It's curious that on Hurt Me Plenty you get a plasma in the beginning, but also more enemies, so I guess it evens it out. It's interesting to see if ITYTD will be too easy for this megawad (I have no idea - that's why it's interesting); of course this is only map 7 so...;) and if all of it turns out to be too easy, I guess you can always turn up the difficulty in the future megawads;) But yes, more difficult maps are probably still ahead.
Well, the next wad I currently have in mind after HR will definitely be an ITYTD one (and probably also a poor life decision, lol). I'm thinking this map was just a bit on the easy side - even compared to the one before it. If the arachnotrons had been out in the open rather than separated out, it would have made a big difference. :-)
Yeah - I'm thinking even compared to the map or two before it, this one was a bot underwhelming. Though I wonder if it might be a different story pistol-starting it, actually. On the other hand, they load you up as soon as the level starts, so...?
Oh man, only 9 monsters? The difference between ITYTD and UV is huge. I think in UV there's like 30, and it's really cramped. Not all that fun Imo since you spend a lot of it catching strays and tanking blast damage.
Very true, lol. I've gotta say, I've been very surprised just how much HR dials things back at lower difficulties. From its reputation, I went in half expecting the first video to be "So, uh, this is clearly a joke difficulty on this wad (similar to Italo Doom). Uh, new wad next week!", lol. That's been a very pleasant surprise, but they may have nerfed it a bit too far for this one. :-)
It's curious that on Hurt Me Plenty you get a plasma in the beginning, but also more enemies, so I guess it evens it out.
It's interesting to see if ITYTD will be too easy for this megawad (I have no idea - that's why it's interesting); of course this is only map 7 so...;) and if all of it turns out to be too easy, I guess you can always turn up the difficulty in the future megawads;)
But yes, more difficult maps are probably still ahead.
Well, the next wad I currently have in mind after HR will definitely be an ITYTD one (and probably also a poor life decision, lol).
I'm thinking this map was just a bit on the easy side - even compared to the one before it. If the arachnotrons had been out in the open rather than separated out, it would have made a big difference. :-)
Even if sometimes easy, ITYTD casual gameplay has its stressfree charm:)
@@CacovadingVery true! It could also be lulling me into a false sense of security for what's coming, lol.
@@davethefoxmage5797 Oh, yes, indeed! :)
Yeah, maybe a bit too easy even for ITYTD
Yeah - I'm thinking even compared to the map or two before it, this one was a bot underwhelming. Though I wonder if it might be a different story pistol-starting it, actually.
On the other hand, they load you up as soon as the level starts, so...?
@@davethefoxmage5797 Yeah, holding off a bit on the rockets would have changed the dynamic a lot.
Oh man, only 9 monsters? The difference between ITYTD and UV is huge. I think in UV there's like 30, and it's really cramped. Not all that fun Imo since you spend a lot of it catching strays and tanking blast damage.
Very true, lol. I've gotta say, I've been very surprised just how much HR dials things back at lower difficulties. From its reputation, I went in half expecting the first video to be "So, uh, this is clearly a joke difficulty on this wad (similar to Italo Doom). Uh, new wad next week!", lol. That's been a very pleasant surprise, but they may have nerfed it a bit too far for this one. :-)