Although not my favorite, this is probably one of the most realistic NL2 custom creations I've ever seen. The setting, the coaster, and the pacing is all perfect for a B&M of the late 90s and early 2000s. Keep it up!
Inspired by Scream at SFMM. This coaster was something I threw together rather quickly compared to a few of my other coasters, but I'm rather surpired how happy I am with it since there's not really much i messed up on. The only thing I would probably go back a change if I could would be the second corkscrew, just cause it feels off, even though it looks fine. I also managed to find a way to do proper B&M loop supports, thank to Coasterkidmwm on CoasterCrazy Stats: -Length: 1291m / 4235ft -Height: 45m / 147ft -Speed: 103kmh / 64mph -Drop: 44m / 144ft -Inversion: 7 --Cobra Roll --Vertical Loop --Dive Loop --Zero-G Roll --Interlocking Corkscrews
It's a great ride! Well paced, a nice selection of inversions, and technically flawless. I'll agree with what you said on Facebook - Moray is not exactly 'awe-inspiring.' Then again, neither is 'Scream!' in my opinion.
Your videos are always set up perfectly. Also, the quality of your videos are amazing. They really show that you spend time on making these coasters, and they seem like coasters designing companies would produce. The elements of the coaster make it seem so real, I feel like I'm riding it!:) keep up the good work.
Funny how I said scream before, cause this time around it was kind of giving me Kumba vibes 🤔 Agree with you on that second corkscrew though, it does look a little funky SuperVinlin
If Canada's Wonderland removed Time Warp or Flight Deck, I wouldn't mind seeing a floorless coaster as a replacement. TW and FD are VERY painful rides in my honest opinion.
Brandon Clark true, Theme Park Crazy said Zamperla Volares like Time Warp are EXTREMELY unstable and rough and the Vekoma SLC like Flight Deck is painful as hell.
I agree. The second corkscrew feels off. I know why, too; you went from a clockwise turn into a clockwise flatspin. Beemers typically go clockwise flatspin, anticlockwise turn, clockwise flatspin (or vice versa.) It's not the corkscrew that's the problem; it's the transition between the two corkscrews. Hope this helps!
+Alex Snitzer Not quite, my Interlocking corkscrews were modelled after the ones on Dragon Khan. and, apart for the slightly stretched out transition into the second corkscrew, I feel the turnaround worked pretty well: ua-cam.com/video/4nxPVNM-Leg/v-deo.htmlm50s What I meant was more that there's something now quite right about the transition on the second corkscrew. Like for a moment at the very top, the track isn't rotating around the heartline. It's hard to explain, and i only started to notice it towards the end of completing the ride as I was riding it through checking clearance.
+Projektion I see it. It's lacking the B&M "snap" that they usually have. The second cork is a little more drawn-out than the first, and the bit at the apex is a smooth flow, rather than the snap at the top. It almost feels like an Arrow corkscrew at that point (in terms of constant curvature, not roughness!).
+omegaPe Sort of, I don't do any color correction myself, but my video editor seems to have some sort of built in contrast change that I can't turn off when I export my videos.
If I'm honest, there's not really much I could do. With the Terrain, I generally make the coaster and place it first, then do the terrain around it. You don't see any water on the lower bits of land because the terrain is raised up quite a bit more than the in game water level.
Roller Coasters And More go to the terrain tab; I believe it's the second button down, you can raise it up 30 to 40 feet so no water shows up. I do like he does, I build a coaster and fit terrain around it. I just uploaded a wanna be mind bender, of course I post mine up for my daughter and nephew so once I decorate near the coaster I am done. I need me ram for 2 decent coasters, my hyper and gravity groups in one park lagged my computer with 16gb of ram. Smh. Once I learn some 3d modeling and importing buildings I may do more detail, but that crap gets confusing for me. Hahaha
"Scream Rearranged and dipped in wine", I liked it though. My only complaint is about the POV, why do ppl use nose-cam? You couldn't ever ride there, and it kind of defeats the purpose of the high heartline. It doesn't make any sense. :o
+0MindSwept0 With the low cam, I usually try to place the pov in the position where you'd expect a mounted camera to be placed, which would typically on the "nose" of the floorless trains
Projektion well other then for possible stability purposes why do ppl even do it irl? ...ya know, i think i just figured it out, still though, i don't like it, even in real life recordings. Not trying to hate on you, I'm just saying. :x
+CoasterKappie12 I use one that I made that's kind of become the go-to dramatic environment, it's included in the nl2pkg file of most of my rides that's up for download.
Hi, how do you get the drive tires right before the lift hill? They are different to standard drive tyres in NL2 and I have always wondered how you get them, as I have noticed them before on your hyper/gigs coasters
+SmilerAdvocate These are the tires that show up when you set a lift section to friction wheels. The transport section tires look better and are closer to what B&M would use, but you can't really get them as close together as the lift friction wheels.
Although not my favorite, this is probably one of the most realistic NL2 custom creations I've ever seen. The setting, the coaster, and the pacing is all perfect for a B&M of the late 90s and early 2000s. Keep it up!
You are Illuminati
Inspired by Scream at SFMM.
This coaster was something I threw together rather quickly compared to a few of my other coasters, but I'm rather surpired how happy I am with it since there's not really much i messed up on.
The only thing I would probably go back a change if I could would be the second corkscrew, just cause it feels off, even though it looks fine.
I also managed to find a way to do proper B&M loop supports, thank to Coasterkidmwm on CoasterCrazy
Stats:
-Length: 1291m / 4235ft
-Height: 45m / 147ft
-Speed: 103kmh / 64mph
-Drop: 44m / 144ft
-Inversion: 7
--Cobra Roll
--Vertical Loop
--Dive Loop
--Zero-G Roll
--Interlocking Corkscrews
that zero-g roll looks so nice
It's a great ride! Well paced, a nice selection of inversions, and technically flawless. I'll agree with what you said on Facebook - Moray is not exactly 'awe-inspiring.' Then again, neither is 'Scream!' in my opinion.
ALL OF YOUR COASTERS MAKE ME SCREAM I LOVE THEM SO MUCH, YOURE AMAZING!!!
looks great! could imagine being at a park and seeing this through the trees - good job
Your videos are always set up perfectly. Also, the quality of your videos are amazing. They really show that you spend time on making these coasters, and they seem like coasters designing companies would produce. The elements of the coaster make it seem so real, I feel like I'm riding it!:) keep up the good work.
With No Limits, it’s like the smoothness of every coaster on there is like the real thing.
nice coaster, the inversions are on point
This is definitely a bolliger & mabillard floorless coaster that should be produced for real!!
I think this floorless coaster was well done :)
Great coaster. Smooth transitions and nice color scheme.
This would probably be my favorite floorless coaster if it existed!!
I love that cobra roll
this is unique!!!! although i don't remember scream at SFMM beginning with a cobra roll!!!
Funny how I said scream before, cause this time around it was kind of giving me Kumba vibes 🤔 Agree with you on that second corkscrew though, it does look a little funky SuperVinlin
This is awesome!
nice Roller coaster ! Perfect !!
If Canada's Wonderland removed Time Warp or Flight Deck, I wouldn't mind seeing a floorless coaster as a replacement. TW and FD are VERY painful rides in my honest opinion.
Brandon Clark true, Theme Park Crazy said Zamperla Volares like Time Warp are EXTREMELY unstable and rough and the Vekoma SLC like Flight Deck is painful as hell.
I'd like to see just one looping B&M that doesn't have interlocking corkscrews. Back to back is much better!
I agree. The second corkscrew feels off. I know why, too; you went from a clockwise turn into a clockwise flatspin. Beemers typically go clockwise flatspin, anticlockwise turn, clockwise flatspin (or vice versa.) It's not the corkscrew that's the problem; it's the transition between the two corkscrews. Hope this helps!
+Alex Snitzer Not quite, my Interlocking corkscrews were modelled after the ones on Dragon Khan. and, apart for the slightly stretched out transition into the second corkscrew, I feel the turnaround worked pretty well:
ua-cam.com/video/4nxPVNM-Leg/v-deo.htmlm50s
What I meant was more that there's something now quite right about the transition on the second corkscrew. Like for a moment at the very top, the track isn't rotating around the heartline. It's hard to explain, and i only started to notice it towards the end of completing the ride as I was riding it through checking clearance.
+Projektion I see it. It's lacking the B&M "snap" that they usually have. The second cork is a little more drawn-out than the first, and the bit at the apex is a smooth flow, rather than the snap at the top. It almost feels like an Arrow corkscrew at that point (in terms of constant curvature, not roughness!).
PRO!!!
noice and soooooo smoth
great Job!
Kind of like Kumba at Busch Gardens
Wonderful you should make a video of how to make a roller coaster
Hits ++++ to try and speed up the hill
Waw, that looked great ! Did you use any post-prod color correction or is it all done in NL2 ?
+omegaPe Sort of, I don't do any color correction myself, but my video editor seems to have some sort of built in contrast change that I can't turn off when I export my videos.
How do you make those little hills and trenches without getting water in them and having it flatten out up top?
Would you mind making a tutorial of you making a terrain coaster showing all the steps from making the terrain to getting the coaster there?
If I'm honest, there's not really much I could do. With the Terrain, I generally make the coaster and place it first, then do the terrain around it. You don't see any water on the lower bits of land because the terrain is raised up quite a bit more than the in game water level.
Projektion How do you make that land higher up above water level?
Roller Coasters And More Use the set terrain height button in the terrain tab
Roller Coasters And More go to the terrain tab; I believe it's the second button down, you can raise it up 30 to 40 feet so no water shows up. I do like he does, I build a coaster and fit terrain around it. I just uploaded a wanna be mind bender, of course I post mine up for my daughter and nephew so once I decorate near the coaster I am done. I need me ram for 2 decent coasters, my hyper and gravity groups in one park lagged my computer with 16gb of ram. Smh. Once I learn some 3d modeling and importing buildings I may do more detail, but that crap gets confusing for me. Hahaha
How do you make them run so smoothly in the game, when I make one, it always lags and glitches. What can I do to stop That?
PropBoy1 Halloween get a better computer
VAPOUR- Yeah, I iight have too, my computer sucks anyways
Are you watching, B&M?
Can you release this coaster on a exchange site or steam?
Ground the knots Jaguar
When you are filming the POV do you you use the ride view or another view?
+Josh Hubbard I use the Fly-By view, then place the view more or less where I'd expect a mounted camera to be placed ona real coaster
+Projektion Thank you soooo much you have inspired me so much to make some nl2 videos
I think I've gotten spoiled by that view.
"Scream Rearranged and dipped in wine", I liked it though. My only complaint is about the POV, why do ppl use nose-cam? You couldn't ever ride there, and it kind of defeats the purpose of the high heartline. It doesn't make any sense. :o
+0MindSwept0 With the low cam, I usually try to place the pov in the position where you'd expect a mounted camera to be placed, which would typically on the "nose" of the floorless trains
Projektion well other then for possible stability purposes why do ppl even do it irl? ...ya know, i think i just figured it out, still though, i don't like it, even in real life recordings. Not trying to hate on you, I'm just saying. :x
Wich Environment you use?
+CoasterKappie12 I use one that I made that's kind of become the go-to dramatic environment, it's included in the nl2pkg file of most of my rides that's up for download.
Projektion thanks
Projektion Can you give me a download link
+Projektion how do you make an environment?
I do not like the cobra roll as the first element.
This is a coaster inspired by scream isnt it
+CorporalASH ! Yep, as noted in the video description, lol
Hey Projektion! I just started my UA-cam channel! Do you mind checking it out? Great coasters! I love them! Keep up the great work!
Hi, how do you get the drive tires right before the lift hill? They are different to standard drive tyres in NL2 and I have always wondered how you get them, as I have noticed them before on your hyper/gigs coasters
+SmilerAdvocate These are the tires that show up when you set a lift section to friction wheels. The transport section tires look better and are closer to what B&M would use, but you can't really get them as close together as the lift friction wheels.