I played a D&D campaign with husband-and-wife team. The wife was deaf but both of them knew how to use sign language and they both played as Rogues so the DM for that campaign made sign language thieves can't.
At level 3 Take find familiar as the one spell without restriction. Help action every round At 7th level Shadow Blade=perma-advantage in dim light or darkness
I'd definitely mention taking Find Familiar as one of your spells at 3rd level, specifically the Owl as its Flyby trait will provide you with a relatively consistent means of advantage. Also, I'd grab Booming Blade and Minor Illusion for some of your cantrips; Booming Blade not only increases the damage out put of your singular attack but also encourages a hit-and-run melee playstyle a lot of melee rogues love, and you can literally make your own place to hide with something like Minor Illusion.
One thing to note: at 3rd level, ONE of the initial spells ATs get can be from any school. The one in my current party used this to pick up Find Familiar and has his hawk give him Help on his first attack each round so he can ensure at least one sneak attack with advantage.
I'm imaginging a 15th level rogue getting really REALLY lucky and narrowly getting hit with a Finger of Death and managing to go "hehe... nice spell you have there... would be _ashame if someone were to- YOINK"
Yay one of my favorites! I'm always torn between this subclass and swashbuckler (Sneak attacks as regular swordplay vs magic and the ability to make and use spell scrolls and magic items)
I've got to say, what you said when you explained thieves cant, is absolutely uncalled for, not even other rogues would call the enemies mother's that. Brilliant video, thoroughly enjoyable and entertaining. Here have a subscriber 👍
One last thing in favor of the Rogue is they get an additional ASI at Level 10, so grabbing a feat like Ritual Caster could crank the Arcane Trickster to a 20!
I love the idea of a Rogue sneaking up behind an enemy, then that enemy suddenly feels an invisible finger go up their nose. Before they can utter, "What the fuck?!" it jabs two fingers up their nose and pulls, and suddenly there's a Shortsword sticking out of their gut.
Take Prestidigitation. _Create a non-magical trinket._ Keys are trinkets... _Light or snuff candle or torch._ Yay, shadows! _Create a sensory effect:_ "Stay out of the vault, a skunk got in. We'll wait a couple hours for it to stink less."
There are so many good 3rd level spells to choose... Haste, Flame Arrows, Haste, Fly, Haste, Vampiric Touch... but really, pick Haste. Use the Haste attack to Sneak Attack on your turn, and ready an action to make *another* sneak attack when your familiar does a fly by help on its turn, which will give you advantage. Haste literally doubles your damage.
Why do people think Thieve's Cant is another language or silly sounds? It's using specific phrases for hidden meanings like that scene in Captain America. "Wonderful weather we're having." "Yes, but I always bring an umbrella." *THAT'S* Thieve's Cant.
It's been a very long time since I found a new youtube channel I really love and even longer than that since I found one that is a new youtube channel itself. I have been loving what you are doing and I really hope this channel gets the growth I feel like it deserves. I really hope to get to see more of these, btw, you are driving my GM insane, it might be the best Christmas gift I have ever gotten.
I played a Haregon arcane trickster. Drawing fake passage ways that the enemy would run into. Disguising myself as a beautiful woman to fool the guards. Yes I was Bugs Bunny
Subbed, cool video. First time rogue about to expand into Arc Trickster, made easier by my DMs willingness to allow my character to buy a +4 intelligence headband so that I can actually have a modifier(a 10 I rolled was put into int before i knew what I was doing). Hoping it'll be a lot of fun. Informative video
In Thieves Cant's defense, Octopath Traveler exists and that at least gets the point across about how Thieves Cant should work. Cockney Rhyming Slang. Words that are words, but stand in for other words and concepts. From the outside it feels like nonsense, but being in the know means you get it.
I like to reflavor this class and subclass as a sorta magic tech spy. The spells themselves are like gadgets that the rogue can pick out and use. May not make sense due to the nature of spell slots buuuut the fun part there is to just say that you had that gadget all along. And then walk off the screen with some sick ass shades on. 😎
Good video but it would be nice to add that you get a first level spell from any school at level 3 already which most people use to get find familiar to do the whole owl runs in help action, flyby runs away to give you advantage Or absorb element
Did...did you forget that Arcane Tricksters get an out of school spell (a spell from any school not just Illiusion and Enchantment) at level 3?...they don't get it JUST at level 8, 12 and 14
Arcane Trickster... or Arcane Archer... Ah.. choices... Thieves Cant reminds me of one of my favorite book characters, Silk, who spoke to people with a secret sign language that only some knew about.
One of your spells at 3rd level when you take the roguish archetype can be from any school of magic. Otherwise this is a really good summery of how the Arcane Trickers is.
What I really want to do is to make an arcane trickster 3/enchantment wizard 2/ whatever. Then with the enchantment wizard basically hypnotize them into just standing there, and rob them blind over the course of multiple turns as a bonus action each round, then run away. Or put their pockets full of oil, run away, then let the mage hand strike a match, sure, it only does 5 fire raw, however the dm might rule otherwise if you spend a minute soaking the mages robes in oil. Its not even that strong as you need to stand there uninterrupted, so any minion could break it, but man would it be cool to get spotted, look the evil mage right in the eyes for a long staring contest, in the meanwhile oiling them up, then walk away as they melt behind you.
Here's the Homebrew I use for Arcane trickster if anyone wanted a gander. Conclusion. Spellcasting. They can choose any wizard spell according to level instead of just enchantment and illusion. 3rd level, you summon an invisible mage hand that can be controlled with a bonus action, this hand has more uses too. If you did not choose Mage hand as a cantrip then this feature is replaced with. 3rd level, Damaging cantrips can now proc sneak attack, this does not add to the amount of sneak attacks possible in a turn remaining at one. Starting at 9th level, if you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn. Starting at 13th level, you can summon a mage hand next the enemy to distract them, giving you avantage against this target for one round. this feature costs a bonus action to spawn a Mage hand, however the hand only lasts one turn. Starting at 17th level, you can negate and steal the spell of an enemy spellcaster as a reaction. The dc is now a sleight of hand check against their spell save Dc, you negate the spells effect upon you and the party and you get one free cast of it. This can be used once every long rest.
Character build, The Daily Chronicle The perfect Arcane Trickster build for the less than roguish types. A chronicaller and keeper of knowledge purposed with recording as much of the world as they can. Mechanically awkward but incredibly intelligent and competent. Knowledge boat, not a typical skill boat. Dex primary. 18-20 Int Secondary. 16-20 Wis and Cha Tertiary. 14+ (Languages 4*/Skills 10/Tools 3) Autognome (2/0/2) Sage (2/2/0) Warlock 6 - Lorehold (0/2/0) Wizard 2 - Lore Mastery (0/2/0) Rogue 12 - Arcane Trickster (0*/4/1) Languages - Common, Elven, Dwarven, Gnomish, *Theives Cant Tools - Calligraphers, Painters, Theives Skills, all ten with expertise - History, Arcana, Religion, Nature, Medicine, Investigation, Insight, Perception, Stealth, Sleight of Hand Avoids Cha skills to maintian the awkward automaton idea despite decent Cha. Also prevents them from being the face of the party. Animal Handling and Survival are deemed not useful to the autognome. Atheletics and Acrobatics require effort and time better spent seeking or sharing knowledge. ***Unparalleled Int based skill checks via Lore Mastery/Expertise, Ancient Companion/Advantage(Sage), Reliable Talent/Take 10, Lessons of the Past/+2(Sage), and Built For Success/+1d4. Spells selected later may assist as well such as Guidance. Backed up with the Sage background Research feature, if they don't know it they can find who does. Expertise in Perception combined with the Observant and Keen Mind feats means they catch every detail of everything they see*** A decent fistful of spell slots and ritual casting provide ample utility and flexibility to the character. Long rests are 6 hours(Sentry's Rest) and lightly active(Aspect of the Moon). Short rests renew the summoning of an Ancient Companion, Warlock spell slots, a single Wizard slot, and the single use of Spell Secrets' changed saving throw. Preferred tactic is to hide and use the bonus from Magical Ambush with powerful scrolls and wands. Thus they will horde offensive scrolls and spell casting items. Most actions will be Eldritch Blast with the benefits of Agonizing Blast, Eldritch Spear, Spell Sniper and an Arcane Focus unless an easy Sneak Attack opportunity is present as the additional damage is not immense, staying away is safer. Most Sneak Attacks will instead be acheived by the defensive Attacks of Opportunity provided by War Caster to use a blade type cantrip and Blade Mastery for big damage and the guaranteed advantage. Will seek sagelike robes(defense and more spells), a classically powerful staff(arcane focus and more spells), and vision enhancing devices(seeing more is essential) for attunable items. Feats Spell Sniper War Caster Blade Master Keen Mind Observant(bonus) Spell Slots (7/3/3) Rogue 4/3 Warlock 0/0/3 Wizard 3 +Ritual Casting Cantrips Rogue 3+1 (+Mage Hand, Friends, Light, Prestidigitation) Warlock 3 (Booming Blade, Green Flame Blade, Minor Illusion) Wizard 3 (Encode Thoughts, Mending, Message) Pact of the Tome 3 (Guidance, Vicious Mockery, Spare The Dying) Spell Sniper (Chill Touch) Arcane Trickster and Wizard both use Wizard spell selections. 0 of 18 Wizard Spell starting selections 0 of 7 Warlock Spell selections
im making a skyrim character based on this subclass. hes a redguard master assassin from a secretive group out of the alikr called the hidden ones (yes i am bringing assassins creed to elder scrolls) named basim (yes i named him after the guy from valhalla and mirage) who uses a variety of tactics both in stealth and combat, including illusion magic, poisonous blades, smoke bombs, and even his environment. he also will become a vampire eventually in my playthrough.
THANK YOU SO MUCH!! I've read tons of guides and watched tons of videos, and none of them have given me half as clear of an explanation as this. DND stuff tends to lose me easily - No idea why, I mean, I have ADHD, and I'm easily confused lol, but I swear, DND stuff is just harder for some reason??? But, yeah, something about how you explained it really worked for me. Thank you! (Now cross ur fingers for me that my DM doesn't come across this comment and notice that I watched it the DAY OF our session 💀)
Depression priest able to make u give up hope if you dont make the save within range then dark magic. U lose ur soul as u hear a whispered voice. Like sour rip
Steady Aim seems like a nerf to Arcane Trickster by reducing the comparative power of versatile trickster. That ability is no longer very much of a power spike.
I played a D&D campaign with husband-and-wife team. The wife was deaf but both of them knew how to use sign language and they both played as Rogues so the DM for that campaign made sign language thieves can't.
great idea
Thats so cute honestly lol
@@NikukaiFightOn Yeah, it's like... awww X3
Can’t what? 😂
@@christopherfleetwood5252It's explained at 1:42
This man really showed up out of nowhere and immediately starting putting out S-tier content, fantastic work doesn’t begin to describe it.
"Thieves Cant. Thieves cant what?"
That is the exactly what JoCat said when he talks about rogues in Crap Guide to Dnd
At level 3 Take find familiar as the one spell without restriction. Help action every round
At 7th level Shadow Blade=perma-advantage in dim light or darkness
One of the spells I think is missing from the Arcane Trickster repertoir is Locate Object. I mean, it is SO fitting for a master thief
I have never seen a channel take off like this before, and it is so deserved. A+ info and humor. Love this channel.
There another channel called pointy hat which took off like this
I'd definitely mention taking Find Familiar as one of your spells at 3rd level, specifically the Owl as its Flyby trait will provide you with a relatively consistent means of advantage. Also, I'd grab Booming Blade and Minor Illusion for some of your cantrips; Booming Blade not only increases the damage out put of your singular attack but also encourages a hit-and-run melee playstyle a lot of melee rogues love, and you can literally make your own place to hide with something like Minor Illusion.
One thing to note: at 3rd level, ONE of the initial spells ATs get can be from any school. The one in my current party used this to pick up Find Familiar and has his hawk give him Help on his first attack each round so he can ensure at least one sneak attack with advantage.
And out of combat, they make perfect lookouts, as you have telepathy with a fey.
I'm imaginging a 15th level rogue getting really REALLY lucky and narrowly getting hit with a Finger of Death and managing to go "hehe... nice spell you have there... would be _ashame if someone were to- YOINK"
Multi-class into cleric, trickery domain, and have Loki be your diety.
Yay one of my favorites! I'm always torn between this subclass and swashbuckler
(Sneak attacks as regular swordplay vs magic and the ability to make and use spell scrolls and magic items)
Putting in a vote for the next subclass! Oath of Conquest Paladin
I've got to say, what you said when you explained thieves cant, is absolutely uncalled for, not even other rogues would call the enemies mother's that.
Brilliant video, thoroughly enjoyable and entertaining. Here have a subscriber 👍
One last thing in favor of the Rogue is they get an additional ASI at Level 10, so grabbing a feat like Ritual Caster could crank the Arcane Trickster to a 20!
I once saw a good Ninja that was built around Arcane Trickster. This subclass is a great platform for all kinds of characters.
Was he a Kenku modeled on the Great-Tailed Grackle?
I love the idea of a Rogue sneaking up behind an enemy, then that enemy suddenly feels an invisible finger go up their nose. Before they can utter, "What the fuck?!" it jabs two fingers up their nose and pulls, and suddenly there's a Shortsword sticking out of their gut.
Take Prestidigitation.
_Create a non-magical trinket._ Keys are trinkets...
_Light or snuff candle or torch._ Yay, shadows!
_Create a sensory effect:_ "Stay out of the vault, a skunk got in. We'll wait a couple hours for it to stink less."
There are so many good 3rd level spells to choose... Haste, Flame Arrows, Haste, Fly, Haste, Vampiric Touch... but really, pick Haste. Use the Haste attack to Sneak Attack on your turn, and ready an action to make *another* sneak attack when your familiar does a fly by help on its turn, which will give you advantage. Haste literally doubles your damage.
I thought sneak attack was once per round
@@JaelinBezel It is once per turn. So you can sneak attack a second time if you can reliably make a reaction attack with advantage.
Yay. My favorite rogue archetype. take 2 level bladesinger dip for an amazing combination.
Brother this is some of the best youtube content I've ever watched.
Why do people think Thieve's Cant is another language or silly sounds?
It's using specific phrases for hidden meanings like that scene in Captain America.
"Wonderful weather we're having." "Yes, but I always bring an umbrella."
*THAT'S* Thieve's Cant.
but my way is funnier
i tend to think of it as a mix of codewords like that framed in something similar to cockney rhyming slang
It's been a very long time since I found a new youtube channel I really love and even longer than that since I found one that is a new youtube channel itself. I have been loving what you are doing and I really hope this channel gets the growth I feel like it deserves. I really hope to get to see more of these, btw, you are driving my GM insane, it might be the best Christmas gift I have ever gotten.
Your editing game is really hitting new levels. I had to keep rewinding because I was laughing too hard to hear everything. 😂
I played a Haregon arcane trickster. Drawing fake passage ways that the enemy would run into. Disguising myself as a beautiful woman to fool the guards. Yes I was Bugs Bunny
Subbed, cool video. First time rogue about to expand into Arc Trickster, made easier by my DMs willingness to allow my character to buy a +4 intelligence headband so that I can actually have a modifier(a 10 I rolled was put into int before i knew what I was doing). Hoping it'll be a lot of fun. Informative video
You make all these classes sound so cool and fun. Thank you
I was thinking Illusion Wizard, but I think what I really wanted was Arcane Trickster
In Thieves Cant's defense, Octopath Traveler exists and that at least gets the point across about how Thieves Cant should work. Cockney Rhyming Slang. Words that are words, but stand in for other words and concepts. From the outside it feels like nonsense, but being in the know means you get it.
Love this video. All of the releases have made me want to try the classes.
Also, animal handling lol
Can't wait for twilight domain
Great content! (:
for my arcane trickster he flew through a window ( hes an aarocockra) and became the apprentice of a high mage in an elf kingdom👍👍👍
I swear this is my new favorite channel
Yet another amazing video! I am looking forward to your artificer build :)
invisible mage hand to steal all your ranged opponents arrows and bullets seems REALLY good
I like to reflavor this class and subclass as a sorta magic tech spy. The spells themselves are like gadgets that the rogue can pick out and use. May not make sense due to the nature of spell slots buuuut the fun part there is to just say that you had that gadget all along. And then walk off the screen with some sick ass shades on. 😎
Good video but it would be nice to add that you get a first level spell from any school at level 3 already which most people use to get find familiar to do the whole owl runs in help action, flyby runs away to give you advantage
Or absorb element
this is such an incredibly high-quality channel, keep it up
1:48, that section killed me.😂
You Might Be My Favorite DnD Mechanics Video Creator
Did...did you forget that Arcane Tricksters get an out of school spell (a spell from any school not just Illiusion and Enchantment) at level 3?...they don't get it JUST at level 8, 12 and 14
Arcane Trickster... or Arcane Archer...
Ah.. choices...
Thieves Cant reminds me of one of my favorite book characters, Silk, who spoke to people with a secret sign language that only some knew about.
This is a fun subclass!!!
Great video! Thanks for the content.
Again, great and amazing contact. Keep doing what you’re doing. We love you.
One of your spells at 3rd level when you take the roguish archetype can be from any school of magic. Otherwise this is a really good summery of how the Arcane Trickers is.
You right, I missed that.
Fantastic video!!
This is such a great series
I have an arcane trickster fairy and it is a blast
Hoping for a Wild Magic Sorcerer video at one point. It’s so much fun.
Haven't played arcane trickster yet, but I did just try out the Mastermind subclass which was interesting.
Technically you could pick Shield at level 3, as you get one spell from any school.
Best dnd youtuber
love your work
Just crossed planes in to cast my vote for Horizon Walker Ranger!
What I really want to do is to make an arcane trickster 3/enchantment wizard 2/ whatever.
Then with the enchantment wizard basically hypnotize them into just standing there, and rob them blind over the course of multiple turns as a bonus action each round, then run away.
Or put their pockets full of oil, run away, then let the mage hand strike a match, sure, it only does 5 fire raw, however the dm might rule otherwise if you spend a minute soaking the mages robes in oil. Its not even that strong as you need to stand there uninterrupted, so any minion could break it, but man would it be cool to get spotted, look the evil mage right in the eyes for a long staring contest, in the meanwhile oiling them up, then walk away as they melt behind you.
Here's the Homebrew I use for Arcane trickster if anyone wanted a gander.
Conclusion.
Spellcasting.
They can choose any wizard spell according to level instead of just enchantment and illusion.
3rd level, you summon an invisible mage hand that can be controlled with a bonus action, this hand has more uses too.
If you did not choose Mage hand as a cantrip then this feature is replaced with.
3rd level, Damaging cantrips can now proc sneak attack, this does not add to the amount of sneak attacks possible in a turn remaining at one.
Starting at 9th level, if you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.
Starting at 13th level, you can summon a mage hand next the enemy to distract them, giving you avantage against this target for one round. this feature costs a bonus action to spawn a Mage hand, however the hand only lasts one turn.
Starting at 17th level, you can negate and steal the spell of an enemy spellcaster as a reaction. The dc is now a sleight of hand check against their spell save Dc, you negate the spells effect upon you and the party and you get one free cast of it. This can be used once every long rest.
I RP Thieves Cant as the Pikey from Snatch
I have an Arcane Trickster with a dip in wizard for Bladesong for that extra ac bonus.
That first line funny as hell
Arcane trickster is definitely my favorite 5e subclass. Though I do miss 3.5's factotum class 😭
Character build, The Daily Chronicle
The perfect Arcane Trickster build for the less than roguish types. A chronicaller and keeper of knowledge purposed with recording as much of the world as they can. Mechanically awkward but incredibly intelligent and competent. Knowledge boat, not a typical skill boat.
Dex primary. 18-20
Int Secondary. 16-20
Wis and Cha Tertiary. 14+
(Languages 4*/Skills 10/Tools 3)
Autognome (2/0/2)
Sage (2/2/0)
Warlock 6 - Lorehold (0/2/0)
Wizard 2 - Lore Mastery (0/2/0)
Rogue 12 - Arcane Trickster (0*/4/1)
Languages - Common, Elven, Dwarven, Gnomish, *Theives Cant
Tools - Calligraphers, Painters, Theives
Skills, all ten with expertise - History, Arcana, Religion, Nature, Medicine, Investigation, Insight, Perception, Stealth, Sleight of Hand
Avoids Cha skills to maintian the awkward automaton idea despite decent Cha. Also prevents them from being the face of the party. Animal Handling and Survival are deemed not useful to the autognome. Atheletics and Acrobatics require effort and time better spent seeking or sharing knowledge.
***Unparalleled Int based skill checks via Lore Mastery/Expertise, Ancient Companion/Advantage(Sage), Reliable Talent/Take 10, Lessons of the Past/+2(Sage), and Built For Success/+1d4. Spells selected later may assist as well such as Guidance. Backed up with the Sage background Research feature, if they don't know it they can find who does. Expertise in Perception combined with the Observant and Keen Mind feats means they catch every detail of everything they see***
A decent fistful of spell slots and ritual casting provide ample utility and flexibility to the character.
Long rests are 6 hours(Sentry's Rest) and lightly active(Aspect of the Moon). Short rests renew the summoning of an Ancient Companion, Warlock spell slots, a single Wizard slot, and the single use of Spell Secrets' changed saving throw.
Preferred tactic is to hide and use the bonus from Magical Ambush with powerful scrolls and wands. Thus they will horde offensive scrolls and spell casting items.
Most actions will be Eldritch Blast with the benefits of Agonizing Blast, Eldritch Spear, Spell Sniper and an Arcane Focus unless an easy Sneak Attack opportunity is present as the additional damage is not immense, staying away is safer.
Most Sneak Attacks will instead be acheived by the defensive Attacks of Opportunity provided by War Caster to use a blade type cantrip and Blade Mastery for big damage and the guaranteed advantage.
Will seek sagelike robes(defense and more spells), a classically powerful staff(arcane focus and more spells), and vision enhancing devices(seeing more is essential) for attunable items.
Feats
Spell Sniper
War Caster
Blade Master
Keen Mind
Observant(bonus)
Spell Slots (7/3/3)
Rogue 4/3
Warlock 0/0/3
Wizard 3 +Ritual Casting
Cantrips
Rogue 3+1 (+Mage Hand, Friends, Light, Prestidigitation)
Warlock 3 (Booming Blade, Green Flame Blade, Minor Illusion)
Wizard 3 (Encode Thoughts, Mending, Message)
Pact of the Tome 3 (Guidance, Vicious Mockery, Spare The Dying)
Spell Sniper (Chill Touch)
Arcane Trickster and Wizard both use Wizard spell selections.
0 of 18 Wizard Spell starting selections
0 of 7 Warlock Spell selections
im making a skyrim character based on this subclass. hes a redguard master assassin from a secretive group out of the alikr called the hidden ones (yes i am bringing assassins creed to elder scrolls) named basim (yes i named him after the guy from valhalla and mirage) who uses a variety of tactics both in stealth and combat, including illusion magic, poisonous blades, smoke bombs, and even his environment. he also will become a vampire eventually in my playthrough.
“Im making a gary sue”
If you stay in the same spot after attackning the enemy you attacked knows you are there unless you have the sculker feat.
2:33 is it a sheep companion named _jeb?
“Wet little slaps” 💀😂
4:12 abu speaking thieves cant
Showing up once again to formally request Rune Knight
I'm just gonna put this out there. Thieves Cant should be Cockney rhyming slang.
Lmfao love the video please do phantom Rouge subclass
I made a magician with arcane trickster, very fun.
I’ve always RPed thieves cant as a sign language, so you can communicate stealthily on a heist or something
That’s why they all know it 💁
can you do artificer artillerist
Do You Might Be A Swashbuckler!
Please?
Oh, oh, do scribes wizard next!
Okay, let's do a hard one next. Swarm Keeper ranger.
"Arcane trickster buff when?"
DM stereotype: "More prep work for us AND a buff for rogues? NO! NEVER! NOT HAPPENING!
So the mage hand for rogue is like the look here ty tapping on their shoulder
Another banger
Where is the clip from 3:45 from
Battlesmith artificer next!
I feel like the next rogue that needs to be talked about is Phantom rogue
Good one
Spell Thief kinda sucks, though...yeah, it's Counterspell, but you can only steal a ≤ 4th level spell (otherwise you can't actually cast it).
Can you please do Way of Mercy monk??
8:11 Gravity Sinkhole
Or you can be Arcaner Trickster by combining 2 lv of Rogue and rest of Illutionist Wizard.
3:46 what anime is this?
You also get 1 spell from any school at 3rd level when you gain the subclass
Here’s a quick tip: If I build an Arcane Trickster, I’d give it the “Magic Initiate” and choose Bard.
THANK YOU SO MUCH!! I've read tons of guides and watched tons of videos, and none of them have given me half as clear of an explanation as this. DND stuff tends to lose me easily - No idea why, I mean, I have ADHD, and I'm easily confused lol, but I swear, DND stuff is just harder for some reason??? But, yeah, something about how you explained it really worked for me. Thank you! (Now cross ur fingers for me that my DM doesn't come across this comment and notice that I watched it the DAY OF our session 💀)
The problem with thieves cant is I can only imagine it sounds like cockney rhyming slang
Depression priest able to make u give up hope if you dont make the save within range then dark magic. U lose ur soul as u hear a whispered voice. Like sour rip
I didn't now Depression was a skill
Steady Aim seems like a nerf to Arcane Trickster by reducing the comparative power of versatile trickster. That ability is no longer very much of a power spike.
3:45 What's this from?
Was told in (Path of the Giant Barbarian) that it's Revengers
please do a sorcadin!
Waiting for "You might be an Oathbreaker"
Ya know this looks good but bladesinger?
Zealot next please ?
So basically a Mistborn
I personally think it's a crime that arcane tricksters dont get 5th level spells, mislead and steel wind strike are RIGHT THERE