I suppose we should petition Slavic Magic for adding decorative trees that can be planted on plots. A few, large trees in a pasture would look very good.
I agree 100% but for now I just want him to do his thing without to much pressure! the game so far is incredible. I feel that when the pressure hits then stupid choices get made because of the outside pressures
You can also use market places with zero stalls to make the road fatter. For instance the road next to your church is thin leading up to the market, if you put a thin sliver marketplace with 0 stalls next to the road it fattens up and fit better with the rest of the road.
I usually have a round central square and build my houses facing it mostly without backyard extensions. That way, the inner settlement is more densely populated than the outer settlement and looks like a proper city, once the houses are upgraded to level 3.
Love the tips! I quite often create a curving road behind new burgage plots too, so that the end of the gardens follow that rather than being completely straight. Then I delete the road afterwards.
Oh I really should try that the Forrester Hut trick for planting trees beside the roads. I'm going to build 'gated community' mini village ❤ Thank youu
I really enjoyed playing Manor Lords so far! (I am too scared to try any battle kind of thing, I just want to build medieval village) But in my experience, you need so many foresters te keep up with the cutting down of trees! It feels crazy
OMG, it's PZ all over again; I build something that I think looks really nice, then I come and watch you, or DeLadyDesigner, and I immediately want to go and knock everything down and start again 😂 thanks for the tips and inspiration, I'm loving Manor Lords, it just makes me smile all the time I'm playing :)
My personal tip: ofter the small roads don't really connect smoothly, especially when coming in at an angle. I found that when you connect a road to another road, and then follow the existing road for just a little bid (literally follow the same path), the road makes a bend and then connects perfectly and much more smoothly. An idea for you really rather pretty city 👍🏻
I'm think they naturally change once a finished building is connected to them? I've seen that happen a few times, but I don't know whether it''s only for some buildings or all.
If you move the stall, people will build a stall at the same position (since there is a free location available) than the one who moved. Both will clip together. Moving stall doesn't decrease the number of free locations. That's annoying.
Nice bro👍👍 you are just missing the sausage sizzle in the market, I'm assuming your German(if not i apologise), so an equivalent would be a currywurst stall.
photoshop thumbnail clickbait why? why lie . . . no need to man, there is enough hype with this game & you have a great idea for a vid, but you fell into the meta of lying to us from the first image we see . . . we are not stupid . . .
I suppose we should petition Slavic Magic for adding decorative trees that can be planted on plots. A few, large trees in a pasture would look very good.
I agree
I’m sure beautification will come, but I’m in no rush because there’s so much more I’m waiting for.
I agree 100% but for now I just want him to do his thing without to much pressure!
the game so far is incredible. I feel that when the pressure hits then stupid choices get made because of the outside pressures
@@Maradnus , indeed!
@@Maradnus I agree. I'm so thankful for what we got so far honestly.
You can also use market places with zero stalls to make the road fatter. For instance the road next to your church is thin leading up to the market, if you put a thin sliver marketplace with 0 stalls next to the road it fattens up and fit better with the rest of the road.
I usually have a round central square and build my houses facing it mostly without backyard extensions. That way, the inner settlement is more densely populated than the outer settlement and looks like a proper city, once the houses are upgraded to level 3.
Love the tips! I quite often create a curving road behind new burgage plots too, so that the end of the gardens follow that rather than being completely straight. Then I delete the road afterwards.
I like to use flax fields cause it looks like rows of lavender most of the year even if its 0% fertility.
Good one yes!
Oh I really should try that the Forrester Hut trick for planting trees beside the roads. I'm going to build 'gated community' mini village ❤ Thank youu
I really enjoyed playing Manor Lords so far! (I am too scared to try any battle kind of thing, I just want to build medieval village)
But in my experience, you need so many foresters te keep up with the cutting down of trees! It feels crazy
Yeah it's really crazy. But I feel like if you get them early it balances itself out better
Yes, I didn't start putting forester huts in until about year three, and I really regret it! I'll get them in much earlier on my next playthrough.
OMG, it's PZ all over again; I build something that I think looks really nice, then I come and watch you, or DeLadyDesigner, and I immediately want to go and knock everything down and start again 😂 thanks for the tips and inspiration, I'm loving Manor Lords, it just makes me smile all the time I'm playing :)
Haha No worries.
I am an Anno 1800 addicted BeautyBuilder, so these ideas are gold to me! Thank you!
:) you are welcome
Same here. This is exactly what I was looking for.
@@RudiRennkamel Thank u!
My personal tip: ofter the small roads don't really connect smoothly, especially when coming in at an angle.
I found that when you connect a road to another road, and then follow the existing road for just a little bid (literally follow the same path), the road makes a bend and then connects perfectly and much more smoothly.
An idea for you really rather pretty city 👍🏻
my game just crash it said that " an unreal process has crashed:UE4- Manor lord" hope they will be an update
love the video. i didnt know you could move individual market stalls
yeah its very uncommon knowledge it seems!
Looks very nice, but I hope more customization options will be added in the future
Very nice. Great tips. Thank you.
We definitely need more decorations and design options incultid. Building only option!
I tried moving market stalls but i had new stalls build inside the moved ones. weird bug
Yeah you need to have more market spaces nearby so they take those. If you only have one they keep filling up
I love the look of the Market
:)
Would be great if we got assets that we can manually place!
Yes that would be so cool! Or zone areas for assets to grow
I always make my main roads 3 wide so that my armies can move easily.
The problem with relocating the market stalls is the AI generated stalls that end up on top of the moved ones. It just ends up in a mess.
Great video dude. You get this game. I've been getting a little, well, jaded by the youtube content focusing on efficiency
How do you get such wide roads?
I'm think they naturally change once a finished building is connected to them? I've seen that happen a few times, but I don't know whether it''s only for some buildings or all.
Some building types create larger roads indeed. Plots, market space for example
Oh i's so nice we can set up the market stalls where we like them I didn't know!
Yup just a few knew this it seems
Me and my square towns so I can min max level 3 houses to equip all my militia with chainmail. 😅
I appreciate others trying to beautify theirs.
You sound exactly like Alan Tudyk's character Dutch to me. It's something I think you should play up.
Never heard of that haha. Will check this out
If you move the stall, people will build a stall at the same position (since there is a free location available) than the one who moved. Both will clip together. Moving stall doesn't decrease the number of free locations. That's annoying.
Yeah I keep moving them to market spaces nearby. It's some work but worth it. Guess it's gonnay be patched eventually
*loudly sighs* I guess I’m starting over again :)
Haha you got this
Nice bro👍👍 you are just missing the sausage sizzle in the market, I'm assuming your German(if not i apologise), so an equivalent would be a currywurst stall.
We need "Die Wurst :)" Stall!
That could've just been two roads at the beginning though? Not 3? What?
I think you are slightly mad, but that is good, and yes, it does look a lot better, very well done, great ideas.
BEAUTIFICATION is nice to see ,right ,but boring to do, i hope Manor lord will not a city painter game ,like some do in cities skylines 2 .
Thumbs up for the tips i'll never use
let making Hogsmade
Only one marketplace can get 100% coverage your town.
For the algorithm
Market circus.
😍
post a manor lord hours video🥹🥹
Yeah, I see a lot of UA-camrs building their cities too straight and boring.
The US influence haha
photoshop thumbnail clickbait why? why lie . . . no need to man, there is enough hype with this game & you have a great idea for a vid, but you fell into the meta of lying to us from the first image we see . . . we are not stupid . . .
Uhm this is legit an unedited screenshot of before and after :D if you define this as clickbait surely UA-cam isn't the place for you :)