Texture Graph Beginner Tutorial | Unreal Engine 5

Поділитися
Вставка
  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 13

  • @PalchikVykin
    @PalchikVykin 5 місяців тому +1

    Does this mean one can make the various Texture map types?
    Normals (ofc as shown in vide) but the various others such as AO, Curvature, Displacement, etc ??

    • @VRDivision
      @VRDivision  5 місяців тому

      yesssssssssssssssss

    • @PalchikVykin
      @PalchikVykin 5 місяців тому

      @@VRDivision Neat!
      Will look into it! Trying to recreate a texture combination with a mix of a few & this would gravely help in some cases !

  • @IamSH1VA
    @IamSH1VA 6 місяців тому +1

    I just learned SD and I primarily use UE5 so having Substance Designer inside UE is so Good.
    How this compares to Substance Designer?
    Can I create 1:1 or similar textures like SD?

    • @VRDivision
      @VRDivision  6 місяців тому +1

      SD is much much more established and advanced that’s for sure, keep learning both though, because sometimes you may need to create something real quick directly inside unreal engine

  • @tinamirzaee
    @tinamirzaee 7 місяців тому

    This tutorial was really great and useful. thank you

  • @thedarkmatterplanet
    @thedarkmatterplanet 3 місяці тому

    Anyone know how to get this working under linux? I enable the plugin without problems but the textureGraph menu item is not there after editor restart. No errors of any kind.

    • @vadstart
      @vadstart Місяць тому

      Same thing in MacOS - no "Texture Graph" asset available, even though the plugin is turned on.

  • @espiritogeek
    @espiritogeek Місяць тому

    Do you know how to warp stuff? (to create more organic textures) i've been searching on documentation and videos but there is not a lot of content on this yet.. i'd really like to see some substance designer wizzards mess with Unreal's Texture Graph

  • @mysfeori6510
    @mysfeori6510 10 днів тому

    has this plug-in been renamed? it doesnt seem to exist

  • @eclecticgamer5144
    @eclecticgamer5144 6 місяців тому

    SWEET! Thanks! This goes perfectly with my 100% procedural models project I'm working on.
    I'm currently writing a Blender Geometry Nodes to Unreal Dynamic Mesh translation addon... but Blender textures are just too different from Unreal's to automatically translate them. But even having a manual way of creating procedural textures goes a long way to 100% proceduralism.
    My procedural humanoid made in geometry nodes with procedural textures:
    ua-cam.com/video/XZ171UCxfXA/v-deo.html

  • @DailyPaily
    @DailyPaily 4 місяці тому

    A DataSmith with blender, Even if it only works at 80%