Ouch, my poor ship... cool to see her being used as a benchmark though! Cheers! 😁 Few things for anyone wondering: - Thank you, Brenzo, for starting round two at a closer distance, since 3000m is well out of effective CRAM range. APS pretty much always wins at that distance. 😅 - You're almost right about CRAM's best uses: planes, aiming-for-good-meta battleships and frontsiders aren't usually their best use ('cos APS is better for literally all of them), but broadsiding airships are where they get a chance to shine. It's the best combination of speed to get them in close and flanking, evasive bobbing to help them survive and using massed volleys that are more damage-to-material-efficient than any other weapon. Imagine if the SS Great White was an airship how much better it would be... - Bear in mind that I started building T-Stally on my old (now dead) PC, where she was really at the limit of what my system could handle. Therefore, her armour design sucks because it's the most achievable compromise between stopping ridiculously strong railgun pen-depth shells (those of the Fifth Season in particular) without being using too many blocks, hence the ERA spam. Yup, ERA spam to save on block count is very ironic... - T-Stally was a very experimental build overall, deliberately avoiding tried-and-true methods (no offensive missiles, for instance). And yes: a lot of those experiments proved to be complete failures. 😆 Loved the vid! Not sure if I'll make anything for the tournament, but we'll see! Subscribed! 👍
Thanks! And for sure. Its a great ship for what it is, but alas the 300k mat difference and slight edge in overall systems means it doesnt do much damage. Still a great benchmark or “can I survive crams” and “can i punch through ERA” I’m imagining a world with a tslang mk3 that has less CRAM, more armor, more APS 🧐
The Ragnarök is a extremely formidable ship, we should also remember it has about 300K+ material advantage to the likes of Titanslung (or draconia) so a win is to be expected. I must now challenge myself, and you and borderwise, making a ship that can beat both at a material disadvantage, I'm not saying I will succeed, but I will try!
I ran a bunch of combat testing and the Ragnarok killed almost everything I sent it up against, from the Titanslang to the Draconia in an extremely dominant fashion. I even started the ships with dead-on facing and the Ragnarok still won. The only ship that beats it is the BBS Hullbreacher, in a 2v1 and there is a resource advantage in favor of the Hullbreacher in that case. Basically, only doom crams fired in volleys can kill the Rag, but I'm curious to see how the other got tier ships to against it. Thanks for designing the ship to be so lag-friendly, the Rag was the least laggy ship of its size that I've run so far which makes combats a lot more fun to watch. Good work Brenzo! Those APS systems are amazingly efficient, and I love the armor design.
If BW takes some time to go and retrofit tslang, add more armor and maybe beef up the guns or convert them to aps giga penetrators I think till put up more of a fight
I put the Ragnarök up against my battleship, and it turns out the Ragnarök is *EXTREMELY* weak to plasma damage. My single 700k plasma cannon dealt more overall damage to the Ragnarök than most of my other weapons combined, and with settings turned to where the plasma would fly at 2.5k M/S and keeping at extreme range, was able to destroy the Ragnarök without suffering much damage at all. I'm not sure if there will be a 3.0 version, but I wonder how you'd try and mitigate plasma damage.
Ouch, my poor ship... cool to see her being used as a benchmark though! Cheers! 😁
Few things for anyone wondering:
- Thank you, Brenzo, for starting round two at a closer distance, since 3000m is well out of effective CRAM range. APS pretty much always wins at that distance. 😅
- You're almost right about CRAM's best uses: planes, aiming-for-good-meta battleships and frontsiders aren't usually their best use ('cos APS is better for literally all of them), but broadsiding airships are where they get a chance to shine. It's the best combination of speed to get them in close and flanking, evasive bobbing to help them survive and using massed volleys that are more damage-to-material-efficient than any other weapon. Imagine if the SS Great White was an airship how much better it would be...
- Bear in mind that I started building T-Stally on my old (now dead) PC, where she was really at the limit of what my system could handle. Therefore, her armour design sucks because it's the most achievable compromise between stopping ridiculously strong railgun pen-depth shells (those of the Fifth Season in particular) without being using too many blocks, hence the ERA spam. Yup, ERA spam to save on block count is very ironic...
- T-Stally was a very experimental build overall, deliberately avoiding tried-and-true methods (no offensive missiles, for instance). And yes: a lot of those experiments proved to be complete failures. 😆
Loved the vid! Not sure if I'll make anything for the tournament, but we'll see!
Subscribed! 👍
Thanks!
And for sure. Its a great ship for what it is, but alas the 300k mat difference and slight edge in overall systems means it doesnt do much damage. Still a great benchmark or “can I survive crams” and “can i punch through ERA”
I’m imagining a world with a tslang mk3 that has less CRAM, more armor, more APS 🧐
The Ragnarök is a extremely formidable ship, we should also remember it has about 300K+ material advantage to the likes of Titanslung (or draconia) so a win is to be expected. I must now challenge myself, and you and borderwise, making a ship that can beat both at a material disadvantage, I'm not saying I will succeed, but I will try!
I look forward to it! Maybe i’ll make an original design instead of using Robbaz’s design…
I ran a bunch of combat testing and the Ragnarok killed almost everything I sent it up against, from the Titanslang to the Draconia in an extremely dominant fashion. I even started the ships with dead-on facing and the Ragnarok still won. The only ship that beats it is the BBS Hullbreacher, in a 2v1 and there is a resource advantage in favor of the Hullbreacher in that case. Basically, only doom crams fired in volleys can kill the Rag, but I'm curious to see how the other got tier ships to against it. Thanks for designing the ship to be so lag-friendly, the Rag was the least laggy ship of its size that I've run so far which makes combats a lot more fun to watch. Good work Brenzo! Those APS systems are amazingly efficient, and I love the armor design.
The titansnek actually did fairly well the second round honestly, got really close to critically damaging guns.
The tournament should be a fun watch
Its surprising, yeah. One lucky hit is all it takes for the slang to have a chance.
If BW takes some time to go and retrofit tslang, add more armor and maybe beef up the guns or convert them to aps giga penetrators I think till put up more of a fight
For sure, with 300k additional mats all it needs is more efficient armor and some usable main weaponry.
I don't think I'll be able to make a ship in time, but I do think that medium missile swarms might work to overwhelm the LAMS
Most likely, but that is committing quite a bit of mats to firepower that won’t hit
Hm.
Might've found a way to contest the rag after watching the fights.
Just requires a very well set up type of aps system.
Specific more than just well made, though details won't be disclosed for my sanity
The secret is just bigger, better APHE. I tested my APHE sandblaster against it and the survival time was, well, low.
Cant wait for secret advisor to make a 500m dif spam that utterly melts the ragnarok 😂
Luckily i consider what he does “cheese” and “destructive to my PC” and thus not allowed lmao
500m? Why so small?
Why do you keep calling the front the bow. It isn't bow like bow and arrow, it is bow as in bow down to the king.
I have an accent my guy.
@@Brenzo44 what kind of accent?
I’m from new orleans. My accent is thinner than usual but still makes me slur words
@@Brenzo44 n o r l u n s
I put the Ragnarök up against my battleship, and it turns out the Ragnarök is *EXTREMELY* weak to plasma damage. My single 700k plasma cannon dealt more overall damage to the Ragnarök than most of my other weapons combined, and with settings turned to where the plasma would fly at 2.5k M/S and keeping at extreme range, was able to destroy the Ragnarök without suffering much damage at all. I'm not sure if there will be a 3.0 version, but I wonder how you'd try and mitigate plasma damage.
Are you playing Xenoblade music in the background? If so, that's awesome!
Literally Battlebots this is so good.
Sub 1m ago gaming.