@Scari1893wheniwasborn Yeah I know that's why it's so impressive. While animators like this guy or Lit Fuse were making timeless Hammer videos Gmod animation wasn't even really a concept yet. This Source video from 2005 holds up better than most Source videos from ~2013.
holy shit doing this in SFM would take alot of effort, I can't imagine actually using faceposer and doing all the camera work in the hammer editor and executing it this well, this is amazing!
thanks bud! yeah, as mentioned below, SFM is a little easier, at least for auto-generating the mouth shapes for imported dialog. Face Poser (Source SDK) had some of this ability. I think you had to download some Microsoft SDK before launching it. here's a little vid about SFM auto phonemes ua-cam.com/video/A-T8sSYVAj0/v-deo.html
@@nailbiterRG I meant using Faceposer in the Source SDK could extract phonemes from .wav files better than SFM and give better lip sync results because it's less exaggerated and has a smoother falloff between shapes. You also could save the phonemes made in Faceposer into the .wav file and then use them in SFM but it still wouldn't give the same results (though it would be better than SFM's default auto-extractor). Problem with Faceposer is that it wasn't fully supported after Windows XP (missing icons and broken phoneme extractor) and would require plugins such as Varsity's "Windows Vista/7 Phoneme Extractor 1.3" and a UK text-to-speech option from Microsoft. Obviously, manually animating lip sync is better and that's where SFM has the advantage.
Thanks buddy! appreciate it. 😃 It was grueling work but helped land me a job as a cinematics director at a small game company. Sometimes these little fan films help out more than a resume (for any aspiring artists out there looking to break into the industry). Valve's SFM is much more friendly than the ole Source SDK. UE5's cinematics tools are great. We've basically no excuse now not to make cool art.
@@nailbiterRG Holy shit, I subbed to your channel more than a decade ago. Your "Scout VS Witch" video blew my 12 year-old mind as to what's possible if you have passion and imagination. Look at you, taking me by surprise once again and inspiring the shit out of me! Thank you, you damn legend.
I was 13 when this one first came out and I watched it a hundred times. You were one of the first to inspire me to pick up the stylus and work hard on animation. Hope things are going well for you Mr. Glass
Wow, Thanks Matt! Will pop over to your channel. Nice to meet a fellow animator. This video landed me a cinematics director job at a small game studio back in 2006. I didn’t become a proper animator until I took online classes. Things are well. After Scout vs Witch I got a job in the games industry as an animator. Worked on a few games. Lots of games use mocap, which turned me more into a cleanup guy instead of just pure animator. Have been taking a little break since then and am poking around in the lab, so to speak. Thought I’d dust off the ole channel. Thanks for dropping by.
I remember watching this on some gaming magazine CD in a small player window, the whole thing was re-coded to fit into the disk through, I dunno, 240p or even 144p. And even then it was JAW-DROPPING, so much in fact that to this day I remembered this short movie as one of the most gorgeous & visually impressive movie scenes re-created using video game graphics. It blew my mind back then, and it stayed that way so hot in my memory through all these years. Man thank you so much for creating this! To me this is an amazing videogame cinematography achievement, The something that stays with a person forever. Like watching Matrix premiere back then in 1999, just like that. It's of the same HOLY SH~ tier of artistic influence. Paradigm shifting stuff.
There's some excellent subtleties captured here, even if the performances could do with being pushed further like you mention. Insane to think about doing this in 2005. I remember as a kid getting a TF2 bot to actually speak a custom lipsynced line, and it felt like magic.
Another golden oldie upload. Promise ya'll I'm working on new stuff... 😄 To view some screenshots of Source SDK Hammer editor of this video (to see all the entities) visit my site and click on the Expand For More button. www.nailbiter.net/animation.html
I don't care if it's from 2005, this should be cutscenes for any future half life mod... I know half life shouldn't have cutscenes but what about a project in source to make cutscense in the Source SDK! It blows my mind that this engine is years old and this reenactment of a few good men is amazing for so long ago! I'm young, like 19 and grew up watching machinimas like this and this still blows my mind.
Thanks Kaptain! Valve’s Source SDK (for Half-Life 2) didn’t really offer any good camera controls. It was great for authoring facial animation. You’d have to use Hammer (their map editor) to place cameras, but then you wouldn’t see the result until you ran the game. A lot of Valve’s tools were programs you had to run on the DOS command line. Everything from textures to models had to have a corresponding text file that was basically a script file that you then had to compile using one of command line programs. A major headache, but then kinda fun for nerds like me. Unreal 3 was out at the time (or came out very shortly) and it made everything easier, including cinematics. Their Material system alone was brilliant. Lots of game developers adopted it. Gears of War really helped sell Unreal 3. I think Valve mostly developed tools for themselves. TF2 came out in 2007 and they blew us away with their Pixar quality shorts. They made them with SFM (Source Film Maker), which they didn’t release to the public until 2012! Only about half of Scout vs. Witch (my other Source engine film) uses SFM. The Zombie side scrolling sequence was done in TF2, using techniques I discovered in A Few Good G-men, which is how I was originally going to do the whole film. 😆
I worked on Callisto Protocol (2022) as a cutscene animator. My last professional job. Get it Free today on PC until Aug 29 @ 8am on the Epic Games store. store.epicgames.com/en-US/p/the-callisto-protocol As I mentioned elsewhere, the game never quite found its audience (felt the combat could have a little more varied), but maybe you will get a kick out of it.
Crazy everyone has seen this but me. Ive always thought id seen every old machinima video. Thanks for reuploading!! Some notable favorites, "war of the servers", "full life consequences", the civil protection series, and "idiot box". Ive loved this community my whole life. Interesting source got you into the game industry. It got me in as well, i worked on Hunt down the Freeman haha.
Thanks bud! I guess this little video slipped under the radar. I only uploaded it to youtube after someone talked to me about Warthog Jump. I'm shocked this is getting as many views as it is. 😜
I'm getting a kick out of these HL videos. I'm guessing they're done in Blender or Maya (maybe SFM?), but using the old assets. www.youtube.com/@Eltorro64Rus/shorts
Oh man, I think about this short all the time since it first appeared online, loved it, I would show my friends! Being a kid modding HL2 and getting to see other people make amazing and inspiring things like this is why I got in the game industry. So glad you re-uploaded!
I was 10 years old when i saw the Scout vs Witch video, that was mind boggling, start to end and without SFM as well! I'd love to see more! Even after 10 years!!!
Thanks bud! I did use SFM for Scout vs Witch near the end of production for everything except for the zombie side-scrolling clobber fest (that was in TF2, which I had done first).
Wonderful rendition of an already fantastic scene! I agree with you on the sentiment that the outbursts could be a bit more animated and energetic but the quiet moments with the more subtle facial movements are splendid and I found myself instantly captivated! Well done!
I think the new G-Man model would be able to handle all of Jack Nicholson’s performance much better. Maybe I’ll try a snippet of a scene. Too bad they didn’t put a newer Barney model in HL Alyx. (Guess Barney is more of a Gordon Freeman ally).
This amazing. Just thinks that this was made in 2005 on Source SDK its just mind blowing. I can't even the hours that you spent on it, I can't even make faceposer work lmao
I remember half-life being my favorite series as a kid. I was 8 when I first watched this and had hoped there would be a half-life movie. Now as a grown man seeing this and other videos like Patient Zero and LZ Sparrow, it's like that wish has come true lol
Oh gosh, I remember this from when it came out - it inspired me to make scenes from Monty Python in HL2. Back when we'd release them as map files, instead of solely videos!
Not even accounting the fact this was done in real time, nor the insanely good animation quality for the time, I really think that the camera angles sell the overall quality of the whole thing. Btw the subtle facial animations are superb!
Haha, I remember watching this when I was younger, and then found it again a couple months ago (on your site, I think?) It's nice to see this classic again. Wish we got more machinima nowadays...
I expected weird delayed camera movement between shots like in cutscenes in many hl2 mods, but this is genuinely amazing. I think if hl2 had cutscenes, they would be about of the same quality as this scene
Well done dude, it would be cool to see more source movies like this! Right now i can make hammer maps, can this still be replicated in 2024? or is the SDK too outdated now
Classic. Would love to see more machinima made using this method. It's a pain in a certain place, but that's what makes it so special. By the way, have you ever released the actual mod files for it? Would've been cool to have that for archival purposes.
SFM has made things so much easier. I never released the mod since it had all those copyrighted sounds in it. Tried getting it to run in latest version of HL2 but the SDK tools wouldn’t rebuild the choreography scenes file (got no error or anything). It’s been 20 years since HL2 so I wouldn’t be surprised to hear that all those engineers have moved on from Valve (or are focused on Source 2). I remembered even .DEM files (recorded demo files you could playback in engine) would break whenever they released HL2 updates. Very frustrating early days of Machinima making. 😂
"DID YOU ORDER THE EXTRA RESOLUTION ON THE MASS SPECTROMETER?"
"YOU'RE GODDAMN RIGHT I DID!"
hehe😆
YOU WANT ME IN THAT FACILITY
YOU NEED ME IN THAT FACILITY
Old Source films always impress me. It took like six years for the average Gmod video to reach your 2005 level of animation.
it says in the description that this was made with the hl2 sdk, meaning this entire scene was a half-life 2 mod
@Scari1893wheniwasborn Yeah I know that's why it's so impressive. While animators like this guy or Lit Fuse were making timeless Hammer videos Gmod animation wasn't even really a concept yet. This Source video from 2005 holds up better than most Source videos from ~2013.
The facial expressions here are very much a good demonstration of Valve's effort to make these characters feel real, emotionally and physically.
holy shit doing this in SFM would take alot of effort, I can't imagine actually using faceposer and doing all the camera work in the hammer editor and executing it this well, this is amazing!
holy shit its novice source
My man 😎
Lip sync would be easier at least.
thanks bud! yeah, as mentioned below, SFM is a little easier, at least for auto-generating the mouth shapes for imported dialog. Face Poser (Source SDK) had some of this ability. I think you had to download some Microsoft SDK before launching it. here's a little vid about SFM auto phonemes ua-cam.com/video/A-T8sSYVAj0/v-deo.html
@@nailbiterRG I meant using Faceposer in the Source SDK could extract phonemes from .wav files better than SFM and give better lip sync results because it's less exaggerated and has a smoother falloff between shapes. You also could save the phonemes made in Faceposer into the .wav file and then use them in SFM but it still wouldn't give the same results (though it would be better than SFM's default auto-extractor). Problem with Faceposer is that it wasn't fully supported after Windows XP (missing icons and broken phoneme extractor) and would require plugins such as Varsity's "Windows Vista/7 Phoneme Extractor 1.3" and a UK text-to-speech option from Microsoft.
Obviously, manually animating lip sync is better and that's where SFM has the advantage.
Loved this short animation. The face expressions and lip sync were done amazingly well when this was made in 2005
C R Y S T A L.
Great movie. everyone should watch the original.
*Xen crystal
very cool proof of concept from a time before anyone else could come close to replicating anything close to what you were able to achieve! bravo
Thanks buddy! appreciate it. 😃 It was grueling work but helped land me a job as a cinematics director at a small game company. Sometimes these little fan films help out more than a resume (for any aspiring artists out there looking to break into the industry). Valve's SFM is much more friendly than the ole Source SDK. UE5's cinematics tools are great. We've basically no excuse now not to make cool art.
@@nailbiterRG Holy shit, I subbed to your channel more than a decade ago. Your "Scout VS Witch" video blew my 12 year-old mind as to what's possible if you have passion and imagination. Look at you, taking me by surprise once again and inspiring the shit out of me! Thank you, you damn legend.
@@TheDalekCaan_ you’re very kind sir. Thanks 🙏
@@nailbiterRG yooo thats so cool
I was 13 when this one first came out and I watched it a hundred times. You were one of the first to inspire me to pick up the stylus and work hard on animation. Hope things are going well for you Mr. Glass
Wow, Thanks Matt! Will pop over to your channel. Nice to meet a fellow animator. This video landed me a cinematics director job at a small game studio back in 2006. I didn’t become a proper animator until I took online classes. Things are well. After Scout vs Witch I got a job in the games industry as an animator. Worked on a few games. Lots of games use mocap, which turned me more into a cleanup guy instead of just pure animator. Have been taking a little break since then and am poking around in the lab, so to speak. Thought I’d dust off the ole channel. Thanks for dropping by.
Gman saying Jack Nicholson lines is the best
I remember watching this on some gaming magazine CD in a small player window, the whole thing was re-coded to fit into the disk through, I dunno, 240p or even 144p. And even then it was JAW-DROPPING, so much in fact that to this day I remembered this short movie as one of the most gorgeous & visually impressive movie scenes re-created using video game graphics. It blew my mind back then, and it stayed that way so hot in my memory through all these years.
Man thank you so much for creating this! To me this is an amazing videogame cinematography achievement, The something that stays with a person forever. Like watching Matrix premiere back then in 1999, just like that. It's of the same HOLY SH~ tier of artistic influence. Paradigm shifting stuff.
wow thanks! To be fair, this video is a recreation of an Oscar nominated film. I'll take any praise that's not nailed down. 😂
Top 10 Media We Didn't Know Was Lost
The voice behind Barney would have made a good voice actor for Barney! He fits the part!
yeah i hate to admit it but tom cruises voice really does suit barneys face
@@DARE0451 I think you're right! A pleasant match.
There's some excellent subtleties captured here, even if the performances could do with being pushed further like you mention. Insane to think about doing this in 2005.
I remember as a kid getting a TF2 bot to actually speak a custom lipsynced line, and it felt like magic.
Another golden oldie upload. Promise ya'll I'm working on new stuff... 😄
To view some screenshots of Source SDK Hammer editor of this video (to see all the entities) visit my site and click on the Expand For More button. www.nailbiter.net/animation.html
Consider remastering em
More like golden goodie
now that's the iconic line of all time. confrontation in the courthouse is a serious drama of a lifetime.
I don't care if it's from 2005, this should be cutscenes for any future half life mod...
I know half life shouldn't have cutscenes but what about a project in source to make cutscense in the Source SDK!
It blows my mind that this engine is years old and this reenactment of a few good men is amazing for so long ago!
I'm young, like 19 and grew up watching machinimas like this and this still blows my mind.
Thanks Kaptain! Valve’s Source SDK (for Half-Life 2) didn’t really offer any good camera controls. It was great for authoring facial animation. You’d have to use Hammer (their map editor) to place cameras, but then you wouldn’t see the result until you ran the game. A lot of Valve’s tools were programs you had to run on the DOS command line. Everything from textures to models had to have a corresponding text file that was basically a script file that you then had to compile using one of command line programs. A major headache, but then kinda fun for nerds like me.
Unreal 3 was out at the time (or came out very shortly) and it made everything easier, including cinematics. Their Material system alone was brilliant. Lots of game developers adopted it. Gears of War really helped sell Unreal 3.
I think Valve mostly developed tools for themselves. TF2 came out in 2007 and they blew us away with their Pixar quality shorts. They made them with SFM (Source Film Maker), which they didn’t release to the public until 2012! Only about half of Scout vs. Witch (my other Source engine film) uses SFM. The Zombie side scrolling sequence was done in TF2, using techniques I discovered in A Few Good G-men, which is how I was originally going to do the whole film. 😆
It's A Few Good Men in the content.
It's Lord of the Rings in the credits music!
I love it! I'm wiping tears right now.
I remember downloading the files for this and “Still Seeing Breen” back in the day when streaming quality was abysmal.
this machinima blew my mind 15 years ago when I first saw it. Stoked to see it today in HD.
19 years later this era of media is still alive
I worked on Callisto Protocol (2022) as a cutscene animator. My last professional job. Get it Free today on PC until Aug 29 @ 8am on the Epic Games store. store.epicgames.com/en-US/p/the-callisto-protocol
As I mentioned elsewhere, the game never quite found its audience (felt the combat could have a little more varied), but maybe you will get a kick out of it.
Wawoah🤯🤯🤯🤯🤯( you did good work on the cutsences)
2:17 G man also said Unless you were to take matters into your own hands in HLA.
This brings me back to my childhood UA-cam days.
This was, like, the Toy Story of 2005 Gmod Animations. Bravo! Fantastic!
One of the videos that got me into film making and source engine level designing, such an amazing video
I love these pre-machinina SFMs, they just have a certain vibe and knowing they were all done by hand is even more impressive.
Crazy everyone has seen this but me. Ive always thought id seen every old machinima video. Thanks for reuploading!! Some notable favorites, "war of the servers", "full life consequences", the civil protection series, and "idiot box". Ive loved this community my whole life. Interesting source got you into the game industry. It got me in as well, i worked on Hunt down the Freeman haha.
oh yeah, I remember Civil Protection. RVB meets HL2. I'll have to check out Hunt down the Freeman. thanks!
This is actually really damn impressive!
The Source Community always amazes me on what stuff they can make!
Absolute Cinema
wow.. gollum's song is monumentally significant in every way imaginable. good job.
Oh this is an absolute classic pre-SFM fanfilm. Machinima, wow that takes me back.
And now I want to see this made in Blender or Source 2
Never seen this before! I absolutely love A Few Good Men and Half Life 2 :)
Fantastic work!
Thanks bud! I guess this little video slipped under the radar. I only uploaded it to youtube after someone talked to me about Warthog Jump. I'm shocked this is getting as many views as it is. 😜
Extremely well done for its time and still holds up. Amazing work!
Dude thank you for reuploading this. I remember watching this back in the day and was blown away by it!
Old source SDK may be hell to work with, but if done right, it can look hella impressive for it's time and beyond.
I'm getting a kick out of these HL videos. I'm guessing they're done in Blender or Maya (maybe SFM?), but using the old assets. www.youtube.com/@Eltorro64Rus/shorts
@@nailbiterRGpretty sure they are using Garry's mod but with a bunch of animation mods for smooth motion and such.
Thank you for uploading this, I never seen this before but it's lovely to see this.
Oh man, I think about this short all the time since it first appeared online, loved it, I would show my friends! Being a kid modding HL2 and getting to see other people make amazing and inspiring things like this is why I got in the game industry. So glad you re-uploaded!
Wow, I saw this back when I was a kid and it blew me away! I'd forgotten about it until now. Thanks for reuploading!
I feel like I remember this from yea long ago. Thanks for the reupload, this is machinima history right here.
Absolutely blew my mind when I saw this back then.
I was 10 years old when i saw the Scout vs Witch video, that was mind boggling, start to end and without SFM as well!
I'd love to see more! Even after 10 years!!!
Thanks bud! I did use SFM for Scout vs Witch near the end of production for everything except for the zombie side-scrolling clobber fest (that was in TF2, which I had done first).
Damn this is a throwback. Makes me wish for other old Source Engine machinimas, like Dr. Strangeman, War of the Servers, and Vae Victis.
Amazing how 20 years later half life 2 and source has stood the test of time
This was an amazing animation. I remember seeing this SO long ago on Machinima.
Wonderful rendition of an already fantastic scene! I agree with you on the sentiment that the outbursts could be a bit more animated and energetic but the quiet moments with the more subtle facial movements are splendid and I found myself instantly captivated! Well done!
Damm! 2005!? That's 1 year before i was born😭🙏🏻
We need this remade in SFM2
I think the new G-Man model would be able to handle all of Jack Nicholson’s performance much better. Maybe I’ll try a snippet of a scene. Too bad they didn’t put a newer Barney model in HL Alyx. (Guess Barney is more of a Gordon Freeman ally).
@@nailbiterRG looking forward to it!!!
This amazing. Just thinks that this was made in 2005 on Source SDK its just mind blowing.
I can't even the hours that you spent on it, I can't even make faceposer work lmao
If HDtF used this instead the plastic looking sfm they had, I maybe would’ve given it some time
awesome gmod skills
This video needs more views, right now.
incredible
This is history right here. A classic!
I remember half-life being my favorite series as a kid. I was 8 when I first watched this and had hoped there would be a half-life movie. Now as a grown man seeing this and other videos like Patient Zero and LZ Sparrow, it's like that wish has come true lol
oh man this is a classic! i remember seeing this in 2006!
This is amazing for 2005!
This was great. You should feel proud! I hope you’ve only gotten better.
Oh gosh, I remember this from when it came out - it inspired me to make scenes from Monty Python in HL2. Back when we'd release them as map files, instead of solely videos!
I saw your animations years ago and theyre some of the best ive ever seen
Please make more
I remember this lol nice to watch it again in better quality
The few good men.
Man the face posing is amazing!
Not even accounting the fact this was done in real time, nor the insanely good animation quality for the time, I really think that the camera angles sell the overall quality of the whole thing. Btw the subtle facial animations are superb!
So let me get this straight, the man who created the warthog jump also created this masterpiece two years later, such a legend, inspiring
This was made for Machinima, wow that was waay back in the day...
absolutely amazing, commenting to boost in the algorithm
Haha, I remember watching this when I was younger, and then found it again a couple months ago (on your site, I think?)
It's nice to see this classic again. Wish we got more machinima nowadays...
From 2005? Holy crap you did good back then. The technology back in the 2000's with Valve is incredible.
Fantastic stuff.
Amazing work.
This is superb quality!
I expected weird delayed camera movement between shots like in cutscenes in many hl2 mods, but this is genuinely amazing. I think if hl2 had cutscenes, they would be about of the same quality as this scene
wow this was really well animated
Man this is SO crisp!
Absolute Cinema 🖐🏽🧐🖐🏽
i saw this on a polish cd-action disc once!
crazy good
Well done dude, it would be cool to see more source movies like this!
Right now i can make hammer maps, can this still be replicated in 2024? or is the SDK too outdated now
Absolutely Kino
God I forgot about this! It absolutely blew me away when it first came out. And it’s still so impressive.
When you realize this whole movie is a variant of the trolley problem.
Great animation though
This was around a year before Garry's Mod came out as a mod, this film was really ahead of it's time.
An oldie but a goodie from way back.
i just canted off handle the truth no one even stopped me.
Holy moly, I last saw this almost 20 years ago! Despite how rigid it is, I never saw something so cinematic in-game at the time!
Very well made, especially for back in 2005!
Classic. Would love to see more machinima made using this method. It's a pain in a certain place, but that's what makes it so special. By the way, have you ever released the actual mod files for it? Would've been cool to have that for archival purposes.
SFM has made things so much easier. I never released the mod since it had all those copyrighted sounds in it. Tried getting it to run in latest version of HL2 but the SDK tools wouldn’t rebuild the choreography scenes file (got no error or anything). It’s been 20 years since HL2 so I wouldn’t be surprised to hear that all those engineers have moved on from Valve (or are focused on Source 2). I remembered even .DEM files (recorded demo files you could playback in engine) would break whenever they released HL2 updates. Very frustrating early days of Machinima making. 😂
@@nailbiterRGit’d be a whole ordeal but finding a 2005 build of the source SDK is very much possible nowadays
Good work man! 👍
HES BACK!!!
That's awesome!
Amazing animation work , dreamworks should be jelous❤
Hd old gmod feels both right and weird at the same time
Gem.
Gotta love only 2 weeks after the reupload there's alreay a link on the Valve Developer Wiki
This looks so uncanny, in the best way possible
Here before this video hits 10k views.
Impressive!
Epic!
Very good
I remember this!
CORE MEMORY UNLOCKED