Welcome back everyone! What should I look at next? Also, join us on the Discord and the subreddit! www.reddit.com/r/RetroGamingNow discord.gg/3xbkSmFbYy
My 5 year old son used to twist my arm into playing Minecraft with him in the early months of the pandemic. Since then, we play regularly on weekends together now. We've bonded to say the least over a video game. But to my point, as a middle age father, I find this videos extremely fascinating, and they feed my curious mind. I just love all the lore you breath into what I thought was a soulless game. I came here searching how to make potions, and I found a treasure of a channel. I've just binged several of your videos. It's amazing that one year later and I'm just learning that Minecraft has Withers! I'll show my son how to make them today and he is going to be thrilled.
As a relatively new Minecrafter, these lore videos have given me a much more interesting view of the game as I play through these things for the first time! It adds so much to the game that never would have been there if I hadn't found these fascinating lore videos!
Sometime we need to think twice when playing the game rather than "oh thats an abandoned mineshaft. Its cool". I wonder why minecart chest in mineshaft have enchanted golden apple.
@@tgnm9615 I think I have a reason. They are the reason why mineshafts were created. They are mines for gold. In the previous versions, they were craftable using 8 gold blocks and 1 apple. What if only the player forgot the recipe, or doesn't have the tools to create it, but it still can be created, with the same recipe? It also explains the huge amount of gold blocks in bastions. The ancient builders went to the nether, saw the gold, and started mining, and later, they discovered netherite. I mean who doesn't want enchantad golden apples? The other places where they can appear are desert temples, bastions, ruined portals and dungeons, ancient builder-created structures.
Theory: half your levels are used to revive the player (respawn) when they die which is why they disappear. This is also consistent with the totem theory. :D
I think it's more like a language based into the universe because the player has to craft the table so the old builders probably aren't the reason. It may also be why the player can slightly understand the language for enchanting
It sure is awesome! RetroGamingNow is a great channel. I have been watching his videos for the past few months! They are so cool! Do you have a favorite in the Deep Dives?
@@troygriffin6092 I also have been watching his channel for the past few months and so far I think my favourite Deep Dive is The Story Of The Witch! Do you have a favourite Deep Dive?
Retro is literally so good at this holy shit. Like the whole vibe he gives in his intro and like his deep calming voice and like the background music makes me feel like I’m snuggling under a blanket by a fireplace and I’m like THIS GUY IS A GODDAMN GENIUS BUT IDK HOW HE DOES IT. Please I can’t be alone 😓
If the universes of Minecraft and MC Dungeons are linked at all, then we know soul energy does indeed exist and can be harnessed in a form of magic known as artifice: magic harnessed through a magical construct/object.
I'd speculate that you smear the lapis on the tool or weapon and it gains the properties of the enchantment. This also explains why a grinding stone takes away enchantment. This is because it grinds away the layers of lapis. It even explains the purple colored glow of the enchantment as lapis is blue, making it not far off from purple
@@sunnysonne2957well remember how enchantments used to cost a lot more XP then it does now maybe the lapis has a little bit of soul in it lowering the required XP and increasing the power of the enchantment because remember there is a rare chance to get a second enchant on top of the one you choose.
Experience seems to be tied to the action of making someone or something change: the mobs you kill change from alive to dead, the ores your smelt change from raw to refined, the items you trade with villagers change from one owner to another, and so on. It doesn't mean that new experience is generated everytime a change occurs, just that, through making things change, you channel experience into a more tangible force.
That would be a great video! I have a theory on that. I think ghasts were living at some point, and they were giant creatures. When they died, they left the bone structures. They lived in the Desert originally, but Endermen or ancient builders found them and brought some to the nether as a food source. When they were brought to the nether, they naturally began to head towards the Soul Sand Valleys which was most like their home. Skeletons also spawn in soul sand valleys, and I take skeletons as those who were hunters from the ancient builders. That further backs up my theory that they were brought there and allowed to breed for food. When one dies, though, why does it have a second life in the form of a ghast? This only occurs in the nether, so maybe it has something to do with all the soul energy in the Soul Sand Valleys? Also, when you bring a ghast to the overworld (then kill it), you get the achievement An Uneasy Alliance. RESCUE a ghast from the nether and bring it HOME to the overworld (then kill it). This implies they were originally from the overworld, and did not go to the nether of their own free will. One more thought, why would a ghast drop a tear, of all things? Another sign of its unhappiness? Perhaps the combination of soul energy and unfinished business** allowed it to come back in ghast form. Maybe it's aggressive towards you because Player reminds them of the ancient builders that trapped him in another dimension and hunted him for his food. If ghasts and skeletons naturally attacked each other that would prove my theory even more, but it's good enough for me that they spawn in the same biome, as well as the bone structures. **Unfinished business is commonly seen as a requirement or motivation for something to come back as a ghost after death. In the ghasts' case, it could be getting home to the overworld, revenge, or both. Wow this was long. Didn't mean to go into so much detail haha. What do you think? Edit: Someone corrected me and said there is a chance to find fossils underground. Maybe once the creatures realized they were being hunted, they began to retreat to the caves? This one could use some more thought.
a few things i was thinking about during this amazing video 1. if soul energy is more abundant and natural in the nether, does this mean the overworld and nether are coexisting ecosystems for soul and experience energy? 2. is there evidence that the illagers knew or know of the soul energy cycle between the wither, soul sand and wither skeletons, and used this to expand their knowledge of magic? 2a. how would the illagers knowing of the nether, soul cycle and the ecosystem there influence the overworld as a whole, since its largely unknown (to me at least) if piglins and illagers have a history? 3. if the totems of undying are the culmination of the illagers' experimentation, and their knowledge of magic was expanded, what purpose were they expanding it for? were they threatened, or is there an unexplored reason as to why they obsessed over harnessing magic overall? 3a. if the illagers are in danger of something, first off what is it they're afraid of, and second, what motivated their obsessive nature with magic? 3b. at the time of minecraft's current in-universe state, it appears as if the illagers are at the top of the foodchain, they have all the power and as suggested, literally harvest villagers along with advanced sorcery well beyond anything seen in all dimensions, so are they the highest form of superpower in minecraft, does another civilization rival them or rather, did another civilization rival them? 4. since it was mentioned that the experience goes into tools which in turn create more experience, does this mean that players, enchantment tables and the enchantment process are apart of the experience cycle? if so, what does this mean since there are no signs of players before you (the player) enter the game? has the ecosystem been unbalanced, chaotic or has it been supplemented with other creatures or processes in the player's absence? this concludes my major questions/possible explorative topics for today, i love these videos and id love to make my own but my writing of events goes into the realm of possible rather than probable most of the time lol. these are amazing regardless and i love watching through them.
Out of the many many UA-camrs I have watched, you are probably my favorite. Your videos and theories are top notch. And to think, this all started from one simple iceberg video. Great work!
Idea for a deep dive: spawners. I mean for me it will be very interesting to see this because they couldn’t be made naturally. That points that the builders found how to create a machine that can spawn every single mob. And my main question is how they did that because you need a mob egg... how did they got them tho? They are unobtainable... I will be very happy if you cover this :)
My note on the wither effect: I think the the wither effect is the process of draining soul energy from a living being. Wither skeletons for example have so little soul energy left in them, that when they touch you, the soul energy rushes from you into them (going from the high pressure place, to the low pressure place). The wither effect can be the thing that have converted most of the ancient builders into undead things (zombies/skeletons): The builders made the Wither which sucked the soul energy out of nearby beings, making them undead. The same applies to wither skeletons: some ancient builders died on their adventures, and the soul energy leaked out of their body into the ground, making the ground soul sand/soil and their skeletons wither skeletons. The nether star: the wither sucks soul energy out of nearby beings and stores it: as you said, it is stored in the nether star, that the wither drops. Piglins/hoglins become zombified outside the nether, because the Wither has been constructed in the overworld, where it drained the soul energy (at least a little bit of it) out off every living thing (including plants like grass), so when piglins and hoglins arrive - the two mobs that are the least resistant to being withered, since they have been created artificially from pigs, and without any additional ingredient - the soul energy from them goes into their surroundings. Why in the end? Because enderman are the ancient builders who have fleed from the wither into the End, so they have been near it a little bit, even if not long enough to become undead. Zombies can zombify villagers, because villagers are resistant to being withered from the outside, but when a zombie bites them, it makes their soul energy leak into the zombie, and their surroundigs.
You deserve way more views and subs than you get. You make amazing videos and its easy to see how well thought out and carefully considered they are. I also love that you create your own music., and good music too. Great quality videos.
Just discovered you. On video 5... I love this so much I didm't realize that they were 20ish minutes each you could make them an hour and I would watch them all.
One thing I noticed was the green particles that appear when a totem is activated. To me they look like shattered experiance orbs. This is even more evidence that experiance is being converted to soul energy. Your theory is pretty spot on.
This sounds simple but could the reason soul energy is much more common in the Nether is due to the fact that it is an “afterlife.” Is it possible that the soul energy of a player / mob that is not turned into experience (the energy you said could be “lost” in other ways) is sent down into “hell” as soul energy? Just a thought
I’m actually planning on making some of my own minecraft theory videos. And about the totem, I think the illagers actually don’t have the totems, just the magic, and when they die, this magic solidifies, which would change the properties of the totem, and explain why the illagers don’t use it to prevent death, because they certainly would.
Honestly, I think this series is one of the best on the internet. You talk about theories but you're still clearly open to discussion and you make every video super interesting! One of my favourite youtubers EASILY!
Honestly, this series is like a documentary. After watching this series and playing Minecraft, I have not viewed any of the discussed topics the same way. I have already shared this with one of my friends and they watched it too. Keep making this content!
In Minecraft dungeons, levelling up gives enchantment points which I believe are the same energy as EXP orbs. Enchanting an item stores the enchantment points inside the item and destroying the item gives points back
I think using colors of these energies, we can identify what kind of properties they have. For example; Green/Yellow - Raw, Primordial and Life/Longevity related form(Experience orbs/Slimes when you view it as organic-related stuff/Parameters that indicate your tool's durability---maybe this is a stretch/And Emeralds could be related since they re essential when trading and you gain Exp as the result/Also, texture of Eye of Ender and Ender Pearl which transfers Green variant[Life Energy] into Purple variant[Teleportation]/Totem of Undying). Purple - Unstable, Processed version of green variant, Available of processing and transferring raw energy into something else(Color of Enchantment, which requires Exp when actually used on a gear/Eye of Ender and Ender Pearl Particle - Teleportation/Nether Portal/Enderman's eyes - able to teleport/Dragon breath - ignores armor and directly damages you if there's no additional potion effect or protection enchantment/And considering this, Ender Dragon might be Artificial being. Since it has Purple Bossbar just like the Wither - and Wither we see is undoubtedly artificial since we literally bring it to life) Blue - Form of energy that is modified to be conveyed(Soul speed boots on Soul sand/Sculk) Well, this is what I think it is... idk its just a theory.
I think experience is just that; experience. More specifically, a physical manifestation of experience and knowledge. When you kill something, both you and the thing you killed gains knowledge of death. When you trade with a villager, the villager gains experience with their profession, and this would also make sense with the books having magic properties, as books contain knowledge, and are small stores of others' experience. I also think that soul energy and experience are not the same thing, nor are they similar. I think they are just two energies that easily convert between each other. By the way, RetroGamingNow, if you are reading this, maybe talk about the void and bedrock next. One last thing, I love these videos. You do an amazing job making them! Even if you don't make a video on my suggestion, I'll still be looking forward to all your videos.
Rarely do I agree so completely with such theories, but the soul-energy connection is spot on! And it's not something I had previously considered before watching the video.
I've compiled a bunch of theories and questions about this series so I'm just going to repost them in one on all these videos to increase the odds of them getting answered or maybe even made into videos 1. Do you think somewhere in the minecraft world there's a lost disk called disk 12? 2. something I want to know is what a respawn anchor is supposed to be because respawning is not something that actually happens in universe but with the bed its obvious that the actual in universe use is just for sleeping but the respawn anchor only sets a spawn point so what's it actually doing in the context of the world? 3. What are the differences between different forms of undeath? We see Zombies, husks, Zombie villagers, zombie horses, zoglins, zombie pigmen, and drowned who all just have decaying skin. Skeletons, wither skeletons, strays, and skeleton horses who just keep their bones then we see Phantoms who have a more ghost like appearance. Also as an addon to that what is a ghast because I always thought it was a ghost but it isn't so maybe it conveniently evolved like squids or something. 4. Something that I find interesting is that other creatures when inflicted by the zombie virus seem to become mindlessly violent but when horses and piglins become zombified they act mostly normal, with piglins specifically the only differences are they seem to not have the full intelligence of normal piglins because A they don't still trade and B they only spawn with Swords and don't use cross bows. Another weird detail is that zombified piglins are immune to fire which is a huge red flag for a couple of reasons because one normal piglins aren't fire immune but most other undead creatures are particularly weak to fire. Another undead mob that has weird contradictions to most undead mobs are the zombie and skeleton horses which also keep their normal friendliness and seem to be the least far gone of these undead mobs not only being still domesticatable but being even easier to domesticate. I originally assumed that the undead virus only makes humans violent but that is simply not true because Phantoms and the wither are also not friendly. The biggest weird detail in all of this is that other undead mobs seem to still see these creatures as natural allies with skeletons riding skeleton horses and withers never attacking anything that is already undead. 5. I think that the fox is most likely the most intelligent and possibly important mob that's completely a wild animal (meaning it has no building ability, doesn't exist in its own structure, can't trade, and doesn't have the ability to create a full society) I think that because they are one of 6 mobs that sleep (you, villagers, foxes, 3 illigers) which as you established in the Phantoms video is already important they also have the ability to do several other things that very few can do including using totems of undying, enchantments on weapons, and chorus Fruit, and also can sometimes be seen holding emeralds that weren't given to them and seem to care about them a bit more than other non food items which may have even inspired the villagers to hold a similar appreciation for emeralds although that and the rest of this is just speculation I think two possible explanations for this are that they could be some sort of ancestor to either villagers or ancient builders although it's kinda hard to place because they have the emerald connection to villagers but can do other things like defend themselves although it could be a common ancestor for both and then my second idea take a trip even further through speculation town and a bit into the early stages of creepy pasta Avenue with the possibility that they once were villagers or ancient builders (again it's kinda hard to place) who were turned by a magic enemy with the most likely culprit being the illigers but another possibility is that the illigers themselves might have accidentally turned some of there kind into foxes although that's unlikely because foxes are only hostile when something attacks it first and even then tend to prefer running away. Anyway foxes have a ton of weird and specific properties that I'd love to see your interpretations on. So those are all my pitches.
i feel like the wild update is gonna bring us some more lore regarding soul energy, like how the warden stores souls on its chest and how sculk spreads when something dies near it, perhaps it is capturing the soul energy from living entities to spread, then breaking it down to experience, which explains why sculk drops exp upon breaking.
I love these videos because, although I don’t agree on every aspect of your theories, they are very well thought out and inspire me to look at things in ways I haven’t thought of before when constructing my own theories for the lore.
I keep going into these comments looking for add-on theories and all I find is praise for Retro. I get that hi videos are good but even he admits his theories can't be taken for granted.
At least there is someone doing lore vids in Minecraft I am recently new to your channel like I’ve been following for like a month or three I can’t remember anyways keep doin the good job
This dude made minecraft a game which was family-friendly to literal thriller-horror game, not that it's bad, I like this point of view of soul energy, liligers are experimenting on life and all the other good stuff and I enjoy deep dive vids :D
Theory: I am only going to focus on the exp for ores, but i think they have a different exp type according to their value and what they are used for, for example Gold exp: This exp is used for life and health, protecting you from dying or making life itself, take the golden apple for example, you combine and apple with gold for it to gain the magic from the exp to gain absorption and regeneration powers when eaten but even tho this is removed if you use golden blocks and an apple you get a god apple, how this works is that since you put a higher level of gold, the exp magic is stronger. Diamond exp: This exp is used for buffs, example enchanting table. You use diamonds to craft it. And how it works is that the diamond exp looks for a buff to give that tool and the reason it requires exp is to make it a reality because the diamond exp is weak. When you put bookshelf near it the exp scans through them/gains knowledge from the books to get greater buffs Iron exp: This is where the magic dies down. It is used has a summoning tool, when you make blocks out of it and put a pumpkin on them you gain an iron golem. The reason it requires so much of the iron is because the magic is little(and you can also use it to open a nether portal so that is a plus). Emerald exp: The exp is trapped in the ore, and you can only get the exp through villagers And I disagree about the fact the totem is the connection between soul exp, It is clearly the beacon(cause the wither that has soul energy drops a nether star that is a storage for the soul exp and the reason you need ore blocks has a foundation is for the exp to get in the beacon to harness their magic ) And talking about soul exp I agree that their similar because that energy is just exp in a heated form, just like in irl, and i think that a secret force died while in the nether(WAIT IT CAN BE THE WARDEN CAUSE OF THEIR SOULS IN THEIR CHEST) and their souls got in the netherrack to form soul sand and their souls are trapped in it and nether wart gained its power of brewing from it And also one last thing, END ENERGY, found in endstone and the chorus fruits grew their and the ancient people ate it to become enderman
Such an interesting theory! Especially now that the warden/skulk has been added it seems to give far more credibility to certain parts of your theory! Other parts it seems to only add more to the mystery, love going back and watching your old content man. Good stuff.
I used to have insomnia but this video helped me sleep, despite how everyone thought this is creepy. I like to set a timer, lay in bed, and play a long play minecraft video. And then I think about the energy flow. How the energy lives in something, and become released from a life form when harvested, butchered, mined, burnt. I think about how ancient builders become the mobs, and how although they are now transformed, life is still in them. I think about the nether, and how life is trapped there, and how each dimension is just a metaphor for psychological apocalypses. And I think about how pillagers harness the energy, and how tools become alive by enchantments, and how life can be breathed into them using mending. It's a very peaceful thought to drift off to sleep to. It's a very Taoist way to think about minecraft.
a few things: so far we've seen energy in multiple forms throughout multiple factions- illagers and villagers being opposites and being connected through experience, piglins and withers being opposites and having connections to soul energy. possibly a reason to look for something in enderman? maybe they just have the pearls. another idea is that sea lanterns give off a similar glow to beacons and soul lanterns, meaning prismarine may possibly be something like emeralds but for soul energy in the idea that it's used as a container to harness it, like how emeralds were in the totem of undying. this means guardians may be composed of soul energy as the main power source for their mechanical parts, the heart of the sea may be a beacon of sorts, using soul energy to give conduit power, the sea temple may be a graveyard or altar temple area, and tridents may have the enchantment powers they have due to prismarine seemingly being a material composing them. drowned may also be the source of the souls, and the shipwrecks may have some correlation with soul energy. glow squids also seem related to this. i would love if you could make a theory off of this stuff, i love your content
One thing worth noting for this theory is that flowers seem to have some magical aspect as well since suspicious stew is made with any kind of flower and depending on the flower used, you get a different effect. Great theory though!
The fact that kingbdogz and the deep dark team just so happened to decide to take the direction with the sculk they did after this came out, proves that the devs look out for the community’s analyses for the lore, take it and go with it, expanding on it and essentially confirming it in the process, essentially meaning that we the theorists and the actual devs path the lore out together, writing it in tandem, just that only one has the actual executive control.
Small detail I enjoy in your videos, in your introductory statement you use the word "tonight" which gives off the 1950s late night TV vibes and it works so well given the subject matter of these videos
Comments like this literally add nothing to the videos. Please stop making dumb unfunny jokes, they are everywhere and i know i come off as an asshole for telling you this but come on, the community is 99% jokes and the rest are interesting comments
I personally subscribe to the idea of experience significance. Experience is a measure of significance that something has. The more you have of it, the more potential you have. Doing things such as crafting and smelting causes your potential to grow, and thus your levels. Killing you would release your potential and part of it will be given to those present at your death, but some of it will be lost or irretrievable during the process. Enchanting would essentially be making equipment stand out from the rest. The enchantment book could be reading your accomplishments and extracting what enchantments are possible. The bookshelves could be expansion modules that causes the book to be able to pinpoint your accomplishments with more precision. Soul sand is trapped experience, in a form that's inert and irretrievable. Nether wart digs into soul sand and extracts the experience within to grow itself. Brewing would be like extracting the experience that's been stored in the ingredients, except they're in a form and flavor that's not easily translated to human experience.
My hc for the enchanting table is the lapis is used to copy and write the runes down onto the item you're enchanting. The reason you could end up with seemingly random effects are due to accidentally writing the wrong rune, or making more clean and smooth lines. I interpret the enchantments not changing until you finally enchant as just being gameplay features so you can't just spam the menu until you get the one you want.
Welcome back everyone! What should I look at next?
Also, join us on the Discord and the subreddit!
www.reddit.com/r/RetroGamingNow
discord.gg/3xbkSmFbYy
This is so cursed ua-cam.com/video/YNiUObu-v5E/v-deo.html
You should do a wither Skeleton
The warped forests and striders in the Nether. They seem corrupted by the Endermen in some way.
You used the underflow glitch here didnt you xD or the video is so good there are 0 dislikes :D
Maybe something about the ancient builder people who went extinct ?
When the Wither kills something, it actually gains health, implying that it's stealing the soul of what it kills.
Oh man,
i really want a Magic-Update.
It's time for Magic and/or Redstone to reach a new level,
as well as for Lore to be more obvious.
I think a lifesteal enchant would be cool. Maybe instead of the usual heal by dealing damage, you would heal instead of gaining XP, much like mending.
@@micahlehrke9 In Minecraft Dungeons there is an enchantment called leaching witch does exactly that
@@slevinchannel7589 it’s insane we haven’t gotten a magic update this far into the game, would make it 100% funner
@@blueligh2 ??
So now I know what to be terrified of in Minecraft:
1. EVERYTHING
@Miles L this. This right here. Cave sounds take a relatively chill game to horror game levels of nope.
No, everything in Minecraft will fear Me
@@spacecolonyalliances.c.a1234 Built:Different 🥶💯😈
nice :I
Yes
My 5 year old son used to twist my arm into playing Minecraft with him in the early months of the pandemic. Since then, we play regularly on weekends together now. We've bonded to say the least over a video game.
But to my point, as a middle age father, I find this videos extremely fascinating, and they feed my curious mind. I just love all the lore you breath into what I thought was a soulless game. I came here searching how to make potions, and I found a treasure of a channel. I've just binged several of your videos.
It's amazing that one year later and I'm just learning that Minecraft has Withers! I'll show my son how to make them today and he is going to be thrilled.
Even middle aged people can enjoy a game from 2009. That makes me happy
This is so sweet!
Be careful lmfao
Cool !
You are literally the best dad ever, my dad wont even play soccer w/ me
I can imagine Mojang looking at this and developing updates based on this lore
yep
That would be so cool
Magic update yesssssss
If only I worked from mojang lmao
@@belfordk me too😔
Retro is one of my favorite youtubers, making high-quality mini-documentary that's about my favorite game, minecraft.
I know, I have seen every single Minecraft video now.
Same
@RollingBanana same
Yes I absolutely love his channel. I love how he is able to make every video of his super immersive
Same
Wake up babe, RetroGamingNow uploaded a new video
Good morning, I just woke up
yes queen
@@sidharthsanegepalli683 I’m a guy 🗿😭
lol
@@bestoflui Yes.
As a relatively new Minecrafter, these lore videos have given me a much more interesting view of the game as I play through these things for the first time! It adds so much to the game that never would have been there if I hadn't found these fascinating lore videos!
Minecraft is such an interesting game, you will keep discovering more and more! Have fun!
Sometime we need to think twice when playing the game rather than "oh thats an abandoned mineshaft. Its cool". I wonder why minecart chest in mineshaft have enchanted golden apple.
@@tgnm9615 they taste good
@@tgnm9615 I think I have a reason. They are the reason why mineshafts were created. They are mines for gold. In the previous versions, they were craftable using 8 gold blocks and 1 apple. What if only the player forgot the recipe, or doesn't have the tools to create it, but it still can be created, with the same recipe? It also explains the huge amount of gold blocks in bastions. The ancient builders went to the nether, saw the gold, and started mining, and later, they discovered netherite. I mean who doesn't want enchantad golden apples? The other places where they can appear are desert temples, bastions, ruined portals and dungeons, ancient builder-created structures.
Welcome To The Community
These are better than half the documentaries on Netflix nowadays.
Ik its the best never thought about this sort of stuff
Fax
True tho "My Teacher Octupus" is really good
Agreed
Do you remember that one dragon documentary, dunno if that is netflix but it was awesome
Theory: half your levels are used to revive the player (respawn) when they die which is why they disappear. This is also consistent with the totem theory. :D
what about if you have keep inventory
What if you die when you don't have any levels?
@@catronics1979 You cheat death :p
@@alycat2804 You take XP loan for your resurrection
I like to imagine that the enchantment table language was a language that was used by the ancient, extinct race of builders
He does have a theory on the ancient builders that are now zombies/skeletons/etc.
I think it's more like a language based into the universe because the player has to craft the table so the old builders probably aren't the reason. It may also be why the player can slightly understand the language for enchanting
Can we all just appreciate how good of a composer RGN is? As a fellow theory nerd, I congradulate you.
I’m glad that there are some people who enjoy it!
@@RetroGamingNow aaa yes some
this might make me look stupid, or at the very least unobservant, but i wasn't aware at all that he made his own music. that's really cool
HE MADE THE MUSIC?! That’s awesome.
This has to be the best series on UA-cam
It sure is awesome! RetroGamingNow is a great channel. I have been watching his videos for the past few months! They are so cool! Do you have a favorite in the Deep Dives?
@@troygriffin6092 I also have been watching his channel for the past few months and so far I think my favourite Deep Dive is The Story Of The Witch! Do you have a favourite Deep Dive?
Truth
@@jajajaydaaa1246 I loved that one too! I thought his explanation of the Phantoms was interesting too!
Are these bot comments or just incredibly formal?
Me: Minecraft lore enthusiast
Retro: *posts*
Me: A blessing from the Lord!
Same
God be praised!
VeggieTales Jonah and the Whale reference?!
Lore-d!
cringe script comment
Retro is literally so good at this holy shit. Like the whole vibe he gives in his intro and like his deep calming voice and like the background music makes me feel like I’m snuggling under a blanket by a fireplace and I’m like THIS GUY IS A GODDAMN GENIUS BUT IDK HOW HE DOES IT.
Please I can’t be alone 😓
Indeed you are not
The background music especially in the intro makes me uneasy
Agreed
Damn just marry him alr
Light: Nothing is faster than me
Disclaimer at the start: Allow us to introduce ourselves
Haha
dude, get ready to make a warden theory. remember me right?
Ywrno
@@Red-ck9zm Ywrno
It will happen once it's released
@@RetroGamingNow it already tho but not yet on mobile
@@leafdude69420 It isnt officially released tho
It’s 4 am, I’m still awake.
get some sleep lmao
no really
*sleep now*
Its 8.30
10:16 for me
It's 8 54 for me
for me 1 am
If the universes of Minecraft and MC Dungeons are linked at all, then we know soul energy does indeed exist and can be harnessed in a form of magic known as artifice: magic harnessed through a magical construct/object.
I always assumed that Dungeons takes place in the future after the main Minecraft game.
@@beanface7408 yeah. Cuz i see goats in Dungeons even goats still haven't existed in MC yet
@@kenynotkenny want to know the best thing?
The OP won't respond to back up their case.
How are they connected
@@thunderblood6603 redditor moment
I'd speculate that you smear the lapis on the tool or weapon and it gains the properties of the enchantment. This also explains why a grinding stone takes away enchantment. This is because it grinds away the layers of lapis. It even explains the purple colored glow of the enchantment as lapis is blue, making it not far off from purple
This makes a lot of sense
You didn’t have me in the first half I’m not gonna lie
But what about the idea that lapis wasn't even always used for enchanting??
@@sunnysonne2957well remember how enchantments used to cost a lot more XP then it does now maybe the lapis has a little bit of soul in it lowering the required XP and increasing the power of the enchantment because remember there is a rare chance to get a second enchant on top of the one you choose.
This is one of the most if not THE most professionally made Minecraft series on UA-cam
My Mom: What are you watching?
Me: Oh, just Minecraft conspiracy theories.
lol
This is my favorite series on UA-cam💜
fax
Me too
Honestly, I never thought the Totem was responsible for the Evocation Magic that evokers use
Experience seems to be tied to the action of making someone or something change: the mobs you kill change from alive to dead, the ores your smelt change from raw to refined, the items you trade with villagers change from one owner to another, and so on. It doesn't mean that new experience is generated everytime a change occurs, just that, through making things change, you channel experience into a more tangible force.
I legit just searched your channel thinking if you uploaded yet and then I saw 2 minutes ago lmao
Well you can always turn on notifs
Wow
"if the Evoker has the Tome of Undying, then how did the Evoker died?"
Oh he ain't holding it.
Your videos are better then most documentaries on Netflix
He has a show on Netflix though
Especially Drive to Survive S3 :v
@@olivernt2667 retro gaming now has a show on Netflix?
What's it called
@@animatedprotootype3450 Kknmiknni j khhb
*Sad Netflix noises*
Can you do a vid about the bones found in underground in the overworld and soul valleys and what the bones might belong to?
Good point!
That would be a great video! I have a theory on that. I think ghasts were living at some point, and they were giant creatures. When they died, they left the bone structures. They lived in the Desert originally, but Endermen or ancient builders found them and brought some to the nether as a food source. When they were brought to the nether, they naturally began to head towards the Soul Sand Valleys which was most like their home. Skeletons also spawn in soul sand valleys, and I take skeletons as those who were hunters from the ancient builders. That further backs up my theory that they were brought there and allowed to breed for food. When one dies, though, why does it have a second life in the form of a ghast? This only occurs in the nether, so maybe it has something to do with all the soul energy in the Soul Sand Valleys? Also, when you bring a ghast to the overworld (then kill it), you get the achievement An Uneasy Alliance. RESCUE a ghast from the nether and bring it HOME to the overworld (then kill it). This implies they were originally from the overworld, and did not go to the nether of their own free will. One more thought, why would a ghast drop a tear, of all things? Another sign of its unhappiness? Perhaps the combination of soul energy and unfinished business** allowed it to come back in ghast form. Maybe it's aggressive towards you because Player reminds them of the ancient builders that trapped him in another dimension and hunted him for his food. If ghasts and skeletons naturally attacked each other that would prove my theory even more, but it's good enough for me that they spawn in the same biome, as well as the bone structures.
**Unfinished business is commonly seen as a requirement or motivation for something to come back as a ghost after death. In the ghasts' case, it could be getting home to the overworld, revenge, or both.
Wow this was long. Didn't mean to go into so much detail haha. What do you think?
Edit: Someone corrected me and said there is a chance to find fossils underground. Maybe once the creatures realized they were being hunted, they began to retreat to the caves? This one could use some more thought.
Also there is a chance to find fossiles underground not just a desert and soul valley
@@crazydude8103 Oh that's true, I didn't think about those.
@@liamroberts3025 Although the nether is technically under everything so maybe they were trying to escape by flying up to the overworld
a few things i was thinking about during this amazing video
1. if soul energy is more abundant and natural in the nether, does this mean the overworld and nether are coexisting ecosystems for soul and experience energy?
2. is there evidence that the illagers knew or know of the soul energy cycle between the wither, soul sand and wither skeletons, and used this to expand their knowledge of magic?
2a. how would the illagers knowing of the nether, soul cycle and the ecosystem there influence the overworld as a whole, since its largely unknown (to me at least) if piglins and illagers have a history?
3. if the totems of undying are the culmination of the illagers' experimentation, and their knowledge of magic was expanded, what purpose were they expanding it for? were they threatened, or is there an unexplored reason as to why they obsessed over harnessing magic overall?
3a. if the illagers are in danger of something, first off what is it they're afraid of, and second, what motivated their obsessive nature with magic?
3b. at the time of minecraft's current in-universe state, it appears as if the illagers are at the top of the foodchain, they have all the power and as suggested, literally harvest villagers along with advanced sorcery well beyond anything seen in all dimensions, so are they the highest form of superpower in minecraft, does another civilization rival them or rather, did another civilization rival them?
4. since it was mentioned that the experience goes into tools which in turn create more experience, does this mean that players, enchantment tables and the enchantment process are apart of the experience cycle? if so, what does this mean since there are no signs of players before you (the player) enter the game? has the ecosystem been unbalanced, chaotic or has it been supplemented with other creatures or processes in the player's absence?
this concludes my major questions/possible explorative topics for today, i love these videos and id love to make my own but my writing of events goes into the realm of possible rather than probable most of the time lol. these are amazing regardless and i love watching through them.
The steam from animals and mobs as well as the player is where the experience goes in this theory
Apparently it is meant to be dust
@@mar07in could still work
Out of the many many UA-camrs I have watched, you are probably my favorite. Your videos and theories are top notch. And to think, this all started from one simple iceberg video. Great work!
notch.
Nice one
Idea for a deep dive: spawners. I mean for me it will be very interesting to see this because they couldn’t be made naturally. That points that the builders found how to create a machine that can spawn every single mob. And my main question is how they did that because you need a mob egg... how did they got them tho? They are unobtainable...
I will be very happy if you cover this :)
Soul energy. I would add spawners in survival if I owned MC and xp cost for spawners.
My note on the wither effect:
I think the the wither effect is the process of draining soul energy from a living being.
Wither skeletons for example have so little soul energy left in them, that when they touch you, the soul energy rushes from you into them (going from the high pressure place, to the low pressure place).
The wither effect can be the thing that have converted most of the ancient builders into undead things (zombies/skeletons):
The builders made the Wither which sucked the soul energy out of nearby beings, making them undead.
The same applies to wither skeletons: some ancient builders died on their adventures,
and the soul energy leaked out of their body into the ground, making the ground soul sand/soil and their skeletons wither skeletons.
The nether star: the wither sucks soul energy out of nearby beings and stores it:
as you said, it is stored in the nether star, that the wither drops.
Piglins/hoglins become zombified outside the nether, because the Wither has been constructed in the overworld,
where it drained the soul energy (at least a little bit of it) out off every living thing (including plants like grass), so when piglins and hoglins arrive - the two mobs that are the least resistant to being withered, since they have been created artificially from pigs, and without any additional ingredient - the soul energy from them goes into their surroundings.
Why in the end? Because enderman are the ancient builders who have fleed from the wither into the End, so they have been near it a little bit, even if not long enough to become undead.
Zombies can zombify villagers, because villagers are resistant to being withered from the outside, but when a zombie bites them, it makes their soul energy leak into the zombie, and their surroundigs.
You deserve way more views and subs than you get. You make amazing videos and its easy to see how well thought out and carefully considered they are. I also love that you create your own music., and good music too. Great quality videos.
Why do you always attack me when I don’t sleep?
Just discovered you.
On video 5...
I love this so much I didm't realize that they were 20ish minutes each you could make them an hour and I would watch them all.
One thing I noticed was the green particles that appear when a totem is activated. To me they look like shattered experiance orbs. This is even more evidence that experiance is being converted to soul energy. Your theory is pretty spot on.
Your videos are all really well made and I can tell you put a lot of effort into them, keep up the good work:)
This sounds simple but could the reason soul energy is much more common in the Nether is due to the fact that it is an “afterlife.” Is it possible that the soul energy of a player / mob that is not turned into experience (the energy you said could be “lost” in other ways) is sent down into “hell” as soul energy? Just a thought
I’m actually planning on making some of my own minecraft theory videos. And about the totem, I think the illagers actually don’t have the totems, just the magic, and when they die, this magic solidifies, which would change the properties of the totem, and explain why the illagers don’t use it to prevent death, because they certainly would.
Honestly, I think this series is one of the best on the internet. You talk about theories but you're still clearly open to discussion and you make every video super interesting! One of my favourite youtubers EASILY!
Man i forgot how good these are
I wanna see the notes he has to make in order to create these theory videos
Oh man,
i really want a Magic-Update.
It's time for Magic and/or Redstone to reach a new level,
as well as for Lore to be more obvious.
Honestly, this series is like a documentary. After watching this series and playing Minecraft, I have not viewed any of the discussed topics the same way. I have already shared this with one of my friends and they watched it too. Keep making this content!
Imma rewatch the series now lol
In Minecraft dungeons, levelling up gives enchantment points which I believe are the same energy as EXP orbs. Enchanting an item stores the enchantment points inside the item and destroying the item gives points back
I love how they have their own universe of lore. You should make a vid going over the overall timeline maybe.
I think using colors of these energies, we can identify what kind of properties they have.
For example;
Green/Yellow - Raw, Primordial and Life/Longevity related form(Experience orbs/Slimes when you view it as organic-related stuff/Parameters that indicate your tool's durability---maybe this is a stretch/And Emeralds could be related since they re essential when trading and you gain Exp as the result/Also, texture of Eye of Ender and Ender Pearl which transfers Green variant[Life Energy] into Purple variant[Teleportation]/Totem of Undying).
Purple - Unstable, Processed version of green variant, Available of processing and transferring raw energy into something else(Color of Enchantment, which requires Exp when actually used on a gear/Eye of Ender and Ender Pearl Particle - Teleportation/Nether Portal/Enderman's eyes - able to teleport/Dragon breath - ignores armor and directly damages you if there's no additional potion effect or protection enchantment/And considering this, Ender Dragon might be Artificial being. Since it has Purple Bossbar just like the Wither - and Wither we see is undoubtedly artificial since we literally bring it to life)
Blue - Form of energy that is modified to be conveyed(Soul speed boots on Soul sand/Sculk)
Well, this is what I think it is... idk its just a theory.
I think experience is just that; experience.
More specifically, a physical manifestation of experience and knowledge.
When you kill something, both you and the thing you killed gains
knowledge of death. When you trade with a villager, the villager gains experience with their
profession, and this would also make sense with the books
having magic properties, as books contain knowledge, and are small stores of others' experience.
I also think that soul energy and experience are not the same thing, nor are they similar. I think they are just
two energies that easily convert between each other.
By the way, RetroGamingNow, if you are reading this, maybe talk about the
void and bedrock next. One last thing, I love these videos. You do an amazing
job making them! Even if you don't make a video on my suggestion, I'll still be looking
forward to all your videos.
im always impressed by these theories, i think a lot of them are reaching, but it’s interesting to see other people’s ideas as to what’s going on.
Rarely do I agree so completely with such theories, but the soul-energy connection is spot on! And it's not something I had previously considered before watching the video.
The more I watch these deep dives the more I think everything in minecraft is connected to something else in some way shape or form
RetroGamingNow, you're channel is amazing! I am watching all of your Minecraft videos!
Love this series!
5:04 every non-metal ore drops XP upon being mined.
Fantastic video, as always.
Hi hope your having an awesome day!
I don’t always agree with his theory’s but I still love the way they’re formatted
I've compiled a bunch of theories and questions about this series so I'm just going to repost them in one on all these videos to increase the odds of them getting answered or maybe even made into videos
1. Do you think somewhere in the minecraft world there's a lost disk called disk 12?
2. something I want to know is what a respawn anchor is supposed to be because respawning is not something that actually happens in universe but with the bed its obvious that the actual in universe use is just for sleeping but the respawn anchor only sets a spawn point so what's it actually doing in the context of the world?
3. What are the differences between different forms of undeath? We see Zombies, husks, Zombie villagers, zombie horses, zoglins, zombie pigmen, and drowned who all just have decaying skin. Skeletons, wither skeletons, strays, and skeleton horses who just keep their bones then we see Phantoms who have a more ghost like appearance. Also as an addon to that what is a ghast because I always thought it was a ghost but it isn't so maybe it conveniently evolved like squids or something.
4. Something that I find interesting is that other creatures when inflicted by the zombie virus seem to become mindlessly violent but when horses and piglins become zombified they act mostly normal, with piglins specifically the only differences are they seem to not have the full intelligence of normal piglins because A they don't still trade and B they only spawn with Swords and don't use cross bows. Another weird detail is that zombified piglins are immune to fire which is a huge red flag for a couple of reasons because one normal piglins aren't fire immune but most other undead creatures are particularly weak to fire. Another undead mob that has weird contradictions to most undead mobs are the zombie and skeleton horses which also keep their normal friendliness and seem to be the least far gone of these undead mobs not only being still domesticatable but being even easier to domesticate. I originally assumed that the undead virus only makes humans violent but that is simply not true because Phantoms and the wither are also not friendly. The biggest weird detail in all of this is that other undead mobs seem to still see these creatures as natural allies with skeletons riding skeleton horses and withers never attacking anything that is already undead.
5. I think that the fox is most likely the most intelligent and possibly important mob that's completely a wild animal (meaning it has no building ability, doesn't exist in its own structure, can't trade, and doesn't have the ability to create a full society) I think that because they are one of 6 mobs that sleep (you, villagers, foxes, 3 illigers) which as you established in the Phantoms video is already important they also have the ability to do several other things that very few can do including using totems of undying, enchantments on weapons, and chorus Fruit, and also can sometimes be seen holding emeralds that weren't given to them and seem to care about them a bit more than other non food items which may have even inspired the villagers to hold a similar appreciation for emeralds although that and the rest of this is just speculation I think two possible explanations for this are that they could be some sort of ancestor to either villagers or ancient builders although it's kinda hard to place because they have the emerald connection to villagers but can do other things like defend themselves although it could be a common ancestor for both and then my second idea take a trip even further through speculation town and a bit into the early stages of creepy pasta Avenue with the possibility that they once were villagers or ancient builders (again it's kinda hard to place) who were turned by a magic enemy with the most likely culprit being the illigers but another possibility is that the illigers themselves might have accidentally turned some of there kind into foxes although that's unlikely because foxes are only hostile when something attacks it first and even then tend to prefer running away. Anyway foxes have a ton of weird and specific properties that I'd love to see your interpretations on.
So those are all my pitches.
i feel like the wild update is gonna bring us some more lore regarding soul energy, like how the warden stores souls on its chest and how sculk spreads when something dies near it, perhaps it is capturing the soul energy from living entities to spread, then breaking it down to experience, which explains why sculk drops exp upon breaking.
Babe wake up. RGN just uploaded.
I love these videos because, although I don’t agree on every aspect of your theories, they are very well thought out and inspire me to look at things in ways I haven’t thought of before when constructing my own theories for the lore.
Most underrated channel
Ikr
Needs 20 mil
Needs like 50mill with the amount of work he puts into these
4:28 Lapis lazuli in some parts of the world and in past cultures was believed to house mystical properties.
Creepy music at the beginning
Ads: renew and refresh the home you love
I keep going into these comments looking for add-on theories and all I find is praise for Retro. I get that hi videos are good but even he admits his theories can't be taken for granted.
This was the deepest dive ever in my life👍👍
Thanks for this video, Deep Dive is one of my favorite series in whole youtube
please never stop doing this series
I really like the specificness of when you were inspecting the enchantment table, definitely subscribing.
POV: You’re early and trying to think of something to say
Bruh, call out post
Nope
Bruh!
…
@@junigearx7452 Actually thus is my first time…
At least there is someone doing lore vids in Minecraft I am recently new to your channel like I’ve been following for like a month or three I can’t remember anyways keep doin the good job
I love these deep dives.
I really enjoy your deep dive series, its so entertaining and insightful. Thank you for making such good content
You can transform from XP to soul energy by killing a living form with a wither, if the living thing dies, it drops an wither rose.
This dude made minecraft a game which was family-friendly to literal thriller-horror game, not that it's bad, I like this point of view of soul energy, liligers are experimenting on life and all the other good stuff and I enjoy deep dive vids :D
LETS GO BABAYY I DIDNT EVEN WATCH YET BUT I ALREADY KNOW ITS A BANGER
Theory:
I am only going to focus on the exp for ores, but i think they have a different exp type according to their value and what they are used for, for example
Gold exp: This exp is used for life and health, protecting you from dying or making life itself, take the golden apple for example, you combine and apple with gold for it to gain the magic from the exp to gain absorption and regeneration powers when eaten but even tho this is removed if you use golden blocks and an apple you get a god apple, how this works is that since you put a higher level of gold, the exp magic is stronger.
Diamond exp: This exp is used for buffs, example enchanting table. You use diamonds to craft it. And how it works is that the diamond exp looks for a buff to give that tool and the reason it requires exp is to make it a reality because the diamond exp is weak. When you put bookshelf near it the exp scans through them/gains knowledge from the books to get greater buffs
Iron exp: This is where the magic dies down. It is used has a summoning tool, when you make blocks out of it and put a pumpkin on them you gain an iron golem. The reason it requires so much of the iron is because the magic is little(and you can also use it to open a nether portal so that is a plus).
Emerald exp: The exp is trapped in the ore, and you can only get the exp through villagers
And I disagree about the fact the totem is the connection between soul exp, It is clearly the beacon(cause the wither that has soul energy drops a nether star that is a storage for the soul exp and the reason you need ore blocks has a foundation is for the exp to get in the beacon to harness their magic )
And talking about soul exp I agree that their similar because that energy is just exp in a heated form, just like in irl, and i think that a secret force died while in the nether(WAIT IT CAN BE THE WARDEN CAUSE OF THEIR SOULS IN THEIR CHEST) and their souls got in the netherrack to form soul sand and their souls are trapped in it and nether wart gained its power of brewing from it
And also one last thing, END ENERGY, found in endstone and the chorus fruits grew their and the ancient people ate it to become enderman
0 dislikes, balanced as it should be.
Someone ruined it
@@rebelliousrenegade950 sadly
Never would I have thought that you could do such deep dives into one of my favorite games. Quite interesting.
I'm ready to get a headache
Such an interesting theory! Especially now that the warden/skulk has been added it seems to give far more credibility to certain parts of your theory! Other parts it seems to only add more to the mystery, love going back and watching your old content man. Good stuff.
friendship is magic
but i need xp
pulls out sword
I used to have insomnia but this video helped me sleep, despite how everyone thought this is creepy.
I like to set a timer, lay in bed, and play a long play minecraft video. And then I think about the energy flow. How the energy lives in something, and become released from a life form when harvested, butchered, mined, burnt.
I think about how ancient builders become the mobs, and how although they are now transformed, life is still in them.
I think about the nether, and how life is trapped there, and how each dimension is just a metaphor for psychological apocalypses.
And I think about how pillagers harness the energy, and how tools become alive by enchantments, and how life can be breathed into them using mending.
It's a very peaceful thought to drift off to sleep to. It's a very Taoist way to think about minecraft.
“Vexes are the only ghost like mob”
Phantoms: am I a joke to you?
Phantoms don't clip through objects though do they??
Phantoms are zombie bird like creatures
@@swathisajja5615 how can they be zombie birds when birds aren't real?
Can't get enough of these videos!
Minecraft is telling us a story and each update is a new clue to the story
And each update prooves certain theories true, and others wrong
Yes
6:05 "it is neither created nor destroyed."
Cactus: "allow me to introduce myself."
Also doesn't XP get destroyed in lava?
@@tremendousyeet3467 maybe it turns into another energy
“Vexes are the only ghostLike mob in Minecraft”
Phantom: *sad noises*
Well... phantoms can't go through blocks I think
Phantoms are undead . Its like saying drowned and guardians are both the same kind of creature
What about Ghast? They make similar noises to vex as well
@@mar07in Ghast are living creatures, though. As bizarre as that may sound.
Well yes, but actually no.
a few things: so far we've seen energy in multiple forms throughout multiple factions- illagers and villagers being opposites and being connected through experience, piglins and withers being opposites and having connections to soul energy. possibly a reason to look for something in enderman? maybe they just have the pearls. another idea is that sea lanterns give off a similar glow to beacons and soul lanterns, meaning prismarine may possibly be something like emeralds but for soul energy in the idea that it's used as a container to harness it, like how emeralds were in the totem of undying. this means guardians may be composed of soul energy as the main power source for their mechanical parts, the heart of the sea may be a beacon of sorts, using soul energy to give conduit power, the sea temple may be a graveyard or altar temple area, and tridents may have the enchantment powers they have due to prismarine seemingly being a material composing them. drowned may also be the source of the souls, and the shipwrecks may have some correlation with soul energy. glow squids also seem related to this. i would love if you could make a theory off of this stuff, i love your content
Have you explained the power of the beacon and how it gives power and gets stronger by the amount of valuable blocks placed in a single configuration
One thing worth noting for this theory is that flowers seem to have some magical aspect as well since suspicious stew is made with any kind of flower and depending on the flower used, you get a different effect. Great theory though!
i always loved your content about minecraft lore theory
We need to be friends
And it's Chicken
what
@@chieckenman4432 your name it's meant to be spelt chicken
@@chieckenman4432 and can we be friends
It makes me happy to see how quickly this channel is growing
Hi Retro!
i'm gonna take it this comment is a way to say hi to retro,
so i'll say hi too,
Hi Retro!
Hi retro
@@killer1gamer1 yes , it is .
The fact that kingbdogz and the deep dark team just so happened to decide to take the direction with the sculk they did after this came out, proves that the devs look out for the community’s analyses for the lore, take it and go with it, expanding on it and essentially confirming it in the process, essentially meaning that we the theorists and the actual devs path the lore out together, writing it in tandem, just that only one has the actual executive control.
I like so much theories and lor and history.
Ah yes L.O.R. ,Liking of reto
Inglis is not my first language so yes I forgot the E.
Small detail I enjoy in your videos, in your introductory statement you use the word "tonight" which gives off the 1950s late night TV vibes and it works so well given the subject matter of these videos
Yes UA-cam, there is 4 comments and you say there is one
Comments like this literally add nothing to the videos. Please stop making dumb unfunny jokes, they are everywhere and i know i come off as an asshole for telling you this but come on, the community is 99% jokes and the rest are interesting comments
I personally subscribe to the idea of experience significance. Experience is a measure of significance that something has. The more you have of it, the more potential you have.
Doing things such as crafting and smelting causes your potential to grow, and thus your levels. Killing you would release your potential and part of it will be given to those present at your death, but some of it will be lost or irretrievable during the process.
Enchanting would essentially be making equipment stand out from the rest. The enchantment book could be reading your accomplishments and extracting what enchantments are possible. The bookshelves could be expansion modules that causes the book to be able to pinpoint your accomplishments with more precision.
Soul sand is trapped experience, in a form that's inert and irretrievable. Nether wart digs into soul sand and extracts the experience within to grow itself. Brewing would be like extracting the experience that's been stored in the ingredients, except they're in a form and flavor that's not easily translated to human experience.
The reason Lapis is used is because it was considered a godly or spiritual material in ancient times
Thought you should know :)
That's actually pretty cool that Minecraft had Lapis play a role like that.
@@aeroblu2002 it’s interesting how much of Minecraft parallels real life and how educational it is without people realizing it!
It was considered the stone of knowledge
It's also used in dye in real life
@@killianobrien2007 Mostly in famous paintings
My hc for the enchanting table is the lapis is used to copy and write the runes down onto the item you're enchanting. The reason you could end up with seemingly random effects are due to accidentally writing the wrong rune, or making more clean and smooth lines. I interpret the enchantments not changing until you finally enchant as just being gameplay features so you can't just spam the menu until you get the one you want.