Thanks for watching! Be sure to like and subscribe. youtube.com/@liveopenmike?sub_confirmation=1 Before anyone says anything, I found the 'dynamic foveated rendering' line from Polyarc curious as well, given that's not a thing on Quest, but went with quoting them directly rather than paraphrasing. Check the description for a chance to win a key for each game.
The first Moss was one of the best games I played on PSVR. I have Book 2 on Quest 3, but I think I will scoop up the first one again just to enjoy another run through it and see how much improved it is over the old PSVR on a launch PS4.
This was in 2k, the highest I could comfortably record without performance issues. The video is 1080p just so it didn't take hours to upload to UA-cam.
Just like it, not really. There are quite a few diorama or third person games in VR though. Diorama: Down the Rabbit Hole, Escaping Wonderland, & Ghost Giant are all story-based puzzle games (no combat) Third person: Ven VR Adventure, Lucky's Tale, Max Mustard
"Visual: We previously upgraded the visuals for PSVR2 and PICO, the headsets released since Moss launched. For players utilizing PCVR, they are already able to utilize the visual upgrades to Moss and Moss: Book II depending upon their PC hardware and graphic settings (chosen in the menu)"
@@Eric_Malbos Yes and that’s what I said in the video. The Quest was the only platform in need of an upgrade. I own both games on steam and they look absolutely gorgeous as is.
@@KP-48-007 of the 100 plus games that have gotten Quest 3 updates, less than 10 added dynamic shadows; for whatever reason it’s just not a priority for devs 🤷🏾♂️
The update doesnt show up for me! I tried everything. Uninstalled the game and even factory reset. The option Skip Combat doesnt show at all which means the game didnt get the new update. I still getting stuttering in Moss 1. Any help please?
I played the Light Brigade last night after a while of hoping they would have improved it, and the resolution and performance are still horrible after the most recent Quest 3 update. The game literally locks up occasionally for a full second or two breaking immersion, and still has constant very apparent reprojection. Not acceptable! It’s a great game, but they didn’t care enough to optimize it fully. You would think that after a year they would’ve sorted things out, especially with games like Batman and Metro coming out that look almost as good as the PC counterparts. They lied when they said that it ran smoothly after the latest update. I can’t express enough disappointment I have with that company and their lies.
@@ericsmith5498 i’m sorry you had that experience. I didn’t see any performance issues when I tested the game but granted I was only in it for about 90 minutes. Long enough to complete a run using both of the visual mode options. 🤷🏾♂️
@@ericsmith5498 yes if you were playing on quest 3, there are different options like you would see on a PC game. There’s a performance moon and a graphical enhancement mode. I covered it in another video.
@@ericsmith5498 Awesome, glad I could help. Updates for existing games always fly under the radar because they aren't amplified by content creators to reach everyone, so I try to put that news out when I see it. So many games got Quest 3 updates that nobody knows about.
Meanwhile, this has been the hardest game to get running stably on PCVR. There is still a memory leak issue with medium and high graphics that brings the game down to a stuttery mess after a few minutes.
Really? I replayed the entire game on PCVR on Sunday just so I had a visual basis for comparison before playing the old and new Quest builds. I run through it in 2 hours without a hitch on the highest settings. I guess I got lucky?
@liveopenmike i wish I could figure it out. 3090ti, PSVR2 headset. I did get it working pretty well last night on low graphics settings. And played for a few hours without any significant jitter or issues. I figured out that steamvr on auto was trying to supersample the resolution to around 500%. I also switched some of the nvidia control panel settings to prefer low latency, high performance. And fiddled with the 2 vr related settings. Also disabled graphics hardware acceleration in windows OS. Guess I'll try it on medium and high tonight and see if it runs OK. Before, it would start at 90 fps and within a few minutes dump down to 10.
Thanks for watching! Be sure to like and subscribe. youtube.com/@liveopenmike?sub_confirmation=1
Before anyone says anything, I found the 'dynamic foveated rendering' line from Polyarc curious as well, given that's not a thing on Quest, but went with quoting them directly rather than paraphrasing.
Check the description for a chance to win a key for each game.
The first Moss was one of the best games I played on PSVR. I have Book 2 on Quest 3, but I think I will scoop up the first one again just to enjoy another run through it and see how much improved it is over the old PSVR on a launch PS4.
Be sure to enter the giveaway (check the description) and you might win it for free!
Good video, but I just wish you recorded it in 4k. It's hard to appreciate what you are talking about watching it in compressed 1080P.
This was in 2k, the highest I could comfortably record without performance issues. The video is 1080p just so it didn't take hours to upload to UA-cam.
This is my FAVORITE game on VR. Are there other games that are similar to this?
Just like it, not really. There are quite a few diorama or third person games in VR though.
Diorama: Down the Rabbit Hole, Escaping Wonderland, & Ghost Giant are all story-based puzzle games (no combat)
Third person: Ven VR Adventure, Lucky's Tale, Max Mustard
Quill looks absolutely adorable in the thumbnail ❤
right?!
It looks fantastic on Q3 now!
It really does. Very happy with this update.
great vid, looking forward to getting back into Moss
Lmk what you think
Still no dynamic shadows:(
Yeah, except for Quill. TBH though, having tried over 60 of these games, less than ten added dynamic shadows.
Good move but what about the PCVR version? Was it updated too?
@@Eric_Malbos Addressed in the video.
"Visual: We previously upgraded the visuals for PSVR2 and PICO, the headsets released since Moss launched. For players utilizing PCVR, they are already able to utilize the visual upgrades to Moss and Moss: Book II depending upon their PC hardware and graphic settings (chosen in the menu)"
@@Eric_Malbos Yes and that’s what I said in the video. The Quest was the only platform in need of an upgrade. I own both games on steam and they look absolutely gorgeous as is.
Still no dynamic shadows
@@KP-48-007 of the 100 plus games that have gotten Quest 3 updates, less than 10 added dynamic shadows; for whatever reason it’s just not a priority for devs 🤷🏾♂️
@@liveopenmike that sucks specially knowing Q3 can handle it
The update doesnt show up for me! I tried everything. Uninstalled the game and even factory reset. The option Skip Combat doesnt show at all which means the game didnt get the new update. I still getting stuttering in Moss 1. Any help please?
@@KryticalmindRises you are playing on quest 3, correct?
I played the Light Brigade last night after a while of hoping they would have improved it, and the resolution and performance are still horrible after the most recent Quest 3 update.
The game literally locks up occasionally for a full second or two breaking immersion, and still has constant very apparent reprojection.
Not acceptable!
It’s a great game, but they didn’t care enough to optimize it fully.
You would think that after a year they would’ve sorted things out, especially with games like Batman and Metro coming out that look almost as good as the PC counterparts.
They lied when they said that it ran smoothly after the latest update.
I can’t express enough disappointment I have with that company and their lies.
@@ericsmith5498 i’m sorry you had that experience. I didn’t see any performance issues when I tested the game but granted I was only in it for about 90 minutes. Long enough to complete a run using both of the visual mode options. 🤷🏾♂️
@@liveopenmike I was not aware there was another visual mode. If so I’ll see if the performance improves on the other one. Thanks!
@@ericsmith5498 yes if you were playing on quest 3, there are different options like you would see on a PC game.
There’s a performance moon and a graphical enhancement mode. I covered it in another video.
@@liveopenmike awesome! I’m playing it now, there’s a definite improvement. Thanks again!
@@ericsmith5498 Awesome, glad I could help. Updates for existing games always fly under the radar because they aren't amplified by content creators to reach everyone, so I try to put that news out when I see it. So many games got Quest 3 updates that nobody knows about.
Meanwhile, this has been the hardest game to get running stably on PCVR. There is still a memory leak issue with medium and high graphics that brings the game down to a stuttery mess after a few minutes.
Really? I replayed the entire game on PCVR on Sunday just so I had a visual basis for comparison before playing the old and new Quest builds. I run through it in 2 hours without a hitch on the highest settings. I guess I got lucky?
The first time I played it on PC back when airlink wasn't a thing and it crashed 2 times but I haven't given it a try since
@@MrLordbeavis well I can vouch for it on Steam now. I ran straight thru it in one sitting with no issue.
I just played it a few months ago on PCVR on high settings and it played great.
@liveopenmike i wish I could figure it out. 3090ti, PSVR2 headset. I did get it working pretty well last night on low graphics settings. And played for a few hours without any significant jitter or issues.
I figured out that steamvr on auto was trying to supersample the resolution to around 500%.
I also switched some of the nvidia control panel settings to prefer low latency, high performance. And fiddled with the 2 vr related settings.
Also disabled graphics hardware acceleration in windows OS.
Guess I'll try it on medium and high tonight and see if it runs OK. Before, it would start at 90 fps and within a few minutes dump down to 10.