I enjoyed the little moment of silence after the ODST took the sniper shot, I also liked the attention to detail in the marines' body movements indicating their thoughts without the use of dialogue. I also noticed the Halo 3 and Halo Infinite minifigures of Elites in use, that was nice
Incredible work all round, awesome set design too and I really enjoyed the plot for this one. The should we or shouldn't we, but we have a job to do from the elites perspective.
Yessss! Great job, this one didn’t disappoint. Love how you used the marine voice lines! I’m doing on a Vietnam video, but I still got about half of it left to work on.
Wonderful job hollow! Sanghieli for the win! You never cease to impress. Good job with the shields too! If I may pose one suggestion, next time don't say "lets move" so much and just go ahead and move. Other than that great job!
That was really smooth. Loved all the walk cycles and the hand gestures. My only issue however is it feels like the characters were overly articulated and were supposed to talk, like, I could have imagined dialogue being spoken, then they were just marine lines like "ok" or "move out." I just feel like some of the dialogue was out of place or non existent. The sound design was good and the muzzle flashes were good
Yeah, that’s the biggest issue with using in game dialogue, it’s real hard to animate with it in mind. I would’ve gotten proper voice actors for the marines, if I weren’t trying to rush things- they’re honestly more akin to NPCs, especially compared to the gigachad elites. The elite dialogue prob works better because we don’t necessarily know what they’re saying, so the lines can be given a different meaning. Though I don’t think I gave enough time for the subtitles to be easily read without having to pause them.
From an editing standpoint the game dialogue restriction was slightly painful. I sourced from H3 Chips Dubbo, H2 Perez, H3 female Marine (Katie), and the Reach firefight lines for Buck, Johnson, and Stacker. Honestly felt I did the best with the available resources.
Really well put together and great lighting during the combat. I might have added an ambient background track as there are some silent parts. I did miss footsteps as well.
Mhm, I’ll talk to the person who edits my videos for that. I haven’t been able to edit my own videos due to some personal issues relating to the laptop I used for editing.
@@danieldavidsonproductions4053 External speakers. Just watched it again with headphones. There **are** footsteps but quite feint. I still didn't hear any ambient track though (I hear the music just no ambient sounds). No big deal.
@@DafterThings That's frustrating on the ambience. I added jungle ambience from Halo 3 mission Sierra 117. All audio was balanced/normalised using Davinci Resolve's internal effects engine, so not sure what more I could have done beyond manually adjusting everything by ear, which from experience doesn't work well.
@@danieldavidsonproductions4053 I believe YT compresses videos when it uploads (and then uncompresses them again). It can screw up both audio and visuals. I tend to stick to the same levels regardless what I am hearing as I edit. Also all my videos sound different on my PC, phone, TV, tablet. I upload as private to see what it sounds like before making them public.
Overall this was an amazing animation, I loved the set (something I could never do 😂) and how one guys leg got blown off from an explosion. I also really liked how one time you used a transparent brick? As a covenant gunshot in 4:20. however I feel like there are some parts where the movements don’t seem fluid. But they are minor and I believe they can be fixed easily. 0:46 is an example of what I’m talking about. Or 0:21 where the camera movement seems to stop for at least 2 frames during the sequence. I don’t know the reason to it but you may have taken more than 1 picture for the same movement. I just wanted to let you know.
All gunshot effects are actually transparent bricks/pieces! Also thanks for the advice on the animation side. I wasn’t in the best mindset while making this, so I’m certain I must’ve made a lot of mistakes like the stuff animations. Not only that, but there’s also moments where any characters in the background of a scene just don’t move.
@@hollowsteel yeah I make those mistakes too. Like after animating for an hour or two my animations start to suck or I just don’t account for things in the background
the lighting was great and the body language without them speaking was spot on! I do have a question though; do you just make the fight as you go? or do you plan it all before hand?
I actually planned this one out before hand, which is why it probably has better pacing than all my previous animations. I wrote out a script for what the elites were saying. I’m glad you asked that question! It’s so rare that people ask stuff like that
@@hollowsteel all the fights I make, I do not plan. I thought maybe my fights could one day be as good as this one if I plan them. Thank you for answering, I've asked a few other creators, but none have responded.
@@Wishful83 patience is key. One major thing, is to take inspiration from other fight scenes, look at what they did, and then think of how you would do it to improve upon or put your own spin on it.
I think it's pretty simple: Humans are sent to recover a spartan, while the elites are supposed to designate a landing zone. The elites are basically just observing the marines and discussing how similar they may be to elites.
@@jacobrispoli4351 ngl, canon lore was an after thought. Also, you don’t have to bury people to mourn. And I highly doubt the covenant were so cold as to disallow mourning if any kind.
Incredible. The lighting, sound effects, Special Effects, Story, Creativity, And most importantly the set design are all amazing, well done👍
Gotta love the internal conflict!
This was perfect, definitely didn't disappoint at all, and the set looked so good! And the lighting was beautiful.
I like how the sangheli or however you spell it question they’re actions when they realize humans are not so different from them
I love these stop motion videos and I’ve been watching them more every sense I got rid of my mega halo
Really good work Hollow! The animation was smooth, the muzzle flashes were brilliant and Daniel Davidson's editing was great. Awesome job man!
Thanks!
I enjoyed the little moment of silence after the ODST took the sniper shot, I also liked the attention to detail in the marines' body movements indicating their thoughts without the use of dialogue. I also noticed the Halo 3 and Halo Infinite minifigures of Elites in use, that was nice
Awesome like always. Keep up the amazing work
This is just so great, I'm surprised time and time again on how good these are
Amazing like always and the ODST overrun thing was probably one of the best stop motions I have seen yet
Nice man reminds me of the old halo stop motions
Wow nice stop motion I love it
Nice stop motion. The land scape was nice and I don’t know to do the land scape like that tbh
Incredible work all round, awesome set design too and I really enjoyed the plot for this one. The should we or shouldn't we, but we have a job to do from the elites perspective.
Awesome stop motion my man. Also that thumbnail is amazing
Very crisp animating. I love the idea.
Ah yes, metal gear solid 3 background music
Never played the game, but the OST seems very solid just based off these two tracks.
I really enjoyed watching this!
As a colombian i can say this thing is piece of art
BRING STOP MOTION BACK. This was awesome
Thank you!
This was amazing great job
Incredible set and lighting love the voice lines
Incredible work
very good! small little tip, you could use sticky tac and mega construx effects parts for guns to make the illusion of bullets hitting a surface
I’ve tried it before, but I never fully tested it out. I’ll prob use that sometime, thanks!
It was a bit slow at the beginning but other than that it was awesome. Love how the elites won for once.
Yessss! Great job, this one didn’t disappoint. Love how you used the marine voice lines! I’m doing on a Vietnam video, but I still got about half of it left to work on.
Well, I didn’t necessarily edit the video, that credit goes to Daniel Davidson
@@hollowsteel Really? I do all the editing myself.
No hollow uses school computer for editing, it is summer.
@@NoNo-hi2qc lmao
@@SpartanBrix I don’t have a computer to edit on.
Wonderful job hollow! Sanghieli for the win! You never cease to impress. Good job with the shields too! If I may pose one suggestion, next time don't say "lets move" so much and just go ahead and move. Other than that great job!
Niceee I’m glad you got this finished. Looks great!
Awesome work man, love the vfx and all the effects and sound, pretty smooth stop motion, like the little ambiences and set is sick
This looks so good!
Thanks!
That was really smooth. Loved all the walk cycles and the hand gestures. My only issue however is it feels like the characters were overly articulated and were supposed to talk, like, I could have imagined dialogue being spoken, then they were just marine lines like "ok" or "move out." I just feel like some of the dialogue was out of place or non existent. The sound design was good and the muzzle flashes were good
Yeah, that’s the biggest issue with using in game dialogue, it’s real hard to animate with it in mind. I would’ve gotten proper voice actors for the marines, if I weren’t trying to rush things- they’re honestly more akin to NPCs, especially compared to the gigachad elites.
The elite dialogue prob works better because we don’t necessarily know what they’re saying, so the lines can be given a different meaning. Though I don’t think I gave enough time for the subtitles to be easily read without having to pause them.
From an editing standpoint the game dialogue restriction was slightly painful. I sourced from H3 Chips Dubbo, H2 Perez, H3 female Marine (Katie), and the Reach firefight lines for Buck, Johnson, and Stacker. Honestly felt I did the best with the available resources.
True
Smooth as always
Really well put together and great lighting during the combat. I might have added an ambient background track as there are some silent parts. I did miss footsteps as well.
Mhm, I’ll talk to the person who edits my videos for that. I haven’t been able to edit my own videos due to some personal issues relating to the laptop I used for editing.
Did you watch the video using headphones or external speakers?
@@danieldavidsonproductions4053 External speakers. Just watched it again with headphones. There **are** footsteps but quite feint. I still didn't hear any ambient track though (I hear the music just no ambient sounds). No big deal.
@@DafterThings That's frustrating on the ambience. I added jungle ambience from Halo 3 mission Sierra 117. All audio was balanced/normalised using Davinci Resolve's internal effects engine, so not sure what more I could have done beyond manually adjusting everything by ear, which from experience doesn't work well.
@@danieldavidsonproductions4053 I believe YT compresses videos when it uploads (and then uncompresses them again). It can screw up both audio and visuals. I tend to stick to the same levels regardless what I am hearing as I edit. Also all my videos sound different on my PC, phone, TV, tablet.
I upload as private to see what it sounds like before making them public.
it's amazing
Overall this was an amazing animation, I loved the set (something I could never do 😂) and how one guys leg got blown off from an explosion. I also really liked how one time you used a transparent brick? As a covenant gunshot in 4:20. however I feel like there are some parts where the movements don’t seem fluid. But they are minor and I believe they can be fixed easily. 0:46 is an example of what I’m talking about. Or 0:21 where the camera movement seems to stop for at least 2 frames during the sequence. I don’t know the reason to it but you may have taken more than 1 picture for the same movement. I just wanted to let you know.
All gunshot effects are actually transparent bricks/pieces! Also thanks for the advice on the animation side. I wasn’t in the best mindset while making this, so I’m certain I must’ve made a lot of mistakes like the stuff animations. Not only that, but there’s also moments where any characters in the background of a scene just don’t move.
@@hollowsteel yeah I make those mistakes too. Like after animating for an hour or two my animations start to suck or I just don’t account for things in the background
@@otonworldproductions yeah, though it’s always good to notice them or have someone point them out so you make sure to pay more attention next time.
That was so good, might I ask what camera and software you use? My pictures always come out grainy
I use stopmotion studio pro on an iPhone 6.
@@hollowsteel oh wow ok cool thanks
the lighting was great and the body language without them speaking was spot on! I do have a question though; do you just make the fight as you go? or do you plan it all before hand?
I actually planned this one out before hand, which is why it probably has better pacing than all my previous animations. I wrote out a script for what the elites were saying. I’m glad you asked that question! It’s so rare that people ask stuff like that
@@hollowsteel all the fights I make, I do not plan. I thought maybe my fights could one day be as good as this one if I plan them. Thank you for answering, I've asked a few other creators, but none have responded.
@@Wishful83 patience is key. One major thing, is to take inspiration from other fight scenes, look at what they did, and then think of how you would do it to improve upon or put your own spin on it.
how did you light up the energy sword
I used a flashlight on it.
@@hollowsteel cheers mate
el pozole 🤑🤑
Where did you get elites talking sound effects.
Ripped from halo reach and CE game files
@@hollowsteel Okay cool! Thanks so much
2:42 POZOLE xd
Where did you get all the sounds from
Some were ripped from the game’s files, others were found on somewhat sketchy websites. I’m sorry I can’t help more with this-
@@hollowsteel it's alright man! I'm just trying to do a similar thing with a stop motion I'm planning
Everything was great, I'm just confused on the story.
I think it's pretty simple: Humans are sent to recover a spartan, while the elites are supposed to designate a landing zone. The elites are basically just observing the marines and discussing how similar they may be to elites.
@@hollowsteel I get what you're saying, it's just that I thought Elites don't normally bury their dead.
@@jacobrispoli4351 ngl, canon lore was an after thought. Also, you don’t have to bury people to mourn. And I highly doubt the covenant were so cold as to disallow mourning if any kind.
@@hollowsteel I gotcha. Fun fact though, Elites have a high-honor way of life. They died for what they saw as honor through the Great Journey.
Need context
I have never heard two more frightening words than that