Does this mean one can make the various Texture map types? Normals (ofc as shown in vide) but the various others such as AO, Curvature, Displacement, etc ??
I just learned SD and I primarily use UE5 so having Substance Designer inside UE is so Good. How this compares to Substance Designer? Can I create 1:1 or similar textures like SD?
SD is much much more established and advanced that’s for sure, keep learning both though, because sometimes you may need to create something real quick directly inside unreal engine
Anyone know how to get this working under linux? I enable the plugin without problems but the textureGraph menu item is not there after editor restart. No errors of any kind.
Do you know how to warp stuff? (to create more organic textures) i've been searching on documentation and videos but there is not a lot of content on this yet.. i'd really like to see some substance designer wizzards mess with Unreal's Texture Graph
SWEET! Thanks! This goes perfectly with my 100% procedural models project I'm working on. I'm currently writing a Blender Geometry Nodes to Unreal Dynamic Mesh translation addon... but Blender textures are just too different from Unreal's to automatically translate them. But even having a manual way of creating procedural textures goes a long way to 100% proceduralism. My procedural humanoid made in geometry nodes with procedural textures: ua-cam.com/video/XZ171UCxfXA/v-deo.html
Does this mean one can make the various Texture map types?
Normals (ofc as shown in vide) but the various others such as AO, Curvature, Displacement, etc ??
yesssssssssssssssss
@@VRDivision Neat!
Will look into it! Trying to recreate a texture combination with a mix of a few & this would gravely help in some cases !
I just learned SD and I primarily use UE5 so having Substance Designer inside UE is so Good.
How this compares to Substance Designer?
Can I create 1:1 or similar textures like SD?
SD is much much more established and advanced that’s for sure, keep learning both though, because sometimes you may need to create something real quick directly inside unreal engine
This tutorial was really great and useful. thank you
Glad it helped!
Anyone know how to get this working under linux? I enable the plugin without problems but the textureGraph menu item is not there after editor restart. No errors of any kind.
Same thing in MacOS - no "Texture Graph" asset available, even though the plugin is turned on.
Do you know how to warp stuff? (to create more organic textures) i've been searching on documentation and videos but there is not a lot of content on this yet.. i'd really like to see some substance designer wizzards mess with Unreal's Texture Graph
has this plug-in been renamed? it doesnt seem to exist
SWEET! Thanks! This goes perfectly with my 100% procedural models project I'm working on.
I'm currently writing a Blender Geometry Nodes to Unreal Dynamic Mesh translation addon... but Blender textures are just too different from Unreal's to automatically translate them. But even having a manual way of creating procedural textures goes a long way to 100% proceduralism.
My procedural humanoid made in geometry nodes with procedural textures:
ua-cam.com/video/XZ171UCxfXA/v-deo.html
A DataSmith with blender, Even if it only works at 80%