For the plane crash at mach 1 use logic to force flight at a set height and use the grid from the test map to collide. Should work since you got rid of a dimension using the logic
They could also get a 3rd player in there with a firework launcher to give a point they should be aiming for. I'm not saying that'd be more reliable, I'm saying they need every help they can get when 3D space is involved.
KAN said in his video "scrapman insists we crash boats at the speed of sound together" in the beginning of his video implying that it's scrapmans idea and now scrapman says in his video it's KANs idea so one of you is lying my friends.
0:33 for anybody wondering I am pretty sure that going supersonic under water never has been achieved before, due to the fact that the water resistance is way higher than the air resistance, also sound travels actually faster underwater wich would require a even faster speed for supersonic.
you've gotten great at going supersonic, so a hard challenge for you would be to reach water supersonic speed, which is about 5200 km/h. you could try to reach it in air and land in water, going supersonic underwater for even just a moment
Yes, let's post comments suggestion something is easy whilst also admitting to using interactions of elements within the game that aren't intended by the developers.... I'm sure you could also hack the game to do the same thing but would that still qualify as successfully beating the challenge?
Idea for how to do planes: 1. Use altitude sensors to stay at a certain level 2. Start going away from each other on the same line (test zone) with a land vehicle. and aim yourselves with compasses
They've done 1 dimensional handshakes (Following a line), now they've done 2 dimensional handshakes (The open plane of the ocean), next they'll do 3 dimensional handshakes (Open skies). This could be a series of handshakes through ascending dimensions, so now all you have to do is figure out mach handshakes in the fourth dimension!
In real life the "total" should be the average of the 2 speeds because that's what both ships would feel. I wonder how trailmaker handles that though, could be interesting to test.
You know what could be an interesting idea for a video? Building a smaller version of the Lockheed CL-1201. It's a design for a VTOL aircraft carrier plane.
@M1A2-q5o because of its massive size, it wouldn't be able to take off from most runways, so it would have tons of engines that would let it have vertical take-off and landing I think, but I might have read the wrong thing.
day 5 of Suggesting 2v2 or free for all "realistic" tank battle. By realistic, i mean the only allowed camera angles would be first person and via camera blocks (to represent vision ports and whatnot on a tank), and tank steering would be required. the rest of it would be up to the builder (turreted or casemate, etc)
I can't believe my brain I was sitting here looking at the center of mass symbol and I was like "wow the center of mass is in the center of the build" And then I sat there for a second realizing how dumb I am
Hey scrap I have been a member since I can remember and initially started watching you when I went on a trip to Greece when I was 8 ever since then I watch you everyday and play trailmakers aswell Keep up the great content and can’t wait for you to hit 1 mil
@Scrapman New Video Idea! Wheelless cars, so instead of using wheels you have to make your own with a maximum of 15 power cores for propulsion and 5 power cores for weapons
I saw Kan's video yesterday and now I'm excited to see scrap's prospective to see what it looked like on his end because it looked so chaotic on Kan's end.
Ok so here's an idea to make non test map supersonic collisions easier. You have a person set in a location and you both place a beacon on that person in that spot. Then when you guys just aim for that beacon spot.
The inaccuracy of aiming for the names was because your seats weren’t at center of mass when steering so when you turned you’d move the other person’s point of aim further away from where it was.
For planes, you could use an altitude sensor to keep your planes at exactly the same altitude and use the test map grid to line up horizontally (You’d have to have a really stable plane though)
To be honest, Scrapman, your videos just aren’t good anymore. Trailmakers is a game ruined by bad developers, and your main game, scrap mechanic, you’ve just lost all want to even TRY to make stuff in anymore. Scrap mechanic has tons of possibilities. Way more than what you’ve done. Your laziness has turned your content stale and not fun. I think it would be best for all of us if you took a couple months break from UA-cam and got your life together - you haven’t given us a good video in over 2 years.
Have the bottom aero-dynamics pull you down and the second to bottom aerodynamics push you up (just a little more than the one's pulling you down.) Then the boat should slot into the surface of the water.
You should do a battle where you start at 0 or 1 power core and every round add more and more power cores, and if you want a further twist, make it so you switch build every round as well, adding on to your opponents design that you will use
I wonder if both of you launching flares would make it easier to line up. It'd be nice if you could set creations not to disappear when you backspace, you could set some buoys up that launched flares
For the supersonic plane crash, could you possibly use the angle sensors to inform you if your aircrafts are both facing at the same angle? or maybe there's a compass block within the game?
The seat has bright green aerodynamics so it wouldn’t change and the performance would be worse on the vehicle because it is just more unnecessary weight added
For the planes you can just use a target. In the danger zone there are these rings of fire so you can both fly through the same ring of fire, Khan from the one side and you from the other, so you both collide on a spot you both know how and where to hit. Should be easier than any logic blocks or other fancy stuff
Hey I have a suggestion scrap man how about you build Mechs with your arms and legs as detachable blocks kind of like you had the detachable wings video and I think that would be sick a blasters and emp Max blocks is 400 and max power cores is is 40
I mean if you're going to do planes, since as far as I'm concerned ground effect is no thing, you can just go on the test map on higher and higher altitudes
You know that this is going to end up with The two of you trying to collide at the speed of sound on every planet in the space map and then end with the grand finale trying to collide at the speed of light
To get a head on impact with planes you could go to the danger zone and attempt to fly through one of the rings from opposite directions at the same time.
Do the maps loop when you reach the edge? If so, and if it's not a crazy distance to travel at mach 1, you could just keep looping until you guys course-correct into one another.
For the plane crash at mach 1 use logic to force flight at a set height and use the grid from the test map to collide. Should work since you got rid of a dimension using the logic
Was just about to comment that, fly at a set altitude, on the test map, and you're golden
If you’re gonna logic lock the altitude, logic lock the bearing with a compass.
that was my idea, thumbs up here
They could also get a 3rd player in there with a firework launcher to give a point they should be aiming for. I'm not saying that'd be more reliable, I'm saying they need every help they can get when 3D space is involved.
@steeljawX good idea but pretty hard to see at mach 1 and rendering distance probally being an issue
KAN said in his video "scrapman insists we crash boats at the speed of sound together" in the beginning of his video implying that it's scrapmans idea and now scrapman says in his video it's KANs idea so one of you is lying my friends.
They should crash a super sonic plane
Or maybe both are lying (as in the idea was coming from someone else)
Kan in dm’s: hey scrap we should make another random trailmakers video
Scrapman: yes. boats.
hence it is both of their ideas at the same time👍
Though knowing the 2, from having seen a lot of their videos, it is entirely possible, that they agreed beforehand to "blame" each other
It was actually kAPman's idea
0:33 for anybody wondering I am pretty sure that going supersonic under water never has been achieved before, due to the fact that the water resistance is way higher than the air resistance, also sound travels actually faster underwater wich would require a even faster speed for supersonic.
for anyone wondering what i thought, speed of sound is around 1500 m/s underwater; in air it’s 340 m/s
17:03 "The skull is a brain helmet" - Scrapman 2024
He isn't wrong tho
Ye
He ain't wrong
you've gotten great at going supersonic, so a hard challenge for you would be to reach water supersonic speed, which is about 5200 km/h. you could try to reach it in air and land in water, going supersonic underwater for even just a moment
technically accounting for salinity and temperature it could be significantly higher, about 5500 km/h
Use drag&piston glitch combined with ufo engines I could do that easily
@@V1XENProductions and mike tyson would dominate a 3rd grader karate tournament, but that's not the point
Yes, let's post comments suggestion something is easy whilst also admitting to using interactions of elements within the game that aren't intended by the developers.... I'm sure you could also hack the game to do the same thing but would that still qualify as successfully beating the challenge?
Idea for how to do planes:
1. Use altitude sensors to stay at a certain level
2. Start going away from each other on the same line (test zone) with a land vehicle. and aim yourselves with compasses
The supersonic handshake... We did on land and on water... Now we need one in the air with one whole extra dimension of control....
They've done 1 dimensional handshakes (Following a line), now they've done 2 dimensional handshakes (The open plane of the ocean), next they'll do 3 dimensional handshakes (Open skies). This could be a series of handshakes through ascending dimensions, so now all you have to do is figure out mach handshakes in the fourth dimension!
13:14 In case anyone else isn't up to date, there isn't any invincible cockpit in the game anymore. Some have more resistance but they can all break.
Lets go *Mach 10!*
* GAS GAS GAS starts playing *
Hello
Lol
"Mach 10!" ?
i dont think going Mach 3662880 [4.477.939.200Kph // 2798712000Mph] is possible in the game before the physics engine kills itself
Speeds and impact speeds of the successful attempts.
SM :
1. 1607 kmph/998.53mph
2. 1612 kmph/1001.65mph
3. 1578 kmph/980.52pmh
4. 1543 kmph/958.78mph
Kan :
1. 1341 kmph/833.26mph
2. 1328 kmph/825.18mph
3. 1329 kmph/825.8mph
4. 1326kmph/823.94mph
Total :
1. 2948kmph/1831.70mph
2. 2940kmph/1826.83mph
3. 2907kmph/1806.32mph
4. 2869kmph/1782.72mph
In real life the "total" should be the average of the 2 speeds because that's what both ships would feel. I wonder how trailmaker handles that though, could be interesting to test.
@DanyF02 oh, thanks. I'll fix it tomorrow if I remember, but 23:45 for me right now soooooo.
Night
This is accurate. Do not average the values. The total is what it would be if the vehicle was ran straight into a perfect stationary wall
@@jlbunting Just to avoid confusion, I think you meant to say "do not *add* the values."
@@DanyF02 no they should be added
The edits are so clean, loved it!
I can see this turning into the craziest series ever lol👾👾
You know what could be an interesting idea for a video? Building a smaller version of the Lockheed CL-1201. It's a design for a VTOL aircraft carrier plane.
where did you get VTOL from
@M1A2-q5o because of its massive size, it wouldn't be able to take off from most runways, so it would have tons of engines that would let it have vertical take-off and landing I think, but I might have read the wrong thing.
@@antrabot8395 yeah i did some more research and it seem like it would have been at least STOL if not VTOL
day 5 of Suggesting 2v2 or free for all "realistic" tank battle. By realistic, i mean the only allowed camera angles would be first person and via camera blocks (to represent vision ports and whatnot on a tank), and tank steering would be required. the rest of it would be up to the builder (turreted or casemate, etc)
I can't believe my brain I was sitting here looking at the center of mass symbol and I was like "wow the center of mass is in the center of the build"
And then I sat there for a second realizing how dumb I am
Yes this is what I needed with my lunch!
12:25 “I’m right in the pee” -Kan
Hey scrap, you should re visit the magnetic car catching with a plane now since there is the new physics
Hey scrap
I have been a member since I can remember and initially started watching you when I went on a trip to Greece when I was 8 ever since then I watch you everyday and play trailmakers aswell
Keep up the great content and can’t wait for you to hit 1 mil
For the planes lock the altitude to id say around 200 hundred on the grid map and just follow the grid from there
This is fun to watch. Good concept.
not one dislike is wild. shows what a good video it was
2:30-2:40 lol relatability at 100%
I got all the DLCs do I can now build your creations with you. Love the videos keep up the great work
@Scrapman New Video Idea! Wheelless cars, so instead of using wheels you have to make your own with a maximum of 15 power cores for propulsion and 5 power cores for weapons
the krash speeds are epic 😁
Kan kan kan kan is here 🎉
I think you guys should try to fly into a fire ring, should be easy if you both go straight through you’re bound to hit
Day 6 of asking scrapman to build a cargo plane that can hold go karts or make a chinkhook cargo helicopter that can hold go karts
11:12 you weren't even 1 cm away from eachother
You should try the supersonic submarine again with your updated knowledge of aero/hydrodynamics
Mach 1 plane crash tip. make an altitude sensor circuit that keeps the plane at a certain altitude. and then just yaw
Day 2 of asking to do a multiplayer flying train fight by having one person drive the train and the other shoot a turret from one of the carts
I saw Kan's video yesterday and now I'm excited to see scrap's prospective to see what it looked like on his end because it looked so chaotic on Kan's end.
Ok so here's an idea to make non test map supersonic collisions easier. You have a person set in a location and you both place a beacon on that person in that spot. Then when you guys just aim for that beacon spot.
The inaccuracy of aiming for the names was because your seats weren’t at center of mass when steering so when you turned you’d move the other person’s point of aim further away from where it was.
9:50 and that is where babies come from
suggestion : Unicycle dethrone
Small Idea for AIming: Why not put a waypoint where the opponent is and aim for the waypoint instead of the name?
This is a good idea
17:35 is the bast part
For planes, you could use an altitude sensor to keep your planes at exactly the same altitude and use the test map grid to line up horizontally
(You’d have to have a really stable plane though)
To be honest, Scrapman, your videos just aren’t good anymore. Trailmakers is a game ruined by bad developers, and your main game, scrap mechanic, you’ve just lost all want to even TRY to make stuff in anymore. Scrap mechanic has tons of possibilities. Way more than what you’ve done. Your laziness has turned your content stale and not fun. I think it would be best for all of us if you took a couple months break from UA-cam and got your life together - you haven’t given us a good video in over 2 years.
I fully support this idea imma be here every video
The video was actually crazy
I didn't expect boats to survive so much at mach 1 crashes
@@gameplaychanellacaso2403 yeah it was way too sturdy
@@CTag81 still good seeing actual comments about the video itself
You should try to make a mono wheel but it works on the water
Under 12 mins can be under 12 mins😀☺
The pikachu in the background lol
Supersonic jousting is next
I love seeing videos on Kan's channel and knowing that when I watch it on scrapmans channel the next day its going to slap (this is a joke)
for planes, you need elevation sensors and some sort of a line, like a jousting line for alignment
Maybe for the next time you do this, you could show Kan's POV?
Use inline delayed fireworks shooting straight in the air to help aim yourselves.
Make a hiper sonic missle
Max complexity super sonic hovercraft ramming/jousting.
Good vid
Have the bottom aero-dynamics pull you down and the second to bottom aerodynamics push you up (just a little more than the one's pulling you down.) Then the boat should slot into the surface of the water.
You should do a battle where you start at 0 or 1 power core and every round add more and more power cores, and if you want a further twist, make it so you switch build every round as well, adding on to your opponents design that you will use
7:13 am sheeesh
I wonder if both of you launching flares would make it easier to line up. It'd be nice if you could set creations not to disappear when you backspace, you could set some buoys up that launched flares
You know, for "crash stuff together" videos, I think you can allow yourself to use UFO and drag glitches.
For the supersonic plane crash, could you possibly use the angle sensors to inform you if your aircrafts are both facing at the same angle? or maybe there's a compass block within the game?
Challenge video idea: breaking the sound barrier with the largest aerodynamic profile possible.
I hope we gonna see a super sonic melee dogfight.
You forgot to cover the seat's aerodynamics with wedges
The seat has bright green aerodynamics so it wouldn’t change and the performance would be worse on the vehicle because it is just more unnecessary weight added
@florpus6082 he already tested instances of it, weight barely matters and it's not as green
Altitude logic to set the hiefht and just use yaw. Basic rocket sticks should get it done just fine
Using a bridge opening like a stunt spot would give an "easier" approach to collision at mach 1
For the planes you can just use a target. In the danger zone there are these rings of fire so you can both fly through the same ring of fire, Khan from the one side and you from the other, so you both collide on a spot you both know how and where to hit. Should be easier than any logic blocks or other fancy stuff
kAn being in a scrapman video is like seeing an old friend again after a while
you guys should do a challenge where you make maglev trains to fight each other
maybe you could do something with the new aiming servo to make the plains work 🤔
Would love to see you attempt to make a DDR Car (sensors you walk on to control the car)
#949:
👋 Hey
OMG I am First Like Yaaassss
yasss the hell ya ain’t
Crash super sonic trains in space.👃
If trains are too hard, try a truck with a load like the one from Star Trucker game!
No 1 baby.
Hey I have a suggestion scrap man how about you build Mechs with your arms and legs as detachable blocks kind of like you had the detachable wings video and I think that would be sick a
blasters and emp Max blocks is 400 and max power cores is is 40
idea: battles but you can only fire when supersonic
4th like first comment
I mean if you're going to do planes, since as far as I'm concerned ground effect is no thing, you can just go on the test map on higher and higher altitudes
You know that this is going to end up with The two of you trying to collide at the speed of sound on every planet in the space map and then end with the grand finale trying to collide at the speed of light
Day 2 of asking escarpment to have flying tanks with wings dogfight
he posted 5:00 am
you could try putting a weapon on the front of the plane to know alignment
what if you used trailer hinges like a pod racer then hit underwater and the trailer hinges go above water so you can use thrust?
super sonic blimps maybe?
or maybe super sonic dogfights
I think you should go Mach 1 around the centrifuge and start from one side and then meet at the exact opposite side of the centrifuge
You can use the zero drag glitch underwater
You need to make a video again doing stunts in submarines
To get a head on impact with planes you could go to the danger zone and attempt to fly through one of the rings from opposite directions at the same time.
Day 6 of asking for boeng 737 vs two towers
wtf is a boeng also it was the 767
@TheRealGamer-18 ☝️🤓
☝️🤓
Build a hyper sonic missile.
If you can 10mach
Do the maps loop when you reach the edge? If so, and if it's not a crazy distance to travel at mach 1, you could just keep looping until you guys course-correct into one another.
only the space map loops
supersonic plane collision
I think I know why scrapman was going a little bit to the left(11:34) he has connectors on only one side of the boat
scrapman you should make a supersonic plane dogflights!
heres a video idea a dogfight with no rules execpt for every power core you use you have to add one piece of dynamite to ur plane
and now the real challenge:
hit each other exxactly at the sonicboom to see what happens
Day 44 do max complexity hovercrafts but the arena is only water.
For a plane crash, just aim at a hoop of fire
DAY 1 of asking scrap man
To do max completely tanks
But the rule is to only put 6 guns of you liking and all the complexity is just energy shields
Mach 1 dog fight where if you go below mach 1 you explode. Might need a range mod for the guns though.
solves proposing in one video, F1 years plus