Thanks for showing off some video synth stuff. I can't wait for my LZX Industries Vidiot to arrive in September. They are really at the cutting edge of this technology. anyway love your videos PC!
Hunter Foxen so expensive though, no? I i wish there was more competition to help drive down the prices for the consumers and help create more diversity
@@uhldev , analogue video synths like the LZX range use components that work at a way higher frequncy rates than audio technologies and their components. It exactly like an old radio being ten times cheaper than an old tv. Modern equipment is cheap because of massive investments in modern pick and place machines and production numbers ranging into the millions. The LZX team have a pick'n'place machine and even if they were selling hundreds of thousands, like a decent laptop computer, you'd be spending hundreds of dollars per device. The genius of the Erogenous Tones Structure is that it's digital, using the OPEN GL libraries and binary code to simulate or create in a new way the video synth style of old and going way beyond what analogue is capable of. The LZX team have created digital modules to make sure their range doesn't get considered some kind of nostalgic throw back to the "Good old days".
as much as i love modular-environments, i must admit that fully-analogue videosynthesis is very limited. even though it is very fluid it only works with endless layering to get some complex results..the best solutions are still digital environments like touchdesigner/maxmsp/vvvv etc. in combination with audio-/midi-/osc-reactivity
The Structure isn't analog, it does output analog video though. If you want to get complex results that are customized with the structure you have the option of using open GL or GLSL to make your own patches.
@@PerfectCircuit i totally get how amazing this is in a purely technical manner, but come on: nearly 1K for 480i sd-output ist quite something...i would've never thought to come to that messed up "DAW vs. Hardware"-argument, but you can get a quite okay laptop with a 2-channel DC-coupled audiointerface (for reactivity/CV-ins) and any of the above mentioned softwares (some of them have a free trial-version, some are also completely free) for the same price and do a lot more with HD-output. there is also readymade-software like LUMEN and tons of brilliant shaders on shaderty or patches for all these solutions floating everywhere..
@@v.rtx_void Lumen really is not that close to an actual video synth, which you are probably buying for "lush interfaces", DIY hackability, or whatever if you are actually forking out that amount of money to play with one. Lumen doesn't provide that at all. I can't hack together my own module which slots into Lumen, do vector synthesis, or whatever. Shadertoy shaders will run on this thing, provided they are limited enough. It's weird, because you seem ultra-focused on the fact that it is SD, when the main limit of this thing from a shader-writers perspective is almost certainly not going to be that. Sure, the easiest path to making some audioreactive visuals is piping some audio into a computer and ripping off some shadertoy/etc. shaders. For whatever reasons, that's not everyone's main interest.
@@CH-ju8iu fair enough, but i was not saying that everyone should only use shaders, but write some themselves or go other routes as i mentioned. i don't discredit the effort that the creators of this module put into it, and it will definitely be interesting for many people out there, but considering the price-tag it has, i just wanted to make clear that with the same money you could go another rout, be more flexible and reach the same resulsts, because it is still the same code as long as you work in GLSL.
@@v.rtx_void As a musician who started on real instruments and then went into the box in the early 2000s, going back to real instruments around 2010 and then modular synths about 2015 has been a serious game changer. I literally produced nothing of worth until I ditched the computer and it's constant distractions and required trouble shooting. I can imagine this is the whole point of the Erogenous Tones Structure module. This is an instrument. Yes, a decent laptop, some creative coding and patience will easily get better results but this isn't a "my visuals are better than your visuals" arguement, it's a musician been able to send control signals to affect visual parameters as well as audio parameters at the same time. I've just learned what Shaders are but programming them and interfacing that with my music, no thanks. My mate doing incredible visuals is doing what she does best but we can't always play together so the Erogenous Tones Structure is great for those inbetween times and now with the coronavirus, for dynamic and interesting background imagery.
Honestly that panel has me a little frightened! When I watch these shapes and see the movement on the display while listening, I start to wonder, am I actually hearing sound generated by these video algorithms? I mean, it looks like this thing will morph out shapes and colors along to audio that you can route into it, but does this also have any internal sound generation, like a VCO? If no, well... could I just take the video output and stick it into an audio input, so long as what I plug into will accept the voltages safely?! This reminds me suddenly of Sonic Potions’ Mal-2 eresian noise, I guess that it’s sound generated from a 3-d texture algorithm. Now I wanna try to plug my Mal-2 into a video in, just for fun. Anyways, the video looks cool, this is fun stuff!
The Structure has audio inputs so the visuals can react to input audio. It also has CV inputs, so if you use the same CV generator to control both your sound and the video from the Structure you can get interesting effects where the two are synched.
very cool! A whole audio/visual show in one system!
Incredible.
The Erogenous Tones Structure makes great looking visuals all in one module www.perfectcircuit.com/erogenous-tones-structure.html?
This is awesome! What a rush
This is so cool! Great video! And song!
Nice! This (and all the LZX modules) are definitely on my wish list! B - )
Thanks for showing off some video synth stuff. I can't wait for my LZX Industries Vidiot to arrive in September. They are really at the cutting edge of this technology. anyway love your videos PC!
Hunter Foxen so expensive though, no? I i wish there was more competition to help drive down the prices for the consumers and help create more diversity
Thanks!
@@uhldev , analogue video synths like the LZX range use components that work at a way higher frequncy rates than audio technologies and their components. It exactly like an old radio being ten times cheaper than an old tv. Modern equipment is cheap because of massive investments in modern pick and place machines and production numbers ranging into the millions. The LZX team have a pick'n'place machine and even if they were selling hundreds of thousands, like a decent laptop computer, you'd be spending hundreds of dollars per device.
The genius of the Erogenous Tones Structure is that it's digital, using the OPEN GL libraries and binary code to simulate or create in a new way the video synth style of old and going way beyond what analogue is capable of. The LZX team have created digital modules to make sure their range doesn't get considered some kind of nostalgic throw back to the "Good old days".
as much as i love modular-environments, i must admit that fully-analogue videosynthesis is very limited. even though it is very fluid it only works with endless layering to get some complex results..the best solutions are still digital environments like touchdesigner/maxmsp/vvvv etc. in combination with audio-/midi-/osc-reactivity
The Structure isn't analog, it does output analog video though. If you want to get complex results that are customized with the structure you have the option of using open GL or GLSL to make your own patches.
@@PerfectCircuit i totally get how amazing this is in a purely technical manner, but come on: nearly 1K for 480i sd-output ist quite something...i would've never thought to come to that messed up "DAW vs. Hardware"-argument, but you can get a quite okay laptop with a 2-channel DC-coupled audiointerface (for reactivity/CV-ins) and any of the above mentioned softwares (some of them have a free trial-version, some are also completely free) for the same price and do a lot more with HD-output.
there is also readymade-software like LUMEN and tons of brilliant shaders on shaderty or patches for all these solutions floating everywhere..
@@v.rtx_void Lumen really is not that close to an actual video synth, which you are probably buying for "lush interfaces", DIY hackability, or whatever if you are actually forking out that amount of money to play with one. Lumen doesn't provide that at all. I can't hack together my own module which slots into Lumen, do vector synthesis, or whatever.
Shadertoy shaders will run on this thing, provided they are limited enough. It's weird, because you seem ultra-focused on the fact that it is SD, when the main limit of this thing from a shader-writers perspective is almost certainly not going to be that.
Sure, the easiest path to making some audioreactive visuals is piping some audio into a computer and ripping off some shadertoy/etc. shaders. For whatever reasons, that's not everyone's main interest.
@@CH-ju8iu fair enough, but i was not saying that everyone should only use shaders, but write some themselves or go other routes as i mentioned.
i don't discredit the effort that the creators of this module put into it, and it will definitely be interesting for many people out there, but considering the price-tag it has, i just wanted to make clear that with the same money you could go another rout, be more flexible and reach the same resulsts, because it is still the same code as long as you work in GLSL.
@@v.rtx_void As a musician who started on real instruments and then went into the box in the early 2000s, going back to real instruments around 2010 and then modular synths about 2015 has been a serious game changer. I literally produced nothing of worth until I ditched the computer and it's constant distractions and required trouble shooting. I can imagine this is the whole point of the Erogenous Tones Structure module. This is an instrument. Yes, a decent laptop, some creative coding and patience will easily get better results but this isn't a "my visuals are better than your visuals" arguement, it's a musician been able to send control signals to affect visual parameters as well as audio parameters at the same time. I've just learned what Shaders are but programming them and interfacing that with my music, no thanks. My mate doing incredible visuals is doing what she does best but we can't always play together so the Erogenous Tones Structure is great for those inbetween times and now with the coronavirus, for dynamic and interesting background imagery.
This is class.
Not my thing but well done as always , blessed be
Honestly that panel has me a little frightened! When I watch these shapes and see the movement on the display while listening, I start to wonder, am I actually hearing sound generated by these video algorithms? I mean, it looks like this thing will morph out shapes and colors along to audio that you can route into it, but does this also have any internal sound generation, like a VCO? If no, well... could I just take the video output and stick it into an audio input, so long as what I plug into will accept the voltages safely?! This reminds me suddenly of Sonic Potions’ Mal-2 eresian noise, I guess that it’s sound generated from a 3-d texture algorithm. Now I wanna try to plug my Mal-2 into a video in, just for fun. Anyways, the video looks cool, this is fun stuff!
The Structure has audio inputs so the visuals can react to input audio. It also has CV inputs, so if you use the same CV generator to control both your sound and the video from the Structure you can get interesting effects where the two are synched.
You need to meet someone with some LZX gear :-)
Must. Not. Build. Video. Modular.