My absolute favorite JRPG from the PSone era along with FFVII and IX, it physically hurts me that Capcom doesn't even bother to make an HD collection so we can enjoy it on modern consoles, I'd buy day one.
And here we have the winner of the last RPG poll Breath of Fire 3! I have to be honest I never played this game before recording it and this was also my introduction to the series. The game follows a boy named Ryu who's also a dragon but nobody can know. Won't say more cause that would be spoilers. The presentation of BoF3 is absolutely excellent and it's probably one of the best aged games for the PS1. all characters are done as fairly large detailed sprites with loads of unique lively animations while the backgrounds are 3D rendered. Camera view is limited to isometric with the ability to wiggle the camera slightly around the edges, which is done likely as a means of optimizing the performance and keeping the visuals in correct perspective. The music is lovely, unlike most jRPG's at the time it uses a very jazzy theme for towns, dungeons and battles. The battle theme in particular has a very important feature I value in every jRPG in that even after 40ish hours of playing the game I was still looking forward to hearing it again. BoF3 is an interesting mishmash of both antiquated and surprisingly modern gameplay mechanics. Most interesting one is the skill system which allows you to learn most enemy attacks you see by using the left command in the battle menu called "examine". There's annoying RNG attached to it (monster has to use the skill on that turn and you must succeed the roll to learn the skill in order to even know if you can learn it) so you just have to keep a guide at hand to know what monsters have moves you can actually learn. The skills you learn can be distributed amongst the party just not copied. You can also learn additional skills as well as earn stat buffs by putting your party under "masters" who you can unlock throughout the game. This gives you a lot of governance over how your characters are built and what their role is in battle. Not only that the skills themselves are quite nifty allowing for a bunch of interesting puzzle like combinations, like for example a character who's berserked can attack allies but if you use a skill called influence you can force them to attack a specific target thus eliminating the danger. Another very important one is Monopolize which allows one character to steal all EXP from the encounter allowing them to catch up on levels quickly or learn all skills from a given master without overleveling the rest of the team which in case of this game is not ideal. The game has several puzzle like fights which actually highlight really well how versatile the system is. One of the most famous mechanics in this series is dragon transformation and it's a really impressive feature. The MC can take form of various dragons which you can generate from a combination of up to 3 genes. Each gene has a vague description which tells you what properties the form you get will have. For me the best part was seeing all the varieties of dragons going from small baby dragons through more standard looging ones to huge behemoths or humanoid looking ones. There's a lot of room for experimentation but generally you can jsut select what you need for a particular occasion and you'll generally get something useful. It's just too bad that Ryu has very low AP making him lose the dragon form really fast unless you train his max AP. The game retains some old oddities like party that cannot be swapped outside of the camp which wouldn't be so bad if specific party members weren't required for progression in certain dungeons. It gets even more frustrating when the game just decides you're taking Nina and Garr with you cause cutscene completely disregarding your choices, at which point why not just have everybody on you so you can switch in the person who needs to do a thing without needing to backtrack. Another minor gripe is inventory management, you have LOADS of items that do similar things just to varying degrees and the way the game auto sorts them is ... bizarre. I would often spend extra time sorting items on my own cause the default placement was really weird. Also items such as healing or attack could have used an icon to indicate what you're looking at without having to highlight it for description but it's whatever. All in all the game's quite solid and fairly easy to pick up even with the few annoyances (mainly Nina and Garr). It presents a reasonable challenge and complements it with customization to match.
@@Des_Zee Yeah I forgot to write about the translation which is weirdly uncensored. Usually at the time loads of thisgs would get cut out in the western releases to make them ore kid friendly(ala 4 kids localization), but BoF3 seemingly has no changes which is awesome.
I randomly bought this game having never played it or heard of the series. I was trying to get into RPGs. I was at Blockbuster and they were getting rid of old used games to make room for new ones I bought this game and Star Ocean. I ended up playing this one to begin with and letting a friend borrow Star Ocean. This game was so hard to put down. Loved every bit of the story to this game. I've played through it at least 3 times and man it gets me everytime.
I bought this game years ago and still haven't played it yet. The other Breath of Fire game I purchased years ago and still haven't played yet is BOF 1 for the SNES. Another Ps1 game I had stored away for years like these and haven't gotten around to playing is Dragon Warrior VII. The thing is I liked the games on the Sega consoles (Genesis, Sega Cd, Saturn, and Dreamcast) more so I owned and played a lot more games for the Sega consoles, and never got around to playing all the others I had bought but stored away for years. Eventually I'll get around to playing at least some of them. Since this type of Rpg is my favorite type of video game.
My absolute favorite JRPG from the PSone era along with FFVII and IX, it physically hurts me that Capcom doesn't even bother to make an HD collection so we can enjoy it on modern consoles, I'd buy day one.
And here we have the winner of the last RPG poll Breath of Fire 3! I have to be honest I never played this game before recording it and this was also my introduction to the series.
The game follows a boy named Ryu who's also a dragon but nobody can know. Won't say more cause that would be spoilers. The presentation of BoF3 is absolutely excellent and it's probably one of the best aged games for the PS1. all characters are done as fairly large detailed sprites with loads of unique lively animations while the backgrounds are 3D rendered. Camera view is limited to isometric with the ability to wiggle the camera slightly around the edges, which is done likely as a means of optimizing the performance and keeping the visuals in correct perspective.
The music is lovely, unlike most jRPG's at the time it uses a very jazzy theme for towns, dungeons and battles. The battle theme in particular has a very important feature I value in every jRPG in that even after 40ish hours of playing the game I was still looking forward to hearing it again.
BoF3 is an interesting mishmash of both antiquated and surprisingly modern gameplay mechanics.
Most interesting one is the skill system which allows you to learn most enemy attacks you see by using the left command in the battle menu called "examine". There's annoying RNG attached to it (monster has to use the skill on that turn and you must succeed the roll to learn the skill in order to even know if you can learn it) so you just have to keep a guide at hand to know what monsters have moves you can actually learn. The skills you learn can be distributed amongst the party just not copied. You can also learn additional skills as well as earn stat buffs by putting your party under "masters" who you can unlock throughout the game. This gives you a lot of governance over how your characters are built and what their role is in battle. Not only that the skills themselves are quite nifty allowing for a bunch of interesting puzzle like combinations, like for example a character who's berserked can attack allies but if you use a skill called influence you can force them to attack a specific target thus eliminating the danger. Another very important one is Monopolize which allows one character to steal all EXP from the encounter allowing them to catch up on levels quickly or learn all skills from a given master without overleveling the rest of the team which in case of this game is not ideal. The game has several puzzle like fights which actually highlight really well how versatile the system is.
One of the most famous mechanics in this series is dragon transformation and it's a really impressive feature. The MC can take form of various dragons which you can generate from a combination of up to 3 genes. Each gene has a vague description which tells you what properties the form you get will have. For me the best part was seeing all the varieties of dragons going from small baby dragons through more standard looging ones to huge behemoths or humanoid looking ones. There's a lot of room for experimentation but generally you can jsut select what you need for a particular occasion and you'll generally get something useful. It's just too bad that Ryu has very low AP making him lose the dragon form really fast unless you train his max AP.
The game retains some old oddities like party that cannot be swapped outside of the camp which wouldn't be so bad if specific party members weren't required for progression in certain dungeons. It gets even more frustrating when the game just decides you're taking Nina and Garr with you cause cutscene completely disregarding your choices, at which point why not just have everybody on you so you can switch in the person who needs to do a thing without needing to backtrack. Another minor gripe is inventory management, you have LOADS of items that do similar things just to varying degrees and the way the game auto sorts them is ... bizarre. I would often spend extra time sorting items on my own cause the default placement was really weird. Also items such as healing or attack could have used an icon to indicate what you're looking at without having to highlight it for description but it's whatever.
All in all the game's quite solid and fairly easy to pick up even with the few annoyances (mainly Nina and Garr). It presents a reasonable challenge and complements it with customization to match.
Never played this one either (not a big RPG player) but the attention to detail in this one is intriguing.
@@Des_Zee Yeah I forgot to write about the translation which is weirdly uncensored. Usually at the time loads of thisgs would get cut out in the western releases to make them ore kid friendly(ala 4 kids localization), but BoF3 seemingly has no changes which is awesome.
In my opinion, the best breath of fire game in the series.
Breath of Fire 4 is great too.
I randomly bought this game having never played it or heard of the series. I was trying to get into RPGs. I was at Blockbuster and they were getting rid of old used games to make room for new ones I bought this game and Star Ocean. I ended up playing this one to begin with and letting a friend borrow Star Ocean. This game was so hard to put down. Loved every bit of the story to this game. I've played through it at least 3 times and man it gets me everytime.
That Capcom 90s Logo, very tragic
I bought this game years ago and still haven't played it yet. The other Breath of Fire game I purchased years ago and still haven't played yet is BOF 1 for the SNES. Another Ps1 game I had stored away for years like these and haven't gotten around to playing is Dragon Warrior VII.
The thing is I liked the games on the Sega consoles (Genesis, Sega Cd, Saturn, and Dreamcast) more so I owned and played a lot more games for the Sega consoles, and never got around to playing all the others I had bought but stored away for years.
Eventually I'll get around to playing at least some of them. Since this type of Rpg is my favorite type of video game.
Ill buy those off you
Good old days
working on game 1 xD
One of my psx's rpg!
Nice
i always played this game, da best
❤❤❤
Always interested in a game I've never heard of that apparently takes 30 hours to complete.
Can multiple party members learn the same skill?
Nope