Holy crap, I've just watched poison boss, cause I've had been quite interested in how u manage him as stam. But goddamm, what crazy dmg :D literally no mechanics. And everyone knows that mechanics+bad rng destroy flawless dreams ^^
spam brawler lol. dead serious. just run circles around him using brawler to weave abilities with. that and vigor. number one killer in vma is stuns. you get stunned it's pretty much over
But aren't almost all changes pushing dk back to a very, very good position? I'm on console, so got no own experiences with the new update... I've only read a lot :)
@@joshayackz6576 Hi there, it has improved again, after a downward turn. Mag & Stam are quite different also. Noticed that I'm still down up to 6000 dps in some abilities. That's a massive curve and requires rebuild / gearing. Expensive, time-consuming, and there are other games to play that don't require so much fussing. Bottom line.
He's spamming whip which costs mag and has charged front bar offhand between poison effect proccing giving back stam, using ultimates to get stam and if at all needed dubious you should be golden on Stam recovery.
ZOS, please take your paltry 5% extra damage on poison abilities away and give us back the 25% cost reduction, stop messing around just for the sake of it. 5% extra damage for 25% extra cost is not balanced, a 6 year old could tell you that.
stamdk was lacking on damage, everyone knows this, and at times the sustain was good but when pushing it hard it wasn't. The buff to charged gives DK a direct buff to it's sustain when applying burning and poisoned, recovering 1000 mag or stam everytime these apply; and even when not running charged, my sustain has still been good. Damage wise, 5% might still be lacking, but if you check the builds people are coming up with right now, getting 116k+ on a parse dummy, i'm not sure it really is lacking with the whole patch in mind. I would argue that there are still passives on DK that are absolutely poo, but not this one no.
This looks good, hopefully ZoS will try to change stonegiant to poison, so that it is impacted by damage passives
damn this arena is nostalgic
I'm triggered over your bar setups lol
I love that add-on. 'Fancy Bar!'
@@kidneykid77 fancy action bar is fine. The way the bars are setup isbwhats triggering me.
Imagine actually enjoying stam
Only fun stam character to me is stam sorc
Yeah mag is just ass honestly
Stam is a lot of fun
Im stuck on the last boss :/
Holy crap, I've just watched poison boss, cause I've had been quite interested in how u manage him as stam.
But goddamm, what crazy dmg :D literally no mechanics. And everyone knows that mechanics+bad rng destroy flawless dreams ^^
spam brawler lol. dead serious. just run circles around him using brawler to weave abilities with. that and vigor. number one killer in vma is stuns. you get stunned it's pretty much over
Almost gave up on my Mag DK. Too many changes... ugh
But aren't almost all changes pushing dk back to a very, very good position? I'm on console, so got no own experiences with the new update... I've only read a lot :)
@@joshayackz6576 Hi there, it has improved again, after a downward turn. Mag & Stam are quite different also.
Noticed that I'm still down up to 6000 dps in some abilities. That's a massive curve and requires rebuild / gearing. Expensive, time-consuming, and there are other games to play that don't require so much fussing. Bottom line.
What's the build thi crazy it still takes 30m
Silly dmg, round seven seems much easier with that kinda output
Dope, whats the song playing at 13 minutes? :)
nefas do guide for stamsorc for deadlands PLEASE
Bro whats on your bar to keep your stam up? I'm always empty on stam
He's spamming whip which costs mag and has charged front bar offhand between poison effect proccing giving back stam, using ultimates to get stam and if at all needed dubious you should be golden on Stam recovery.
YAS OP
ZOS, please take your paltry 5% extra damage on poison abilities away and give us back the 25% cost reduction, stop messing around just for the sake of it. 5% extra damage for 25% extra cost is not balanced, a 6 year old could tell you that.
they dont care how you feel
I rather like the 5% extra dmg on poison
stamdk was lacking on damage, everyone knows this, and at times the sustain was good but when pushing it hard it wasn't. The buff to charged gives DK a direct buff to it's sustain when applying burning and poisoned, recovering 1000 mag or stam everytime these apply; and even when not running charged, my sustain has still been good. Damage wise, 5% might still be lacking, but if you check the builds people are coming up with right now, getting 116k+ on a parse dummy, i'm not sure it really is lacking with the whole patch in mind. I would argue that there are still passives on DK that are absolutely poo, but not this one no.
they only care about your money
the damage was needed, and its not like you’re gonna be spamming all your poison abilities, if you are then you’re playing stamdk wrong.