Ive been anxiously waiting for your builds to come out man, it seems skyrim build content has cooled down. But this looks awesome man I LOVE argonians and all theyre story potential.
I'd recommend this build with no armor instead. And a dagger instead of unarmed. That way you have bleed damage and also a way to apply poisons to your melee attacks. Also, I'm a huge fan of the Alteration perks which give you bonuses for using a spell and weapon. Your goal should be to get Miraak's robes since they have special poison abilities.
I'm in the process of making a build similar to this! Except I'm using archery instead of magic to apply poison. As soon as I saw the perk for argonian on growl, I immediately wanted to make a build around poison and lycanthropy
@@kruger4064 when the message popped up i went to the mod page and looked for compatibility. It said that it's compatible with Morning star but not imperious so i assumed that was the problem. Maybe it has something to do with load order?
@@kruger4064 it's CACO (complete alchemy and cooking overhaul). It gives you the option to receive rested bonuses for werewolves and that interfered with Growls transformation method
While I love the concept of this, it is simply too OP. Using any of the higher level poison spells is simply a one shot death sentence. Almost to the point where why bother with the poison perks at all. Then the unarmed perks for werewolf, one spotted. Although your presentation is well done this is level of OP is not for me and would stop playing by like level 15 to 20.
The Wretched Fiend is definitely my favorite build from you, and it has inspired me to make an argonian werewolf thief.
Ive been anxiously waiting for your builds to come out man, it seems skyrim build content has cooled down. But this looks awesome man I LOVE argonians and all theyre story potential.
Awesome video, usually I don’t play argonian but this build is incredibly cool. Great job!
I'd recommend this build with no armor instead. And a dagger instead of unarmed. That way you have bleed damage and also a way to apply poisons to your melee attacks. Also, I'm a huge fan of the Alteration perks which give you bonuses for using a spell and weapon. Your goal should be to get Miraak's robes since they have special poison abilities.
Niceee keep the build’s coming man
wish there's a mod where instead of werewolf, Argonians can turn into daedroth or werecroc
There Is
@@notatruck2640 what's it called?
@@notatruck2640 yes, please tell us
@@matthimfsmfs7194 I dunno there's like 4 just look up "werecrocodile" or something I'm not Google
@@notatruck2640 Thanks prick
Glad to see you're back!
Dude, not gonna lie this is even better then skypothesis
Awesome build i was just planning to do an Argonian playthrough
I'm in the process of making a build similar to this! Except I'm using archery instead of magic to apply poison. As soon as I saw the perk for argonian on growl, I immediately wanted to make a build around poison and lycanthropy
nice builds. Do you take any build showcase requests?
I'm pretty much done with those since I want to focus on making more of my own builds and will likely get back to showcasing mods
Where is Kruger when we need him most??
Wish there was a werebeast skin mod for argonians that makes sense and is compatible with growl. (Xbox)
I’d even be ok with a skin replacer only version of dragon werebeast (to make it compatible to use with/for growl)
Moonlight tales mini.
Works alongside growl and comes with over 20 werewolf skin
is that a mod that is doing those unarmed finishing moves? i dont recognize them
They're from vanilla. I used the Violens mod to customize the takedowns
Is anyone else having problems with the player werewolf skins on Xbox?
Can anyone give me a quick list of all the mods in this vid?
There's a small problem. Growl isnot compatible with imperious
They're supposed to be compatible. I've never had issues with both of them and they're from the same mod author
@@kruger4064 a messaged poped up saying growl had a compatibility message but for some reason when i disabled imperious and re-enabled it all was good
@@fr0stw0lf97 Weird since the only time I had that message was when I wasn't using the Growl-Mortal Enemies Patch so not sure what else to say
@@kruger4064 when the message popped up i went to the mod page and looked for compatibility. It said that it's compatible with Morning star but not imperious so i assumed that was the problem. Maybe it has something to do with load order?
@@kruger4064 it's CACO (complete alchemy and cooking overhaul). It gives you the option to receive rested bonuses for werewolves and that interfered with Growls transformation method
yo
While I love the concept of this, it is simply too OP. Using any of the higher level poison spells is simply a one shot death sentence. Almost to the point where why bother with the poison perks at all. Then the unarmed perks for werewolf, one spotted.
Although your presentation is well done this is level of OP is not for me and would stop playing by like level 15 to 20.
Understandable. I figure being a glass canon character might balance things out, but it did end up being more OP then I previously thought
for me the poison spells only do 5 damage over time