I can't really patch and talk at the same time; I have enough trouble talking when I'm not preoccupied. I think it makes more sense to do a walkthrough of a finished patch, provided I actually remember how it works. A stream would be super boring.
@@lcscrts I tried that (a scrapped video that I'll have to redo because the audio is garbage), but I thought it came out too incoherent. I like the idea of actually showing the creative process rather than just the final result, but I realized that my creative process is mostly just confusion.
The fun part of creative process is the confusion, my friend! Everybody go through it but are kind of afraid/anxious about telling people this and show the final product like it magically appeared instantaneously like that. I vote you post it naturally; I am working on releasing content on this motto too, but working on more "front end" software, so I'll be glad to see you working on the pure data side of the creativity. Keep it up, my friend
I might have to release two versions now. This is from an outtake that I didn't use, but I kind of like it better than the "final" version. Maybe I should add some other stuff to the outtake version.
I've been following your music for years, it's great to hear your thoughts on the process and the history of this craft. Please consider doing these regularly, hugely informative!
I had a Publison for years, without the keyboard though. It was an amazing machine from the pure sound weight and texture post treatment perspective. But in the end it was quite simple and not really anything fancy and I believe you could achieve very similar results with the Akai S612 or whatever their first sampler was called, maybe minus the real time pitch shifting. The rest was basically freezing and looping the incoming signal and transposing it while playing with the loop start/end points. You could also reverse the buffer content just by putting the end knob counter clockwise and the start knob clockwise. The keyboard allowed you to then play those loops in tune, much like a sampler. It also had a sample rate reduction switch which allowed to lengthen the buffer while losing definition, and that was an amazing sound fattening tool. And the zero crossing function was done by an array of around 70 transistors I believe I read somewhere. A very clever and cleverly made device for its time for sure. I compared it to a friends Eventide H3000. The Publison ate the thing alive and I must admit that from that day on, my perception of Eventide was greatly affected by that. I also admit that not a day goes by without me regretting it.
Looking good! Really appreciate you taking the time to share this. I hope you get more gigs like this or there is any other excuse to make another video of this sort.
You could do it in a variety of ways, even editing it, but the process is valid too to validate people's mumbling because it is part of the natural process and will stimulate them to continue and create too :))
@@acreil Would love to see a breakdown of the patch used to create that, if you're open to sharing and have the time. Might be one of the coolest PD excerpts I've seen in the history of this channel (and in the UA-cam PD community as a whole)
I remember crawling through that bmod~ patch and wondering why some of those parameters were there. I laughed out loud when maestro said he didn't really understand what some of the parameters do. I thought it was just me.
It was originally supposed to be a modulator for delay times in reverb algorithms. I thought about it way too much and documented it extensively, but a couple of the parameters ended up being so obscure and counterintuitive that I never used them for anything.
consider making a weekly stream of you making music in PD, this is unique stuff and would have followers
I can't really patch and talk at the same time; I have enough trouble talking when I'm not preoccupied. I think it makes more sense to do a walkthrough of a finished patch, provided I actually remember how it works. A stream would be super boring.
@@acreil maybe do it another, edited, way, but give the knowledge
@@lcscrts I tried that (a scrapped video that I'll have to redo because the audio is garbage), but I thought it came out too incoherent. I like the idea of actually showing the creative process rather than just the final result, but I realized that my creative process is mostly just confusion.
The fun part of creative process is the confusion, my friend! Everybody go through it but are kind of afraid/anxious about telling people this and show the final product like it magically appeared instantaneously like that. I vote you post it naturally; I am working on releasing content on this motto too, but working on more "front end" software, so I'll be glad to see you working on the pure data side of the creativity. Keep it up, my friend
@@acreil Please find a way to do it.
I can't wait for the release of the composition you play at around 39 minutes. I love it.
I might have to release two versions now. This is from an outtake that I didn't use, but I kind of like it better than the "final" version. Maybe I should add some other stuff to the outtake version.
that bit at 39:00 is so great, thank you for doing this!!
Thank you for uploading this. Very interesting stuff!
👋
@@e22e83 🤩
I've been following your music for years, it's great to hear your thoughts on the process and the history of this craft. Please consider doing these regularly, hugely informative!
I had a Publison for years, without the keyboard though. It was an amazing machine from the pure sound weight and texture post treatment perspective. But in the end it was quite simple and not really anything fancy and I believe you could achieve very similar results with the Akai S612 or whatever their first sampler was called, maybe minus the real time pitch shifting. The rest was basically freezing and looping the incoming signal and transposing it while playing with the loop start/end points. You could also reverse the buffer content just by putting the end knob counter clockwise and the start knob clockwise. The keyboard allowed you to then play those loops in tune, much like a sampler. It also had a sample rate reduction switch which allowed to lengthen the buffer while losing definition, and that was an amazing sound fattening tool. And the zero crossing function was done by an array of around 70 transistors I believe I read somewhere. A very clever and cleverly made device for its time for sure. I compared it to a friends Eventide H3000. The Publison ate the thing alive and I must admit that from that day on, my perception of Eventide was greatly affected by that. I also admit that not a day goes by without me regretting it.
Great lecture. Those who learn Pd should watch this video.
Man you should be a PD teacher. Wish that was a class in my college tbh
Congrats and thank you for all the work you have already done, super inspiring !
Looking good! Really appreciate you taking the time to share this. I hope you get more gigs like this or there is any other excuse to make another video of this sort.
Thanks, I'll try to make more.
Thanks for doing this, Scott.
Really nice. So helpful to see your process.
Wow, thank you! Fantastic lecture. Love your music
Awesome content! Thks!
Can you upload the lecture1.pd patch?
www.dropbox.com/s/clrllvmac8ax119/lecture1.zip?dl=0
@@acreil 😊
Wow! This is really great. Thank you for sharing.
You could do it in a variety of ways, even editing it, but the process is valid too to validate people's mumbling because it is part of the natural process and will stimulate them to continue and create too :))
that patch on 39:00 is insane! has this patch been recorded/released or something? i'd love to listen it on its own, its amazing
Thanks Scott you da man.
the audio at 39 mins is bonkers, so cool. is the patch displayed on screen what generated those sounds?
No, that's a different patch. It's only the delay part that's the same.
@@acreil Would love to see a breakdown of the patch used to create that, if you're open to sharing and have the time. Might be one of the coolest PD excerpts I've seen in the history of this channel (and in the UA-cam PD community as a whole)
Hi Scott, great lecture! Thanks for sharing it. I notice you play with purr-data (instead of the vanilla version)..
Yeah, I like the Purr Data user interface better. I only ever use a handful of externals, but Vanilla is kind of a pain.
I remember crawling through that bmod~ patch and wondering why some of those parameters were there. I laughed out loud when maestro said he didn't really understand what some of the parameters do. I thought it was just me.
It was originally supposed to be a modulator for delay times in reverb algorithms. I thought about it way too much and documented it extensively, but a couple of the parameters ended up being so obscure and counterintuitive that I never used them for anything.
i dearly need more of the stuff at 39:08