Code Monkey comes across as a humble, and honest Dev, great role model for everyone in this field. Glad to see someone working hard towards their dreams. Glad I've found yourself here as well, subbed due to yourself having the same attributes! Keep up the awesome work! Tis a tough uphill battle!
Code Monkey's channel helped me a lot in learning harder concepts about gamedev. I learnt a lot from his channel. Now I am finally publishing my own game on steam soon!
The part around 25:00 about handling errors, debugging etc. is where experience pays off and why it is so useful to train people how to debug and think in diagnostics. Because the worst thing you can do on unstable grounds is build upon it. That then leads to this "i write these 500 lines and it does not work. Why?"-questions.
Two of the most honest and humble devs, and that's not a given today (watch out for people promising you success if you just buy their curse... like some other game dev we all know...). People who enter this and bet their life or parts of it should know how hard work and what it takes to even have a small chance of success.
Recently I'm developing my game alone. Bad side: difficult, overwhelming. Good side: when I get bored with levelbuilding, I switch to creating enemies. Then I switch to UI. Then I switch to other part. I can variate the things.
Great podcast, I love code monkey and his great tutorials. As you I highly recommend his tutorials. I did the turn based one and it was great. He also have free ones even for multiplayer. It is nice to see this type of podcasts among developers, I find it inspiring.
Great chat, guys :) As someone who is also a solo dev working from home, I'd like to echo Hugo's sentiment about focusing on staying fit and healthy, and giving yourselves more external goals than just the project you're eagerly working away at. You could argue we're in a particularly great place where we have creative control in our careers, and the potentially free time to look after ourselves around it-- that many stuck in offices or on site somewhere (plus those hyper fun commutes) really struggle to accommodate. Love the channel btw, Brandon and co. =)
I definitely loved this conversation and look forward for such useful and wonderful contents from creators like you, while I was watching this podcast here, I noticed something that bothered me plus kept me distracted most of the times is that the video clip of the gameplay of the game is larger and easily distracts the listeners from actually listen to the podcast, it distracted me a lot of times though I tried to avoid and it's a request and a suggestion to keep it small yet visible (or don't show it all the time) and enlarge the conversation screen which probably helps us pay more attention and focus on the actual content.
What a nice video, man knowing your journey this is a great highlight for your channel, I appreciate the questions you asked CM and also gotta love CM's honesty and his advice is the best you can get, I have figured out that when I'm procrastrinating and feeling like I don't want to work on my games, excersise is key to overcome all that. Thanks both of you for such refreshing words and motivation. In terms of who should you interview next I think that @StayAtHomeDev or @ThomasBrush, also maybe someone like @Splattercatgaming could be an interesting interview on his view of indie games and what hooks he appreciates in games???? Man keep up the good work!
Great interview. You did a really good job with this @sasquatchbgames. I'm looking forward to seeing more of these. This seems like a really good format for you. You seem like a natural at these interviews.
I want to also say that in order to nurture creative endeavors, you need to give yourself time to be bored. If you don't, you will still burnout. Having a variety of things to do may not stop burnout for everyone. I'm one of those people, and I suspect that many people are. I've always been more productive when I give myself time to be bored.
It looks like almost every solo Game Dev has a background in programming. Is there anyone like me who comes from art and started to learn programming to become a Game Dev? I'd love to see someone like this in a interview with you. I think as an artist, I see many things from a different perspective and therefore I'd love to hear someone talk about those perspectives.
Haha, I feel you. I'm trying to get into this as someone who can't program for heck but has some hefty dabbling in art and game design over the years is a toughie!
What was said about early access is interesting A lot of the reviews from the game can come from it so if the game isn't at least solid to a certain point it could end up being negative to varying degrees for it
im a huge fan and follower of u two. you 2 especially and some other yt game dev inspired me to quit my job and make my own indie game. I don't know how the result would be but I'm happy that I finally managed to escape my comfort zone and starting it. today is my first they and hope it will continue for a very long time :) btw I was already a game developer in a game company
Kickstarter sucks. Be cautious of it. You have to send the traffic to your game/product. The site itself helps very little. IMHO You would be better off finishing your games and buying ads or sponsorships for it.
@@troyharris8773 What happens is that you have to do most of the work marketing your product and sending traffic to Kickstarter. So, it’s more of a preorder platform than a marketing platform. Kickstarter does very little to promote your product and you end up spending a lot of time and money promoting their platform. Even the president of the marketing company we worked with agreed when I referred to it as a scam. However, if you have low expectations and only think of it as a preorder platform, then you’re good.
@@undeadpresident unless you have a platform to promote yourself ads are a necessity. If you have enough profit the cost of ads can be worth it. You just have to have a high enough conversion rate.
The comment about "players expecting more out of early access" is a bit one sided. Players have been burned by games that stay in alpha for years as well, for a while it seemed like devs were not finishing their games because they had already made their money.
Oh look, that's me!
Thanks for having me, it was fun!
you're very welcome, it was an honor and a pleasure!
Giga❤
Chad Monkey
King 👑
Legend!
Code Monkey deserves all of his success and more. He is invaluable to the game dev community.
Code Monkey comes across as a humble, and honest Dev, great role model for everyone in this field. Glad to see someone working hard towards their dreams. Glad I've found yourself here as well, subbed due to yourself having the same attributes! Keep up the awesome work! Tis a tough uphill battle!
Code Monkey's channel helped me a lot in learning harder concepts about gamedev. I learnt a lot from his channel. Now I am finally publishing my own game on steam soon!
As someone still in my first year of gamedev, this video was very inspiring! Hopefully I'll be in a similar position in 10 years
The part around 25:00 about handling errors, debugging etc. is where experience pays off and why it is so useful to train people how to debug and think in diagnostics. Because the worst thing you can do on unstable grounds is build upon it. That then leads to this "i write these 500 lines and it does not work. Why?"-questions.
So cool that Code Monkey took the time to do this! Thanks Code Monkey!
Two of the most honest and humble devs, and that's not a given today (watch out for people promising you success if you just buy their curse... like some other game dev we all know...). People who enter this and bet their life or parts of it should know how hard work and what it takes to even have a small chance of success.
Thank you for asking and answering the big UA-cam channel question. I was wondering about doing devlogs as well. Great content ❤
Recently I'm developing my game alone. Bad side: difficult, overwhelming. Good side: when I get bored with levelbuilding, I switch to creating enemies. Then I switch to UI. Then I switch to other part. I can variate the things.
Great chat! I'm not a unity dev so don't always watch CodeMonkey but his videos are great and watching this really shows how much he cares.
i feel like Code got the torch from brackeys dude's been unstoppable since then.
Great podcast, I love code monkey and his great tutorials. As you I highly recommend his tutorials. I did the turn based one and it was great. He also have free ones even for multiplayer. It is nice to see this type of podcasts among developers, I find it inspiring.
2 of my fav gamedev are having a podcast, I love this vid 🙌
Great chat, guys :) As someone who is also a solo dev working from home, I'd like to echo Hugo's sentiment about focusing on staying fit and healthy, and giving yourselves more external goals than just the project you're eagerly working away at. You could argue we're in a particularly great place where we have creative control in our careers, and the potentially free time to look after ourselves around it-- that many stuck in offices or on site somewhere (plus those hyper fun commutes) really struggle to accommodate. Love the channel btw, Brandon and co. =)
Awesome man! You should publish these on some podcast platform 😁 would be great to listen to these episodes on the go
love these interviews dude. looking forward to more!
I definitely loved this conversation and look forward for such useful and wonderful contents from creators like you, while I was watching this podcast here, I noticed something that bothered me plus kept me distracted most of the times is that the video clip of the gameplay of the game is larger and easily distracts the listeners from actually listen to the podcast, it distracted me a lot of times though I tried to avoid and it's a request and a suggestion to keep it small yet visible (or don't show it all the time) and enlarge the conversation screen which probably helps us pay more attention and focus on the actual content.
Thanks a lot for the great interview!
Yay
:D been waiting for this one since you mentioned it in another vid :D
I already listened to this on Spotify, great interview between you both with good advice to take away.
What a nice video, man knowing your journey this is a great highlight for your channel, I appreciate the questions you asked CM and also gotta love CM's honesty and his advice is the best you can get, I have figured out that when I'm procrastrinating and feeling like I don't want to work on my games, excersise is key to overcome all that. Thanks both of you for such refreshing words and motivation. In terms of who should you interview next I think that @StayAtHomeDev or @ThomasBrush, also maybe someone like @Splattercatgaming could be an interesting interview on his view of indie games and what hooks he appreciates in games???? Man keep up the good work!
Thank man! Great guest and advice!
Awesome let's game dev you give me the light et motivation to keep going thanks guys
Great interview. You did a really good job with this @sasquatchbgames. I'm looking forward to seeing more of these. This seems like a really good format for you. You seem like a natural at these interviews.
Awesome chat! CodeMonkey always down to earth guy
Code monkey filled the Brackeys void for me
CodeMonkey has an incredible channel! I'm so grateful for all the tutorials over the years
Also, had no idea what he looked like until now
Thanks so much for this. Really helps as a sanity check ❤
CodeMonkey is one of those channels that makes tutorials you just know will help you with the problem you are having.
The guy found a way to make the dream come true, for anyone who is not Toby Fox.
Great talk, thanks for that, keeps the motivation high
amazing podcast! love you both!
Amazing guest today!
Codemonkey is the goat! Please consider making timestamps for interviews!
You’re a good interviewer Sasquatch B!
I want to also say that in order to nurture creative endeavors, you need to give yourself time to be bored. If you don't, you will still burnout. Having a variety of things to do may not stop burnout for everyone. I'm one of those people, and I suspect that many people are. I've always been more productive when I give myself time to be bored.
It looks like almost every solo Game Dev has a background in programming. Is there anyone like me who comes from art and started to learn programming to become a Game Dev? I'd love to see someone like this in a interview with you. I think as an artist, I see many things from a different perspective and therefore I'd love to hear someone talk about those perspectives.
Haha, I feel you. I'm trying to get into this as someone who can't program for heck but has some hefty dabbling in art and game design over the years is a toughie!
Lets go, now I have something to watch this saturday morning! Thank you Brandon!
It's not Saturday
@@sowianskizonierz2693 he might have a busy week, and he will wait till saturday to watch this video?
Lets go Brandon, I agree!
This is the best what I could see on youtube 😍😍 You guys are inspiring 🙌🙌
Great interview! Code Monkey is a legend!
Really enjoyed watching this. 2 dev gods in 1 stream.
when i was in the depths of dispair, CodeMonkey appeared as a God of saver... I can thanks him enough
You could invite Pixel Pete
How about Brackey's inerview next?
Great interview
Thanks for this informative podcast.
Very nice,Great talk. Code monkey, ofcourse legendary advice.
What was said about early access is interesting
A lot of the reviews from the game can come from it
so if the game isn't at least solid to a certain point it could end up being negative to varying degrees for it
He's my go to guy when I don't know how to approach a problem.
This was amazing
I actually enjoy video editing. But it does take a lot of time.
I'm really considering leaving the US. The cost of living makes being an indie developer full-time more difficult.
The man. The legend.
This inspires me.. I'll start to build many small games too 😇
🔥🔥🔥 my mentor
im a huge fan and follower of u two. you 2 especially and some other yt game dev inspired me to quit my job and make my own indie game. I don't know how the result would be but I'm happy that I finally managed to escape my comfort zone and starting it. today is my first they and hope it will continue for a very long time :) btw I was already a game developer in a game company
Code Monkey looks good without his AI Eyes 😅 You both are great
He is the man!
2 great persons
Kickstarter sucks. Be cautious of it. You have to send the traffic to your game/product. The site itself helps very little. IMHO You would be better off finishing your games and buying ads or sponsorships for it.
I haven't done one, and please correct me if I'm wrong, but it seems like a Kickstarter is basically a loan when you get down to it.
@@troyharris8773 What happens is that you have to do most of the work marketing your product and sending traffic to Kickstarter. So, it’s more of a preorder platform than a marketing platform. Kickstarter does very little to promote your product and you end up spending a lot of time and money promoting their platform. Even the president of the marketing company we worked with agreed when I referred to it as a scam. However, if you have low expectations and only think of it as a preorder platform, then you’re good.
Ads are worth it?
@@undeadpresident unless you have a platform to promote yourself ads are a necessity. If you have enough profit the cost of ads can be worth it. You just have to have a high enough conversion rate.
The comment about "players expecting more out of early access" is a bit one sided. Players have been burned by games that stay in alpha for years as well, for a while it seemed like devs were not finishing their games because they had already made their money.
I always thought that his voice was some kind of filter. It doesn't really match his face, lol
wow code monkey doesnt look anything like i imagined lol.
Just a reminder: CodeMonkey is not actually a monkey.
he's not using Godot though?
Code Monkey = sigma male
First