CORRECTION: We are modeling the GBU-24A/B, not the GBU-24/B. This is another advantage over the GBU-10 in that the GBU-24A/B includes the BLU-109/B penetrator warhead that can defeat hardened targets.
Is this fix going to be applied to all aircraft carrying the 24 in game? I ask because Liberation OCA RWY missions require 6k lbs of standard ordnance or 2k lbs of penatration ordnance to destroy the runway. Right now, the 24 is not modeled on the DCS back end as a penatration bomb like the GBU-31(V3) is and this requires three impacts to take out a runway.
Hey Wags, I downloaded the F16 module and love it. Recently updated my standalone version of DCS world, unaffiliated with Steam anymore. Having trouble, I do not see any GBU-24 Paveway available for the F-16, not in the rearming screen or even the Mission Editor, but the F/A-18 has them. Is GBU-24 currently working for F16 modules? Thank you for any help!!
I don’t know if I am on the open beta but I do not use steam anymore for DCS world. How do I get the open beta without using steam? Thank you for your help
More importantly, will it be possible to perform an inverted ridge crossing to drop via buddy lase on a 3m target followed by a max g pull out (sts) without dying?
The Falcon keeps on getting better and better - I spent last weekend practicing with the new bomb, and am now feeling fairly confident with it. An awesome upgrade , thanks to all of you !
Seeing these gorgeous Chilean air force liveries in Wagner's videos makes me happy =). Thanks for everything guys, DCS just keeps getting better and better. Cheers from Chile👍
In case anybody is wondering, the six digit number on the bottom-right part of the HUD under the range and time to release/impact is the Weapon Time On Target (HH:MM:SS). It can be found by the time shown on the time shown on the UFC plus the to time to release/impact shown shown on the HUD. For some reason, DCS makes it so that the relative bearing and range indication disappears when using the paveways.
Did they only offer the GBU 24 to the F 18? I did the most recent update for a standalone and tried to arm up with GBU 24 and the F 18 was the only one that had it as an option. Has it not been released for the F16 yet?
FYI, been having issues with the Viper dropping laser bombs on moving or stationary sea targets. For some reason, it doesn't want to be guided by the laser. But after I bombed a land-based target using an LGB first, and then went back to sea targets it magically worked. Possible bug.
@@MattWagner Can you elaborate a bit on the questions Sky rider posted? 2. Does the bomb behave any differently than Paveway II? What new autopilot functions have you implemented? Does the bomb pitch up or have a different flight path?Does the release angle setting have any influence on this? 3. What does the RNG CUE do or influence? How do you know what value to set? 4. Why did the 2 bombs impact with the RP setting distance? Why aren’t they going for the same laser spot?
2. Please listen again to the intro, this is explained regarding "bump up" and extended range. 3. Whatever you want it to be, such as a pull up point, arming point, etc. 4. No, but it's still a bit WIP.
Big bada boom. Can’t wait to try it out. Hey quick question for the group: When I tell an AI wingman with HARMs to engage air defenses, he’ll do a 180 and extend 40 miles or so back then go for a max range shot. Is there anything I can do in mission editor to get them to engage directly when told?
There is one thing I realy have to say. I always thougt that the US Navy Guys are the cool ones, Yes in the cold war. But in these days the USAF for me looks like the are the silent heros. I felt in love with the Tomcat and Hornet very early in my life. I underestimated the F-16 and F-15's a long time and was impressed by their capabilities. Thanks to ED and 3rd Party's to give me/us the opportunity to fly this birds.
No, you were right in your first thoughts. Imagine doing this type of attack, dodging SAMs, dog fighting, all that combat stuff but then having to find a ship out to sea in the dark, in bad weather and having to land on a moving, rolling target. You probably are out of fuel and have to do an air to air refueling just to make it back to the ship. Airforce has none of that. Naval Aviators are considered the top of the food chain for a reason.
Wags, any news on CNTL page implementation for the F16 JSOW? Being able to adjust the burst height etc. would make it much more fun to use, especially with the current binary ground unit damage model. Its been a while since it was added, so I find it strange the weapon settings do not exist, especially since they are already functional with the F18. At least I have sorely been missing the ability to guarantee kills on a few units with a lower burst height, rather than to always spread the bomblets wide with the default 1500ft burst height, which usually nets a few yellow health bars at best, even again non-armored targets like SAM sites.
@@MattWagner Excellent news! Thank you for all of the outstanding DCS content and for giving us these amazing modules to fly. Everytime I strap into a Viper, Hornet, or Tomcat in DCS with VR, I'm transported to a magical place that genuinely brings me happiness and excitement. So grateful.
@@MattWagner hey wags isn't RP release pulse not how far the bombs should be spaced apart? So RP with a value of 1 is a single release pulse sent to a station RP of 2 would be 2 and so on and so on. Those bombs should follow the same laze'd point and not space themselves out.
Good question, I noticed the same. It looked like the second bomb didn't track the laser or something, there's no reason it would hit the building behind the IL-76 if the plane is being lased and both bombs are using the same code.
Yeah that caught my eye as well. I have yet to see this happen with any other LGB in DCS... Possibly one of the new more advanced "autopilot" functions on the GBU-24 vs. GBU-10? The second bomb knows that "this spot is lased, and i'm supposed to hit 50 feet beyond"? (Though 50 feet is on 15 meters, and the IL-76 is like 45+ meters long, so the bomb missed that spacing by miles...) I have no idea what they should do in reality.
Hi Wags could you please explain what is the range cue used for exactly ? I get that the value is dependant of the flight profile and probably determined beforehand, but I don't understand what is it for. Thanks, best
Hey Matt. I have a problem. I cannot get the GBU 10/12 to release off the aircraft. I have everything set. Laser on. Master arm on. CCRP mode. I believe that the “release angle” is the main culprit here. When I click on the CNTL option and then click on the REL ANG … it reads out as “Enter LOFT REL ANG” . It does not even give me the option to make the numerals negative as it does not have the NEG osb at the top right, just like in this video. When I never had the REL ANG active, the GBUs worked perfectly fine. How do I get rid of it all together? It doesnt give me the option to remove it. Right now my LOFT REL ANG is 0. Please Help!
Could you help me? Trying to change the codes on the display. Mine show 0 as stock. If I try to change it to 1682 it instantly goes back to 0 after i hit enter.
I know this is entirely unrelated but what is the current state of Vulkan and DLSS support? performance in VR is terrible if you dont have a $2000 PC and I really want to be able to fly in VR again
Wags, love the 16 and the work ED has done, but is anyone looking at the radar performance? In my experience in single player I can lock up a target quiet easily beyond 40 miles, but in multiplayer its almost impossible to obtain a lock either quickly or consistently unless it's well within 20 miles. I know the 16 radar is not as powerful in comparison to other Western radars, but surely the differences between single player and multiplayer mode is cause for investigation?
@@MattWagner I am more than happy to accept ground clutter is something that is very real but I do find that targets at altitude with no jamming and not notching are extremely hard to lock up (not that I mind the challenge). Its something I'm noticing, but in no way am I having a go at ED at all.
Hello, a question that concerns the graphics of the simulator DCS module F16 Viper , with the rain you do not see the drop effect on the glass fairing , is it due to some update? Thank you
Hello Matt, thanks for the answer, but I have already ticked and enabled the function ... maybe I'm doing something wrong? tell me the right entry to tick please? Thank you@@MattWagner
1st, I couldn't decide what map that was, Syria or Persian Gulf or maybe Afghanistan :)? 2nd, the explosion kinda looked a bit more realistic than we have now or am I wrong?
@Matt Wagner, I keep having an issue in the Apache where after a few hellfires George decides that he will not arm anymore. Do you know if this is a bug or if there is something I can do to get him to start arming missiles again? Thanks
it means that it will have a fuze in the nose, tail, or both. The fuzes can function different ways and some let the pilot select it. the fuzes can detonate in the air, at impact, or after penetration. It depends on what fuze is used and it's settings. Nose selects the fuze in the front of the bomb, and tail is for the fuze in the back. NSTL selects them both to function according the settings on the fuzes or pilot option. The fuzes are needed to set the bomb off. The bomb will not detonate without the fuze. Also, in this version of the GBU-24 that is in the video, it's the 24A/B version which is for penetration. It doesn't have a nose fuze.
@@wesschaffran9088 So if NOSE fuze is selected in this case, the bomb won't be detonated? And is the arming deley option is to control the arming time of these two fuzes?
@@YYCH2 I"m not sure exaclty what the IRL a/c settings are for the penetrator bombs if they even have the nose selection available. If the fuze doesn't function, then yes, the bomb will not detonate. I was a munitions specialist in the USAF for over 20 years. I built A LOT of bombs. We did have some duds and some during real world combat missions. It is not a good thing and we get grilled on why it happend. There are several factors on why it can happen. For the arming delay, you are correct. It is the time after release that the fuzes will arm themselves to be able to function.
@@wesschaffran9088 Can't believe an expert is answering. There is an EFUZE option in the honet. Does that mean the eletronic fuze will give the signal to the mechanical fuze once the bomb reaches the detonation parameters?
Hey matt i notice here in the video and when i slew the TGP myself that it sometimes is very glitchy and seems to make the mfd flicker as if the tgp is going back and forth very fast. Is that how its supposed to be?
@@MattWagner Hi Matt .... I know it's a little artificial .... but is there any chance that we will be able to change the code in a "Hot Jet" on the ground? Or is it going to stay with the "IRL" option that the jet has to be "Cold". Many Thanks for all the love the Viper is getting .... Cheers.
@@ozcougar2133 IRL the code is changed via screw terminals on the bomb itself, I don't see a reason why it couldn't be done, when we can do hot rearming. Though personally, I'd rather the laser code go in the new bomb configurator they're working on.
@@OliverMiles98 Understood with regards to the 'IRL' aspects as I have a background in this area .... so simulating it via the F10 Ground Crew 'Hot Rearm' option to set the code when selecting the ordinance would be a nice workaround. Also, agree completely with your comment about integrating this into the new bomb configurator as well. Cheers
Arming delay> zero second is not safe. 1 second, on the other hand, is totally absolutely I'm-not-kidding safe as hell from a 2000 pound bomb flying formation with you.
@@MattWagner but we can’t let the harrier pilots think they’re cooler! 😂😂 in all seriousness that makes sense, great module definitely do appreciate all your hard work on it!😎🖖
CORRECTION: We are modeling the GBU-24A/B, not the GBU-24/B. This is another advantage over the GBU-10 in that the GBU-24A/B includes the BLU-109/B penetrator warhead that can defeat hardened targets.
Is this fix going to be applied to all aircraft carrying the 24 in game? I ask because Liberation OCA RWY missions require 6k lbs of standard ordnance or 2k lbs of penatration ordnance to destroy the runway. Right now, the 24 is not modeled on the DCS back end as a penatration bomb like the GBU-31(V3) is and this requires three impacts to take out a runway.
Hey Wags, I downloaded the F16 module and love it. Recently updated my standalone version of DCS world, unaffiliated with Steam anymore.
Having trouble, I do not see any GBU-24 Paveway available for the F-16, not in the rearming screen or even the Mission Editor, but the F/A-18 has them. Is GBU-24 currently working for F16 modules? Thank you for any help!!
@@sschreck are you on open beta??
@@sschreck yes, in the open beta.
I don’t know if I am on the open beta but I do not use steam anymore for DCS world. How do I get the open beta without using steam? Thank you for your help
More importantly, will it be possible to perform an inverted ridge crossing to drop via buddy lase on a 3m target followed by a max g pull out (sts) without dying?
The question is, will you get back to the carrier?
Some one saw Maverik top gun 😁
Yes.
Real men CCIP eyeball it. Use the Force.
Depends of the pilot.
The Falcon keeps on getting better and better - I spent last weekend practicing with the new bomb, and am now feeling fairly confident with it. An awesome upgrade , thanks to all of you !
How are you able to access the GBU 24? I recently updated DCS and I can’t find it anywhere for the F 16 but it is available for the F 18.
@@sschreck Are you using open beta or stable. I don't know if it is out on stable yet but it definitely was in the open beta when I flew yesterday.
For me there is no better instructor than Matt!
"What was Wags talking about?"
"I don't know I was looking at the terrain"
Seeing these gorgeous Chilean air force liveries in Wagner's videos makes me happy =).
Thanks for everything guys, DCS just keeps getting better and better.
Cheers from Chile👍
Weeeeena ctm!
Will the auto lase function be brought in for the F-16C, instead of having to hold the lase button down once the bombs are dropped?
In case anybody is wondering, the six digit number on the bottom-right part of the HUD under the range and time to release/impact is the Weapon Time On Target (HH:MM:SS). It can be found by the time shown on the time shown on the UFC plus the to time to release/impact shown shown on the HUD. For some reason, DCS makes it so that the relative bearing and range indication disappears when using the paveways.
This one of the best things added to the Viper. I am nearly in tears😅
This fidelity in this map looks absolutely amazing 🤩
This was something I was looking forward to for a long time, and you guys did a fantastic job with it. Keep it up!
Did they only offer the GBU 24 to the F 18? I did the most recent update for a standalone and tried to arm up with GBU 24 and the F 18 was the only one that had it as an option. Has it not been released for the F16 yet?
ED doing good work. I don't even have the F-16 but I watch them anyway!
You should get it, it's fun!
Chilean f-16 with the lone star!
It was a relief to see that Wags don't take C-130s as evil anymore. He decided to go after IL-76s this time.
my theory is that he was dropping bombs on c-130s to hint at a c-130 module. 😆
4:55 As somebody who has self-bombed multiple times, I felt this comment.
Y’all should add an option to set bomb laser codes from the rearm-refuel GUI.
FYI, been having issues with the Viper dropping laser bombs on moving or stationary sea targets. For some reason, it doesn't want to be guided by the laser. But after I bombed a land-based target using an LGB first, and then went back to sea targets it magically worked. Possible bug.
No problem here. Please use our support forum.
@@MattWagner Can you elaborate a bit on the questions Sky rider posted?
2. Does the bomb behave any differently than Paveway II? What new autopilot functions have you implemented? Does the bomb pitch up or have a different flight path?Does the release angle setting have any influence on this?
3. What does the RNG CUE do or influence? How do you know what value to set?
4. Why did the 2 bombs impact with the RP setting distance? Why aren’t they going for the same laser spot?
2. Please listen again to the intro, this is explained regarding "bump up" and extended range.
3. Whatever you want it to be, such as a pull up point, arming point, etc.
4. No, but it's still a bit WIP.
Big bada boom. Can’t wait to try it out.
Hey quick question for the group: When I tell an AI wingman with HARMs to engage air defenses, he’ll do a 180 and extend 40 miles or so back then go for a max range shot. Is there anything I can do in mission editor to get them to engage directly when told?
I did hit my 1st target with a paveway III today from 35000ft Tks
ITS 10 MINS LOONG!!!! I CANT WAIT!!!!! Also it's MFD not MPD!!!
There is one thing I realy have to say. I always thougt that the US Navy Guys are the cool ones, Yes in the cold war. But in these days the USAF for me looks like the are the silent heros. I felt in love with the Tomcat and Hornet very early in my life. I underestimated the F-16 and F-15's a long time and was impressed by their capabilities. Thanks to ED and 3rd Party's to give me/us the opportunity to fly this birds.
No, you were right in your first thoughts. Imagine doing this type of attack, dodging SAMs, dog fighting, all that combat stuff but then having to find a ship out to sea in the dark, in bad weather and having to land on a moving, rolling target. You probably are out of fuel and have to do an air to air refueling just to make it back to the ship. Airforce has none of that. Naval Aviators are considered the top of the food chain for a reason.
@@valuedhumanoid6574 Yeah that's true. should have get more clear, both are crazy :-)
@@Raven-sv4es Just being a fighter pilot is good enough for me. Those guys all have balls of concrete
@@valuedhumanoid6574 agreed
@@valuedhumanoid6574 top of the food chain? says who, people who fanboy top gun?
Wags, any news on CNTL page implementation for the F16 JSOW? Being able to adjust the burst height etc. would make it much more fun to use, especially with the current binary ground unit damage model. Its been a while since it was added, so I find it strange the weapon settings do not exist, especially since they are already functional with the F18. At least I have sorely been missing the ability to guarantee kills on a few units with a lower burst height, rather than to always spread the bomblets wide with the default 1500ft burst height, which usually nets a few yellow health bars at best, even again non-armored targets like SAM sites.
Looks so cool this F 16
Chilean viper
Wonderul video as always. Many thank Matt, great stuff 👍🏻. Kind regards Nick
Thanks for the tutorial!
It’s been a great year to be an all around DCS fan. Way to go, Wags!
Great livery choise!
Am i wrong or they working in a new impact explosion effect?
You are not wrong.
Can't wait to get back into the Viper. Lots to learn though....😂😂
This map is going to be awesome! Waiting for the first video on the MiG-29A though!
what is this map?
@@Fahreun South Atlantic from Razbam. Its coming out really soon.
Like as in a full fidelity mig-29?
@@willm.n2178 Yup!
With ED's speed that's gonna be another 3 years bro
Awesome video, Wags! Any chance we will get an auto-lase function for LGBs like in the Hornet?
Yes
@@MattWagner Excellent news! Thank you for all of the outstanding DCS content and for giving us these amazing modules to fly.
Everytime I strap into a Viper, Hornet, or Tomcat in DCS with VR, I'm transported to a magical place that genuinely brings me happiness and excitement. So grateful.
@@MattWagner hey wags isn't RP release pulse not how far the bombs should be spaced apart? So RP with a value of 1 is a single release pulse sent to a station RP of 2 would be 2 and so on and so on. Those bombs should follow the same laze'd point and not space themselves out.
I see what you did there. "Cleeeeever giiiiirl"
Sweet! Thanks Wags :)
Is that RP setting designed to offset a laser target point for this weapon as it seemed that the second bomb hit the building nearby?
Good question, I noticed the same. It looked like the second bomb didn't track the laser or something, there's no reason it would hit the building behind the IL-76 if the plane is being lased and both bombs are using the same code.
@@TLTeo saw this with many other paired bomb laser drops. dont drop 2.
Yeah that caught my eye as well. I have yet to see this happen with any other LGB in DCS... Possibly one of the new more advanced "autopilot" functions on the GBU-24 vs. GBU-10? The second bomb knows that "this spot is lased, and i'm supposed to hit 50 feet beyond"? (Though 50 feet is on 15 meters, and the IL-76 is like 45+ meters long, so the bomb missed that spacing by miles...)
I have no idea what they should do in reality.
Somos el mejor país de Chile hermanoo
First time I'm watching this channel, Matt, but do I correctly recognize the voice from Su-25T tutorials? :-)
Wags, is auto lasing an IRL feature of the block/tape Viper we have? I haven't seen anything in the roadmap.
Daddy Waggy mentioned in another comment here that auto lase should be coming.
whats the difference between nose, tail, and nose/tail fusing
For penetration purposes
For a bridge, use nose. A hangar, use tail
Nose will explode instantly it hit, tail will explode when it penetrates into target, both ensure it explodes if one detonator fails
Hey Matt, will we be getting the GBU-16 or 28?
Neither would be accurate for this F-16C version.
New FLIR there at the end?
Are we going to get the GBU-24E or GBU-24B Vaccum or Penetrator "Bunker Buster" variants?????
doing good work! :))
Have y'all updated the the viper yet
Hi Wags could you please explain what is the range cue used for exactly ? I get that the value is dependant of the flight profile and probably determined beforehand, but I don't understand what is it for. Thanks, best
Whatever you want it to be like pull up distance, arming distance, abort range, etc.
Oh no I didn’t see any Easter eggs! What’s happening ? My powers of observation are failing.
Thanks for the upload
Reading other comments, better explosion effect in FLIR?
@@jubuttib ah ok thanks will rewatch !
Hey Matt. I have a problem. I cannot get the GBU 10/12 to release off the aircraft. I have everything set. Laser on. Master arm on. CCRP mode.
I believe that the “release angle” is the main culprit here. When I click on the CNTL option and then click on the REL ANG … it reads out as “Enter LOFT REL ANG” . It does not even give me the option to make the numerals negative as it does not have the NEG osb at the top right, just like in this video.
When I never had the REL ANG active, the GBUs worked perfectly fine. How do I get rid of it all together? It doesnt give me the option to remove it. Right now my LOFT REL ANG is 0.
Please Help!
Please use the forum. forum.dcs.world/forum/118-dcs-f-16c-viper/
Is that the South Atlantic map?
Yes :)
Could you help me? Trying to change the codes on the display. Mine show 0 as stock. If I try to change it to 1682 it instantly goes back to 0 after i hit enter.
Please use our forums: forum.dcs.world/forum/118-dcs-f-16c-viper/
Love the skin !
I know this is entirely unrelated but what is the current state of Vulkan and DLSS support? performance in VR is terrible if you dont have a $2000 PC and I really want to be able to fly in VR again
6:49 what is the bind for zooming in ?
MAN RNG Knob in HOTAS
@@MattWagner Thank you
Wags, love the 16 and the work ED has done, but is anyone looking at the radar performance?
In my experience in single player I can lock up a target quiet easily beyond 40 miles, but in multiplayer its almost impossible to obtain a lock either quickly or consistently unless it's well within 20 miles.
I know the 16 radar is not as powerful in comparison to other Western radars, but surely the differences between single player and multiplayer mode is cause for investigation?
In MP, many players will run around on the deck and the radar will not be as effective with ground clutter. No difference between SP and MP.
@@MattWagner I am more than happy to accept ground clutter is something that is very real but I do find that targets at altitude with no jamming and not notching are extremely hard to lock up (not that I mind the challenge).
Its something I'm noticing, but in no way am I having a go at ED at all.
Hello, a question that concerns the graphics of the simulator DCS module F16 Viper , with the rain you do not see the drop effect on the glass fairing , is it due to some update? Thank you
You must have it enabled in game Options.
Hello Matt, thanks for the answer, but I have already ticked and enabled the function ... maybe I'm doing something wrong? tell me the right entry to tick please? Thank you@@MattWagner
@@giuchir Options/System/Rain Droplets. Works okay here. If you have a problem, please use the forum here: forum.dcs.world/forum/474-general-bugs/
@@MattWagner Thanks Matt, I will try as per setting ... yes I will use the forum. thanks good day.
1st, I couldn't decide what map that was, Syria or Persian Gulf or maybe Afghanistan :)?
2nd, the explosion kinda looked a bit more realistic than we have now or am I wrong?
1- South Atlantic. 2- Explosions in FLIR are in the process of being improved.
@@MattWagner Nice, keep up the great work!
So with 0 data on the differing gbu-24 modes is that the same reason for the 18s 24s as well?
Do we get the skin with it! Nice vid. 👍🏽
Already included under Chile.
@@MattWagner great! MP mission editors use mostly USA instead of CJTF; so haven’t spotted it. Thanks!
What is the keybind for firing the laser after release?
The trigger.
@Matt Wagner, I keep having an issue in the Apache where after a few hellfires George decides that he will not arm anymore. Do you know if this is a bug or if there is something I can do to get him to start arming missiles again? Thanks
Please use our forums.
@@MattWagner do you have a link? I have looked but can not find the right one
forum.dcs.world/forum/780-dcs-ah-64d/
Aw hell yea
I can’t find this on the f16 load page on dcs open beta what am I missing?
Coming soon
Does NOSE fuze means the bomb will be fuzed at nose impact and TAIL fuze means the bomb will be fuzed when the tail reaches the penetrated surface?
it means that it will have a fuze in the nose, tail, or both. The fuzes can function different ways and some let the pilot select it. the fuzes can detonate in the air, at impact, or after penetration. It depends on what fuze is used and it's settings. Nose selects the fuze in the front of the bomb, and tail is for the fuze in the back. NSTL selects them both to function according the settings on the fuzes or pilot option. The fuzes are needed to set the bomb off. The bomb will not detonate without the fuze. Also, in this version of the GBU-24 that is in the video, it's the 24A/B version which is for penetration. It doesn't have a nose fuze.
@@wesschaffran9088 So if NOSE fuze is selected in this case, the bomb won't be detonated? And is the arming deley option is to control the arming time of these two fuzes?
@@YYCH2 I"m not sure exaclty what the IRL a/c settings are for the penetrator bombs if they even have the nose selection available. If the fuze doesn't function, then yes, the bomb will not detonate. I was a munitions specialist in the USAF for over 20 years. I built A LOT of bombs. We did have some duds and some during real world combat missions. It is not a good thing and we get grilled on why it happend. There are several factors on why it can happen. For the arming delay, you are correct. It is the time after release that the fuzes will arm themselves to be able to function.
@@wesschaffran9088 Can't believe an expert is answering. There is an EFUZE option in the honet. Does that mean the eletronic fuze will give the signal to the mechanical fuze once the bomb reaches the detonation parameters?
What about the -10 ?
ua-cam.com/video/Dre2aUWa-vM/v-deo.html
How do you change the Laser code the bombs will be scanning for?
On the kneeboard page I showed before flight.
LIST Button
No, that is the PRF the laser will designate.
@@MattWagner Thanks!
Hey matt i notice here in the video and when i slew the TGP myself that it sometimes is very glitchy and seems to make the mfd flicker as if the tgp is going back and forth very fast. Is that how its supposed to be?
Please use our forum for support.
What if I wanna change the code?
Then use the kneeboard to do so when on the ground.
@@MattWagner Hi Matt .... I know it's a little artificial .... but is there any chance that we will be able to change the code in a "Hot Jet" on the ground? Or is it going to stay with the "IRL" option that the jet has to be "Cold". Many Thanks for all the love the Viper is getting .... Cheers.
@@ozcougar2133 IRL the code is changed via screw terminals on the bomb itself, I don't see a reason why it couldn't be done, when we can do hot rearming.
Though personally, I'd rather the laser code go in the new bomb configurator they're working on.
@@OliverMiles98 Understood with regards to the 'IRL' aspects as I have a background in this area .... so simulating it via the F10 Ground Crew 'Hot Rearm' option to set the code when selecting the ordinance would be a nice workaround.
Also, agree completely with your comment about integrating this into the new bomb configurator as well. Cheers
Good GOD those massive things look hilarious on such a small plane. lol
Livery F-16 chilean Air force
What is this map?
South Atlantic map from RAZBAM
Arming delay> zero second is not safe. 1 second, on the other hand, is totally absolutely I'm-not-kidding safe as hell from a 2000 pound bomb flying formation with you.
I would recommend to rework videos that are no more actual. The example of shown actions will not lead to target hit in current DCS state.
The f16 looks so real in DCS
I flew the f16 back in 1989
I served on the Amiga and f16 combat pilot :-)
auto lase please, keeping the trigger pressed is very annoying
Later
@@MattWagner awesome
Especially as it is long time to lase not only 15 seconds like with older bombs
I set it to a switch on my warthog, just switch it to start lasing. Not the real deal but keeping the trigger pressed isnt either..
first
Hey Wags you know deep down you really want to give us APKWS for the f-16 😃😃😃🥹🥹
For our 2007 Viper, not a bit.
@@MattWagner but we can’t let the harrier pilots think they’re cooler! 😂😂 in all seriousness that makes sense, great module definitely do appreciate all your hard work on it!😎🖖