That level up thing is annoying sure it goes through perks but it always buys the cheapest things after that. You should be able to specify what you want to focus on cheap stuff/perks/ rarity the level up automatically is not even fast enough. They don’t need to tell us we leveled up and get rid of the stupid entity taking things. We’ll get them eventually anyway. Or just have it do it faster. Takes forever to level up like u say and a new character u need to make sure u always get the perks u want.
Also it should prioritize offerings that give you more bloodpoints, or make the autobuy cancelable, mainly because of the cakes puddings and bloody party streamers. There have been so many times where I'm holding down the autobuy and notice the bloodpoint offering (cake/pudding/streamers) and just have to hope and pray that it buys it because I can't cancel it and it would only buy it if it was the cheapest thing.
i didn't know how it felt for the longest time, until this week. it happened to me and i felt so dumb lol, that locker instead of the vault got me killed
Another one is throwing a pallet instead of healing the survivor on the ground 🙈 I’ve done that so many times. My friend tried to get me to change the binds in the settings but I always end up messing up some other action and revert the changes.
all I ask is for better character models and animations, they feel so outdated. after a 5-month break and trying other games, I realized dbd's graphics, models and animation suck for a game like this, it's not like Behavior is still the same indie company as it was when dbd started. they should improve them to make the game feel smoother, not as awkward and old as it currently does
I actually had the same unbreakable idea but with tweaks. My friends called me crazy LMAO. I was saying, after 1m or so of being slugged with 2 or more survivors slugged, you can get yourself up. Without the recovery speed from unbreakable ofc, but terms and conditions applied to allow unbreakable's pickup ability. HOWEVER I don't think it should be limited to one time per game, as you can easily be slugged over and over again. At the very least I'd hope it'd encourage more hooking and less slugging
Unbreakable was always available in past I think. Now u can only do it once right? Stupid. Also no because some situations it’s just not fair and guranteed someone escaping. It’s a viable strategy sometimes and if someone can always get up however far away yea.
Anti face camp bar should be visible for all survivors. You should get base kit unbreakable after half the bleed out bar. Keep map offerings, but survivors and killers should only be able to affect 50% each of the map selection. Survivors should be able to disconnect without penalty if one has disconnected. Give us HUD indications for perks like Deliverance, Wicked, and Camaraderie to make them usable in solo q.
Basekit unbreakable after half the bleed out bar is interesting- I do think basekit unbreakable could be problematic, as survivors could just harass the killer with excessive flashlights until the downed person could escape. If however you had to bleed out halfway and then got one instance of unbreakable, that could make it really viable (and unbreakable should allow a 2nd pickup, and of course much faster recovery time as usual). I hate to say it but slugging is truly a powerful strategy and meta for many killers right now, but I also play survivor and recognize that it's very unfun. It's hard- how can I play survivor and not want to be slugged while also finding tactical slugging and snowballing extremely useful as a killer? For this they might also want to add incentive for hooking, something like basekit BBQ but with killer instinct. Make killers WANT to hook and NOT tunnel and they won't or will be less likely to... Then true slugging will just be truly toxic, instead of a proper strategy.
@@DoglinsShadow To address your concerns about flashlights saves, that would honestly just be a skill issue. You also wanted the killer to have some way of finding the slugged survivors. I disagree. If you slug for long enough to lose track of someone, that’s on you. That would also be very unfortunate for plot twist and tenacity users.
I think that these are all pretty good, but the free disconnect should apply to everyone. I don't think a killer wants to play in a game with 4 bots. Still think map offerings would be better to just get removed, tbh, and change map repeat prevention to map REALM prevention. I got badham 3 games in a row because, well, technically, badham 1 3 and 5 are different maps :) (they aren't)
@ You’re right about killers being able to DC. For survivors that’s usually pretty funny, so they shouldn’t complain. I want to keep map offerings in the game just because of people being able to make content on map specific builds, as keeping the UA-cam and Twitch audience is important for the future of the game. And I do agree that you, unless there are map offerings involved, should never get placed in the same map twice in a row.
My biggest problem with DBD is the last point you mentioned: just simply being "outperked". You can make better decisions than the other side and play well but still get rolled because you're versing someone who just brought better perks, or who brought perks that completely negate your perks. I feel like this is more a survivor issue than a killer issue as well. As the game goes on survivors use up their resources and a killer with some insane slowdown build just bruteforces the win because the survivors can't progress objectives quickly enough to keep up with the pressure that's generated by the killer's build alone. That's a really difficult issue to fix though.
While I agree with you. This is more an experience in the lower ranks. As you get up there with the skilled players than you can bring ALL the slowdown perks and it won’t matter if you’re cheeks. Killers get “outperked” all the time and it’s why a lot of survivor perks got nerfed because it was so bad killer pretty much where being punished for even playing
I get the point of the blood web being random, but HOLY SHIT the other day I got Dracula and was trying to complete his tome challenge where you have to hook two survivors with Iron Grasp, I had to prestige him TWO AND A HALF TIMES to get YELLOW IRON GRASP. Its not a massive issue most of the time, but I’ve had times where I unlock a killer and want to try their perks in a build and don’t get a higher rarity of that perk until WAY to late into their bloodweb
Some anti slugging mechanic will come as a basekit for survivors eventually. Killers will sooner or later realize that slugging is a very safe option compared to playing the game regularly and eating pallet/flashlight/flashbang saves (with Background Player on top), getting hit with OTR/DS/DH/Reassurance/Shoulder the Burden, buffed sabo toolboxes and whatnot. Gen regression got nerfed, 3-gens got removed, (Proxy) Camping is out the window, hook stages got buffed (60 -> 70 seconds). Of course killers gravitate towards something that's honestly more effective and less stressful.
That's a big concern I have. They nerf and add basekits to "fix" things without addressing why those things happen. So they'll nerf it and give out basekit changes that are abusable and forces even less enjoyable counters. To fight tunneling/camping, they added base kit borrowed time, deliverance, nerfed regression, added basekit anti 3 gen, and increased the time it takes to kill a survivor via hook. Now they've also added a perk that gives survivors extra hookstates as well. Essentially punishing killers for trying to hook, which only increases the appeal for slugging. Once they slap in anti slug basekit too, what happens next? They keep nerfing and punishing every single playstyle but don't seem to be intentionally encouraging anything.
1000% Get rid of map offerings. If I randomly end up in a bad map, I can live with that. Allowing people to choose, to your point, makes it miserable just to start with. Just delete them.
1. - Almost all suggestions here are survival sided; 2. - Bhvr doesn't care, they will remain the current game as it is. If you really want to change the game, they should do DBD2 with the brand new and fresh ideas.
Another god tier video from Horceror lets GOOOOOOOOOOO Things I disagree with: Ranged anti-camp: How would that work on small/multiple story maps like Midwich and The Game without nerfing those killers and those killers only on those maps? Where ranged killers typically already struggle a little bit. Anti-slugging: I've been wanting a 5 meter deerstalker basekit on killers for literal ages, I'd love if they rework slugging to incorporate this, then give Plot Twist a "Hides your aura on the ground" so it's not completely countered. If a killer is truly slugging, you should 100% be able to crawl away and get picked with this added Map offerings: I doubt they'll remove them, so I want them to become purple rarity so they're rarer, or even their own unique rarity so they stop clogging other things. Otherwise goated YesYes
i'd imagine the killer's line of sight would be taken into account in the case of a ranged anti-camp mechanic, so it would only really apply if theres a huntress standing 20 meters away staring at the hook or something
I agree, as Main Survivor, remove all the Anti Mechanics, bring back old DH, bring back Sky/Space Billy, bring back the Pigwalk on tiles, bring back Demogorgon jump in tiles, bring back the burn out mechanic. Short Said, bring all the cool fun stuff back and spit on balance. Without all the Balance things DbD was more fun 🤘
afaik anticamp doesn't work through floors, no? I may be mistaken. I don't know how it would be coded, but it would be nice if hooks had situational anticamp based on their positioning with automation, but I don't know how coding works 🤷♂ just like, in an ideal world it'd be cool but it's definitely a slippery slope. It'd be something that'd require more discussion for sure! I'm torn on plot twist hiding your aura, because I've caught a lot of obsessions plot twisting because of grim embrace or anybody just because of floods, but I think it'd be a unique aspect to the perk (a reverse knockout if you will) that'd be pretty neat :) I still think map offerings should be vaporized and I'll die on that hill tbh, it just feels super underhanded regardless of side played
Slugging is the only slowdown i use. There is a difference in between slugging surv till they bleed out and tactical slugging for slowing down the game
the big problem is the bones of the game. the need of hook survivors, the need of repair gens. that's why as killer and even as survivor, its more fun to just play like hide and seek, or like, "oh i have been (cursed, infected, contaminated, etc.), i have to run to not get caught". instead of, "i HAVE to hook/repair to complete my goal".
I disagree with you, personally, I get SO bored looking for survivors (I much prefer the chase) but I can respect the viewpoint, for sure. Would you agree that better incentivization for objectives would help?
The anti camp change overall is a slippery slope, and I'm not sure I would necessarily...trust BHVR to do it without dividing by zero and imploding the entire universe. All due respect of course, they just...don't have a very good track record with stuff like this, especially recently. Love the 2 survivors left idea, though. I've said something similar for years, just with auras rather than killer instinct but either would be great. The anti slug thing...is a lot to unpack. There's a lot of positives and negatives to this, but I don't think that's the best solution. Maybe I'll make a response to that hehe Everything else, agree 100%. And yes - get rid of map offerings completely, and allow space in the bloodweb for more BPS.
yeah.....plus judging from his very own classification, there's a huge difference between artist and huntress, artist's crows can only hurt 8 meters away in direct contact and on the same elevation and she has to be standing were she is gonna place them and the disipate in a few seconds otherwise..........wereas huntress can even go onto a hill, make use of high ground and snipe, it's not even close. and some killers that aren't even ranged are good at camping like bubba, trapper, hag or hillbilly...... Honestly that's the one suggestion of his were i'm definitely like, no, just no.....because you either change in such a way that the difference is so small that it doesn't "fix" anything, or you go and increase it to such a degree were sure it now couhnters proxy camping huntres/trikster/deathslinger, but messes up the rest of the characters in his own list.
Nah fuck it, double down. Bring back og dead hard, launch noed, remove borrowed time base kit. I want every match to make me consider drinkable bleach.
Itll literally never happen but Ive been thinking we should have a game mode with every perk at its strongest, perhaps even a version of 2v8 with it tooo
clicking multiple times = multiple bloodwebs? I'm not doubleclicking to autospend, I'm complaining more about the autospend only doing one web then I have to click it again. and again. and again until I actually spend my millions of bloodpoints
I think an award system similar to overwatch where you could reward your teammates with awards such as "team healer" "good chaser" etc. and even be able to award the killer with cute awards like "let me get hatch" would make players just FEEL good you know? You could even add a small bloodpoint bonus if you get a lot of awards in one game.
For the killer instinct idea, I think there is something to explore there, but if I'm understanding it correctly then it can easily be abused. Slugging for the 4k has become increasingly rampant, and when one of the last 2 survivors goes down, picking them up, getting on a gen, or doing anything other than hiding is usually a death sentence. So as long as the killer patrolled gens and slugged long enough, they would eventually get killer instinct, which would just suck that slugging for the 4k would be even more encouraged.
it's 100% a slippery slope, it's moreso of a "hey wow I don't really want to get facecamped (legally) from 20 feet away because she has a hatchet out" type deal rather than a "Ranged killrs should suffer and die" type thing, just annoying situations I'd rather not exist in
map offerings should have 3 minimum possible maps to dilute the consistent powers. they've slowly been adding new stuff, such as greenville and the dnd dungeon, but those maps also have problems of their own. mostly, maps need to be fixed.
If they make unbreakable as basekit, then they need to give killers two basekit perks AND they'll owe us a handholding system due to the fact survivors have had them already.
I feel like the best change they could ever make is speeding up the auto buying animation for the bloodweb by like 30 times because I don't like spending like 5-10 minutes every month just spending the points from the season reset, at some point in anyone's dbd career they will have spent many many cumulative hours just holding down the autobuy button. It is so dumb. Also to prevent the bloating of green offerings they could make the map offerings a completely new rarity, while having the same rarity as green offerings. Also sac wards should guarantee that should a map offering be used, you won't be sent to that map. I'd also think it'd be good to be able to play any killer or survivor you want in a custom game, so you can see what their gameplya is like.
You can bring an option unbreakble only active if all 4 surv downed Or unbreakble is active until you hook all surv once make slugging higher risk an less efficient
40 minutes of wraith standing on hatch is insane business, its lame that he did that of course but yui could if sat on a gen and if he did finally get off he would have to down her or grab her to stop her from going through a gate or go back to camping the hatch which at the worst would lead to him bleeding her out for 4 minutes, its shitty sure but you essentially keep yourself in the game if you sat there for 40 minutes waiting for him to get off
Please, PLEASE ADD AUTO SPEND, I am so tired of the blood web system that I started using a damn auto clicker and stopped caring about whatever the hell the blood web gives me UNTIL I finally spend all my blood points. I don't know if it is just ME or EVERYONE experience with blood web is so insufferable but I just know that I need changes to that system.
they did the survivor hud improvement to add more stuff, but the didnt add anti face camp meter to it hnnnnggggg, like that's the one thing i actually wanted
Hard agree on the slugging changes. Crawl and recover baseline I think would be a huge boost to avoiding the 4k slug at 5 minutes. Also just rework Knock Out already since it's just a perk meant to be shitty to soloq. Insane that it's been unchanged for so long when they'll straight up gut killers over being shitty to soloq.
So for the range camping point, it’s kinda mute. If there is a survivor hooked and there’s a huntress on a hill just bait the hatchet or simply get behind the hooked survivor and let them eat the hit, they’ll either get endurance or get hit before getting unhooked. A lot of range killers that try to camp you can just bait out there power and unhook, and even if that’s the case why would you try to unhook without maybe setting up a distraction with another survivor.
I wish I could play custom games against bots and get still get bp or simply be able to do challenges. Sometimes I want to play killer and feel like I'm accomplishing something, without the potential of getting curb stomped or encountering some of the toxicity in the playerbase. I mean yes, I know it's a social game, but some nights I'm just not feeling encountering all the t bags, toxic messages, extra flashlight clicking, gens being done in three seconds etc. Ghostbusters Spirits Unleashed allows players to progress the story through either multiplayer or playing with bots, and I find I really enjoy getting to have a choice in how I play.
I actually really like your Showdown idea on 2 survivors left. They could do something like Endgame: Collapse where the game changes once that second survivor has completely passed. At the start survivors get to see the auras of each other and all gens for 8 seconds. All regression perks would stop regressing gens, although kicking would still be effective until 8 kicks. Remaining survivors would have a +100% repair speed bonus as long as there is more than the last 1 gen's worth of progress left. (Originally I thought they should get the bonus until only 1 gen remains but then it's too easy to game it by 99ing the 2nd last gen.) Remaining survivors should also have the ability to pick themselves off the ground, no recover speed bonus. For slugging, I disagree with a basekit ability crawl and heal at the same time. Survivors have the agency to make a choice: to recover or to crawl and that's a good thing. If they can do both then there would be no choice and everyone would starting crawling immediately while recovering. If a slug has been down for more than 60 seconds they should get the opportunity to pick themselves up by chance off the ground. Something like a 4% chance that costs 20 seconds of your bleedout timer if unsuccessful and requires a 10 second charge up (always resets to 10s if stopped early) to complete during which you can't crawl and can be healed by a survivor so holding shift preventing external and trying to ground-kobe to leave the match early while a survivor is trying to heal them. BHVR had a genius idea of making regression perks deactivate or less effective when survivors are eliminated. Hex: Ruin from version 6.1.0 to 7.5.0 would deactivate once only 3 survivors remained, in addition to being a cleansable totem. Rather than deleting that feature from Ruin they should instead add it to more regression perks. For example, imagine if Pop and Surge became half as effective once 1 eliminated and deactivated on 2 eliminated. Then they could buff them to be even stronger so killers choose to keep all 4 survivors alive longer. Imagine that combined with bloodpoint bonuses for getting 6-8 hooks before anyone dies to fill the elusive sacrifice category.
I was thinking how two downed survivors one can help the other get up from dying, or have a perk that while dying you can use a pallet to get up but the pallet falls or breaks
Key is code specific not event, meaning that its coded to the activate function which is then coded to key. They could make 2 different actions keys. The distance of anti camp is determined by the max speed of killers. Not powers. That's also a balance thing... Turning off collision would be more problematic then its worth. Not being able to find them is a problem with great stealth, but crows should accumulate based off of generators not being touch instead of what it is now. Adding base kit perks isn't QoL it's balance talk. Map offering should be changed to map preferences (everyone gets to select what map they want or random) and instead convert all offerings to a new item that gives your choice more preference with it being 50/50 survivor vs killer meaning killer has a higher chance if multiple offerings are the same preference. However i think this is beyond BHVR's abilities to do.
Ah yes, give survivors more free stuff with no consequence to misplays. The anti slug idea is one of the stupidest ideas ive ever heard in my entire life, and im saying that respectfully. Survs already have WGLF, MFT, Boon exponential, soul guard, tenacity, no mither, medkits, and unbreakable. I'm sorry but what you are proposing is another way to give survivors free chances on top of the many chances that already exist without any learning curve for their mistakes or putting proper thought into their perk builds. And on top of that, they will just have builds dedicated to completing objectives quickly while having perks that are supposed to help them in chase be completely free so they dont have to worry about perk limitations. I respect your outlook on this, but you haven't given any thought as to how this will play out in high mmrs. Yes, you could say the new survivor experience is gonna be miserable, but guess what, We were all new players at some point long before these changes that are now giving survivors free stuff, we just learned to adapt and counter. I am also speaking as a survivor main btw :)
Dude they need to hit the pause button on releasing chapters and cosmetics and focus more on fixing their bugs, this game has an insane amount of bugs, and 10 more get added for every update
Is there an option to read what equipped perks do during matches? I would like the randomized loadout but there are so many perks now that I don’t recognize them from just the icon.
genuinely, what would you change about it? I personally think the iridescent shards system is pretty good, honestly. They've even recently been making killers/survivors cheaper as they get older, and while, yeah, I have thousands of hours at this point (💀) any non-license chapter i can basically get for free.
I just talked to my friend yesterday about the blood web thingy like the auto collect is so dumb it leaves high quality add ons and moris and went to useless stuff such as map offering im just upset I missed alot of high quality things on both sides for my mains and have to check the web multiple times on multiple levels
Omg you have names for your zombies 😭 thought i was the only one!!! I call my babies Francis and Julie :D !! Amazing video btw!! Maybe one day bhvr will do something instead of unnecessary updates or making things worse...
i think the basekit tenacity should have reduced recovery speed when moving i really like the idea of basekit tenacity [as a killer main] but i really think there should be a recovery penalty so that it being basekit is balanced + the perk itself would have more use than crawl speed
I could go on a whole list of things, Hex rework, gen rework, slug debate, etc but instead of overloading this comment, I'll stick to maps for now. Remove map offerings. Change the regular map pool to select realm then the specific map. Currently it just throws every map into the pool, so the more variations a map has, the more likely you are to run into it. Something else that could be interesting. Alter the map pool based on the killer. Certain maps more or less shut down certain killers, certain maps make certain killers just infuriating to face. This takes work, yes however it's much easier to balance a map if only 10 killers can appear on it instead of having to balance for all 30+ killers.
Instead of basekit unbreakable they should just make it so you can just end self on floor button n make bond basekit instead i play Soloq ALOT and bond is actually so helpful, best soloq perk
you should honestly be able to have a menu in the bloodweb that you can maybe select and unselect items you want to specifically prioritize it getting, i dont see any reason why it cant or shouldnt be an option, just would be a good QOL change
Instead of killer instinct happening when 2 people are left, let’s reverse that and have generator completion time shorten automatically. The problem of 2 survivors left when 3 gens remain is pretty common and a design issue. Killers could avoid this earlier in game by balancing hooks earlier in game and don’t. At this point in the game, killers just run from gen to gen very quickly (another misstep)- triggering a 3 gen scenario. Survivors know completing 3 gen’s with 2 survivors is futile at that point, so the strategy becomes hiding and waiting for the other survivor to get caught. A logical choice to make. Killers shouldn’t always be rewarded for a skill issue and design flaw.
There's a limit to how often a gen can regress. Why should should survivors be rewarded for killer taking them out? Reducing their objects for the killer winning? Should survivors be automatically be on death hook if killer hasn't gotten enough hooks by time gens are almost done? Edit: If 2 survivors must complete 3 gens, meaning 5 potential gens are left. They've done 30% of their objective, while roughly has done 50% of theirs. (It depends on what you value hook states or kills). Flip that. If survivors have done 50% of their objectives they have 2 gens and 1 exit gate left. 30% of the killers objective would be 4 hooks, which could be spread out in some vastly different ways. Either everyone is hooked one time, 2 people are on death hook, or one poor soul is dead with 1 survivor on 2nd hook. Would you consider is fair for survivors just suddenly lose hookstates? I'd ask about making people exposed but that'd make it complicated to math out at the moment. (Balancing hits to down and bringing in exposure perks, etc)
I think the anti camp is fine. I do think they should remove the gen kick penalty. Even if you don't have a 3 gen going on you can only regress a gen so much. If anything make it so regression events only count if its kicked, perks shouldn't affect it. As for slugging, sometimes the survivors do it to themselves. If the survivors are sabotaging hooks constantly or have an anti hooking build what else is there to do.
I don't get the hate for the slower matches. some of my favorite survivor games were sitting on edge of my seat creaping around the map hoping the other gets found first when 2 left
simply put it gets boring for me 🤷♂ I 100% get why people might enjoy that kind of playstyle, but for ME personally I don't enjoy walking around with my tentacle in hand and nothing happening
I would only agree with these basekit perks when there are 3 people slugged and nobody on hook to prevent the 4 man bleedout, ofc they could be changed if only 3 people are alive and all are slugged but than killer should get basekit deerstalker.
slugging has become meta because there are perks/items that punish the killer for picking up survivors and hooking, and because gens go by fast. hooking takes too much time and there are too many risks that go along with it.
the anti-camp should work too when killer is at a huge radius, and looking at the hook without any line of sight block Survivor can use this to hover around hook and force the camper to look at the hook to progress the anti camp
on the topic of locker vacuums and keybinds, as a console player i wanna say i know its small but would it really be that difficult to make the button for removing pinhead chains be the sprint button instead of the vault button, since youll likely be holding down that button anyways? i know there are several similar examples but this one always comes to mind for me
There’s not much they can do to make it better. Without giving the game a whole new overhaul or making a new one. It’ll retain the same gameplay loop a way or another. Only thing keeps me coming back is new chapters then I’m out. That’s all they have going for them is consistent releases.
Just keep making hooks more and more disadvantageous for the killers which is the design they are clearly pushing for. Just keep at that. And then watch as survivors whine for days about slug matches. What a god tier design.
This game is so genuinely unfun that I’ve been putting out lit matches on my arm, it’s time for me to boycott dbd, even though I just came back from a 2 year break
Slugging to me really only would need one change - give the last two survivors basekit unbreakable and tenacity to prevent slugging for the 4k. W video all around tho
yeah i was thinking the same.....i don't come across 4 man slugging a lot really, and it usually happens due to team error rather than killer tactics (not saying it doesn't exist, but i see knockout in like 1 out of 200 games.....wereas i see severale people just running like chickens all three clumped up from an unsafe gen and getting down fast, or failing attempts at flashy plays like trying to use breakout and bodyblocking just to go down in a chain effect...or causing the issue themselves by sabotaging, then of course the killer has to slug. that's why i'm pretty against base kit unbreakable wereas slugging the last one for the 4k is super common, i've been the slug in that situation at least 4 times ths week, and honestly i wish they could just let me bleed out faster and just give the last guy a chance at hatch, or unbreakable? sure i guess that's another option, i would be fine with either really, just let me go next since it's clearly over of there's 3 gens left and you have only a downed survivor and another crouching somewhere...
if they really wanted to make the game better, they wouldnt fire this many people they wouldnt pump out so many god damn skins almost weekly, they would actually do more improvements, adding literal basic things like the FOV slider in 8 years and still managing to fuck up soloq more in a single year with screwing up the hud update and adding basekit mori's (persumably to sell moris in the future) buffing killers to make them more popular and try to sell more of their skins only nerfing when literally everyone screams them to do so or because they feel like doing it when its not needed the new maps and variations are horrendiously bad looking back at the older maps, they werent good but they werent borderline unplayable either, just look at new haddonfield and the new vacna map (both changed this year) im still going to play the game because of the gameplay, but i refuse to spend a single cent on it or play soloq
maybe there could be a timer like anticamp where if the killer downs every survivor and doesnt pick a single person up after 30 seconds then u can get up to not waste peoples time buhh other than that no
Ngl anti camp should be removed I hate camping as killer but when there’s 3 survivors at the hook I can’t leave and they will still get anti camp and it doesn’t even stop camping you can still camp very easily if you want to
the fact that there isn’t a feature that can spend all your blood points on or spend enough to prestige a character is wild, i shouldn’t have to press the auto purchase 50 times to start using a character’s perks
Making hooking viable?No No. Killing other playstiles and tactics?Yes Yes. Problem with slugging isnt problem with slugging, its problem with hooks and gen defence. Nowadays hooking is complete joke. U can hook someone and he will sit on hook for 10 additional seconds per stage with reas, shoulder and other "healthy" perks. Even wIthout hard tunneling shoulder will be more damaging for u as a killer. Maybe they should make gen defence more viable idk.
I understand so many people want this game to be good but I lost interest and hope in it simply because BHVR, I hate this game has no real competition and alternative as I hate how BHVR fixes things and the direction is going, they don't give af about the majority of the playerbase.
Hmmm maybe basekit unbreakable could activate when 2 Survivors are downed and the 3rd enters a Chase. It only activates for the first downed Surv, so they would have to pick up the other Slug if the Killer doesn't come back in Time?
Nerf gen speeds. I’m a fairly decent chaser and by the time I get one down, 2 gens are already popped. It’s ridiculous. So many nerfs to killers recently just to make survivors stop crying.
I'm so serious behavior please give us a way to spend blood points fast. It's literally my biggest gripe with the game.
I have 15mil BP because I refuse to waste time in that blood web.
That level up thing is annoying sure it goes through perks but it always buys the cheapest things after that. You should be able to specify what you want to focus on cheap stuff/perks/ rarity the level up automatically is not even fast enough. They don’t need to tell us we leveled up and get rid of the stupid entity taking things. We’ll get them eventually anyway. Or just have it do it faster. Takes forever to level up like u say and a new character u need to make sure u always get the perks u want.
Also it should prioritize offerings that give you more bloodpoints, or make the autobuy cancelable, mainly because of the cakes puddings and bloody party streamers. There have been so many times where I'm holding down the autobuy and notice the bloodpoint offering (cake/pudding/streamers) and just have to hope and pray that it buys it because I can't cancel it and it would only buy it if it was the cheapest thing.
The fact that evrrything is bound to one button just blows my mind like wtf were they thinking
i didn't know how it felt for the longest time, until this week. it happened to me and i felt so dumb lol, that locker instead of the vault got me killed
Another one is throwing a pallet instead of healing the survivor on the ground 🙈 I’ve done that so many times. My friend tried to get me to change the binds in the settings but I always end up messing up some other action and revert the changes.
its wild to me that bhvr didnt include the anti camp meter in the survivor HUD update
Why didn't they think of that?🤦♂️ I think I heard they addressed it though and will likely include it in the future
@@asterix1912 until then kindred will keep its spot in my solo q arsenal :')
man, I'd love a "dump all bp" button so I can cash in that 2 mil on the character I want without having to click a center button 50 times
Remove map offerings. Remove map offerings. Remove map offerings. Remove map offerings. Remove map offerings.
I played 6 McMillan games in a row
@@rpsanchez87 istg 90% of my killer gameplay is on eyrie of crows
@@localviking666 i feel you, 90% of my Solo Q Mates bring that Offering and it's so annoying
I still don't get why they won't consider making them "reverse" (AKA highly reduce the chance a certain map is picked)
The change to sac wards is pretty big. It'd be nice if they retired some of the wreaths so we could see more sac wards 😅
A surv doing the accidentally lockering instead of vaulting makes me cackle like chucky
all I ask is for better character models and animations, they feel so outdated.
after a 5-month break and trying other games, I realized dbd's graphics, models and animation suck for a game like this, it's not like Behavior is still the same indie company as it was when dbd started. they should improve them to make the game feel smoother, not as awkward and old as it currently does
Not to mention the terrible voice acting for many of the old survivors.
I actually had the same unbreakable idea but with tweaks. My friends called me crazy LMAO. I was saying, after 1m or so of being slugged with 2 or more survivors slugged, you can get yourself up. Without the recovery speed from unbreakable ofc, but terms and conditions applied to allow unbreakable's pickup ability. HOWEVER I don't think it should be limited to one time per game, as you can easily be slugged over and over again. At the very least I'd hope it'd encourage more hooking and less slugging
Unbreakable was always available in past I think. Now u can only do it once right? Stupid. Also no because some situations it’s just not fair and guranteed someone escaping. It’s a viable strategy sometimes and if someone can always get up however far away yea.
Anti face camp bar should be visible for all survivors.
You should get base kit unbreakable after half the bleed out bar.
Keep map offerings, but survivors and killers should only be able to affect 50% each of the map selection.
Survivors should be able to disconnect without penalty if one has disconnected.
Give us HUD indications for perks like Deliverance, Wicked, and Camaraderie to make them usable in solo q.
Lmao 🤣
Basekit unbreakable after half the bleed out bar is interesting- I do think basekit unbreakable could be problematic, as survivors could just harass the killer with excessive flashlights until the downed person could escape. If however you had to bleed out halfway and then got one instance of unbreakable, that could make it really viable (and unbreakable should allow a 2nd pickup, and of course much faster recovery time as usual). I hate to say it but slugging is truly a powerful strategy and meta for many killers right now, but I also play survivor and recognize that it's very unfun. It's hard- how can I play survivor and not want to be slugged while also finding tactical slugging and snowballing extremely useful as a killer? For this they might also want to add incentive for hooking, something like basekit BBQ but with killer instinct. Make killers WANT to hook and NOT tunnel and they won't or will be less likely to... Then true slugging will just be truly toxic, instead of a proper strategy.
@@DoglinsShadow To address your concerns about flashlights saves, that would honestly just be a skill issue. You also wanted the killer to have some way of finding the slugged survivors. I disagree. If you slug for long enough to lose track of someone, that’s on you. That would also be very unfortunate for plot twist and tenacity users.
I think that these are all pretty good, but the free disconnect should apply to everyone. I don't think a killer wants to play in a game with 4 bots. Still think map offerings would be better to just get removed, tbh, and change map repeat prevention to map REALM prevention. I got badham 3 games in a row because, well, technically, badham 1 3 and 5 are different maps :) (they aren't)
@ You’re right about killers being able to DC. For survivors that’s usually pretty funny, so they shouldn’t complain. I want to keep map offerings in the game just because of people being able to make content on map specific builds, as keeping the UA-cam and Twitch audience is important for the future of the game. And I do agree that you, unless there are map offerings involved, should never get placed in the same map twice in a row.
My biggest problem with DBD is the last point you mentioned: just simply being "outperked". You can make better decisions than the other side and play well but still get rolled because you're versing someone who just brought better perks, or who brought perks that completely negate your perks. I feel like this is more a survivor issue than a killer issue as well. As the game goes on survivors use up their resources and a killer with some insane slowdown build just bruteforces the win because the survivors can't progress objectives quickly enough to keep up with the pressure that's generated by the killer's build alone. That's a really difficult issue to fix though.
totally disagree, you can very often play with no perks and do really well.
Skill issue on your part entirely
@@yiago1 Well yes you can. I'm talking about the other team's loadout, not your own.
While I agree with you. This is more an experience in the lower ranks. As you get up there with the skilled players than you can bring ALL the slowdown perks and it won’t matter if you’re cheeks. Killers get “outperked” all the time and it’s why a lot of survivor perks got nerfed because it was so bad killer pretty much where being punished for even playing
I'd also love to have all items/offerings shared across all characters.
way ahead of you, that was in the last video :)
@@horcerordbdI also wish players had an option to change the color of their interface, specifically auras.
I get the point of the blood web being random, but HOLY SHIT the other day I got Dracula and was trying to complete his tome challenge where you have to hook two survivors with Iron Grasp, I had to prestige him TWO AND A HALF TIMES to get YELLOW IRON GRASP. Its not a massive issue most of the time, but I’ve had times where I unlock a killer and want to try their perks in a build and don’t get a higher rarity of that perk until WAY to late into their bloodweb
Some anti slugging mechanic will come as a basekit for survivors eventually. Killers will sooner or later realize that slugging is a very safe option compared to playing the game regularly and eating pallet/flashlight/flashbang saves (with Background Player on top), getting hit with OTR/DS/DH/Reassurance/Shoulder the Burden, buffed sabo toolboxes and whatnot. Gen regression got nerfed, 3-gens got removed, (Proxy) Camping is out the window, hook stages got buffed (60 -> 70 seconds). Of course killers gravitate towards something that's honestly more effective and less stressful.
That's a big concern I have. They nerf and add basekits to "fix" things without addressing why those things happen. So they'll nerf it and give out basekit changes that are abusable and forces even less enjoyable counters. To fight tunneling/camping, they added base kit borrowed time, deliverance, nerfed regression, added basekit anti 3 gen, and increased the time it takes to kill a survivor via hook. Now they've also added a perk that gives survivors extra hookstates as well. Essentially punishing killers for trying to hook, which only increases the appeal for slugging. Once they slap in anti slug basekit too, what happens next? They keep nerfing and punishing every single playstyle but don't seem to be intentionally encouraging anything.
this.
THE NEM-.... Dwightesis?
the slight nemesis references throughout the video ‼
1000% Get rid of map offerings. If I randomly end up in a bad map, I can live with that. Allowing people to choose, to your point, makes it miserable just to start with. Just delete them.
They made sacrificial wards common for a reason.
@@CrungleTheGooberyea, who wants to use bloodpoint offerings
Literally just use a fucking sac ward it's not hard.. AT ALL
1. - Almost all suggestions here are survival sided;
2. - Bhvr doesn't care, they will remain the current game as it is.
If you really want to change the game, they should do DBD2 with the brand new and fresh ideas.
Dead by Daylight 2 would certainly be... something.
Another god tier video from Horceror lets GOOOOOOOOOOO
Things I disagree with:
Ranged anti-camp: How would that work on small/multiple story maps like Midwich and The Game without nerfing those killers and those killers only on those maps? Where ranged killers typically already struggle a little bit.
Anti-slugging: I've been wanting a 5 meter deerstalker basekit on killers for literal ages, I'd love if they rework slugging to incorporate this, then give Plot Twist a "Hides your aura on the ground" so it's not completely countered. If a killer is truly slugging, you should 100% be able to crawl away and get picked with this added
Map offerings: I doubt they'll remove them, so I want them to become purple rarity so they're rarer, or even their own unique rarity so they stop clogging other things.
Otherwise goated YesYes
i'd imagine the killer's line of sight would be taken into account in the case of a ranged anti-camp mechanic, so it would only really apply if theres a huntress standing 20 meters away staring at the hook or something
@@fatherfeline I fully believe BHVR can't code that
I agree, as Main Survivor, remove all the Anti Mechanics, bring back old DH, bring back Sky/Space Billy, bring back the Pigwalk on tiles, bring back Demogorgon jump in tiles, bring back the burn out mechanic.
Short Said, bring all the cool fun stuff back and spit on balance.
Without all the Balance things DbD was more fun 🤘
@@dr.emarald they could utilizie the trigger conditions from spinechill & tweak it from there
afaik anticamp doesn't work through floors, no? I may be mistaken. I don't know how it would be coded, but it would be nice if hooks had situational anticamp based on their positioning with automation, but I don't know how coding works 🤷♂ just like, in an ideal world it'd be cool but it's definitely a slippery slope. It'd be something that'd require more discussion for sure!
I'm torn on plot twist hiding your aura, because I've caught a lot of obsessions plot twisting because of grim embrace or anybody just because of floods, but I think it'd be a unique aspect to the perk (a reverse knockout if you will) that'd be pretty neat :)
I still think map offerings should be vaporized and I'll die on that hill tbh, it just feels super underhanded regardless of side played
Slugging is the only slowdown i use. There is a difference in between slugging surv till they bleed out and tactical slugging for slowing down the game
the big problem is the bones of the game.
the need of hook survivors, the need of repair gens. that's why as killer and even as survivor, its more fun to just play like hide and seek, or like, "oh i have been (cursed, infected, contaminated, etc.), i have to run to not get caught". instead of, "i HAVE to hook/repair to complete my goal".
I disagree with you, personally, I get SO bored looking for survivors (I much prefer the chase) but I can respect the viewpoint, for sure. Would you agree that better incentivization for objectives would help?
chase is better as killer and survivor, you're tweaking lol
loved every single idea! massive W video
The anti camp change overall is a slippery slope, and I'm not sure I would necessarily...trust BHVR to do it without dividing by zero and imploding the entire universe. All due respect of course, they just...don't have a very good track record with stuff like this, especially recently.
Love the 2 survivors left idea, though. I've said something similar for years, just with auras rather than killer instinct but either would be great.
The anti slug thing...is a lot to unpack. There's a lot of positives and negatives to this, but I don't think that's the best solution. Maybe I'll make a response to that hehe
Everything else, agree 100%. And yes - get rid of map offerings completely, and allow space in the bloodweb for more BPS.
yeah.....plus judging from his very own classification, there's a huge difference between artist and huntress, artist's crows can only hurt 8 meters away in direct contact and on the same elevation and she has to be standing were she is gonna place them and the disipate in a few seconds otherwise..........wereas huntress can even go onto a hill, make use of high ground and snipe, it's not even close. and some killers that aren't even ranged are good at camping like bubba, trapper, hag or hillbilly......
Honestly that's the one suggestion of his were i'm definitely like, no, just no.....because you either change in such a way that the difference is so small that it doesn't "fix" anything, or you go and increase it to such a degree were sure it now couhnters proxy camping huntres/trikster/deathslinger, but messes up the rest of the characters in his own list.
Make all killers less than 4.6 speed have a larger range, and make all top tier killers the same speed as Spirit (Blight, Billy)
Yeah lets help survivors even more they clearly need it
Nah fuck it, double down. Bring back og dead hard, launch noed, remove borrowed time base kit. I want every match to make me consider drinkable bleach.
Itll literally never happen but Ive been thinking we should have a game mode with every perk at its strongest, perhaps even a version of 2v8 with it tooo
16:45 You don't have to click multiple time. One click completes the entire bloodweb.
clicking multiple times = multiple bloodwebs? I'm not doubleclicking to autospend, I'm complaining more about the autospend only doing one web then I have to click it again. and again. and again until I actually spend my millions of bloodpoints
I think an award system similar to overwatch where you could reward your teammates with awards such as "team healer" "good chaser" etc. and even be able to award the killer with cute awards like "let me get hatch" would make players just FEEL good you know? You could even add a small bloodpoint bonus if you get a lot of awards in one game.
it's in the ideas list
13:57 one of my fave Stephen King books lmao
Basekit unbreakable was declined by the community for a reason. Bully squads shouldnt have boon expo all over again.
They wouldn't
For the killer instinct idea, I think there is something to explore there, but if I'm understanding it correctly then it can easily be abused. Slugging for the 4k has become increasingly rampant, and when one of the last 2 survivors goes down, picking them up, getting on a gen, or doing anything other than hiding is usually a death sentence. So as long as the killer patrolled gens and slugged long enough, they would eventually get killer instinct, which would just suck that slugging for the 4k would be even more encouraged.
16:17 🎉🎉🎉my precise thoughts every new character
The huntress complaint is wild
It's precisely because many of these ideas are so blatantly good that BHVR will never do them.
Great vid ! I may be crazy but seems to me there is just too many perks now and so many aura reading perks... it just isnt scary anymore .
dbd definitely has a LOT of perks 💀 you aren't wrong
this video encapsulate my vision, aside from the anti camp meter part. I agree with everything you said and it was funny and well explained 10/10
it's 100% a slippery slope, it's moreso of a "hey wow I don't really want to get facecamped (legally) from 20 feet away because she has a hatchet out" type deal rather than a "Ranged killrs should suffer and die" type thing, just annoying situations I'd rather not exist in
map offerings should have 3 minimum possible maps to dilute the consistent powers. they've slowly been adding new stuff, such as greenville and the dnd dungeon, but those maps also have problems of their own. mostly, maps need to be fixed.
If they make unbreakable as basekit, then they need to give killers two basekit perks AND they'll owe us a handholding system due to the fact survivors have had them already.
Bro actually put it in the middle in crying
I feel like the best change they could ever make is speeding up the auto buying animation for the bloodweb by like 30 times because I don't like spending like 5-10 minutes every month just spending the points from the season reset, at some point in anyone's dbd career they will have spent many many cumulative hours just holding down the autobuy button. It is so dumb. Also to prevent the bloating of green offerings they could make the map offerings a completely new rarity, while having the same rarity as green offerings. Also sac wards should guarantee that should a map offering be used, you won't be sent to that map. I'd also think it'd be good to be able to play any killer or survivor you want in a custom game, so you can see what their gameplya is like.
I want that add-on priority auto-spend option so bad.
You can bring an option unbreakble only active if all 4 surv downed
Or unbreakble is active until you hook all surv once
make slugging higher risk an less efficient
DBD will be better if survivors can fight.
add drop kicking as a perk
If I were BHVR I'd do everything mentioned in this video just so Dwight doesn't look as disappointed in me as he does in the thumbnail 😔✊
40 minutes of wraith standing on hatch is insane business, its lame that he did that of course but yui could if sat on a gen and if he did finally get off he would have to down her or grab her to stop her from going through a gate or go back to camping the hatch which at the worst would lead to him bleeding her out for 4 minutes, its shitty sure but you essentially keep yourself in the game if you sat there for 40 minutes waiting for him to get off
Fantastic how I thought the same thing and how i come across you 🤣
Please, PLEASE ADD AUTO SPEND, I am so tired of the blood web system that I started using a damn auto clicker and stopped caring about whatever the hell the blood web gives me UNTIL I finally spend all my blood points.
I don't know if it is just ME or EVERYONE experience with blood web is so insufferable but I just know that I need changes to that system.
excited to see another video from the nemesis guy, glorp and i will be watching and enjoying
they did the survivor hud improvement to add more stuff, but the didnt add anti face camp meter to it hnnnnggggg, like that's the one thing i actually wanted
Hard agree on the slugging changes. Crawl and recover baseline I think would be a huge boost to avoiding the 4k slug at 5 minutes. Also just rework Knock Out already since it's just a perk meant to be shitty to soloq. Insane that it's been unchanged for so long when they'll straight up gut killers over being shitty to soloq.
So for the range camping point, it’s kinda mute. If there is a survivor hooked and there’s a huntress on a hill just bait the hatchet or simply get behind the hooked survivor and let them eat the hit, they’ll either get endurance or get hit before getting unhooked. A lot of range killers that try to camp you can just bait out there power and unhook, and even if that’s the case why would you try to unhook without maybe setting up a distraction with another survivor.
We also need a recycle mechanic for unwanted items and offerings.
I wish I could play custom games against bots and get still get bp or simply be able to do challenges. Sometimes I want to play killer and feel like I'm accomplishing something, without the potential of getting curb stomped or encountering some of the toxicity in the playerbase. I mean yes, I know it's a social game, but some nights I'm just not feeling encountering all the t bags, toxic messages, extra flashlight clicking, gens being done in three seconds etc.
Ghostbusters Spirits Unleashed allows players to progress the story through either multiplayer or playing with bots, and I find I really enjoy getting to have a choice in how I play.
I actually really like your Showdown idea on 2 survivors left. They could do something like Endgame: Collapse where the game changes once that second survivor has completely passed. At the start survivors get to see the auras of each other and all gens for 8 seconds. All regression perks would stop regressing gens, although kicking would still be effective until 8 kicks. Remaining survivors would have a +100% repair speed bonus as long as there is more than the last 1 gen's worth of progress left. (Originally I thought they should get the bonus until only 1 gen remains but then it's too easy to game it by 99ing the 2nd last gen.) Remaining survivors should also have the ability to pick themselves off the ground, no recover speed bonus.
For slugging, I disagree with a basekit ability crawl and heal at the same time. Survivors have the agency to make a choice: to recover or to crawl and that's a good thing. If they can do both then there would be no choice and everyone would starting crawling immediately while recovering. If a slug has been down for more than 60 seconds they should get the opportunity to pick themselves up by chance off the ground. Something like a 4% chance that costs 20 seconds of your bleedout timer if unsuccessful and requires a 10 second charge up (always resets to 10s if stopped early) to complete during which you can't crawl and can be healed by a survivor so holding shift preventing external and trying to ground-kobe to leave the match early while a survivor is trying to heal them.
BHVR had a genius idea of making regression perks deactivate or less effective when survivors are eliminated. Hex: Ruin from version 6.1.0 to 7.5.0 would deactivate once only 3 survivors remained, in addition to being a cleansable totem. Rather than deleting that feature from Ruin they should instead add it to more regression perks. For example, imagine if Pop and Surge became half as effective once 1 eliminated and deactivated on 2 eliminated. Then they could buff them to be even stronger so killers choose to keep all 4 survivors alive longer. Imagine that combined with bloodpoint bonuses for getting 6-8 hooks before anyone dies to fill the elusive sacrifice category.
I think the ranged anti-camp idea could work. Maybe make it so that line of sight also makes it progress? Idk
i like the line of sight idea :) for sure
I was thinking how two downed survivors one can help the other get up from dying, or have a perk that while dying you can use a pallet to get up but the pallet falls or breaks
For the first 1 I just changed my buttons it’s better than the original for me
A lot can be done in general, great vid!
Key is code specific not event, meaning that its coded to the activate function which is then coded to key. They could make 2 different actions keys.
The distance of anti camp is determined by the max speed of killers. Not powers. That's also a balance thing...
Turning off collision would be more problematic then its worth.
Not being able to find them is a problem with great stealth, but crows should accumulate based off of generators not being touch instead of what it is now.
Adding base kit perks isn't QoL it's balance talk.
Map offering should be changed to map preferences (everyone gets to select what map they want or random) and instead convert all offerings to a new item that gives your choice more preference with it being 50/50 survivor vs killer meaning killer has a higher chance if multiple offerings are the same preference. However i think this is beyond BHVR's abilities to do.
Ah yes, give survivors more free stuff with no consequence to misplays. The anti slug idea is one of the stupidest ideas ive ever heard in my entire life, and im saying that respectfully. Survs already have WGLF, MFT, Boon exponential, soul guard, tenacity, no mither, medkits, and unbreakable. I'm sorry but what you are proposing is another way to give survivors free chances on top of the many chances that already exist without any learning curve for their mistakes or putting proper thought into their perk builds. And on top of that, they will just have builds dedicated to completing objectives quickly while having perks that are supposed to help them in chase be completely free so they dont have to worry about perk limitations. I respect your outlook on this, but you haven't given any thought as to how this will play out in high mmrs. Yes, you could say the new survivor experience is gonna be miserable, but guess what, We were all new players at some point long before these changes that are now giving survivors free stuff, we just learned to adapt and counter. I am also speaking as a survivor main btw :)
Dude they need to hit the pause button on releasing chapters and cosmetics and focus more on fixing their bugs, this game has an insane amount of bugs, and 10 more get added for every update
i agree!
Is there an option to read what equipped perks do during matches? I would like the randomized loadout but there are so many perks now that I don’t recognize them from just the icon.
there is, yeah! if you hit the pause menu you can just hover perks and read what they do. It's (relatively) new, but it exists!
Honestly, this game is cooked, the devs won't listen to feedback and the player count is hemorrhaging as the days go by.
I noticed that you didn't talk about Iridescent Shards which the system hasn't been changed im years
genuinely, what would you change about it? I personally think the iridescent shards system is pretty good, honestly. They've even recently been making killers/survivors cheaper as they get older, and while, yeah, I have thousands of hours at this point (💀) any non-license chapter i can basically get for free.
Some outfits cost like 20k to 30k Iridescent Shards just to buy, and the grind to get them is very slow
I just talked to my friend yesterday about the blood web thingy like the auto collect is so dumb it leaves high quality add ons and moris and went to useless stuff such as map offering im just upset I missed alot of high quality things on both sides for my mains and have to check the web multiple times on multiple levels
Omg you have names for your zombies 😭 thought i was the only one!!! I call my babies Francis and Julie :D !! Amazing video btw!! Maybe one day bhvr will do something instead of unnecessary updates or making things worse...
Julie is very close to Julia 👁 great minds and whatnot.
i think the basekit tenacity should have reduced recovery speed when moving
i really like the idea of basekit tenacity [as a killer main] but i really think there should be a recovery penalty so that it being basekit is balanced + the perk itself would have more use than crawl speed
Good video, i agree with all the stuff you said (maybe not that much with slugging but yea)
I could go on a whole list of things, Hex rework, gen rework, slug debate, etc but instead of overloading this comment, I'll stick to maps for now.
Remove map offerings. Change the regular map pool to select realm then the specific map. Currently it just throws every map into the pool, so the more variations a map has, the more likely you are to run into it.
Something else that could be interesting. Alter the map pool based on the killer. Certain maps more or less shut down certain killers, certain maps make certain killers just infuriating to face. This takes work, yes however it's much easier to balance a map if only 10 killers can appear on it instead of having to balance for all 30+ killers.
I agree with the first bit, but I feel like just completely removing maps from certain killers doesn't really sound like a good precedent to set
Instead of basekit unbreakable they should just make it so you can just end self on floor button n make bond basekit instead i play Soloq ALOT and bond is actually so helpful, best soloq perk
you should honestly be able to have a menu in the bloodweb that you can maybe select and unselect items you want to specifically prioritize it getting, i dont see any reason why it cant or shouldnt be an option, just would be a good QOL change
Instead of killer instinct happening when 2 people are left, let’s reverse that and have generator completion time shorten automatically. The problem of 2 survivors left when 3 gens remain is pretty common and a design issue. Killers could avoid this earlier in game by balancing hooks earlier in game and don’t. At this point in the game, killers just run from gen to gen very quickly (another misstep)- triggering a 3 gen scenario. Survivors know completing 3 gen’s with 2 survivors is futile at that point, so the strategy becomes hiding and waiting for the other survivor to get caught. A logical choice to make. Killers shouldn’t always be rewarded for a skill issue and design flaw.
There's a limit to how often a gen can regress. Why should should survivors be rewarded for killer taking them out?
Reducing their objects for the killer winning? Should survivors be automatically be on death hook if killer hasn't gotten enough hooks by time gens are almost done?
Edit: If 2 survivors must complete 3 gens, meaning 5 potential gens are left. They've done 30% of their objective, while roughly has done 50% of theirs. (It depends on what you value hook states or kills).
Flip that. If survivors have done 50% of their objectives they have 2 gens and 1 exit gate left. 30% of the killers objective would be 4 hooks, which could be spread out in some vastly different ways. Either everyone is hooked one time, 2 people are on death hook, or one poor soul is dead with 1 survivor on 2nd hook. Would you consider is fair for survivors just suddenly lose hookstates? I'd ask about making people exposed but that'd make it complicated to math out at the moment. (Balancing hits to down and bringing in exposure perks, etc)
I think the anti camp is fine. I do think they should remove the gen kick penalty. Even if you don't have a 3 gen going on you can only regress a gen so much. If anything make it so regression events only count if its kicked, perks shouldn't affect it. As for slugging, sometimes the survivors do it to themselves. If the survivors are sabotaging hooks constantly or have an anti hooking build what else is there to do.
It’s not “Anti-camp” it’s “Anti-facecamp”
I don't get the hate for the slower matches. some of my favorite survivor games were sitting on edge of my seat creaping around the map hoping the other gets found first when 2 left
simply put it gets boring for me 🤷♂ I 100% get why people might enjoy that kind of playstyle, but for ME personally I don't enjoy walking around with my tentacle in hand and nothing happening
I would only agree with these basekit perks when there are 3 people slugged and nobody on hook to prevent the 4 man bleedout, ofc they could be changed if only 3 people are alive and all are slugged but than killer should get basekit deerstalker.
I didn’t get to play chaos shuffle cars I’m new and I want to try it so bad 😢
it's coming back soon :)
@ WOOOOOHOOOO 😍😍😍😍😍🤩🤩🤩🤩🤩🤩
slugging has become meta because there are perks/items that punish the killer for picking up survivors and hooking, and because gens go by fast. hooking takes too much time and there are too many risks that go along with it.
the anti-camp should work too when killer is at a huge radius, and looking at the hook without any line of sight block
Survivor can use this to hover around hook and force the camper to look at the hook to progress the anti camp
Zip it wimpy survivor
That be so broken and literally is not what anti-camp is for.
I will never stop slugging
on the topic of locker vacuums and keybinds, as a console player i wanna say i know its small but would it really be that difficult to make the button for removing pinhead chains be the sprint button instead of the vault button, since youll likely be holding down that button anyways? i know there are several similar examples but this one always comes to mind for me
There’s not much they can do to make it better. Without giving the game a whole new overhaul or making a new one. It’ll retain the same gameplay loop a way or another. Only thing keeps me coming back is new chapters then I’m out. That’s all they have going for them is consistent releases.
Why can't it just have map selection or map voting
Would be nice if you can pick how many random perks you get like 1 perk you really want and than 3 random once for BP bonus.
"Fortnite we need to talk" ahh thumb nail 😭😭
Just keep making hooks more and more disadvantageous for the killers which is the design they are clearly pushing for. Just keep at that. And then watch as survivors whine for days about slug matches. What a god tier design.
This game is so genuinely unfun that I’ve been putting out lit matches on my arm, it’s time for me to boycott dbd, even though I just came back from a 2 year break
Slugging to me really only would need one change - give the last two survivors basekit unbreakable and tenacity to prevent slugging for the 4k. W video all around tho
yeah i was thinking the same.....i don't come across 4 man slugging a lot really, and it usually happens due to team error rather than killer tactics (not saying it doesn't exist, but i see knockout in like 1 out of 200 games.....wereas i see severale people just running like chickens all three clumped up from an unsafe gen and getting down fast, or failing attempts at flashy plays like trying to use breakout and bodyblocking just to go down in a chain effect...or causing the issue themselves by sabotaging, then of course the killer has to slug. that's why i'm pretty against base kit unbreakable
wereas slugging the last one for the 4k is super common, i've been the slug in that situation at least 4 times ths week, and honestly i wish they could just let me bleed out faster and just give the last guy a chance at hatch, or unbreakable? sure i guess that's another option, i would be fine with either really, just let me go next since it's clearly over of there's 3 gens left and you have only a downed survivor and another crouching somewhere...
“Make Dead by Daylight better”. That’s like asking a baby to read a full bible passage.
15:36 goodness i thought it was just me that noticed this 😂😂😂
if they really wanted to make the game better, they wouldnt fire this many people
they wouldnt pump out so many god damn skins almost weekly, they would actually do more improvements, adding literal basic things like the FOV slider in 8 years
and still managing to fuck up soloq more in a single year with screwing up the hud update and adding basekit mori's (persumably to sell moris in the future)
buffing killers to make them more popular and try to sell more of their skins
only nerfing when literally everyone screams them to do so or because they feel like doing it when its not needed
the new maps and variations are horrendiously bad looking back at the older maps, they werent good but they werent borderline unplayable either, just look at new haddonfield and the new vacna map (both changed this year)
im still going to play the game because of the gameplay, but i refuse to spend a single cent on it or play soloq
as a baby killer i dont agree to making unbreakable and tenacity basekit at all
maybe there could be a timer like anticamp where if the killer downs every survivor and doesnt pick a single person up after 30 seconds then u can get up to not waste peoples time buhh other than that no
“Fortnite… we need to talk” thumbnail lmao
Make teammates able to carry slugged survivors on their back
Got knee surgery tomorrow, wish me luck guys☺️
memes to like about knee surgery tomorrow
Ngl anti camp should be removed I hate camping as killer but when there’s 3 survivors at the hook I can’t leave and they will still get anti camp and it doesn’t even stop camping you can still camp very easily if you want to
if there's 3 survivors at the hook the anticamp doesn't go up
@@horcerordbd nah I know but they will stay just far enough so it does and they will go on all sides so if I chase one another gets it
the fact that there isn’t a feature that can spend all your blood points on or spend enough to prestige a character is wild, i shouldn’t have to press the auto purchase 50 times to start using a character’s perks
Retard
Making hooking viable?No No. Killing other playstiles and tactics?Yes Yes. Problem with slugging isnt problem with slugging, its problem with hooks and gen defence. Nowadays hooking is complete joke. U can hook someone and he will sit on hook for 10 additional seconds per stage with reas, shoulder and other "healthy" perks. Even wIthout hard tunneling shoulder will be more damaging for u as a killer. Maybe they should make gen defence more viable idk.
I understand so many people want this game to be good but I lost interest and hope in it simply because BHVR, I hate this game has no real competition and alternative as I hate how BHVR fixes things and the direction is going, they don't give af about the majority of the playerbase.
Thank you based nemesis enjoyer
thank you bing chiller 227
Yes please remove killing yourself on first hook. Literally already implemented into the
2 vs 8 game mode
Hell no
Hmmm maybe basekit unbreakable could activate when 2 Survivors are downed and the 3rd enters a Chase. It only activates for the first downed Surv, so they would have to pick up the other Slug if the Killer doesn't come back in Time?
would definitely be something worthy of testing on the ptb!
Nerf gen speeds. I’m a fairly decent chaser and by the time I get one down, 2 gens are already popped. It’s ridiculous. So many nerfs to killers recently just to make survivors stop crying.
To get them to make it better you stop giving them money and stop playing the game or they wont change anything