Well for some reason, all the audio in this video plays slightly early. Please keep that in mind when watching, especially if the custom audio doesn’t seem to play at the right time.
@@justachipofftheiceberg6313 I do agree. The audio in NL2 certainly falls short in the realism aspect. I personally would love to see the devs try and update the game with more realistic audio from brake, launch, and lift sounds the respond properly to each coaster type and the speed at which the train as traveling as well as adding more sounds for when a train is travelling around the course. Having just the one roar for steel coasters just doesn't do enough.
That was how I read this one too. The speed turn after the first loop reminded me entirely of that ride, as did the flipped cobra roll. I like how he took the elongated track leading up to the brake run and turned it into a helix of some sort. And then the first 2 corkscrews were nice, but the presentation of the 3rd one blew me away. What an original concept
I love how long the layout is!! I wish all of B&M’s creations were this original. Breaking the decades old 7-inversion-precedent was a fantastic decision, and incorporating two zero-g-rolls is just legendary. Love this coaster, and it would probably be my fav floorless if it were real. Also, are those trims mostly for decoration/realism, or are they hitting? Didn’t really notice them clipping the train a lot. Regardless, very very cool, and the custom audio is lovely.
Thanks a ton for the great feedback! Those trims slightly tapped the train just to fine tune the speed at which the train is traveling, much like trims do on real B&Ms.
I really like this, it feels strongly B&M but you’ve taken some liberties and pushed the envelope a bit. Wasn’t expecting the sea serpent roll, very nicely choreographed ride in general. Next time try doing some of the more unusual B&M supports on loops - it will help your realism a lot.
I had originally planned on doing the loop spine support thingies, but by the time I got to them, I was super burnt out on the project and just kinda wanted to get it released. I do have a project in the works with some super realistic B&M supports, but that’ll be released in a few weeks.
Since B&M has put trims on straight drops on their looking coasters such as Wildfire, I did the same. However, it’s not actually doing anything. It’s just there to look cool and do nothing lol.
Well for some reason, all the audio in this video plays slightly early. Please keep that in mind when watching, especially if the custom audio doesn’t seem to play at the right time.
I like the custom audio no limits should have it as a default
@@justachipofftheiceberg6313 I do agree. The audio in NL2 certainly falls short in the realism aspect. I personally would love to see the devs try and update the game with more realistic audio from brake, launch, and lift sounds the respond properly to each coaster type and the speed at which the train as traveling as well as adding more sounds for when a train is travelling around the course. Having just the one roar for steel coasters just doesn't do enough.
Your attention to detail is amazing. The Sea Serpent roll moves just like the one on Medusa. Awesome creation.
when B and M finds some crack in their basement. I wish this was real
Great coaster, super realistic and rly smooth
The second part of the ride after the MCBR is sick
Love the usage of the terrain. This is an absolute masterpiece of a layout.
It's speed I like most in a rollercoaster!
Your track work is incredible
BEAUTIFUL!!! ❤️👏🏻👏🏻 Nice work!!
Those brake sound are fire. Awesome coaster, too!
Yeah, I think they add a lot. Really wish NL2's audio was better :/
@@j-coasters I wish it was too! We've had the same audio sounds for quite some time.
Dominator 2.0
That was how I read this one too. The speed turn after the first loop reminded me entirely of that ride, as did the flipped cobra roll. I like how he took the elongated track leading up to the brake run and turned it into a helix of some sort. And then the first 2 corkscrews were nice, but the presentation of the 3rd one blew me away. What an original concept
Real smooth track would love to ride it irl
Really good
A nine-car floorless train :O
I love how long the layout is!! I wish all of B&M’s creations were this original. Breaking the decades old 7-inversion-precedent was a fantastic decision, and incorporating two zero-g-rolls is just legendary. Love this coaster, and it would probably be my fav floorless if it were real. Also, are those trims mostly for decoration/realism, or are they hitting? Didn’t really notice them clipping the train a lot. Regardless, very very cool, and the custom audio is lovely.
Thanks a ton for the great feedback! Those trims slightly tapped the train just to fine tune the speed at which the train is traveling, much like trims do on real B&Ms.
That trackwork is sexy.
Is this named after Solaris in Sonic 06, by any chance?
Nah, it's just to try and tie in a sun / solar theme to the ride.
I really like this, it feels strongly B&M but you’ve taken some liberties and pushed the envelope a bit. Wasn’t expecting the sea serpent roll, very nicely choreographed ride in general. Next time try doing some of the more unusual B&M supports on loops - it will help your realism a lot.
I had originally planned on doing the loop spine support thingies, but by the time I got to them, I was super burnt out on the project and just kinda wanted to get it released. I do have a project in the works with some super realistic B&M supports, but that’ll be released in a few weeks.
How can I get these specific sound affects, the default ones always bugged
Would you be able to upload this to the coaster exchange, steam will not let me download :(
Orion Formerly Known As Polar Solaris & Solaris
Hi, would I be able to use this Creation for a video on a B&M floorless? I will give full credit to you.
Did you really put a trim during the first drop ? 🤨
Since B&M has put trims on straight drops on their looking coasters such as Wildfire, I did the same. However, it’s not actually doing anything. It’s just there to look cool and do nothing lol.
there’s not enough trims