You actually went pretty deep on those topics, like as a cuber myself there are some things i wouldnt even think to bring up, like the difficulty in nxns not increasing, and dismantling the myth of rubiks being the only good brand Id like to bring up some things as well tho Algorithms are established sets of moves, but its possible to come up with them. The easiest way to do so is by unsolving some pieces (normally a pair of a corner and an edge), and solving it in a different way, which should change the orientation and permutation of some pieces. The most clear example of this is the sune (R U R' U R U2 R'), which unsolves a pair, moves it 90° and then solves it again, which changes the orientation of some corners and the permutation of some edges The reason the 2-move alg works on any position it leaves the cube at is because any set of moves cycles through some different combinations, including the solved state. I dont know the reason why that is, but i know its how the devils algorithm (aka the one algorithm to solve the whole cube) works, the only difference it has with the 2-move alg is that instead of cycling through 126 combinations it cycles through all 43 quintillion possible states The reason why i got into cubing (which may be one of the reasons its so popular) is because you can clearly see the product of your work, you go from random colors in random patterns to those colors being nicely organized, which feels very gratifying once pulled off the first and the millionth time. Another thing cubing has going for it is that every single solve feels unique. Because of the sheer amount of possible combinations on the rubiks cube, you pretty much never stumble upon the same solving process twice, which means you never know what to expect
those questions were answered very well
You actually went pretty deep on those topics, like as a cuber myself there are some things i wouldnt even think to bring up, like the difficulty in nxns not increasing, and dismantling the myth of rubiks being the only good brand
Id like to bring up some things as well tho
Algorithms are established sets of moves, but its possible to come up with them. The easiest way to do so is by unsolving some pieces (normally a pair of a corner and an edge), and solving it in a different way, which should change the orientation and permutation of some pieces. The most clear example of this is the sune (R U R' U R U2 R'), which unsolves a pair, moves it 90° and then solves it again, which changes the orientation of some corners and the permutation of some edges
The reason the 2-move alg works on any position it leaves the cube at is because any set of moves cycles through some different combinations, including the solved state. I dont know the reason why that is, but i know its how the devils algorithm (aka the one algorithm to solve the whole cube) works, the only difference it has with the 2-move alg is that instead of cycling through 126 combinations it cycles through all 43 quintillion possible states
The reason why i got into cubing (which may be one of the reasons its so popular) is because you can clearly see the product of your work, you go from random colors in random patterns to those colors being nicely organized, which feels very gratifying once pulled off the first and the millionth time. Another thing cubing has going for it is that every single solve feels unique. Because of the sheer amount of possible combinations on the rubiks cube, you pretty much never stumble upon the same solving process twice, which means you never know what to expect
Yeah very helpful