Funny the relation of shatterhand to Mitsume Ga Tooru is Hiroyuki Iwatsuki, he has done a ton of composing and sound effects on these and other great games such as Choujin Sentai Jetman and Pocky and Rocky. His work is unmistakable.
Shatterhand's premise spoke to me as someone who loved punching things and getting help from robot helpers. I only ever rented the game however and the difficulty was never something I was able to overcome.
The inverse problem -- tiled graphics on PC -- was equally difficult. Earlier PCs typically only had one tile-based graphics mode (mode 0 text) where: * You generally could NOT provide your own tile set * Everything was positioned on whole-tile boundaries (no access to per-pixel positioning or information) Whereas pixel graphics modes: * Significant tradeoffs between pixel resolution and color depth (palette size) * NO tile-based information whatsoever (text could be positioned/rendered in a tile-like manner but the VRAM only stored the output pixels, not the original text) * No scrolling support (i.e. if you wanted to scroll the entire screen you needed to manually update ALL VRAM across the screen area accordingly) A landmark title in this latter category was "Commander Keen" by id (yes, the same guys who later made DOOM) where they figured out some technical tricks to achieve console-quality screen scrolling and sprite rendering.
Thank you for including so much technical detail in this video. I've seen "games that push the limits of the NES' vids before, but all the interlocutor really had to say was stuff like "the sprites are nice and big, the graphics are colorful" and handwavy references to "Mode 7", so this is refreshing. Speaking of Mode 7, the (actually!) Mode 7-like effects in TetraStar the Warrior were probably done with the palette technique. This technique was explained in one of GameHut's videos. Basically you set up a static image that consists of a repeating pattern of stripes, one of each color in a single palette. Then on each scanline you reprogram that palette register such that the palette entry corresponding to the X coordinate of the texture image holds the color of the texel at that location on that scanline. (This is where the MMC3's scanline counter comes in handy.) On the NES this could be used to set up a repeating texture four texels wide -- eight if two palettes are used -- with only a few bytes written per scanline.
Thanks for the info! I wanted to talk more about the ground effect in the video, but I couldn't work out what was going on well enough to explain it properly. I should have known GameHut would have got there first!
@@Sharopolis He talked about it in the context of a different game. I was just hazarding a guess as to the technique used by TetraStar the Fighter. I could be totally wrong!
Tetrastar is most likely switching *tilesets* on a per scanline basis, not the palette. Otherwise, your explanation is correct in principle (that the effect is basically a pattern of stripes whose appearance is modified on a per-scanline basis). Doing mid-screen palette changes on the NES requires *hideously* precise timing to avoid color artifacts, and even then you could only change a couple colors per scanline at most. Barely any games in the entire NES library do so. On the other hand, using the MMC3 to switch CHR-ROM banks mid screen is relatively quick and trivial, and is something that dozens upon dozens of games do with minimal issue.
I'm just blown away by some of the late-generation NES games. It's really impressive what they managed to do with the hardware. I got a Sega Genesis in 1989 and never looked back, so I missed out on all of them. Thanks for the video.
@@yellowblanka6058 True enough. But accommodating such mapper chips is an intentional part of the design. That's why the video bus is on the cartridge port. And why audio In was present. It's also why the SNES has 16 additional pins on cartridges with expansion chips. Plus it's not a new concept at all. The only reason Pitfall is possible on an Atari 2600 is due to a memory mapper chip that let it use 16k instead of 4k. For that matter, several Atari 2600 games contain a POKEY chip. (the sound chip later used in atari's 8 bit computers and the 5200) which let them have better sound than normal atari games. This concept goes back almost as far as cartridge based games. And it's hardly fair calling a cartridge based system out for this when computers had all kinds of similar stuff going on. From the expansion slots on a PC, to the memory upgrade system on an Amiga. Even just going from a tape drive to a disk drive would let you do much more complicated things. Might not sound like much, but having 130 kilobytes to work with instead of 64 can do a lot. (and you can use multiple floppy disks, so you can get much, much bigger games that way using multiple disks) While expanded capabilities were certainly a thing, the main thing that NES mapper chips do is provide more storage space over time as memory chips got cheaper. This is no different from providing your computer with something like a floppy disk drive later in life. (indeed the first upgrade later in life to the NES hardware's japanese counterpart - the famicom. Was a disk drive - the famicom disk system. And the first mapper chips were simply trying to provide a way to play FDS games using only a cartridge.)
I still remember getting The Guardian Legend and Super Mario 3 for Christmas of 91. Christmas of 92 was Little Nemo The Dream Master and Operation: Wolf. Never forget that feeling of looking under tree on Christmas Eve.
Summer Carnival '92 Recca by Naxatsoft is another game I can scarcely believe actually runs on a Famicom. Not only is it super fast and throws an insane amounts of sprites on screen, it also has weird twisty turny scanline effects going on in the background while maintaining the gameplay speed.
Absolutely Gradius 2 impressed the hell out of me as well. Over Horizon -may- be the best looking of the 3...if not necessarily best technology utilization of them...
Yep that game is one I would probably have to say is the most impressive use of the NES. Well Elite probably is for obvious reasons, but the low framerate does make it a slog to play by modern standards, while Recca plays just as good as the top notch shmups on the system.
Looked the game up, it can be a technical marvel or whatever, but I find that it looks ugly and goes too fast for actual enjoyment, but I also like missionary sex, so in the end who gives a fuck ua-cam.com/video/nfY79-3AdGY/v-deo.html
@@FeelingShred I mean, the game caters to hardcore shmup fans who want a challenge, so I enjoy the fast gameplay, but i'd understand why it wouln't appeal to everybody. I don't think it looks ugly, but I believe that the development of the game was rather short, as it was made for the 1992 Summer Carnival event, so further refinments weren't possible. On another note, Zanki Attack mode could actually be the first bulllet hell game ever, since it predates Batsugun by about a year.
The tetrastar ground used the scanline counter to swap color palettes on the ground on each line, effectively streaming in bitmaps on the ground. It actually is a neat trick that comes from Amiga computers to fake some 3D effect, that was cleverly used in megadrive/genesis Mickey Mania level of the moose chase
Most NES parallax was implemented via scanline counting (e.g. Wave Man's stage in MM5), but scrolling the background tile assets _themselves_ is a genius approach that yields an almost-perfect parallax layer.
@@Stratelier Animating the background to replicate the effect of parallax was still processer intensive for even the most advanced enhancement chips available at the end of the NES life cycle. That's why the patterns are simple and repetitive.
@@ostiariusalpha Yeah, it's not like the character table had its own scrolling support. It must've been like trying to implement any kind of smooth scrolling on early PC graphics.
@Denny of Den Kat Games Yes, Stratelier already mentioned scanline counting to start with. We're talking about overlapping parallax though, which the NES imitates by animation of background tiles like on Sword Master. You can claim that it's a short command, but it quickly gets more processor intensive as you make the animation longer or the scrolling mult-directional. Sword Master takes it easier on itself by making the animation non-reversible (the screen only scrolls in one direction), and on a single plane.
@Denny of Den Kat Games You seem pretty unfamiliar with how much adding that "single command line" of animation taxes those primitive NES enhancement chips when they're trying to do everything else already. And yes, swapping the animation scrolling direction is an added complexity for the processor to deal with. Have you ever written any NES programs that try to coordinate multi-directional background scrolling with multi-directional tile animations? Pretty clearly you have not.
I was impressed by the tile list you put in the video. I habw watched ton of these "greatest" or "best of" lists and never seen anyone even bother to use those as a visual example. Well done.
Great video. Yes Track & Field 2 was amazing looking. I remember being amazed at seeing the pictures in magazines like Nintendo Power back in the day. My favorite mode was the gymnast high bar. I think people dont remember it so much because the NES was in its last days in 1989, 16 bit was right around the corner and the Genesis was out that same year.
Ram used to be super expensive during console early days, but by 1990, prices started to quickly drop. This enables cartridges to increase...I think there was an Best version of Alladin with a 512kb cartridge.
I used to play track and field 2 at my friend Max's house....bringing back memories!
5 років тому+3
I really loved this video. Discovered some new games in it. The "that no one ever talks about part" was key because there's many videos that always mention the same hardware-pushing games. Great job.
The scrolling floor in Tetrastar seems to work as follows: at the top, as detected by the scan counter, the game swaps in a different tileset with the basic floor pattern. Then, for each line of visible floor, it sets a different variation of the floor's palette, which helps create the illusion of it scrolling in perspective. This is not unlike the standard classic racing game road effect, where the lines in the center and the red-white edges are a palette effect, while the road itself is an image going straight ahead that's shifted into a curve the same way that wavy boss is made all wavy.
I know it doesn't count for your list, but someone recently managed to get DOOM running on a NES. Is closer to the PC version and runs a lot faster than the SNES and 32X versions too!
Ah yes, that Pi NES cartridge. It's impressive how the maker basically turns Raspberry Pi into an "expansion chip", without any outsourced power input.
Doom isn't actually running on the NES, its running on a separate CPU in the cart with the NES being used to output video & sound and input controller inputs.
I really expected "Gimmick!" on this list. But I guess people talked about that one. Also, I actually had that game with the three-eyed baldheaded guy back in the day. Got it on a bootleg cartridge in Poland. :D
Seeing a proper 3d game on the NES, let alone the very first 3d vector game I ever saw in the home (Elite on Apple IIe) is... the most unexpected thing of this month.
One game i think deserves some mention on the technical side is battletoads. The mapper this game use absolutely primitive as hell. No line counters, the tile memory is dealt by just sticking 8KB of memory there (which means the tiles must be updated manually with the CPU), and to rub salt in the injury, the mapper switch the whole 32KB of ROM memory at once, which means you have to repeat "bank changing code" on ALL the banks. On MMC1 and other sane mappers, there's generally a portion of the memory that stays stuck at the first 8-16KB, but not on battletoads. All the effects you see on this game are made with very careful timing and somehow still having CPU time for the rest of the thing. You can tell the NES to tell you once per frame where the TV is with the sprite 0 hit trick, but after that, you're on your own. I bet the game is hard as it is because the developers had to vent the frustration somewhere.
Dude, these are QUALITY videos. Can't believe you've only got 6k followers- I hope you blow up soon. I only discovered you yesterday, so hopefully the algorithm starts showing you to more people like me.
I'd put Vice: Project Doom up there. Really good animation in its background tiles, stages rarely resemble any other level in the game, even some parallax scrolling effects (most noticeable with the clouds as seen in some cutscenes and fights). Helps the game is also really damn good, with three types of stages (platforming, top-down driving, first-person shooting). Basically a good way to think of it is "Adventures of Bayou Billy" without bullshit ramped-up US difficulty (it's tough, but fair, with unlimited continues), cutscenes quite reminescent of Ninja Gaiden, and a pretty damn good soundtrack to boot. Hidden gem for sure!
Thanks for a great video! Im currently remaking the sprites of Zelda 2 and its nice to get some more knowledge about how things work back there in the gfx department. Zelda 2 really is badly planned and seem to has wasted great oppertunities to a variety of great stuff. :(
Some of these look like genesis games! Thanks for showing and telling! Really interesting stuff. Your narrative style reminds me of getindiegaming a lot
Great video, these are very interesting, nice to run into some rare games I don't know that are actually interesting. I remember Elite but I guess being in the U.S. I missed that port. This is the best kind of UA-cam video, in that it provides a service as well as being entertaining.
wow very interresting video. Didn't know that shooter you was talking about. There're very interresting tricks they achived to pull out of the machine... very interresting. MMC3 and 5 was pretty powerfull discrete logic chips. SMB3 was truly a technical acheivement...
Perhaps unsurprisingly, Uchuu Keibitai translates as Space Defense Force, which is clearly what the SDF is meant to stand for. I suspect the game was meant as a sequel to EDF (Earth Defense Force).
I played all the game you showed in the video. The only exception was elite because its pal. I could not play it on my NTSC hardware. Battletoads double dragon the ultimate team is also graphically amazing to me excellent use of color and wonderful Sprite work. I also need to mention the guardian legend for its ambitious idea of blending a shooter with zelda exploration mixed into it. Lots of enemies are designed with eyes all over the place but some designs for the bosses were pretty cool. If you were to crack open the palette on the game you would see what I mean. they squeezed everything they could onto the mapper used. According to the guy behind rollie there was not much room to add anything
Really great video and comment FS on other NES games - I’m seeing this video 16-May-22 love seeing some great obscure NES games - still great after all these years. We will be saying the same about Switch games too as there are so many of them already
8:23 I think that scrolling ground effect actually uses some palette cycling shenanigans. GameHut did a video on that technique for the moose chase in Mickey Mania.
I've been looking for Mitsume ga tooru's real name for over a decade. I played it on an emulator for the playstation 1. I used to think it was a game about Krillin from Dragon Ball lol. What a neat surprise from a youtube's recommended video.
Did not know SMB graphics fit on one unchanging page. Amazing what they did with that. I did know the bushes are reused as clouds. Edit: also my pick is the forward scrolling shooter. the third one I think. That giant building or enemy scrolling beyond the horizon, buttery smooth, clean 3d looking graphics.
Track and Field 2 was effing impossible when I was a kid! I couldn't figure out how to play it...the mechanics and such. PLUS, I was too young to know the rules to any of those Olympic sports...it haunts me!
I had a lot of trouble too, until I got a NES MAX. I discovered a glitch, on the Hammerthrow, use a 90 degree angle, the graphics will show it properly going straight up, but give you incredible distance, at least it did on mine.
Something cool I noticed in Elite- The "death animation" for the ship exploding appears to be randomized. It's been a while since I've looked at it, but as I recall, the various bits of wire frames will separate at different speeds and angles every time. It might just be simple randomization, I have no idea, but it at least gives the illusion that there's some kind of physics behind it. And it makes the 3D feel all the more legitimate. Really neat.
I loved Track & Field in the arcade because you could hit the buttons super-fast with a comb or pencil! When Track & Field 2 came out, I got the dance pad thing for it...it was a nightmare! Me and my little sister running on it was always a bad idea.
Glad to see more people talk about Mitsume Ga Tooru. Personally I think in terms of licensed games for the NES/Famicom it was EASILY on par with the like of DuckTales and Batman (maybe even a bit better). If you plan on doing a sequel, one game I'd like to see talked about is Super Spy Hunter/Battle Formula. I'm not sure how many people talk about that one.
Well, if you're talking about extra hardware... Normal Castlevania 3 is well-known to anyone, but in Japan it was released as Akumajou Densetsu, which was one of the three games on the Famicom system to use Konami's VRC6 chip for music thus allowing a VASTLY superior version of the soundtrack. Hidenori Maezawa himself took part in its creation process. VRC7 is even more rare, it was used only in two games, and only in one for the music - Lagrange Point. Its music capabilities are super awesome because it is an inferior version of YM2413 OPLL.
NES games released after the Super NES came out: Smash T.V. Bases Loaded 3 Bases Loaded 4 Talking Super Jeopardy! Captain Planet Gun Nac Rockin' Kats Monster Truck Rally Magic Darts Trog! Bo Jackson Baseball Wolvering Robin Hood: Prince of Thieves Roger Clemens' MVP Baseball American Gladiators Where in Time is Carmen Sandiego? Pirates! Darkman L'Empereur Eliminator Boat Duel Home Alone Home Alone 2: Lost in New York Sesame Street: A-B-C/1-2-3 Sesame Street: Countdown Star Wars Star Wars: The Empire Strikes Back Snow Brothers Vice: Project Doom Wurm: Journey to the Center of the Earth Space Shuttle Project Uncharted Waters The Bard's Tale Adventures of Lolo 3 Disney's TaleSpin Tiny Toon Adventures Tiny Toon Adventures Cartoon Workshop Tiny Toon Adventures 2: Trouble in Wackyland Barbie Tom & Jerry The Simpsons: Bart vs. the World The Simpsons: Bartman Meets Radioactive Man Captain America and the Avengers Shatterhand Treasure Master Tecmo Super Bowl The Flintstones: The Rescue of Dino & Hoppy The Flintstones: Suprise at Dinosaur Peak! Batman: Return of the Joker Batman Returns Golf Grand Slam KickMaster Nightshade Wheel of Fortune Featuring Vanna White Attack of the Killer Tomatoes Die Hard Rampart Monster in My Pocket Cyberball Bucky O'Hare Cowboy Kid Dragon Fighter The Addams Family The Addams Family: Pugsley's Scavenger Hunt Legends of the Diamond M.C. Kids Terminator 2: Judgment Day The Terminator Star Trek: 25th Anniversary Super Spy Hunter Mega Man 4 Mega Man 5 Mega Man 6 TMNT III TMNT: Tournament Fighters Godzilla 2 Hudson Hawk Sword Master G.I. Joe: A Real American Hero - The Atlantis Facotr Dragon Warrior III Dragon Warrior IV Wizards & Warriors III: Korus... Visions of Power Fisher-Price: Firehouse Rescue Ghoul School Thrilla's Safari: T&C Surf Designs II Paperboy 2 The Mutant Virus: Crisis in a Computer World Hook F-15 Strike Eagle Motor City Patrol Toxic Crusaders AD&D: Pool of Radiance AD&D: DragonStrike AD&D: Hillsfar Ultimate Air Combat Race America Wizardry II: The Knight of Diamonds Hatris Wacky Races Roundball: 2-on-2 Challenge Gemfire King's Quest V Power Punch V Disney's Darkwing Duck Ferrai Grand Prix Challenge Yoshi Yoshi's Cookie Day Dreamin' Havey The Blue Marlin Baseball Stars 2 Greg Norman's Golf Power Defenders of Dynatron City Capcom's Gold Medal Challenge '92 Danny Sullivan's Indy Heat RoboCop 3 Might & Magic: Secret of the Inner Sanctum Krusty's Fun House The Blues Brothers Contra Force Tecmo Cup Soccer Game Tecmo NBA Basketball Adventure Island III Felix the Cat Stanley: The Search for Dr. Livingston WWF WrestleMania: Steel Cage Challenge WWF King of the King Crash 'n the Boys: Street Challenge Little Samson Panic Restaurant Legend of the Ghost Lion Swamp Thing Power Blade 2 Gargoyle's Quest II Goal! Two James Bond Jr. Spider-Man: Return of the Sinister Six Widget George Foreman's KO Boxing Prince of Persia Best of the Best: Championship Karate The Jetsons: Cogswell's Caper! The Great Waldo Search The Adventures of Rocky and Bullwinkle and Friends R.C. Pro-Am II Joe & Mac Caesars Palace F-117A Stealth Fighter The Young Indiana Jones Chronicles Lemmings Overlord Break Time: The National Pool Tour Ultima: Warriors of Destiny Bomberman II Fire 'n Ice Alien 3 Zen, Intergalactic Ninja Mickey's Safari in Letterland Mickey's Adventures in Numberland Lethal Weapon Casino Kid II Rollerblade Racer Kid Klown in Night Major World Kirby's Adventure The Untouchables (re-release with blue label, version 2, to coincide with the TV show adaptation of The Untouchables movie Disney's DuckTales 2 Cool World Jurassic Park Battletoads/Double Dragon Mighty Final Fight Color a Dinosaur! Bubble Bobble Part 2 Mario is Missing! The Incredible Crash Dummies Battleship Bram Stoker's Dracula Star Trek: The Next Generation Tetris 2 Nigel Mansell's World Championship Racing Championship Pool Last Action Hero Cliffhanger Jimmy Connors Tennis The Ren & Stimpy Show: Buckeroo$! Wayne's World Pro Sport Hockey Pac-Man (Namco Hometek version) Ms. Pac-Man (Namco Hometek version) Indiana Jones and the Last Crusade (UBI Soft) Disney's Chip 'n Dale Rescue Rangers 2 Alfred Chicken Bonk's Adventure Zoda's Revenge: StarTropics II Mario's Time Machine Disney's The Jungle Book Wario's Woods
This was a great video with pretty unique content. I learned things! Maybe there are other videos with similar subject matter, but I haven't come across them.
I actually have a copy of SDF! I got it as a gift when one of my cousins was returning to Canada from Hong Kong. The cartridge itself is even larger than the standard Famicom cart.
Love Track and Field 2. Back in 1994~95, probably one of the first games I ever played in my life, and a really great 2 player game. Never could get the long jump and down though. "Foul. Foul. Foul."
That extra ram in the support chips also meant faster tile swapping with a reduced flicker rate. If you had seen Track and Field 2 for the first time on a home console, you would be hard pressed to believe that it was a 16 bit system game. That game really upped the bar of what I would expect out of the NES in the future of that time. Sadly, I was let down more than blown away! The NES is still one of the greatest systems ever made in my opinion! Do you realize the money that Nintendo would have saved with 3rd party developer costs if they would have just made their systems disk related rather than the early cartridge based systems.
Metal Storm is possibly my favorite graphics on the NES, though not as obscure as this. Great use of parallax and great animation. Bucky O' Hare is another one. Again, not as obscure, but definitely not mainstream like Mega Mans or Kirby or Contra/Super C.
For as good as it looks, I hardly hear anyone mentioning Batman: Return of the Joker. I remember it being a pretty great game, though I haven't played it in a very long time!
Great video. Yes the NES developers started adding extra chips in their games as standard around the time the turbo graphics system came out. Also anther reason why games were closed to $70 and such
this video was incredible! its exactly the sort of thing I've been searching for, and I've since liked and subscribed. one thing, some of the titles are rather obtuse, is there any way we could get you to list them in the description?
Oh oh Track&Field my thumbs oh my bloody thumbs... But there was a Gamepad a cheater pad ; ) ELITE was and is a Wonderful game without any limits! You are free to do what ever you want. A Masterpiece! I feel like that Little Nemo is also a really really Beautiful game. I am recently done a playthrough with my OG cartridge. Well done! Great video i give it da thumbs up!
Is there a way we could get a text list of these games? I have no idea how to spell the japanese ones, kind of hard to look a game up.
Good Point! Here they are:
1. Track and Field II
2. Uchuu Keibitai SDF
3. Tetrastar: The fighter
4. Mitsume ga Tooru
5. Elite
Track and Tetra Star Elite: Uchuu Mitsume ga SDF
@@Sharopolis thanks!
@@Sharopolis Just fantastic work. How did you source info for this video, just by playing? :)
@@ALTDOK667 No. What's wrong with you?
The coolest obscure game I've played on NES has been Shatterhand. I'd recommend everyone try it, it feels like a modern indie title.
I second this. It's great
Yeah it's a great game!
Funny the relation of shatterhand to Mitsume Ga Tooru is Hiroyuki Iwatsuki, he has done a ton of composing and sound effects on these and other great games such as Choujin Sentai Jetman and Pocky and Rocky. His work is unmistakable.
Shatterhand came to mind for me too. It's really a good game. The last boss is hard but not unfair.
Shatterhand's premise spoke to me as someone who loved punching things and getting help from robot helpers. I only ever rented the game however and the difficulty was never something I was able to overcome.
Damn, Track and Field 2 could pass for an early SNES game.
Loved that friggin game!
Or at least PCE
I say the same about Mr. Gimmick.
One of the best games on the NES. The variety involved made it the Wii Sports of its day.
I never realised just how difficult wireframe 3D was on the NES. Thanks for the video
The inverse problem -- tiled graphics on PC -- was equally difficult.
Earlier PCs typically only had one tile-based graphics mode (mode 0 text) where:
* You generally could NOT provide your own tile set
* Everything was positioned on whole-tile boundaries (no access to per-pixel positioning or information)
Whereas pixel graphics modes:
* Significant tradeoffs between pixel resolution and color depth (palette size)
* NO tile-based information whatsoever (text could be positioned/rendered in a tile-like manner but the VRAM only stored the output pixels, not the original text)
* No scrolling support (i.e. if you wanted to scroll the entire screen you needed to manually update ALL VRAM across the screen area accordingly)
A landmark title in this latter category was "Commander Keen" by id (yes, the same guys who later made DOOM) where they figured out some technical tricks to achieve console-quality screen scrolling and sprite rendering.
Damn the NES can barely draw a straight line let alone do it in 3d
Not real vector though. Some very clever bitmap work
Thank you for including so much technical detail in this video. I've seen "games that push the limits of the NES' vids before, but all the interlocutor really had to say was stuff like "the sprites are nice and big, the graphics are colorful" and handwavy references to "Mode 7", so this is refreshing.
Speaking of Mode 7, the (actually!) Mode 7-like effects in TetraStar the Warrior were probably done with the palette technique. This technique was explained in one of GameHut's videos. Basically you set up a static image that consists of a repeating pattern of stripes, one of each color in a single palette. Then on each scanline you reprogram that palette register such that the palette entry corresponding to the X coordinate of the texture image holds the color of the texel at that location on that scanline. (This is where the MMC3's scanline counter comes in handy.) On the NES this could be used to set up a repeating texture four texels wide -- eight if two palettes are used -- with only a few bytes written per scanline.
Thanks for the info! I wanted to talk more about the ground effect in the video, but I couldn't work out what was going on well enough to explain it properly. I should have known GameHut would have got there first!
@@Sharopolis He talked about it in the context of a different game. I was just hazarding a guess as to the technique used by TetraStar the Fighter. I could be totally wrong!
Tetrastar is most likely switching *tilesets* on a per scanline basis, not the palette. Otherwise, your explanation is correct in principle (that the effect is basically a pattern of stripes whose appearance is modified on a per-scanline basis).
Doing mid-screen palette changes on the NES requires *hideously* precise timing to avoid color artifacts, and even then you could only change a couple colors per scanline at most. Barely any games in the entire NES library do so. On the other hand, using the MMC3 to switch CHR-ROM banks mid screen is relatively quick and trivial, and is something that dozens upon dozens of games do with minimal issue.
I'm just blown away by some of the late-generation NES games. It's really impressive what they managed to do with the hardware. I got a Sega Genesis in 1989 and never looked back, so I missed out on all of them. Thanks for the video.
To be fair that had far more to do with the mapper chips/CPUs publishers added into the cartridges than the base NES hardware.
@@yellowblanka6058 True enough. But accommodating such mapper chips is an intentional part of the design.
That's why the video bus is on the cartridge port.
And why audio In was present.
It's also why the SNES has 16 additional pins on cartridges with expansion chips.
Plus it's not a new concept at all.
The only reason Pitfall is possible on an Atari 2600 is due to a memory mapper chip that let it use 16k instead of 4k.
For that matter, several Atari 2600 games contain a POKEY chip. (the sound chip later used in atari's 8 bit computers and the 5200) which let them have better sound than normal atari games.
This concept goes back almost as far as cartridge based games.
And it's hardly fair calling a cartridge based system out for this when computers had all kinds of similar stuff going on.
From the expansion slots on a PC, to the memory upgrade system on an Amiga.
Even just going from a tape drive to a disk drive would let you do much more complicated things.
Might not sound like much, but having 130 kilobytes to work with instead of 64 can do a lot.
(and you can use multiple floppy disks, so you can get much, much bigger games that way using multiple disks)
While expanded capabilities were certainly a thing, the main thing that NES mapper chips do is provide more storage space over time as memory chips got cheaper.
This is no different from providing your computer with something like a floppy disk drive later in life.
(indeed the first upgrade later in life to the NES hardware's japanese counterpart - the famicom. Was a disk drive - the famicom disk system. And the first mapper chips were simply trying to provide a way to play FDS games using only a cartridge.)
I still remember getting The Guardian Legend and Super Mario 3 for Christmas of 91. Christmas of 92 was Little Nemo The Dream Master and Operation: Wolf. Never forget that feeling of looking under tree on Christmas Eve.
SMB 3: Let's put the MMC3 scanline counter on the status bar at the bottom.
Tetrastar: Let's use the scanline counter EVERYWHERE
Summer Carnival '92 Recca by Naxatsoft is another game I can scarcely believe actually runs on a Famicom. Not only is it super fast and throws an insane amounts of sprites on screen, it also has weird twisty turny scanline effects going on in the background while maintaining the gameplay speed.
Absolutely Gradius 2 impressed the hell out of me as well. Over Horizon -may- be the best looking of the 3...if not necessarily best technology utilization of them...
I love Gradius 2! I nearly put that in but I cut it to keep the running time down. I'm sure I'll feature Recca in a future video at some point.
Yep that game is one I would probably have to say is the most impressive use of the NES. Well Elite probably is for obvious reasons, but the low framerate does make it a slog to play by modern standards, while Recca plays just as good as the top notch shmups on the system.
Looked the game up, it can be a technical marvel or whatever, but I find that it looks ugly and goes too fast for actual enjoyment, but I also like missionary sex, so in the end who gives a fuck ua-cam.com/video/nfY79-3AdGY/v-deo.html
@@FeelingShred
I mean, the game caters to hardcore shmup fans who want a challenge, so I enjoy the fast gameplay, but i'd understand why it wouln't appeal to everybody. I don't think it looks ugly, but I believe that the development of the game was rather short, as it was made for the 1992 Summer Carnival event, so further refinments weren't possible.
On another note, Zanki Attack mode could actually be the first bulllet hell game ever, since it predates Batsugun by about a year.
Oh my goodness, Elite looks amazing on the NES!
Ian Bell rated it as his favourite version and one of his biggest technical acheivements
I remember getting track and field 2 as a kid. Was so impressed with the graphics in Nintendo Power, and I wasn't disappointed once I got it.
And it wasn't a bad game, either.
The tetrastar ground used the scanline counter to swap color palettes on the ground on each line, effectively streaming in bitmaps on the ground. It actually is a neat trick that comes from Amiga computers to fake some 3D effect, that was cleverly used in megadrive/genesis Mickey Mania level of the moose chase
Had no idea Elite was ported to the NES, dayum!
Anything with parallax on the NES impressed me.
Most NES parallax was implemented via scanline counting (e.g. Wave Man's stage in MM5), but scrolling the background tile assets _themselves_ is a genius approach that yields an almost-perfect parallax layer.
@@Stratelier Animating the background to replicate the effect of parallax was still processer intensive for even the most advanced enhancement chips available at the end of the NES life cycle. That's why the patterns are simple and repetitive.
@@ostiariusalpha Yeah, it's not like the character table had its own scrolling support. It must've been like trying to implement any kind of smooth scrolling on early PC graphics.
@Denny of Den Kat Games Yes, Stratelier already mentioned scanline counting to start with. We're talking about overlapping parallax though, which the NES imitates by animation of background tiles like on Sword Master. You can claim that it's a short command, but it quickly gets more processor intensive as you make the animation longer or the scrolling mult-directional. Sword Master takes it easier on itself by making the animation non-reversible (the screen only scrolls in one direction), and on a single plane.
@Denny of Den Kat Games You seem pretty unfamiliar with how much adding that "single command line" of animation taxes those primitive NES enhancement chips when they're trying to do everything else already. And yes, swapping the animation scrolling direction is an added complexity for the processor to deal with. Have you ever written any NES programs that try to coordinate multi-directional background scrolling with multi-directional tile animations? Pretty clearly you have not.
I was impressed by the tile list you put in the video. I habw watched ton of these "greatest" or "best of" lists and never seen anyone even bother to use those as a visual example.
Well done.
Thanks a lot, I wasn't sure if it would work as a visual aid, but I'm glad you think it did!
11:59 Excuse me, w h a t. Wireframe models on an NES??? Nintendo, please put this on NES games for Switch.
Great video. Yes Track & Field 2 was amazing looking. I remember being amazed at seeing the pictures in magazines like Nintendo Power back in the day. My favorite mode was the gymnast high bar. I think people dont remember it so much because the NES was in its last days in 1989, 16 bit was right around the corner and the Genesis was out that same year.
Thanks!
Great list and great video! Usually if youtube recommends a video with a similar title, I expect the same old games. Way to be unique and informative.
Thank you!
Ram used to be super expensive during console early days, but by 1990, prices started to quickly drop. This enables cartridges to increase...I think there was an Best version of Alladin with a 512kb cartridge.
Mitsume ga Tooru and Tetrastar: The fighter are really damn impressive! Stunned honestly.
I used to play track and field 2 at my friend Max's house....bringing back memories!
I really loved this video. Discovered some new games in it. The "that no one ever talks about part" was key because there's many videos that always mention the same hardware-pushing games. Great job.
Thanks, I tried to make it a deep dive. There's a lot more lesser known NES games I could talk about if people are interested!
The scrolling floor in Tetrastar seems to work as follows: at the top, as detected by the scan counter, the game swaps in a different tileset with the basic floor pattern. Then, for each line of visible floor, it sets a different variation of the floor's palette, which helps create the illusion of it scrolling in perspective.
This is not unlike the standard classic racing game road effect, where the lines in the center and the red-white edges are a palette effect, while the road itself is an image going straight ahead that's shifted into a curve the same way that wavy boss is made all wavy.
Thanks for the insight!
Tetrastar is mindblowing. It looks more like a prototype of Star Fox than Elite does.
It sure is a beauty!
always entertaining! another superb documentary, Sharopolis!
Thanks!
I know it doesn't count for your list, but someone recently managed to get DOOM running on a NES. Is closer to the PC version and runs a lot faster than the SNES and 32X versions too!
Oh yeah! I just found that video, makes the SuperFX look pretty weak!
I need to see that, I've seen 16 bit Doom
Ah yes, that Pi NES cartridge.
It's impressive how the maker basically turns Raspberry Pi into an "expansion chip", without any outsourced power input.
What?! Larry man, we need a link like stat! ;)
Doom isn't actually running on the NES, its running on a separate CPU in the cart with the NES being used to output video & sound and input controller inputs.
Fascinating as usual. I love how these game devs were so enthusiastic and creative.
I really expected "Gimmick!" on this list. But I guess people talked about that one.
Also, I actually had that game with the three-eyed baldheaded guy back in the day. Got it on a bootleg cartridge in Poland. :D
I left Gimmick out because it seems to be so well known now, but it's an amazing game.
Seeing a proper 3d game on the NES, let alone the very first 3d vector game I ever saw in the home (Elite on Apple IIe) is... the most unexpected thing of this month.
Except it’s not vector graphics at all. It’s very clever
One game i think deserves some mention on the technical side is battletoads.
The mapper this game use absolutely primitive as hell.
No line counters, the tile memory is dealt by just sticking 8KB of memory there (which means the tiles must be updated manually with the CPU), and to rub salt in the injury, the mapper switch the whole 32KB of ROM memory at once, which means you have to repeat "bank changing code" on ALL the banks.
On MMC1 and other sane mappers, there's generally a portion of the memory that stays stuck at the first 8-16KB, but not on battletoads.
All the effects you see on this game are made with very careful timing and somehow still having CPU time for the rest of the thing.
You can tell the NES to tell you once per frame where the TV is with the sprite 0 hit trick, but after that, you're on your own.
I bet the game is hard as it is because the developers had to vent the frustration somewhere.
Vinny vinesauce recommended this vid on his stream tonight. Great recommendation
Well thanks Vinny!
Dude, these are QUALITY videos. Can't believe you've only got 6k followers- I hope you blow up soon. I only discovered you yesterday, so hopefully the algorithm starts showing you to more people like me.
I'd put Vice: Project Doom up there. Really good animation in its background tiles, stages rarely resemble any other level in the game, even some parallax scrolling effects (most noticeable with the clouds as seen in some cutscenes and fights).
Helps the game is also really damn good, with three types of stages (platforming, top-down driving, first-person shooting). Basically a good way to think of it is "Adventures of Bayou Billy" without bullshit ramped-up US difficulty (it's tough, but fair, with unlimited continues), cutscenes quite reminescent of Ninja Gaiden, and a pretty damn good soundtrack to boot.
Hidden gem for sure!
wow good recommendation, that one was actually worth looking up ua-cam.com/video/nfY79-3AdGY/v-deo.html
Thanks for a great video! Im currently remaking the sprites of Zelda 2 and its nice to get some more knowledge about how things work back there in the gfx department. Zelda 2 really is badly planned and seem to has wasted great oppertunities to a variety of great stuff. :(
Some of these look like genesis games! Thanks for showing and telling! Really interesting stuff. Your narrative style reminds me of getindiegaming a lot
Great video, these are very interesting, nice to run into some rare games I don't know that are actually interesting.
I remember Elite but I guess being in the U.S. I missed that port.
This is the best kind of UA-cam video, in that it provides a service as well as being entertaining.
Track and field 2 is an outstanding visual achievement. I discovered some years ago. I was so surprised. Even the voice tracks are remarkable
Nice video, I don't think I've ever seen these before :), they look great for NES games!
Awesome informative video! Always great to learn about lesser known and impressive NES titles
Wow, right off the bat great choice on Track and Field 2. I HAD to have that game back in the day based on screenshots alone!
wow very interresting video. Didn't know that shooter you was talking about. There're very interresting tricks they achived to pull out of the machine... very interresting. MMC3 and 5 was pretty powerfull discrete logic chips. SMB3 was truly a technical acheivement...
Perhaps unsurprisingly, Uchuu Keibitai translates as Space Defense Force, which is clearly what the SDF is meant to stand for. I suspect the game was meant as a sequel to EDF (Earth Defense Force).
Impressive video! Well documented and actually talking about obscure games
Thank you!
Loved the first one! Played it for hours and years
I played all the game you showed in the video. The only exception was elite because its pal. I could not play it on my NTSC hardware.
Battletoads double dragon the ultimate team is also graphically amazing to me excellent use of color and wonderful Sprite work.
I also need to mention the guardian legend for its ambitious idea of blending a shooter with zelda exploration mixed into it. Lots of enemies are designed with eyes all over the place but some designs for the bosses were pretty cool.
If you were to crack open the palette on the game you would see what I mean. they squeezed everything they could onto the mapper used. According to the guy behind rollie there was not much room to add anything
Really great video and comment FS on other NES games - I’m seeing this video 16-May-22 love seeing some great obscure NES games - still great after all these years. We will be saying the same about Switch games too as there are so many of them already
8:23 I think that scrolling ground effect actually uses some palette cycling shenanigans. GameHut did a video on that technique for the moose chase in Mickey Mania.
I had Track & Field 2 on the NES when I was a kid. That brought back some memories seeing that.
Mitsume ga Tooru looks really nice! Its sad it don't have much recognition, but at least we know now about all the features it have! xD
Wow! Thank you! This is a very informative video! I enjoyed it! :)
Thanks!
Good video. There were quite a few in here I hadn't heard of before.
Thanks!
I've been looking for Mitsume ga tooru's real name for over a decade.
I played it on an emulator for the playstation 1. I used to think it was a game about Krillin from Dragon Ball lol.
What a neat surprise from a youtube's recommended video.
Didnt know any of these gems! AWESOME vídeo.
Did not know SMB graphics fit on one unchanging page. Amazing what they did with that. I did know the bushes are reused as clouds. Edit: also my pick is the forward scrolling shooter. the third one I think. That giant building or enemy scrolling beyond the horizon, buttery smooth, clean 3d looking graphics.
That’s quite an impressive hack for 3D graphics in a old Nintendo system using tiles; it shows how programming is really an art in itself.
I had a lot of fun playing Track and Field when I was a little kid
Track and Field 2 was effing impossible when I was a kid! I couldn't figure out how to play it...the mechanics and such. PLUS, I was too young to know the rules to any of those Olympic sports...it haunts me!
I had a lot of trouble too, until I got a NES MAX. I discovered a glitch, on the Hammerthrow, use a 90 degree angle, the graphics will show it properly going straight up, but give you incredible distance, at least it did on mine.
Something cool I noticed in Elite- The "death animation" for the ship exploding appears to be randomized. It's been a while since I've looked at it, but as I recall, the various bits of wire frames will separate at different speeds and angles every time. It might just be simple randomization, I have no idea, but it at least gives the illusion that there's some kind of physics behind it. And it makes the 3D feel all the more legitimate. Really neat.
I was looking for something 'new' to play and now I got it! Thx!
Thanks for watching!
Love love love the channel dude I watched every video now so good
Thanks!
TetraStar and its predecessor Cosmic Epsilon really blow my mind.
The difference between track and field to it's sequel might be the biggest jump in graphics I've even seen to this day.
Great video and good job unearthing some stuff you don't hear about often!!
Thanks!
I don't know if it pushes the hardware or not, but the recent homebrewed NES port of Berzerk is impressive as hell
That looks really good! Maybe better than the arcade original.
11:58
“Everyday, I imagine a future where I can be with you”
I can’t be the only one, right?
😢
great video! All the titles were new to me and I love the detailed info provided!
Excellent video. You're really good at this.
One of the best hard pushers vid I’ve ever seen
Cool video!
I had Elite for C64, didn't realize it was also NES. Cool game.
Wow there are still NES gems to be uncovered
I loved Track & Field in the arcade because you could hit the buttons super-fast with a comb or pencil! When Track & Field 2 came out, I got the dance pad thing for it...it was a nightmare! Me and my little sister running on it was always a bad idea.
Great limit NES looking pushing games
(That Ever No Talks One About)
Track and Field II was one of my favorites! Loved archery and karate.
Ufff. I am reminded of how much gorgeous and amazing I always thought Track and Field II was
Glad to see more people talk about Mitsume Ga Tooru. Personally I think in terms of licensed games for the NES/Famicom it was EASILY on par with the like of DuckTales and Batman (maybe even a bit better).
If you plan on doing a sequel, one game I'd like to see talked about is Super Spy Hunter/Battle Formula. I'm not sure how many people talk about that one.
I had track and field 2. It was amazing. The graphics were as good as the best Sega Master System game, and it was quite fun.
Well, if you're talking about extra hardware...
Normal Castlevania 3 is well-known to anyone, but in Japan it was released as Akumajou Densetsu, which was one of the three games on the Famicom system to use Konami's VRC6 chip for music thus allowing a VASTLY superior version of the soundtrack. Hidenori Maezawa himself took part in its creation process.
VRC7 is even more rare, it was used only in two games, and only in one for the music - Lagrange Point. Its music capabilities are super awesome because it is an inferior version of YM2413 OPLL.
Absolutely loving your videos.
Great limit looking pushing NES GAMES, My favourite type of videos
Nice video! I was expecting to see a some other titles like Willow and The Immortal on here too, but you definitely covered most of the best.
NES games released after the Super NES came out:
Smash T.V.
Bases Loaded 3
Bases Loaded 4
Talking Super Jeopardy!
Captain Planet
Gun Nac
Rockin' Kats
Monster Truck Rally
Magic Darts
Trog!
Bo Jackson Baseball
Wolvering
Robin Hood: Prince of Thieves
Roger Clemens' MVP Baseball
American Gladiators
Where in Time is Carmen Sandiego?
Pirates!
Darkman
L'Empereur
Eliminator Boat Duel
Home Alone
Home Alone 2: Lost in New York
Sesame Street: A-B-C/1-2-3
Sesame Street: Countdown
Star Wars
Star Wars: The Empire Strikes Back
Snow Brothers
Vice: Project Doom
Wurm: Journey to the Center of the Earth
Space Shuttle Project
Uncharted Waters
The Bard's Tale
Adventures of Lolo 3
Disney's TaleSpin
Tiny Toon Adventures
Tiny Toon Adventures Cartoon Workshop
Tiny Toon Adventures 2: Trouble in Wackyland
Barbie
Tom & Jerry
The Simpsons: Bart vs. the World
The Simpsons: Bartman Meets Radioactive Man
Captain America and the Avengers
Shatterhand
Treasure Master
Tecmo Super Bowl
The Flintstones: The Rescue of Dino & Hoppy
The Flintstones: Suprise at Dinosaur Peak!
Batman: Return of the Joker
Batman Returns
Golf Grand Slam
KickMaster
Nightshade
Wheel of Fortune Featuring Vanna White
Attack of the Killer Tomatoes
Die Hard
Rampart
Monster in My Pocket
Cyberball
Bucky O'Hare
Cowboy Kid
Dragon Fighter
The Addams Family
The Addams Family: Pugsley's Scavenger Hunt
Legends of the Diamond
M.C. Kids
Terminator 2: Judgment Day
The Terminator
Star Trek: 25th Anniversary
Super Spy Hunter
Mega Man 4
Mega Man 5
Mega Man 6
TMNT III
TMNT: Tournament Fighters
Godzilla 2
Hudson Hawk
Sword Master
G.I. Joe: A Real American Hero - The Atlantis Facotr
Dragon Warrior III
Dragon Warrior IV
Wizards & Warriors III: Korus... Visions of Power
Fisher-Price: Firehouse Rescue
Ghoul School
Thrilla's Safari: T&C Surf Designs II
Paperboy 2
The Mutant Virus: Crisis in a Computer World
Hook
F-15 Strike Eagle
Motor City Patrol
Toxic Crusaders
AD&D: Pool of Radiance
AD&D: DragonStrike
AD&D: Hillsfar
Ultimate Air Combat
Race America
Wizardry II: The Knight of Diamonds
Hatris
Wacky Races
Roundball: 2-on-2 Challenge
Gemfire
King's Quest V
Power Punch V
Disney's Darkwing Duck
Ferrai Grand Prix Challenge
Yoshi
Yoshi's Cookie
Day Dreamin' Havey
The Blue Marlin
Baseball Stars 2
Greg Norman's Golf Power
Defenders of Dynatron City
Capcom's Gold Medal Challenge '92
Danny Sullivan's Indy Heat
RoboCop 3
Might & Magic: Secret of the Inner Sanctum
Krusty's Fun House
The Blues Brothers
Contra Force
Tecmo Cup Soccer Game
Tecmo NBA Basketball
Adventure Island III
Felix the Cat
Stanley: The Search for Dr. Livingston
WWF WrestleMania: Steel Cage Challenge
WWF King of the King
Crash 'n the Boys: Street Challenge
Little Samson
Panic Restaurant
Legend of the Ghost Lion
Swamp Thing
Power Blade 2
Gargoyle's Quest II
Goal! Two
James Bond Jr.
Spider-Man: Return of the Sinister Six
Widget
George Foreman's KO Boxing
Prince of Persia
Best of the Best: Championship Karate
The Jetsons: Cogswell's Caper!
The Great Waldo Search
The Adventures of Rocky and Bullwinkle and Friends
R.C. Pro-Am II
Joe & Mac
Caesars Palace
F-117A Stealth Fighter
The Young Indiana Jones Chronicles
Lemmings
Overlord
Break Time: The National Pool Tour
Ultima: Warriors of Destiny
Bomberman II
Fire 'n Ice
Alien 3
Zen, Intergalactic Ninja
Mickey's Safari in Letterland
Mickey's Adventures in Numberland
Lethal Weapon
Casino Kid II
Rollerblade Racer
Kid Klown in Night Major World
Kirby's Adventure
The Untouchables (re-release with blue label, version 2, to coincide with the TV show adaptation of The Untouchables movie
Disney's DuckTales 2
Cool World
Jurassic Park
Battletoads/Double Dragon
Mighty Final Fight
Color a Dinosaur!
Bubble Bobble Part 2
Mario is Missing!
The Incredible Crash Dummies
Battleship
Bram Stoker's Dracula
Star Trek: The Next Generation
Tetris 2
Nigel Mansell's World Championship Racing
Championship Pool
Last Action Hero
Cliffhanger
Jimmy Connors Tennis
The Ren & Stimpy Show: Buckeroo$!
Wayne's World
Pro Sport Hockey
Pac-Man (Namco Hometek version)
Ms. Pac-Man (Namco Hometek version)
Indiana Jones and the Last Crusade (UBI Soft)
Disney's Chip 'n Dale Rescue Rangers 2
Alfred Chicken
Bonk's Adventure
Zoda's Revenge: StarTropics II
Mario's Time Machine
Disney's The Jungle Book
Wario's Woods
This was a great video with pretty unique content. I learned things! Maybe there are other videos with similar subject matter, but I haven't come across them.
Thanks!
I had no clue Elite was on the NES and knowing what it ran like on the C64, I'm blown away.
I actually have a copy of SDF! I got it as a gift when one of my cousins was returning to Canada from Hong Kong. The cartridge itself is even larger than the standard Famicom cart.
Love Track and Field 2. Back in 1994~95, probably one of the first games I ever played in my life, and a really great 2 player game. Never could get the long jump and down though. "Foul. Foul. Foul."
That extra ram in the support chips also meant faster tile swapping with a reduced flicker rate. If you had seen Track and Field 2 for the first time on a home console, you would be hard pressed to believe that it was a 16 bit system game. That game really upped the bar of what I would expect out of the NES in the future of that time. Sadly, I was let down more than blown away! The NES is still one of the greatest systems ever made in my opinion! Do you realize the money that Nintendo would have saved with 3rd party developer costs if they would have just made their systems disk related rather than the early cartridge based systems.
Metal Storm is possibly my favorite graphics on the NES, though not as obscure as this. Great use of parallax and great animation.
Bucky O' Hare is another one. Again, not as obscure, but definitely not mainstream like Mega Mans or Kirby or Contra/Super C.
For as good as it looks, I hardly hear anyone mentioning Batman: Return of the Joker. I remember it being a pretty great game, though I haven't played it in a very long time!
Really impressed Elite ran on the NES. Always wondered whether it was possible to use that technique.
At least one of them I've played once, the Three-Eyed Boy, or Mitsume ga Tooru. Indeed a good platformer!
Great video. Yes the NES developers started adding extra chips in their games as standard around the time the turbo graphics system came out. Also anther reason why games were closed to $70 and such
They added expensive chips and the games werent that much better also those carts dont work on "knockoff" NES consoles usually
Good stuff so far bro. Keep it up.
I never would've expected to see a 3d game on the nes. The things devs can pull off are insane
this video was incredible! its exactly the sort of thing I've been searching for, and I've since liked and subscribed. one thing, some of the titles are rather obtuse, is there any way we could get you to list them in the description?
excuse me, I saw you've posted the list on another comment. still, great video!
I've added it to the description too now. I should have done that to begin with!
Sharopolis
thank you so much!
Oh oh Track&Field my thumbs oh my bloody thumbs... But there was a Gamepad a cheater pad ; )
ELITE was and is a Wonderful game without any limits! You are free to do what ever you want. A Masterpiece!
I feel like that Little Nemo is also a really really Beautiful game. I am recently done a playthrough with my OG cartridge.
Well done! Great video i give it da thumbs up!
Thanks!
"cutscenes that are atmospheric" - Shows a guy with a bucket on his head talking to a robot dog... Okay...
Hmm, well since you out it like that, maybe atmospheric was not the word I should have used!
why conveniently leave out "in an 8 bit sort of way" ?
Wow, Elite looked fantastic. Amazing that was running on an NES.
It plays good too!
Oh the sweet background music
Now i wanna look more into why Elite doesn't run on US hardware lol. Great job on the video man, nice to see a list full of different games for once.
Good information, well presented! Subscribed.
Thanks for watching and thanks for subscribing! I've just returned the favour!