Quickest floor plan model in Blender Part 1.

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  • @Dude_Blender
    @Dude_Blender  Рік тому +2

    Hi all! For those of you who had trouble with the walls, I did a troubleshooting section on Part 3 here:
    ua-cam.com/video/qnHUpFPvtHU/v-deo.html
    Happy blending!

  • @ziprock
    @ziprock 10 місяців тому +8

    clear quick and to the point. great video.

    • @Dude_Blender
      @Dude_Blender  10 місяців тому +1

      Thanks mate, glad you liked it 🤙🏼

  • @kidskidscartoonabccartoon
    @kidskidscartoonabccartoon Рік тому +6

    short and crisp... nice tutorial bro

    • @Dude_Blender
      @Dude_Blender  Рік тому +1

      Thanks dude, glad you liked it 🤙🏼

  • @suleymanbahceci9354
    @suleymanbahceci9354 Рік тому +2

    keep going mate you will success by time keep making video like these

    • @Dude_Blender
      @Dude_Blender  Рік тому +1

      Thanks for the encouraging words dude! Very much appreciated.

  • @sumit7099
    @sumit7099 29 днів тому

    Thankyou so much sir for this great video...............❤❤❤❤❤❤

  • @__Diaz__
    @__Diaz__ 4 місяці тому

    You saved me so much head ache thank you!

    • @Dude_Blender
      @Dude_Blender  4 місяці тому

      @@__Diaz__ you’re welcome my friend!

  • @SH0GUN11
    @SH0GUN11 4 місяці тому +1

    What happened to the plane at 1:00? How did you make it transparent?

    • @Dude_Blender
      @Dude_Blender  4 місяці тому

      You mean the image of the floor plan? Just make it transparent in the options on the panel to the right.

    • @SH0GUN11
      @SH0GUN11 4 місяці тому

      @@Dude_Blender the square/plane you drew that you extruded from. It looks like it becomes a wire frame. The same happened to me when I deleted the faces and selected only faces. I was able to trace the floor plan successfully but when I extruded vertically all of my walls were transparent.

    • @Dude_Blender
      @Dude_Blender  4 місяці тому

      @@SH0GUN11 maybe you’re in wireframe render mode? Press Z and you can select it in the pie menu or go back to solid.

  • @wokacola6663
    @wokacola6663 3 місяці тому

    Super tight - Thank you!

  • @bannedcommentary
    @bannedcommentary 29 днів тому

    thank you my man

    • @Dude_Blender
      @Dude_Blender  29 днів тому

      Hey mate, I see you watched them both! You are a man of culture 🧐

  • @eug5962
    @eug5962 Рік тому

    Hey! nice tutorial, i dont see artifacts but i have walls whit different thickness, any suggest ?

    • @Dude_Blender
      @Dude_Blender  Рік тому

      Hadn’t encountered that before, are all of the walls on the same mesh? If not, try to apply the scale to all of your walls’ meshes with ctrl+a

  • @WeenyBeannyy
    @WeenyBeannyy 11 днів тому

    Please help me how can i select the wall, mine seem to not work

  • @faithLynnec
    @faithLynnec 3 місяці тому

    everything went wrong after i added the solidifier, not only the walls were overlapping glitching but there were these 2 random long walls on the sides i never added and i couldnt make all the walls blue bc if i did the other side would be red. I need help im stuck 3:47

    • @Dude_Blender
      @Dude_Blender  3 місяці тому +1

      hey mate! since I don't know how you set up your floor plan, I can't say what you might have done wrong, since you seem to be having quite a bit of trouble I'd strongly suggest you watch the updated version of this video here ua-cam.com/video/u2Ywe1vbl30/v-deo.html I went into much more detail in how to set up the walls properly.

  • @CandiLoko1010
    @CandiLoko1010 Рік тому +2

    love

  • @yassir5218
    @yassir5218 Місяць тому

    How do you make the vertices

    • @Dude_Blender
      @Dude_Blender  Місяць тому

      Select any vertex and extrude it with E.

  • @theender6449
    @theender6449 5 місяців тому

    amazing! thanks!

  • @isbergmartin
    @isbergmartin Місяць тому

    after i delete faces i dont have those dots to grab. how do i get them? :)

    • @Dude_Blender
      @Dude_Blender  Місяць тому

      Hey dude, you might have deleted them, you need to make sure to delete faces only so that the vertices remain. What part of the video are you talking about?

    • @DominikHoba11
      @DominikHoba11 29 днів тому

      @@Dude_Blender hey so i cant find the only faces select and im lost in that a bit

    • @Dude_Blender
      @Dude_Blender  29 днів тому

      @DominikHoba11 what time in the video are we talking about?

  • @DavidSamwel-f7t
    @DavidSamwel-f7t 3 місяці тому

    What app is this bro reply me ❤

    • @Dude_Blender
      @Dude_Blender  3 місяці тому

      @@DavidSamwel-f7t Blender my man

  • @calebjackson8809
    @calebjackson8809 8 місяців тому

    Hello @Dude_Blender. How do I correct the axis for an imported 3d house plan/render via .obj? The rear of the house is oriented down essentially on the Y axis.

    • @Dude_Blender
      @Dude_Blender  8 місяців тому

      Hey mate, yeah objs usually face the wrong direction in import but you can just select the whole thing with A then rotate it with R in the correct axis (press x, y or z to constrain) then just type the number of degrees, 90 most likely. Also make sure that the scale of the model is correct and if not, scale it down with S. Let me know if that helps!

  • @Lezakowa
    @Lezakowa 5 місяців тому

    how can I insert new walls that aren't in touch with any other walls?

    • @Dude_Blender
      @Dude_Blender  5 місяців тому +1

      Hey! Grab any vertex and instead of extruding it, just duplicate it with shift+d, then place it wherever your wall starts, then extrude this vertex to make the wall.

  • @AydinZahedi
    @AydinZahedi 3 місяці тому

    I can't select the walls to change orientation!

    • @Dude_Blender
      @Dude_Blender  3 місяці тому +1

      You’re probably not on face select mode my friend. Just press 3 on the keyboard while in edit mode.

    • @AydinZahedi
      @AydinZahedi 3 місяці тому +1

      @@Dude_Blender Thank you 🙏

  • @vhr
    @vhr 6 місяців тому

    thanks :D

  • @ljakobsen7785
    @ljakobsen7785 Рік тому +3

    Such a great tutorial, but I don't understand wich way the walls should point, like is 1 room blue and another is red or how do I figure this out?
    - Totally fresh Blender guy here :)

    • @Dude_Blender
      @Dude_Blender  Рік тому +5

      Hey dude! The idea is that all of the exterior of the building is blue. Since some walls are shared by different rooms, it’s impossible to have all rooms inside of the same color, but you should look at where the errors are when you turn on the solidify modifier and change those walls. Does it make sense?

  • @i-muts
    @i-muts 8 місяців тому

    Is the reference human in blender or is it a seperate model?

    • @Dude_Blender
      @Dude_Blender  8 місяців тому +1

      Hey, it’s a separate model. I left it available in my Gumroad here:
      dudeblender.gumroad.com/l/lowPolyHuman

    • @i-muts
      @i-muts 8 місяців тому +2

      @@Dude_Blender thanks!

  • @jack-wf5fw
    @jack-wf5fw 7 місяців тому

    My floor is not covering the entire area of where my floor should go even though I have all bottom vertices selected :(

    • @Dude_Blender
      @Dude_Blender  6 місяців тому

      That’s sooooo hard to know why based on that description. Did you select them all and made a face? Did you add a subdivision modifier? Or a solidify? Did you scale the floor or walls? Maybe the easiest thing is to delete the floor and create it again by duplicating the vertices.

    • @jack-wf5fw
      @jack-wf5fw 6 місяців тому

      @@Dude_Blender I did all of that, I just made another plane to fill in the gaps

  • @shamroc34
    @shamroc34 Рік тому +2

    Where do you get the person for scale instead of the default cube?

    • @Dude_Blender
      @Dude_Blender  Рік тому +1

      Hey @shamroc34, I left it available in my Gumroad here:
      dudeblender.gumroad.com/l/lowPolyHuman
      Happy blending!

    • @SheenaMeiya
      @SheenaMeiya 9 місяців тому +1

      @@Dude_Blender downloaded it too thanks

    • @Dude_Blender
      @Dude_Blender  9 місяців тому

      @@SheenaMeiya you’re welcome

  • @naya4607
    @naya4607 9 місяців тому

    how did you add the human

    • @Dude_Blender
      @Dude_Blender  9 місяців тому

      Hey, you can download it from my gumroad, then add it to the scene instead of the default cube and save the startup scene as default.

  • @mmmfood83
    @mmmfood83 Рік тому

    "How and with which software can I sketch a reference photo for myself?"

    • @Dude_Blender
      @Dude_Blender  Рік тому

      hey mate, honestly you can use any site that pops up in google when you search for "floor plan designer" (smartdraw, floorplaner, floorplancreator, etc). they all offer free versions and are quite easy to learn.

  • @predatorx55
    @predatorx55 Рік тому

    When im selecting the faces, and attempt to hit Shift + N, nothing happens.

    • @predatorx55
      @predatorx55 Рік тому +1

      I realized my key bindings were different under Mesh in Edit mode.

    • @Dude_Blender
      @Dude_Blender  Рік тому +1

      Did it work now?

  • @rodolflum3444
    @rodolflum3444 Рік тому +1

    just alt R to make it flat as top view

    • @Dude_Blender
      @Dude_Blender  Рік тому +1

      Thanks for the tip! You mean to clear the rotation of the floor plan right?

  • @jefersonbatiista
    @jefersonbatiista Рік тому +2

    Perfeitoooo!

  • @landosouzza
    @landosouzza Рік тому +1

    Muito bom

  • @andeciuala
    @andeciuala Рік тому

    odeio que o blender não tem um recursos simples de deixar um arquivo cad na proporção correta.

    • @Dude_Blender
      @Dude_Blender  Рік тому

      🤔 mas nao pode fazer o projeto inteiro no Blender? Por que precisa exportar a CAD?

  • @devildevgaming6326
    @devildevgaming6326 9 місяців тому

    where the photo ?

    • @Dude_Blender
      @Dude_Blender  9 місяців тому +1

      Huh?

    • @VixenTheFruityGamer
      @VixenTheFruityGamer 6 місяців тому

      You get your own

    • @VixenTheFruityGamer
      @VixenTheFruityGamer 6 місяців тому

      @@Dude_Blenderthey were trying to use the same exact photo you did I believe

    • @Dude_Blender
      @Dude_Blender  6 місяців тому

      @@devildevgaming6326 www.pinterest.com/pin/small-house-design-2012001--327777679099875768/

  • @noemiapereira6670
    @noemiapereira6670 Рік тому

    hello, tried your method but somehow when doing the solidify modifier the walls get all Wonky" even with the faces all blue and the even thicness on. Do you have any suggestions? Thanks

    • @Dude_Blender
      @Dude_Blender  Рік тому +1

      Hey Noemia, sure! If you can share a screenshot I can tell you exactly what happened, but if not, 90% chance is 1) somehow you got doubled vertices somewhere, 2) some walls are still facing the wrong way. To fix 1: select all vertices with A, then M>>by Distance. To fix 2: turn off the solidify modifier to see the orientation of the walls, you want to try to have most (or all, when possible) walls inside closed rooms be red. Let me know if this helps!

    • @noemiapereira6670
      @noemiapereira6670 Рік тому

      @@Dude_Blender thank a lot, will try and let you know but I am almosr sure it is the vertices thing :P

    • @jacksani4426
      @jacksani4426 Рік тому

      @@Dude_Blender hi sir having the same problem here as well. tried the first one didnt work. I checked the face orientation one and my walls are all in blue color! what is the real problem here?

    • @Dude_Blender
      @Dude_Blender  Рік тому +1

      Note that if you have the solidify modifier ON, everything will look blue, you need to turn it off to see the orientation. So what I do is turn it on to see where there are bad walls, then turn it off to work on them.

    • @jacksani4426
      @jacksani4426 Рік тому

      @@Dude_Blender tried face orientation and all still having problem ....have I accidently turned on anything? can u make a video about this problem if possible? thank u