
    @moocowp4970 2 роки тому +1

    Excellent talk, really useful for what I'm working on :)

  • @Mawal28
    @Mawal28 10 місяців тому

    Great talk. I loved Dreamscape but the worst thing about it is waking up into the real world, wish you could just play and replay the roguelike without having to do stuff outside the dream

  • @badradish2116
    @badradish2116 2 роки тому

    GREAT talk

  • @ragnar7106
    @ragnar7106 6 місяців тому +1

    He swallows water like he's trying to swallow a whole truck

  • @whendricso
    @whendricso 2 місяці тому +1

    Quick! Someone get this man some water, he's dying up there!

  • @kyarirugiusu
    @kyarirugiusu 2 роки тому +1

    Can I buy this game on steam?

    • @giampaolomannucci8281
      @giampaolomannucci8281 4 місяці тому

      I'll never understand people like you that ask for such things instead of searching for the answer
      Just search for "Dreamscaper steam", how hard can it be?

  • @swisspunker94
    @swisspunker94 2 роки тому +2

    seems like a nice guy and a good talk. I will say he should definitely work on his involuntary mouth sounds, its a little off putting to listen to. Im sure he has heard it before and maybe there is nothing he can do about it, if so i'm sorry for bringing it up.

    • @AndrewARitz
      @AndrewARitz 7 місяців тому

      I blame the sound engineer could have mic'd him differently, and taken down the high end too.

  • @lorenfulghum2393
    @lorenfulghum2393 2 роки тому +1

    This is all solid stuff. I figured most of this out by analyzing Elden Ring's combat in detail, and I think they did the same thing.

  • @brandonscott3012
    @brandonscott3012 6 місяців тому +2

    Lol I'm glad I'm not the only one who is very triggered by the nonstop swallowing and lip smacking sounds.
    Useful insights though.

  • @Naquarus
    @Naquarus 2 роки тому +13

    Ayo why his mouth so loud

    • @sd19delta16
      @sd19delta16 2 роки тому +4

      The treble for the lapel mic he's using is too high so it catches all of the normal lip smacking and other mouth sounds even while he's talking normally. The staff should have tuned the mic so it didn't catch so many of these frequencies.

    • @DrunkenWizardBattle
      @DrunkenWizardBattle 2 роки тому +2

      @@sd19delta16 GDC has the wierdest blend of high quality polish on thier vids and then glaring issues like this (honestly its still way above the bar of quality for a lot of confrences tbf its just additional polish in some places that makes it jarring).
      how many of these do you see people talking and then like 5 mins into the presentation someone goes oh shit and realise they've just been recording the person and not the slides lol

  • @ssssss9740
    @ssssss9740 8 місяців тому +1

    GDC presenters gulping water with a mic on their throat make for good game sound effects - but triggers my misophonia

  • @dragonoforange
    @dragonoforange 9 місяців тому +2

    Literally had to turn this off because of the swallowing, really disgusting

  • @SamRice-j2l
    @SamRice-j2l 2 місяці тому

    Lopez Timothy Wilson Donald Harris Angela

  • @zarodgaming1844
    @zarodgaming1844 11 місяців тому

    what is the point of this if no coxe is shown? 😂 it's just like saying " hot water is hot, see? that's what we want for a good lasagna 🍝" ... but saying absolutely nothing about all the other components that make that food exist.

  • @machinefannatic99
    @machinefannatic99 2 роки тому +6

    why do all this games look generic

    • @vivid8979
      @vivid8979 2 роки тому +1

      What makes you think so?? Because I highly disagree that this game belongs to a generic category..

    • @machinefannatic99
      @machinefannatic99 2 роки тому +1

      @@vivid8979 the moment I saw the animations I literally said dejavu I’ve seen this before.. I don’t know why things are like this

    • @vivid8979
      @vivid8979 2 роки тому +3

      @@machinefannatic99 You mean the cel-shaded art style? The particle effects? Because the more you play games the more everything will look the same you know? That's how everything in life is tbh.

    • @machinefannatic99
      @machinefannatic99 2 роки тому +1

      @@vivid8979 not really true, back in the ps2 days most games just felt different it was almost a new adventure when u put a new game on. From jack and dexter to James Bond to red rock. It all felt different but nowadays, games use same engines same techniques and they keep copying each other.
      Almost every new game I see looks dejavu depending on genre. The usual boring fps games the usual open world city games still look like ps3 titles and the usual cheap indie art design where it’s either pixel art or cheap 3D art with sharp polygons. I just don’t know why people can’t make games peculiar. It’s so boring

    • @vivid8979
      @vivid8979 2 роки тому +3

      @@machinefannatic99 Back then games are really still not that big and marketing and media around them are not that mainstreamed... Choices looks little because each genre has few choices in them and mostly the massive developers has the lead in terms of quality and word of mouth...
      Now that gaming is already a Massive Multi-billion dollar business and devs can easily just post their games in any store it blurs and bloats the choices... But here's the catch the variety also multiplies along that..
      I will not force you to change your mind in terms of your opinion in this game, but saying gaming nowadays feels samey only means your catalogue is really not that vast...

  • @李淳罡-k4p
    @李淳罡-k4p 2 роки тому

    Very good adaptation, textbook-level ACT game action design guide!