Shading & Lighting a Character - Blender and Substance 3D Painter Workflow
Вставка
- Опубліковано 20 лип 2024
- Video as a written tutorial:
flipnm.co/ShadeLightInBlender:
00:00 - Intro
00:28 - Final Substance 3D Painter maps
01:15 - Using AgX to replace Filmic
02:45 - Organizing the scene with Collections
04:07 - Lighting in Blender using Three Point Lighting
09:39 - Shading the 3D Character in Cycles for Blender
19:33 - Setting up Depth of Field (DOF) for the camera
22:03 - Cycles Blender Settings
26:20 - Realistic Character Portrait Masterclass
Realistic Character Portrait Masterclass
flipnm.co/characterMasterclass
AgX Download:
github.com/sobotka/AgX
▶ SUBSCRIBE | ua-cam.com/users/FlippedNorm...
▶ MARKETPLACE | flippednormals.com/
▶ FREE Tutorial Chapters | / @fnmarket
▷ Instagram | / flippednormals
▷ Twitter | / flippednormals
▷ Facebook | / flippednormals
▷ Merch | teespring.com/stores/flippedn...
Our episodes are also available on all major podcast services!
Thanks guys! love how it turned out
Thanks Casey! Much appreciated
Beautiful work.
Thank you!
You know he is good when you see him guessed the accurate subsurface radius of human flesh just by eyeballing.
awesome!!!!
thank you very much, I have one questios tho, probably you explained in the video but I didn´t get it, so why you plug the material in the subsureace instead of the color? thanks and I wait for your reply, sorry if you have explained that
I read that when using AGX, you need to use the RAW for the image color space
I believe this should have the same effect as what we're using in the video
Great video as always! Please Please Please can you release a blender version of your free Creature Creating kit now 3.5 supports VDM brushes??
Could you cover bringing a Substance project over to Vray?
If scale matters . So should I scale a human character below 2 meters which is a default cube size?. Average human height is 1.8 meters
Really nice tutorial and model,. Just one question, why not use for SSS raduis a simple color node instead of mix RGB ? Does I missed something ?
What color node would you use instead? mixRGB is nice since its a simple way of adding a solid color, but if you have a simpler way, we're all ears!
@@FlippedNormals There is a RGB node, which just gives you a single color output!
@@bidfrust Perfect, didnt know about this. Yes, this would work well. What matters is that you have a solid color.
Hi. How to learn the fundamentals as a 3d artist?
Can you do a similar workflow, but bring it to Maya?
The workflow is really very similar, even down to the specific material :)
@@FlippedNormals thanks for the reply(and the incredible clicker model walkthrough)
When TUTORIALS SALE ???
It ended not long ago
@@jeanclaudethedarklord6205 it was 4 months back , Tutorial sales was in NOVEMBER , since then there has been sales on Resources & other things but not on Tutorials
I beg differ about your remark on "undo" camera movement while "lock camera to view" in on. Undo does work in that case too. Great tutorial otherwise !
Thanks for the correction!
*Promosm*
1
🙌
Why not Eevee ? I didn't see any cycles' specific node here.
There is also nothing that would require saving time so why not go for like better render engine?
Because Eevee looks worse? Strange question.
Ray tracing + Subsurface?
Henning sir please reply me in Instagram i asked a doubt regarding the character texturing course i purchased earlier... Please
11:47 has never been simple to me🥲 even if I follow your instructions, shit just doesn't work in my blender