Looks like you're on the newer version of the external renderer, mine doesn't have the speaker EQ you show at the end. Just finally updated to OS Monterey and PT Ultimate 2023.12. Opened an existing Atmos session and it worked fine on the internal renderer once I had everything mapped correctly, but the room setup I had built on the external DAR were gone. So I spent a whole day getting the external DAR to work with the Hybrid Engine as the PB engine in PT, and DAR Core/Dolby Bridge/PT 64 bridge aux I/O flow. Sill not clear on how/why it gets rid of all my HDX DSP plug ins, but when I click the lightning bolt DSP button on one track every native plug in the session gets bypassed. Only spent a few hours with it, still much to figure out, but the external DAR is presently clearly the superior way to go. Great that the DAR outputs (speaker, binaural, re-render, etc) can be routed back into PT. The industry continues to make a big deal about needing to return a 5.1 re-render stream into PT to use a metering plug for loudness, but even my outdated DAR external renderer has loudness metering built in. Great video, thanks for sharing!
The main drawback in the PT internal renderer is the audio doesn't pass through any plugin before the renderer so there is no way to do a "master bus" style comp on the entire Atmos mix with a multichannel plugin like Fab Filter Pro L. In Logic you can, but for some reason in PT any plugin on the master channel in an Atmos PT session goes post renderer, so its only use case would be for something like Sonarworks. It would seem like a no brainer for PT to fix this, but they didn't.
Curious to see a video on your hardware setup for atmos. I noticed youre using the 18i20. I know a lot of people use it for 5.1 but didnt know it would support atmos. Do you need a seperate monitor controller with it for instance? Thanks for the video!
Hi nice tutorial... 12:31 for this issue we can use GINGER AUDIO CONTROL ROOM SPEHERE... WE CAN switch back and forth between Dolby renderer protools and anything upto 8 different .... Chk it....
Just getting into atmos; so far only thing I’ve seen that does this is the audiomovers Apple Music renderer plug-in ($79); not bad. Wanted to use trial but having a hard time grasping it and no access to settings in trial mode so not sure how efficient it is. Best of luck. Cheers!
Looks like you're on the newer version of the external renderer, mine doesn't have the speaker EQ you show at the end. Just finally updated to OS Monterey and PT Ultimate 2023.12. Opened an existing Atmos session and it worked fine on the internal renderer once I had everything mapped correctly, but the room setup I had built on the external DAR were gone. So I spent a whole day getting the external DAR to work with the Hybrid Engine as the PB engine in PT, and DAR Core/Dolby Bridge/PT 64 bridge aux I/O flow. Sill not clear on how/why it gets rid of all my HDX DSP plug ins, but when I click the lightning bolt DSP button on one track every native plug in the session gets bypassed. Only spent a few hours with it, still much to figure out, but the external DAR is presently clearly the superior way to go. Great that the DAR outputs (speaker, binaural, re-render, etc) can be routed back into PT. The industry continues to make a big deal about needing to return a 5.1 re-render stream into PT to use a metering plug for loudness, but even my outdated DAR external renderer has loudness metering built in. Great video, thanks for sharing!
The main drawback in the PT internal renderer is the audio doesn't pass through any plugin before the renderer so there is no way to do a "master bus" style comp on the entire Atmos mix with a multichannel plugin like Fab Filter Pro L. In Logic you can, but for some reason in PT any plugin on the master channel in an Atmos PT session goes post renderer, so its only use case would be for something like Sonarworks. It would seem like a no brainer for PT to fix this, but they didn't.
Nice! Thanks!
Curious to see a video on your hardware setup for atmos. I noticed youre using the 18i20. I know a lot of people use it for 5.1 but didnt know it would support atmos. Do you need a seperate monitor controller with it for instance? Thanks for the video!
Hi nice tutorial...
12:31 for this issue we can use GINGER AUDIO CONTROL ROOM SPEHERE...
WE CAN switch back and forth between Dolby renderer protools and anything upto 8 different .... Chk it....
I just did this last night, now demo session won’t open:(
With the internal renderer - how do we check the full Spatial Audio mix on iPhone? With head tracking etc
Just getting into atmos; so far only thing I’ve seen that does this is the audiomovers Apple Music renderer plug-in ($79); not bad. Wanted to use trial but having a hard time grasping it and no access to settings in trial mode so not sure how efficient it is. Best of luck. Cheers!
? recorder you are use to record like that what is it
There's nothing good about this,,, All I see is kids telling clients they can do Atmos Mixes in headphones for $100
Hey ! I'm 50!
I'll do head phones mix for $49
@@MichaelForbes-d4p make it $490, looks better, sounds better.
Nothing worse than Dolby Atmos it just sucks for audio
Whats the meaning off the D in your name?
With the internal renderer - how do we check the full Spatial Audio mix on iPhone? With head tracking etc
bounce out a binaural re-render mp3. or can capture with a screen recorder while monitoring in binaural via obs or some other screen capture app.