Memphis Game Developers
Memphis Game Developers
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Netcode for Entities: New FPS Template
A brief overview of the new Competitive Action Multiplayer template in Unity 6 using Netcode for Entities.
Every month we host a game development related workshop online. So come hangout and meet other people in the local game development community!
Find us on Discord! discord.gg/FukPzQh
Support our meetups on Patreon! www.patreon.com/MemphisGameDevs
MemphisGameDevelopers/
Переглядів: 85

Відео

Intro to Netcode: RPCs
Переглядів 12821 день тому
A brief introduction to using RPCs in Netcode for GameObjects. Every month we host a game development related workshop online. So come hangout and meet other people in the local game development community! Find us on Discord! discord.gg/FukPzQh Support our meetups on Patreon! www.patreon.com/MemphisGameDevs MemphisGameDevelopers/
Intro to Unity 6 Multiplayer: Distributed Authority
Переглядів 987Місяць тому
With the release of Unity 6 behind us, let's dive deeper into the new multiplayer topology of Distributed Authority and what this means for the future of games. Every month we host a game development related workshop online. So come hangout and meet other people in the local game development community! Find us on Discord! discord.gg/FukPzQh Support our meetups on Patreon! www.patreon.com/Memphi...
Getting Started with Unity Player Accounts
Переглядів 4342 місяці тому
Unity Player Accounts is Unity’s comprehensive sign-in solution that supports persistence across games, devices and platforms. It’s an end-to-end account system that includes a user flow UX, email and password, social sign-in options, and data access and deletion flows.
intro to Unity 6 Multiplayer
Переглядів 12 тис.6 місяців тому
The new Multiplayer Services package is a one-stop solution for adding multiplayer elements to a game developed in Unity 6. It combines Lobby, Relay, and Matchmaking into a single Session. Multiplayer Widgets provides simple GUI prefabs to create, join, and list your new sessions. docs.unity.com/ugs/en-us/manual/mps-sdk/manual
Unity Muse Chat Editor Package
Переглядів 2208 місяців тому
Fresh off the heels of GDC, Unity has unveiled its full suite of AI Tools developed to fuel exploration, ideation, and iteration in game development. Muse Texture, Sprite, Animate, and Behavior transform natural language and visual inputs into usable assets. They are now available as in Editor packages. Unity Sentis is a powerful neural network engine that allows end-user devices AI models loca...
MGD Goes to GDC
Переглядів 579 місяців тому
We are at GDC 2024 and we are going to ramble for about an hour about what we experienced
EU Digital Service Act and Unity Notifications API
Переглядів 22510 місяців тому
To comply with the Digital Services Act, which takes full effect on February 17, 2024, Developers must integrate with the new Notifications APIs. docs.unity.com/ugs/en-us/manual/authentication/manual/dsa-notifications unity.com/legal/digital-services-act
Netcode for GameObjects 1.8.0 Update
Переглядів 26911 місяців тому
A lot has changed over the last year. This past week Unity released some pretty big changes to Netcode for Gameobjects. The biggest thing is the new RPC system. Over the next few weeks, we'll be going back through the basics of NGO from the beginning. github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo/1.8.0
Unity Version Control (aka PlasticSCM)
Переглядів 15 тис.11 місяців тому
With Global Game Jam fast approaching, we thought it would be good to have a quick primer on Unity's built-in Version Control and collaboration toolset. docs.unity.com/ugs/en-us/manual/devops/manual/unity-version-control
Free Official Unity Toonshader
Переглядів 464Рік тому
Over the past few years, Unity has been quietly upgrading its Toon Shader package. It is now a fully featured shader compatible with Legacy, URP, and HDRP render pipelines. Here we review the various features and some sample scenes to see what this shader can do. docs.unity3d.com/Packages/com.unity.toonshader@0.9/manual/index.html
2023 Year in Review
Переглядів 52Рік тому
2023 Year in Review We'll be going over the past year in MGD and Game Dev stories and news that may have fallen through the cracks globalgamejam.org/jam-sites/2024/ggj23-memphis-game-developers-university-memphis#jam-menu-jamsite
Going Serverless with Unity Cloud Code
Переглядів 2,3 тис.Рік тому
Here we go over how to build a deploy a Serverless Chess Game using Unity Cloud Code. github.com/Unity-Technologies/com.unity.services.samples.multiplayer-chess-cloud-code/tree/main Find us on Discord (discord.gg/FukPzQh)
User Generated Content with Unity Game Services
Переглядів 264Рік тому
We are checking out the beta of Unity's User Generated Content Service. The Service includes uploading and hosting content, as well as moderation and discovery tools. Turning your Players into Creators has never been easier! www.meetup.com/memphisgamedev Find us on Discord! discord.gg/FukPzQh Support our meetups on Patreon! www.patreon.com/MemphisGameDevs MemphisGameDevelopers/
Netcode for Entities: Character Controller
Переглядів 1,7 тис.Рік тому
We continue our dive into the basics of Netcode for Entities. The DOTS Character Controller package is a highly customizable, physics-based character controller designed from the ground up to take full advantage of Unity ECS. We will be going through what it takes to adapt this package for Netcode with Entities. github.com/evilotaku/Netcode-for-Entities-Tutorial www.meetup.com/memphisgamedev Fi...
Creating AI Companions with Inworld
Переглядів 184Рік тому
Creating AI Companions with Inworld
DOTS Character NPCs
Переглядів 372Рік тому
DOTS Character NPCs
DOTS Character Jump Pad
Переглядів 204Рік тому
DOTS Character Jump Pad
DOTS character Speed Pad
Переглядів 134Рік тому
DOTS character Speed Pad
DOTS Character: Stairs and Slopes
Переглядів 206Рік тому
DOTS Character: Stairs and Slopes
DOTS Character: Moving Platforms
Переглядів 281Рік тому
DOTS Character: Moving Platforms
DOTS Character Controller: Physics
Переглядів 710Рік тому
DOTS Character Controller: Physics
DOTS Character Controller: Character Collisions
Переглядів 487Рік тому
DOTS Character Controller: Character Collisions
DOTS Character Controller: Sprinting
Переглядів 372Рік тому
DOTS Character Controller: Sprinting
DOTS Character Controller: Double Jump
Переглядів 684Рік тому
DOTS Character Controller: Double Jump
DOTS Character Controller: Setup
Переглядів 2,7 тис.Рік тому
DOTS Character Controller: Setup
Netcode for Entities: Client Side Prediction (Rollback)
Переглядів 1,7 тис.Рік тому
Netcode for Entities: Client Side Prediction (Rollback)
Unity Sentis: The Artist Formerly Known as Barracuda
Переглядів 703Рік тому
Unity Sentis: The Artist Formerly Known as Barracuda
Netcode for Entities: Unity Physics
Переглядів 1,7 тис.Рік тому
Netcode for Entities: Unity Physics
Netcode for Entities - Player Input and Movement
Переглядів 1,8 тис.Рік тому
Netcode for Entities - Player Input and Movement

КОМЕНТАРІ

  • @tboxfinn
    @tboxfinn 22 дні тому

    can you make a video showing how to set up unity multiplayer with steam friend list and all that?

  • @PastaEngineer
    @PastaEngineer 29 днів тому

    This is an incredible resource. This video is the reason I have the courage to get started with trying to make a multiplayer project.

  • @everything-bagel
    @everything-bagel Місяць тому

    FYI your mic starts cutting out randomly after 14:36. The chops were disorienting tbh. 😅 Nice presentation though. Thorough and good pacing.

  • @TrueBasementGoblin
    @TrueBasementGoblin Місяць тому

    Hey man! Hope you are doing fine. I am currently on the latest version of Unity (6000.0.29f1) and the "Network Player" script seems to have been changed to a Network Object script - Is this correct or am I just doing something wrong?

    • @MemphisGameDevs
      @MemphisGameDevs Місяць тому

      Network Player is a script I made and it should be a Network Behavior. It's not a built in component

  • @oxlynz7328
    @oxlynz7328 Місяць тому

    Uh

  • @NoxNightfall
    @NoxNightfall Місяць тому

    I installed the Authenticate. But didn't had the exmaple you had. Feels like u skipped some points

    • @MemphisGameDevs
      @MemphisGameDevs Місяць тому

      What version of Authentication do you have? It is the UI Example in the package manager

    • @NoxNightfall
      @NoxNightfall Місяць тому

      @@MemphisGameDevs 3.3.3 · June 17, 2024

    • @MemphisGameDevs
      @MemphisGameDevs Місяць тому

      @@NoxNightfall Yep. If you import the UI Example from the Samples there, you will find it in Sample/Authentication/3.3.3/UI Example/UnityPlayerAccountsUIExample

    • @NoxNightfall
      @NoxNightfall Місяць тому

      ​@@MemphisGameDevs Thank you very much. Found it. Was a bit hidden for me (might because I am using the newest unity version) For people having the same Issue: Top->Window-> Package Manager-> On the Left go: Services (with the cloud symbol) -> Search for "Authentication"-> Click if found-> On the Right is the sub-tab "Samples" -> Click that and you get the option to install the "UI Example"

  • @lacklandstudios
    @lacklandstudios Місяць тому

    Hi, I can't login to the website.

    • @MemphisGameDevs
      @MemphisGameDevs Місяць тому

      Inworld has changed their Licensing a few months ago to be Enterprise only. Check out Convai.com for an alternative. It's on our list to make an updated video on it

  • @robertvalentic4939
    @robertvalentic4939 Місяць тому

    Do you know how to convert that to have velocity based movement? I tried doing a velocity controller but it rubberbands/jitters when using it with client prediction

    • @MemphisGameDevs
      @MemphisGameDevs Місяць тому

      Checkout the Character Controller package. We did a few videos on it a while back. It was the Rivals Kinematic Character Controller before Unity bought them

  • @RayIN-q9q
    @RayIN-q9q Місяць тому

    This is a long shot but could you make a tutorial on Host Migration? It would be incredibly helpful since there aren't many resources or tutorials on this topic.

    • @MemphisGameDevs
      @MemphisGameDevs Місяць тому

      We'll be doing a workshop next week on Distributed Authority which has built in host migration. I'll be sure to talk about Sessions and how they work as well

    • @RayIN-q9q
      @RayIN-q9q Місяць тому

      @@MemphisGameDevs That's awesome! Looking forward to it!

  • @seifel-deensoliman5455
    @seifel-deensoliman5455 Місяць тому

    The CC works fine with moving platforms on local clients, but the position of the player when jumping on platform does not sync correctly to other clients. How can I solve that? Any help appreciated.

  • @yuribulich9687
    @yuribulich9687 Місяць тому

    bye bye photon pun2. finally. many thanks!

    • @kantagara
      @kantagara Місяць тому

      Those 2 are not comparable by any means. Unitys current setup more competes with Fusion rather than with PUN.

  • @khoadtvdvt6007
    @khoadtvdvt6007 Місяць тому

    Thank you for this video! It saved me from the frustration of conflicting code in my team.

  • @SzerDaveVictorino
    @SzerDaveVictorino 2 місяці тому

    In 7:42, for anyone wondering how the Chess parameters (interfaces) are being grabbed, it is automatically filled out when the instance of the class is created by something called Dependency Injection.

  • @HydraGamerXL
    @HydraGamerXL 2 місяці тому

    Hi Memphis Game Dev! Thank you for this tutorial. Did you create the Network Player script and the PlayerMovableObject script yourself, or do you have a tutorial on how to set up custom player names please?

    • @MemphisGameDevs
      @MemphisGameDevs 2 місяці тому

      If I remember right those are from the Anticipation Sample github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Experimental/Anticipation%20Sample For custom player names, I will normally save them in a Network Variable

  • @hippolights9103
    @hippolights9103 2 місяці тому

    Thanks a lot for this video. I added the Authentication process some times ago in my game. But their documentation is not really great. your video was great to get a better grasp at the full process ! A video on the Inventory management service (economy or cloud save) would be great too. Their doc is even less clear

    • @MemphisGameDevs
      @MemphisGameDevs 2 місяці тому

      Inventory is on the list! I've also been working on a Guild System using Cloud Code,Save, and Friends. But next up I think I'll do Vivox. Those docs are worse than any of the others.

  • @Iog
    @Iog 2 місяці тому

    Thanks! Just downloaded Unity for a game jam, sucks it's only 1-3 seats for DevOPs though, maybe GitHub would be a better organizer for artists and DevOPs just for the core developers most likely

  • @claireglory
    @claireglory 2 місяці тому

    you are an evil otaku.

  • @LinkYTPvP
    @LinkYTPvP 2 місяці тому

    Cau u implement lobby? :0 Great video bro

    • @MemphisGameDevs
      @MemphisGameDevs 2 місяці тому

      The session is also the Lobby. There are Widgets available for the Player List in the session as well as for Text and Voice chat if you have Vivox installed

  • @RyanKopco
    @RyanKopco 3 місяці тому

    It's so frustrating how little there is out there about this. Thank you so much for this video.

  • @ray5966
    @ray5966 3 місяці тому

    can i ask you some question on discord?

  • @AppMaker728
    @AppMaker728 3 місяці тому

    I'm not trusting Unity dude I don't care if they come out with Unity 7 I don't care about Unity I'm in the Godot Cult dude

    • @Rahulsingh-theraha
      @Rahulsingh-theraha 3 місяці тому

      I use both and you don’t have to choose and stick with it for everything , choose tool which suits your need for your current game

    • @Kittygts
      @Kittygts 2 місяці тому

      I’m not using goody anymore lol

    • @Mikelica69
      @Mikelica69 2 місяці тому

      well what's your argument, you seem like you just hating lol i think that's not the attitude

  • @diegoguedes9760
    @diegoguedes9760 3 місяці тому

    Do it have jitter while moving?

  • @gaymdev6144
    @gaymdev6144 3 місяці тому

    to see the repository, make the settings "beta" in the unity hub and update the hub to version 3.9 (the update button will appear in a couple of minutes +-).

  • @sukuyaifu
    @sukuyaifu 3 місяці тому

    how to open same project with member in different pc? i tried many time, but i can't do it

    • @MemphisGameDevs
      @MemphisGameDevs 3 місяці тому

      Make sure that you are also adding them to the dev ops organization as well

    • @sukuyaifu
      @sukuyaifu 3 місяці тому

      @@MemphisGameDevs yeah i do but my project cant be opened on my teammate pc

    • @MemphisGameDevs
      @MemphisGameDevs 3 місяці тому

      Can they see the project when they log into the cloud dashboard?

    • @sukuyaifu
      @sukuyaifu 3 місяці тому

      @@MemphisGameDevs do you have discord so i can ask you personally?

    • @MemphisGameDevs
      @MemphisGameDevs 3 місяці тому

      Sure, I'm @evilotaku on discord.

  • @jfabris
    @jfabris 3 місяці тому

    How the heck do you push??

    • @MemphisGameDevs
      @MemphisGameDevs 3 місяці тому

      You do not push. Just Check In changes

    • @jfabris
      @jfabris 3 місяці тому

      check-in copies the data to the cloud?

    • @MemphisGameDevs
      @MemphisGameDevs 3 місяці тому

      Unless you have the Enterprise On Premise license that is the case, yes

  • @not_even_toxic
    @not_even_toxic 4 місяці тому

    good video

  • @gowtham9403
    @gowtham9403 4 місяці тому

    hi sir, how to get party id without copy paste method .which playfab method use?

  • @sprototles
    @sprototles 5 місяців тому

    how did you gey Multiplayer center ? i cannot find any package like that

    • @MemphisGameDevs
      @MemphisGameDevs 5 місяців тому

      You need to add it by name since it's still in preview. Com.unity.multiplayer.center

  • @martinpolajner9080
    @martinpolajner9080 5 місяців тому

    Hey could you make a tutorial on how to connect unity netcode for entities to multiplay unitys dedicated server

    • @MemphisGameDevs
      @MemphisGameDevs 5 місяців тому

      @@martinpolajner9080 follow these steps and then add the matchmaking widget docs.unity.com/ugs/en-us/manual/mps-sdk/manual/build-with-netcode-for-entities

    • @martinpolajner9080
      @martinpolajner9080 4 місяці тому

      @@MemphisGameDevs thank you... you are the first person that actually knows something about netcode for entities and multiplay and actually answers my question <3

  • @nikodromikro
    @nikodromikro 5 місяців тому

    How can I use it locally? I want to manage project and move it on other system and mange it all locally and don't want to upload on cloud , is this possible?

    • @MemphisGameDevs
      @MemphisGameDevs 5 місяців тому

      @@nikodromikro Yes, you can run it entirely local if you want. You just have to choose local when creating a new workspace docs.plasticscm.com/cloud-edition/plastic-scm-version-control-cloud-edition-guide#WorkdistributedwithPlastic

    • @nikodromikro
      @nikodromikro 4 місяці тому

      @@MemphisGameDevs I did and uplad it to git hub and downloaded on other machine and try to add it to other local workspace of plastic scm on other machine but it said (limited by days of evaluation , buy lience or something like that ) and it didn't work

    • @nikodromikro
      @nikodromikro 4 місяці тому

      @@MemphisGameDevs I also have (your licence has expired in red ribbon all the time above my plastic scm

    • @MemphisGameDevs
      @MemphisGameDevs 4 місяці тому

      I assume you still have to sign up for the pay as you go license. You just won't use any of the cloud servers

    • @nikodromikro
      @nikodromikro 4 місяці тому

      @@MemphisGameDevs Ok, it would be great if you make tutorial about how to use plastic scm for projects hosted on git hub

  • @SomeRandomUser42
    @SomeRandomUser42 5 місяців тому

    "Umm... Uhh..." The tutorial

    • @Kittygts
      @Kittygts 2 місяці тому

      It’s not a tutorial it’s an intro

  • @MrBOI-1
    @MrBOI-1 5 місяців тому

    There's no quick create element for me

  • @rootbindev
    @rootbindev 5 місяців тому

    cool I subscribed

    • @gmaer7325
      @gmaer7325 Місяць тому

      i watched u too xd

  • @ozlevin1678
    @ozlevin1678 5 місяців тому

    Awesome thanks

  • @RobertHammerle
    @RobertHammerle 6 місяців тому

    Hey there really great video! Currently there is a small bug when installing MultiplayerServices and NGO 1.9.1 together via the Multiplayer Center, if you run into issues please downgrade com.unity.services.multiplayer to something before 0.5.0, the issue will be fixed soon.

  • @HolyItsTruncus
    @HolyItsTruncus 6 місяців тому

    Hey man great video. Very descriptive in detail. I really appreciate you going in depth about explaining each individual thing for netcode on the script, in the components section. You deserve a lot more recognition in my opinion. One of my other favorite unity teachers would be Code Monkey! I’m sure you’ve heard of him. But let me just say we need more UA-cam Teachers like you two, that are not teaching behind a hidden paywall, or teaching bad habits/practices. I apologize for this long comment, I just wanted to describe in full detail my appreciation to you!

    • @MemphisGameDevs
      @MemphisGameDevs 6 місяців тому

      Thanks! Code Monkey has been a huge inspiration. I don't claim to be the cleanest coder I just try to keep things as simple as possible. I don't blame creators for going behind a paywall. It really seems to be the only way to do this full time. Code Monkey has the best compromise with timed paywalls. We have a patreon that I've been meaning to use like that, but I like talking about the newest things. This stuff is changing so fast. This video already needs an update.

    • @HolyItsTruncus
      @HolyItsTruncus 6 місяців тому

      @@MemphisGameDevs No I hear you about the paywall with certain things on why creators do it. But it’s how some creators choose to do it that annoys me, basically when that happens I look for a different teacher/creator. Because at the end of the day if I’m not learning in a way I can easily understand, or that isn’t just paying a certain creator to hopefully learn something I haven’t learned yet, but then find out later it was taught in the wrong way, or in a bad practice, I just wasted all my time and money on that one creator/teacher. Just my opinion and experience.

  • @Chrispins
    @Chrispins 6 місяців тому

    I wonder if you can make the camera system fully client authoritative? I've set this up in Unity 6 and setting round-time trip delay to only 100ms ping in the multiplayer simulator window makes the game feel unplayable due to the constant corrections being done to the camera I can't find too many resources for how to make fully client-authoritative ghost components.. but maybe there's a workaround?

  • @marekkurowski4553
    @marekkurowski4553 6 місяців тому

    Hi great video! I have a question though, do you know where I can find example of Dots connection via Relay? You mentioned in the video that it requiers some custom networkstreamdrivers where can I find such?

    • @MemphisGameDevs
      @MemphisGameDevs 6 місяців тому

      Its here in the ECS Samples github repo github.com/Unity-Technologies/EntityComponentSystemSamples/tree/master/NetcodeSamples/Assets/Samples/HelloNetcode/1_Basics/01b_RelaySupport

    • @marekkurowski4553
      @marekkurowski4553 6 місяців тому

      @@MemphisGameDevs thank you!

  • @esteticachannel4604
    @esteticachannel4604 6 місяців тому

    how to solve the problem with singleton entity mainentitycamera in maincamerasystem systembase class? the server creates two such entities

  • @User-co5bx
    @User-co5bx 6 місяців тому

    I don't find multiplayer center

    • @MemphisGameDevs
      @MemphisGameDevs 6 місяців тому

      You can install it by name com.unity.multiplayer.center You will also need com.unity.multiplayer.widgets and com.unity.services.multiplayer

    • @chrisheld8463
      @chrisheld8463 5 місяців тому

      @@MemphisGameDevs Thanks! I needed this :)

  • @starplatinum3305
    @starplatinum3305 6 місяців тому

    also parrelsync is built-in now is crazyyyyyyyyyyy

  • @starplatinum3305
    @starplatinum3305 6 місяців тому

    wow unity 6 is crazy

    • @CadaverKuma
      @CadaverKuma 4 місяці тому

      ISSS CRAAAZYYY 😝😝🤙

    • @Mot0Mot0
      @Mot0Mot0 3 місяці тому

      @@CadaverKumaerm what the sigma

  • @Rusydi-qk2bc
    @Rusydi-qk2bc 6 місяців тому

    evilotaku... its that you brother?

  • @cardswar
    @cardswar 6 місяців тому

    Hi, thanks for this video. with Playfab Rpc's aren't received by both clients. Do you know how to fix it?

    • @MemphisGameDevs
      @MemphisGameDevs 6 місяців тому

      What networking package are you using?

    • @cardswar
      @cardswar 6 місяців тому

      @@MemphisGameDevs mirror +Kcp transport

    • @MemphisGameDevs
      @MemphisGameDevs 6 місяців тому

      That is probably an issue with mirror and not playfab. Unless the clients are just not connecting to the server

  • @naglis3518
    @naglis3518 7 місяців тому

    I have added Unity Version Control to my project and also invited a friend in the same organisation as me and is also assigned a seat however the project does not show up in Unity cloud, does he need to look somewhere else? Thanks

    • @MemphisGameDevs
      @MemphisGameDevs 7 місяців тому

      I believe there is also an email they may have to confirm when they join the organization. They should add the shared project in the Unity Hub as Remote Projects

  • @sam_eguene
    @sam_eguene 7 місяців тому

    Aloy and the overrriden Redeye (he somehow stayed alive and now follows her)

  • @ballslayer3995
    @ballslayer3995 8 місяців тому

    Does this automate the game file project to any platform such as windows, and mac?

    • @MemphisGameDevs
      @MemphisGameDevs 8 місяців тому

      As far as unity is concerned, Mac and Windows are the same platform. But if you wanted to also port to webGL or Mobile, then you would use different branches for those

  • @bawzzzz
    @bawzzzz 8 місяців тому

    I don't understand. All of the takes on this 'Unity version control' are just BS that skim over it with no actual critic nor in depth details. What the hell do I get using this versus simply using git like already done by everyone for every soft project out there? It's incomprehensible what it brings. The only thing maybe would be that "Smart Locks" feature which I guess is kinda cool to ensure two people don't work on the same file across branches? Seem pretty niche but OK I guess?

    • @MemphisGameDevs
      @MemphisGameDevs 8 місяців тому

      If git works for you and your team then that's great. No need to switch. GitHub for Unity works awesome. For folks looking for an alternative this is one of many.

    • @bawzzzz
      @bawzzzz 8 місяців тому

      @@MemphisGameDevs 👍

  • @MyEjik
    @MyEjik 8 місяців тому

    съёмки велись я так понимаю на Motorolla в ультра высоком качестве

  • @_zombience_
    @_zombience_ 8 місяців тому

    Hi there, can you clarify which dotnet environment location is required for this? I'm developing on Windows, and I have Windows Subsystems for Linux installed. When looking at the examples on unity's documentation, they show in Unity Editor > Preferences > Cloud Code > .NET development environment as having a linux path (it shows as /usr/shared/dotnet/dotnet). I have dotnet installed both on windows side ( C:\Program Files\dotnet ) and on the WSL side (/usr/bin/dotnet) but Unity cannot successfully deploy a the example project, saying "Failed to locate dotnet executable". FWIW I am able to successfully generate a C# project and solution file using the UGS CLI, but cannot get past this 'deploy' step in editor. It doesn't matter how specific or general the path I provide is, none of the paths are recognized by unity. Any help would be appreciated. Thank you for this vid

    • @MemphisGameDevs
      @MemphisGameDevs 8 місяців тому

      I'm just using the Windows version. Mine is at "C:\Program Files\dotnet\dotnet.exe"