I tried this but... still having the same error: "[ClientWorld] The default physics world contains 1 dynamic physics objects which are not ghosts. This is not supported! In order to have client-only physics, you must setup a custom physics world: - Entity(408:1) ThirdPersonCharacter" Character controller is frozen in place and physics won't simulate, can't control movement. I tried it in both Unity 6 and latest LTS versions.
This is great! Im looking forward to getting into all these Character Controller videos. And the net code stuff. Thank You!! also Basic short tutorials on different ecs stuff would be amazing if you could. No one is doing that and I desperately need it.
I am getting this error. I am not sure what I did wrong? I installed all the package managers for Entity and Physics. There is no documentation for this issue either. Using the latest Unity version. "The default physics world on the client contains a dynamic physics object which is not a ghost. This is not supported, in order to have client-only physics you must setup a custom physics world for it."
@@MemphisGameDevs I disabled the Capsule Collider on the ThirdPersonCharacter, and that fixed the error, but I still have a problem when I build/run the game and nothing moves. The character controller doesn't fall due to gravity and I can't control it.. Any ideas what might be causing this? Followed all steps and tried in the latest version as well as 1.0.0-exp22 in Unity 6
@@MemphisGameDevs Thanks, I don't know how i missed it 😅. It's Working Fine Now Thanks For it But When I tried It a Month Ago the Camera Start Falling Down Continuously. As soon as I Enter Playmode.
If anyone is having errors after installing the package, reinstall with version 1.0.0-exp.22.
I tried this but... still having the same error:
"[ClientWorld] The default physics world contains 1 dynamic physics objects which are not ghosts. This is not supported! In order to have client-only physics, you must setup a custom physics world:
- Entity(408:1) ThirdPersonCharacter"
Character controller is frozen in place and physics won't simulate, can't control movement. I tried it in both Unity 6 and latest LTS versions.
This is great! Im looking forward to getting into all these Character Controller videos. And the net code stuff. Thank You!!
also Basic short tutorials on different ecs stuff would be amazing if you could. No one is doing that and I desperately need it.
I am getting this error. I am not sure what I did wrong? I installed all the package managers for Entity and Physics. There is no documentation for this issue either. Using the latest Unity version.
"The default physics world on the client contains a dynamic physics object which is not a ghost. This is not supported, in order to have client-only physics you must setup a custom physics world for it."
This means that you have an entity with a rigidbody/physics body that is not a ghost. Even if it's an in scene object it will still need to be a ghost
@@MemphisGameDevs I disabled the Capsule Collider on the ThirdPersonCharacter, and that fixed the error, but I still have a problem when I build/run the game and nothing moves. The character controller doesn't fall due to gravity and I can't control it.. Any ideas what might be causing this? Followed all steps and tried in the latest version as well as 1.0.0-exp22 in Unity 6
I want Your I don't know Why But my Camera didn't Show Any thing Just Empty Space I tried It Many Times But I don't know Why
Make sure that you have Entities Graphics installed
@@MemphisGameDevs Thanks, I don't know how i missed it 😅.
It's Working Fine Now Thanks For it But When I tried It a Month Ago the Camera Start Falling Down Continuously. As soon as I Enter Playmode.
I had the exact same problem, It should be a transitive dependency. @@Webtoonfreak