I never thought I'd use full body awareness, but I guess it could come up, and in that case, what you've done to facilitate that seems very nice! And of course there's a lot of other improvements, as usual for a new release of GKC. Good work!
Thanks and yeah, the full body awareness is not mandatory, the option to have the classic first person view without body mesh active can still being used, so people can use the one they prefer. It was a feature that I wanted to add as I love mirror's edge and other games with FBA :D Looking forward for your progress with the asset :) Regards.
Thanks, it was a very cool update to work and can't wait to start the new version, focused on online and VR, :D I am already organizing the stuff for this new update. Regards.
Thanks for your purchase, it helps a lot. About the warnings, don't worry, it is just messages of process during the import, you can clear the console and they won't appear again or cause any problem. And no problem neither in using 2020, though I would recommend maybe 2021 LTS, as I have seen better results and less bugs in unity in general in that version (not caused for GKC, just in general unity work). Looking forward for your results, and don't hesitate to join the discord channel, as I can give a better help support there and show info about progress during each new update ;) Regards.
@@twocubesstudio9803 Thanks for the speedy reply. No, I ain't worried in the slightest. I am half an hour in and yes, its pretty damn good...so a massive thanx and big-up to you. Thing is, I'm going to be on this for days now - life for me has stopped. I got Aurora about 18 months ago. I got so far but could never get it just right. Binned it off. Thanx again and carry on with the good works 10/10. LOL
Hi. You need to import this animation package from the public repository of the asset github.com/sr3888/GKC-Public-Repository It is better explained in the doc, it is a group of animations used on the action system examples and the melee combat, just as placeholder, so you can replace them at any moment Any animation will work, and these will be assigned automatically once you import the package, just need to import, close and open unity, and voila, all configured by it self. You can use this alternative link for the animations package if you prefer: drive.google.com/file/d/1OG-vcxK_EjaU3uIo7EWbDEbH3dwQZPY_/view?usp=sharing Remember to close and open unity once imported, so all is set automatically. Let me know your results, no rush. I also recommend to join the discord chanenl as I can give a better help support there ;) Regards.
@@greatyisoon-sin3402 glad to help and make sure that all works properly. And yeah, adding more languages to the doc would add much time and would need to find some translator for it, as I only speak spanish and english and since english is a more universal language in game development, I decide to focus on that one. Looking forward for your next results. Regards.
You can hold the center of the screen (a little up from its center), while carrying some fire weapon and you can selelect each hand to set each weapon by pressing left and right on it. I think it was like that by default, will do a quick test later. Let me know if you try it in the meantime. Regards.
@@twocubesstudio9803 When I select the weapon to be in two hands, it doesn't do it, it simply switches weapons, but when I test it in the keyboard configuration it works
@@rafacesarf60 Yes, allow me to check the input action for it on touch control today, as I can't remember right now the way it was set due to it has been a while since the last time I tried it. Thanks for the patience. Regards.
@@rafacesarf60Hi again. I tried and remembered now. In touch controls what I set is allow to drag and drop the weapon inventory slots into the bottom slots on the inventory menu. So you can have a weapon equipped in a slot in the bottom part and drag another fire weapon into that same slot on the inventory menu, so it will be set as dual weapons. Let me know if you try that, no rush. Regards.
It is a stable and light version, I am used to use that version, but once an update is complete, I import the content to a project with 2019.4.9, which is the actual minimum version for GKC, working on any version equal or higher to that one, including 2020, 2021 and 2022. So it is mostly an habit haha, I should move to 2019.4.9 to work there soon haha. Regards.
Haha, lets see the final decision about that fee system, maybe it is changed back to what was before. I really like unity and hope all of us can keep working with it, either on game projects or asset development. Regards.
These additions and the overall system is great for a pure ACTION game, but GKC should be advertised as an action game kit, not a general creation kit. I tried to use it to create a more deliberate ADVENTURE game, and it simply doesn't work for that.
It is made to allow many type of games and genres, including adventure. What elements would contain your game for it which are not present on GKC on that type of genre or what part was difficult to use or achieve in that regard with the asset? I would like to know what aspects could be improved or added for it, so don't hesitate to tell me more details about it, as it helps to keep improving the asset. Regards.
I never thought I'd use full body awareness, but I guess it could come up, and in that case, what you've done to facilitate that seems very nice! And of course there's a lot of other improvements, as usual for a new release of GKC.
Good work!
Thanks and yeah, the full body awareness is not mandatory, the option to have the classic first person view without body mesh active can still being used, so people can use the one they prefer.
It was a feature that I wanted to add as I love mirror's edge and other games with FBA :D
Looking forward for your progress with the asset :)
Regards.
Hace algunos años tengo este asset, sin dudas todo dev debería tenerlo, es simplemente increíble!
Muchas gracias por tus palabras, se aprecia muchisimo y motiva para seguir trabajando duro :)
Saludos.
That's huge update. Awesome. Keep up the good works. Best of luck. One of the best asset in Unity Store.
Thanks, it was a very cool update to work and can't wait to start the new version, focused on online and VR, :D
I am already organizing the stuff for this new update.
Regards.
I've bought and subscribed. Looks good. Right off the bat........ 103 import warnings!! Unity 2020
Thanks for your purchase, it helps a lot.
About the warnings, don't worry, it is just messages of process during the import, you can clear the console and they won't appear again or cause any problem.
And no problem neither in using 2020, though I would recommend maybe 2021 LTS, as I have seen better results and less bugs in unity in general in that version (not caused for GKC, just in general unity work).
Looking forward for your results, and don't hesitate to join the discord channel, as I can give a better help support there and show info about progress during each new update ;)
Regards.
@@twocubesstudio9803 Thanks for the speedy reply. No, I ain't worried in the slightest. I am half an hour in and yes, its pretty damn good...so a massive thanx and big-up to you. Thing is, I'm going to be on this for days now - life for me has stopped. I got Aurora about 18 months ago. I got so far but could never get it just right. Binned it off. Thanx again and carry on with the good works 10/10. LOL
Awesome!!!
Thanks, very happy to have this new version finally released.
Regards.
super like it!!!!
Thanks, much appreciated to hear that, it was very fun to work on this update and very excited for new ones too :)
Regards.
👍😊😊
:D
There is an issue in the demo scene where the character gets stuck on the ground and does not move when shooting a gun. Please take action.
Hi.
You need to import this animation package from the public repository of the asset
github.com/sr3888/GKC-Public-Repository
It is better explained in the doc, it is a group of animations used on the action system examples and the melee combat, just as placeholder, so you can replace them at any moment
Any animation will work, and these will be assigned automatically once you import the package, just need to import, close and open unity, and voila, all configured by it self.
You can use this alternative link for the animations package if you prefer:
drive.google.com/file/d/1OG-vcxK_EjaU3uIo7EWbDEbH3dwQZPY_/view?usp=sharing
Remember to close and open unity once imported, so all is set automatically.
Let me know your results, no rush.
I also recommend to join the discord chanenl as I can give a better help support there ;)
Regards.
@@twocubesstudio9803Thank you for your reply. It is difficult to understand the manual because you have to use a translator.
@@greatyisoon-sin3402 glad to help and make sure that all works properly.
And yeah, adding more languages to the doc would add much time and would need to find some translator for it, as I only speak spanish and english and since english is a more universal language in game development, I decide to focus on that one.
Looking forward for your next results.
Regards.
@@twocubesstudio9803 thank you. As instructed, I am receiving the file from GitHub and applying it.
If you follow the instructions, it works very well. thank you.
How do I activate both weapons at the same time in mobile mode?
You can hold the center of the screen (a little up from its center), while carrying some fire weapon and you can selelect each hand to set each weapon by pressing left and right on it.
I think it was like that by default, will do a quick test later.
Let me know if you try it in the meantime.
Regards.
@@twocubesstudio9803 When I select the weapon to be in two hands, it doesn't do it, it simply switches weapons, but when I test it in the keyboard configuration it works
@@rafacesarf60 Yes, allow me to check the input action for it on touch control today, as I can't remember right now the way it was set due to it has been a while since the last time I tried it.
Thanks for the patience.
Regards.
@@rafacesarf60Hi again.
I tried and remembered now.
In touch controls what I set is allow to drag and drop the weapon inventory slots into the bottom slots on the inventory menu.
So you can have a weapon equipped in a slot in the bottom part and drag another fire weapon into that same slot on the inventory menu, so it will be set as dual weapons.
Let me know if you try that, no rush.
Regards.
@@twocubesstudio9803 It worked, thanks for your attention :)
Why are you still using Unity 2017?
It is a stable and light version, I am used to use that version, but once an update is complete, I import the content to a project with 2019.4.9, which is the actual minimum version for GKC, working on any version equal or higher to that one, including 2020, 2021 and 2022.
So it is mostly an habit haha, I should move to 2019.4.9 to work there soon haha.
Regards.
I'd pay to get an addon like this onto Godot,
now what Unity's ruining their reputation.
Haha, lets see the final decision about that fee system, maybe it is changed back to what was before.
I really like unity and hope all of us can keep working with it, either on game projects or asset development.
Regards.
These additions and the overall system is great for a pure ACTION game, but GKC should be advertised as an action game kit, not a general creation kit. I tried to use it to create a more deliberate ADVENTURE game, and it simply doesn't work for that.
It is made to allow many type of games and genres, including adventure.
What elements would contain your game for it which are not present on GKC on that type of genre or what part was difficult to use or achieve in that regard with the asset?
I would like to know what aspects could be improved or added for it, so don't hesitate to tell me more details about it, as it helps to keep improving the asset.
Regards.