[Nolimits Coaster 2] Moray - B&M Floorless Coaster (60 fps)

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 63

  • @The2Trolles
    @The2Trolles 8 років тому +29

    Although not my favorite, this is probably one of the most realistic NL2 custom creations I've ever seen. The setting, the coaster, and the pacing is all perfect for a B&M of the late 90s and early 2000s. Keep it up!

  • @Projektion2
    @Projektion2  9 років тому +20

    Inspired by Scream at SFMM.
    This coaster was something I threw together rather quickly compared to a few of my other coasters, but I'm rather surpired how happy I am with it since there's not really much i messed up on.
    The only thing I would probably go back a change if I could would be the second corkscrew, just cause it feels off, even though it looks fine.
    I also managed to find a way to do proper B&M loop supports, thank to Coasterkidmwm on CoasterCrazy
    Stats:
    -Length: 1291m / 4235ft
    -Height: 45m / 147ft
    -Speed: 103kmh / 64mph
    -Drop: 44m / 144ft
    -Inversion: 7
    --Cobra Roll
    --Vertical Loop
    --Dive Loop
    --Zero-G Roll
    --Interlocking Corkscrews

  • @MrPatrickbuit
    @MrPatrickbuit 8 років тому +8

    that zero-g roll looks so nice

  • @Drbcoaster
    @Drbcoaster 9 років тому +15

    It's a great ride! Well paced, a nice selection of inversions, and technically flawless. I'll agree with what you said on Facebook - Moray is not exactly 'awe-inspiring.' Then again, neither is 'Scream!' in my opinion.

  • @ghostaround657
    @ghostaround657 9 років тому +1

    ALL OF YOUR COASTERS MAKE ME SCREAM I LOVE THEM SO MUCH, YOURE AMAZING!!!

  • @04taylorj
    @04taylorj 9 років тому +2

    looks great! could imagine being at a park and seeing this through the trees - good job

  • @conoraday4662
    @conoraday4662 9 років тому +2

    Your videos are always set up perfectly. Also, the quality of your videos are amazing. They really show that you spend time on making these coasters, and they seem like coasters designing companies would produce. The elements of the coaster make it seem so real, I feel like I'm riding it!:) keep up the good work.

  • @CoasterRica
    @CoasterRica 6 років тому

    With No Limits, it’s like the smoothness of every coaster on there is like the real thing.

  • @hlcoasters2513
    @hlcoasters2513 9 років тому +5

    nice coaster, the inversions are on point

  • @noeone2241
    @noeone2241 3 роки тому

    This is definitely a bolliger & mabillard floorless coaster that should be produced for real!!

  • @TonyKimtheamusementparkfan
    @TonyKimtheamusementparkfan 9 років тому +3

    I think this floorless coaster was well done :)

  • @albertchaves
    @albertchaves 4 роки тому

    Great coaster. Smooth transitions and nice color scheme.

  • @moosepickles1882
    @moosepickles1882 5 років тому

    This would probably be my favorite floorless coaster if it existed!!

  • @TheyMightBeBricks
    @TheyMightBeBricks 8 років тому +2

    I love that cobra roll

  • @cameronchenderson724
    @cameronchenderson724 7 років тому +2

    this is unique!!!! although i don't remember scream at SFMM beginning with a cobra roll!!!

  • @TS_Mind_Swept
    @TS_Mind_Swept Рік тому

    Funny how I said scream before, cause this time around it was kind of giving me Kumba vibes 🤔 Agree with you on that second corkscrew though, it does look a little funky SuperVinlin

  • @Freethebear
    @Freethebear 9 років тому +2

    This is awesome!

  • @alan36482
    @alan36482 9 років тому +1

    nice Roller coaster ! Perfect !!

  • @brandonclark887
    @brandonclark887 6 років тому +2

    If Canada's Wonderland removed Time Warp or Flight Deck, I wouldn't mind seeing a floorless coaster as a replacement. TW and FD are VERY painful rides in my honest opinion.

    • @switchmintty8772
      @switchmintty8772 5 років тому

      Brandon Clark true, Theme Park Crazy said Zamperla Volares like Time Warp are EXTREMELY unstable and rough and the Vekoma SLC like Flight Deck is painful as hell.

  • @danielworleyyy
    @danielworleyyy 5 років тому

    I'd like to see just one looping B&M that doesn't have interlocking corkscrews. Back to back is much better!

  • @alaeriia01
    @alaeriia01 9 років тому

    I agree. The second corkscrew feels off. I know why, too; you went from a clockwise turn into a clockwise flatspin. Beemers typically go clockwise flatspin, anticlockwise turn, clockwise flatspin (or vice versa.) It's not the corkscrew that's the problem; it's the transition between the two corkscrews. Hope this helps!

    • @Projektion2
      @Projektion2  9 років тому

      +Alex Snitzer Not quite, my Interlocking corkscrews were modelled after the ones on Dragon Khan. and, apart for the slightly stretched out transition into the second corkscrew, I feel the turnaround worked pretty well:
      ua-cam.com/video/4nxPVNM-Leg/v-deo.htmlm50s
      What I meant was more that there's something now quite right about the transition on the second corkscrew. Like for a moment at the very top, the track isn't rotating around the heartline. It's hard to explain, and i only started to notice it towards the end of completing the ride as I was riding it through checking clearance.

    • @alaeriia01
      @alaeriia01 9 років тому +1

      +Projektion I see it. It's lacking the B&M "snap" that they usually have. The second cork is a little more drawn-out than the first, and the bit at the apex is a smooth flow, rather than the snap at the top. It almost feels like an Arrow corkscrew at that point (in terms of constant curvature, not roughness!).

  • @andreabdulk9388
    @andreabdulk9388 6 років тому +1

    PRO!!!

  • @gluttonOG
    @gluttonOG 6 років тому

    noice and soooooo smoth

  • @coasterdude4393
    @coasterdude4393 9 років тому

    great Job!

  • @arinewstoday3477
    @arinewstoday3477 4 роки тому +1

    Kind of like Kumba at Busch Gardens

  • @joshuaarce1830
    @joshuaarce1830 9 років тому

    Wonderful you should make a video of how to make a roller coaster

  • @MrBubba070296
    @MrBubba070296 7 років тому

    Hits ++++ to try and speed up the hill

  • @HliarusProd
    @HliarusProd 8 років тому

    Waw, that looked great ! Did you use any post-prod color correction or is it all done in NL2 ?

    • @Projektion2
      @Projektion2  8 років тому

      +omegaPe Sort of, I don't do any color correction myself, but my video editor seems to have some sort of built in contrast change that I can't turn off when I export my videos.

  • @RollerCoastersAndMore
    @RollerCoastersAndMore 8 років тому +1

    How do you make those little hills and trenches without getting water in them and having it flatten out up top?

    • @RollerCoastersAndMore
      @RollerCoastersAndMore 8 років тому +1

      Would you mind making a tutorial of you making a terrain coaster showing all the steps from making the terrain to getting the coaster there?

    • @Projektion2
      @Projektion2  8 років тому

      If I'm honest, there's not really much I could do. With the Terrain, I generally make the coaster and place it first, then do the terrain around it. You don't see any water on the lower bits of land because the terrain is raised up quite a bit more than the in game water level.

    • @RollerCoastersAndMore
      @RollerCoastersAndMore 8 років тому

      Projektion How do you make that land higher up above water level?

    • @inn0version727
      @inn0version727 8 років тому +1

      Roller Coasters And More Use the set terrain height button in the terrain tab

    • @preferredduck1
      @preferredduck1 7 років тому +1

      Roller Coasters And More go to the terrain tab; I believe it's the second button down, you can raise it up 30 to 40 feet so no water shows up. I do like he does, I build a coaster and fit terrain around it. I just uploaded a wanna be mind bender, of course I post mine up for my daughter and nephew so once I decorate near the coaster I am done. I need me ram for 2 decent coasters, my hyper and gravity groups in one park lagged my computer with 16gb of ram. Smh. Once I learn some 3d modeling and importing buildings I may do more detail, but that crap gets confusing for me. Hahaha

  • @propboy1halloween814
    @propboy1halloween814 8 років тому

    How do you make them run so smoothly in the game, when I make one, it always lags and glitches. What can I do to stop That?

    • @vapour4730
      @vapour4730 7 років тому

      PropBoy1 Halloween get a better computer

    • @propboy1halloween814
      @propboy1halloween814 7 років тому

      VAPOUR- Yeah, I iight have too, my computer sucks anyways

  • @AnantJain-es5xj
    @AnantJain-es5xj 5 років тому

    Are you watching, B&M?

  • @drewgutenson7259
    @drewgutenson7259 9 років тому

    Can you release this coaster on a exchange site or steam?

  • @rjdavidsonxyx8620
    @rjdavidsonxyx8620 4 роки тому

    Ground the knots Jaguar

  • @joshhubbard4310
    @joshhubbard4310 9 років тому

    When you are filming the POV do you you use the ride view or another view?

    • @Projektion2
      @Projektion2  9 років тому +1

      +Josh Hubbard I use the Fly-By view, then place the view more or less where I'd expect a mounted camera to be placed ona real coaster

    • @joshhubbard4310
      @joshhubbard4310 9 років тому +1

      +Projektion Thank you soooo much you have inspired me so much to make some nl2 videos

    • @Sokobansolver
      @Sokobansolver 9 років тому

      I think I've gotten spoiled by that view.

  • @TS_Mind_Swept
    @TS_Mind_Swept 8 років тому

    "Scream Rearranged and dipped in wine", I liked it though. My only complaint is about the POV, why do ppl use nose-cam? You couldn't ever ride there, and it kind of defeats the purpose of the high heartline. It doesn't make any sense. :o

    • @Projektion2
      @Projektion2  8 років тому

      +0MindSwept0 With the low cam, I usually try to place the pov in the position where you'd expect a mounted camera to be placed, which would typically on the "nose" of the floorless trains

    • @TS_Mind_Swept
      @TS_Mind_Swept 8 років тому

      Projektion well other then for possible stability purposes why do ppl even do it irl? ...ya know, i think i just figured it out, still though, i don't like it, even in real life recordings. Not trying to hate on you, I'm just saying. :x

  • @coasterkappie1298
    @coasterkappie1298 9 років тому

    Wich Environment you use?

    • @Projektion2
      @Projektion2  9 років тому

      +CoasterKappie12 I use one that I made that's kind of become the go-to dramatic environment, it's included in the nl2pkg file of most of my rides that's up for download.

    • @coasterkappie1298
      @coasterkappie1298 9 років тому

      Projektion thanks

    • @coasterkappie1298
      @coasterkappie1298 9 років тому

      Projektion Can you give me a download link

    • @TS_Mind_Swept
      @TS_Mind_Swept 8 років тому

      +Projektion how do you make an environment?

  • @cadendowdle1342
    @cadendowdle1342 6 років тому

    I do not like the cobra roll as the first element.

  • @CorporalASH
    @CorporalASH 9 років тому

    This is a coaster inspired by scream isnt it

    • @Projektion2
      @Projektion2  9 років тому

      +CorporalASH ! Yep, as noted in the video description, lol

  • @ajscoasters2441
    @ajscoasters2441 9 років тому

    Hey Projektion! I just started my UA-cam channel! Do you mind checking it out? Great coasters! I love them! Keep up the great work!

  • @smileradvocate5109
    @smileradvocate5109 8 років тому

    Hi, how do you get the drive tires right before the lift hill? They are different to standard drive tyres in NL2 and I have always wondered how you get them, as I have noticed them before on your hyper/gigs coasters

    • @Projektion2
      @Projektion2  8 років тому

      +SmilerAdvocate These are the tires that show up when you set a lift section to friction wheels. The transport section tires look better and are closer to what B&M would use, but you can't really get them as close together as the lift friction wheels.