When the JRPG Has Too Many Random Encounters

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  • Опубліковано 30 сер 2023
  • Please let me walk for 2 seconds before the next encounter 😂
    ▶My Socials:
    / cilvanis
    / cilvanis
    ▶Songs:
    Final Fantasy 7 OST - Infiltrating Shinra Tower
    Final Fantasy 7 OST - Those Who Fight
    Final Fantasy 7 Victory Fanfare
    ▶Outro Song:
    Golden Wind OST - A Dream
    Tags:
    #cilvanis #finalfantasy #gaming #comedy #skit #jrpg
  • Комедії

КОМЕНТАРІ • 1,5 тис.

  • @Raph___A
    @Raph___A 9 місяців тому +2581

    Everyone knows you need at least a couple hundred max repels to even progress a mere percent of the plot.

  • @zacharyessey5904
    @zacharyessey5904 9 місяців тому +3320

    You forgot to include how long it takes for the battle to actually start. Sometimes they have to come in with fancy camera angles to build up the tension or the characters are getting into focus.

    • @heyjeySigma
      @heyjeySigma 9 місяців тому +125

      yeah that really sucks when they do that.
      Lost Odyssey for example was slow to start the battles a bit

    • @vava85
      @vava85 9 місяців тому +224

      And he missed the screen with the Gil and XP rewards. As a bonus: "the enemy dropped an item. Your bag is full
      Are you dropping the item? Y/n. Yes, are you SURE? Y/n"

    • @shytendeakatamanoir9740
      @shytendeakatamanoir9740 9 місяців тому +40

      Ans it was even worse with the PAL version. I ended up dropping FFIX because of this

    • @devilmikey00
      @devilmikey00 9 місяців тому +66

      @@shytendeakatamanoir9740 FFIX had the triple whammy. It took a few seconds for the battle to load after the swirl, it had the pointless back and forth camera pan, the game ran at 15 FPS so all the animation was slow and floaty and finally getting out of the battle took a few seconds as well. Every random battle in that game took like 2+ minutes and there were hundreds/thousands of them. I could never finish it until the remasters came out with the speed up option. It was just so tediously slow on PS1.

    • @zacharyessey5904
      @zacharyessey5904 9 місяців тому +17

      @@devilmikey00 I played FFIX on the PS4 and without the speed up, the battles are painfully slow.

  • @Trisaaru
    @Trisaaru 9 місяців тому +794

    It's even better when the escape command only works 20% of the time.

    • @dantespimp
      @dantespimp 8 місяців тому +67

      And it's even WORSE when you're better off fighting randso because the escape command takes too damn long to take into effect! 😭

    • @Dead_Hitori
      @Dead_Hitori 8 місяців тому +6

      or even have an escape command like ff7, need a materia for it

    • @gurvmlk
      @gurvmlk 8 місяців тому +4

      @@Dead_Hitori Pretty sure in Final Fantasy 7, you can hold L/R to run from battles like most other Final Fantasy games from 4 onward.

    • @Superluigi881
      @Superluigi881 8 місяців тому +2

      Sonic Chronicles turns running away into a time consuming mini game that's very easy to fail. Even worse when the enemy runs away and you have no choice but to chase them.

    • @Apollo-iq1vx
      @Apollo-iq1vx 8 місяців тому +3

      Shin Megami Tensei on Hard Mode be like:

  • @Don_DeMarco
    @Don_DeMarco 9 місяців тому +326

    I used to hate when some RPGs would give you an encounter every 2 steps when you just wanna progress in the story. But when you wanna spend some time level grinding, that's when they wanna make the encounters super slow.

    • @MuhammadAhmad-fx8fc
      @MuhammadAhmad-fx8fc 8 місяців тому +15

      Facts

    • @ahdandimas6577
      @ahdandimas6577 4 місяці тому +1

      exactly

    • @darinstaley1993
      @darinstaley1993 2 місяці тому +2

      Or when you're looking for a particular monster to appear. It appears when you don't want it and then when you do it never appears.

  • @SuiteLifeofDioBrando
    @SuiteLifeofDioBrando 9 місяців тому +1374

    What is worse is when the dungeon has a puzzle.

    • @oussama7132
      @oussama7132 9 місяців тому +63

      with the terrible camera controls, it's basically just go to point A, pick up some orb and put it in point b

    • @alexrayne2875
      @alexrayne2875 9 місяців тому

      And then you gorget what the fuck you were doing

    • @zacharyessey5904
      @zacharyessey5904 9 місяців тому +40

      Wild Arms 3... Puzzles and battling. At least FFX made it that you didn't have to battle when doing the puzzle.

    • @lexecomplexe4083
      @lexecomplexe4083 9 місяців тому +67

      When random encounters still happen while you're doing the puzzle 👁👄👁

    • @darkisaac1625
      @darkisaac1625 9 місяців тому +11

      Golden Sun days lol!

  • @ringobats
    @ringobats 9 місяців тому +422

    Random encounters are at their most dreadful when your party is tired and you just need to save the game

    • @krs-two4329
      @krs-two4329 7 місяців тому +4

      Romancing 2 and 3 dont have this issue because your health automatically refills after battle

    • @kingscourge6031
      @kingscourge6031 5 місяців тому +6

      Especially in Pokémon 😂😂😂

    • @Cressx
      @Cressx 5 місяців тому +5

      Then you try to escape and keep failing so your party gets wiped right before the save point

    • @Bongbongo
      @Bongbongo 5 місяців тому +2

      Especially when YOUR TIRED irl and u jus wanna go to bed but you already progged so much so you jus gonna push to the save spot😭

    • @dracussdarkweave112
      @dracussdarkweave112 3 місяці тому +1

      it gets even worse when your 4 steps away from that save/recharge point, and the Random spawn is a turtle with a kitchen knife that is immune to most damage and has attack power of Saitama!

  • @reduXstereo
    @reduXstereo 9 місяців тому +152

    Final Fantasy X random encounters were like jump scares to me when I was a kid. That glass break in the forest areas was like Stone Cold making an entrance every time.

    • @brandonwhittaker85
      @brandonwhittaker85 9 місяців тому +11

      The "swoosh" effect in FF7 used to make me jump as a kid because it was so loud

    • @gameskyjumper1721
      @gameskyjumper1721 8 місяців тому

      I got to the Oasis. You know how there is a difficulty bump? I can't play it no more. One rando can almost end my whole team. No free mp/hp fountain in sight. Don't even know how to farm. I gave up.

    • @GoddessShadowYT
      @GoddessShadowYT 7 місяців тому +8

      Try playing it's follow up sequel to FFX where it's random encounters added in a surprise gunshot screen change every time a random battle happened.

    • @reduXstereo
      @reduXstereo 7 місяців тому +9

      @@GoddessShadowYT That would've been terrifying if I grew up in a gun toting bad neighborhood.

    • @IamtheMan1111
      @IamtheMan1111 3 місяці тому

      I never thought about that. I thought it was for chance for grinding more levels and skills

  • @stupendously_silly
    @stupendously_silly 9 місяців тому +83

    And when the battle ends you forget which way you're facing because the walls looks the same. Then you end up running the opposite direction.

  • @Eragonnogare
    @Eragonnogare 9 місяців тому +511

    Him moving down to magic before moving back up to attack the first time was hilariously accurate, but I refuse to believe that the third time he wouldn't just be straight mashing A

  • @TheRealWoopSlap
    @TheRealWoopSlap 9 місяців тому +1275

    What the average Pokémon playthrough without repel looks like

    • @SpaceBot-pp9yj
      @SpaceBot-pp9yj 9 місяців тому +100

      Average cave/water area experience
      Edit: No Repels

    • @theknightwithabadpictotall7639
      @theknightwithabadpictotall7639 9 місяців тому +57

      Can confirm, I have never used a single repel

    • @tmdiz4579
      @tmdiz4579 9 місяців тому +8

      average fan game Pokémon*

    • @zetasann
      @zetasann 9 місяців тому

      @@theknightwithabadpictotall7639ive played every pokemon game, and 100%'d both black and white twice, and ive never used a repel because i didnt know what they did..

    • @Superluigi881
      @Superluigi881 9 місяців тому +35

      You can take your time and walk or cycle through at top speed. It doesn't matter. Either way Zubat is inevitable.

  • @wanderlustwarrior
    @wanderlustwarrior 9 місяців тому +672

    When you're tired of random encounters... But the FF7 and FFX battle themes are absolute bangers.

    • @nightmarishcompositions4536
      @nightmarishcompositions4536 9 місяців тому +29

      True. I used to just sit and let the FFX battle theme play out entirely every single time haha.

    • @deepflare1028
      @deepflare1028 9 місяців тому +22

      Bro forgot man with a machine gun(yes i know it's not the actual battle theme but still)

    • @Michael-hc2hp
      @Michael-hc2hp 9 місяців тому +4

      ​@@deepflare1028It should've been

    • @deepflare1028
      @deepflare1028 9 місяців тому

      @@Michael-hc2hp truth, you could just replace the mp3 file if you're on pc tho

    • @sipenarekbecha7193
      @sipenarekbecha7193 8 місяців тому

      IX

  • @TrisStrudel
    @TrisStrudel 9 місяців тому +126

    I will always prefer rpgs with the enemies roaming on-screen. Not only does it give you more room to choose if you get into a fight but it also has its own challenge of learning how to avoid the enemies. And it saves you so much time on the fight load-in and load-out alone.

    • @gameskyjumper1721
      @gameskyjumper1721 8 місяців тому +18

      I really like the Persona 5 mechanics where if you can hit them from behind you get preemptive strike.

    • @TrisStrudel
      @TrisStrudel 8 місяців тому

      @@gameskyjumper1721 It's those small little additions that really add to the enjoyment of the product.

    • @cainyourkids
      @cainyourkids 8 місяців тому +7

      @@gameskyjumper1721Yeah, Persona, SMT and Atelier (the PS3 ones and onwards) I think did this a lot

    • @GoddessShadowYT
      @GoddessShadowYT 7 місяців тому +5

      pretty certain both Chrono Cross & Trails of Mana once used that in there RPG games before.

    • @chronomasakari
      @chronomasakari 7 місяців тому +3

      AR Tonelico had an interesting concept for random encounters, each area had a life bar that drained as you defeated random encounters and once it was empty you could walk around freely until you rezoned

  • @realone9887
    @realone9887 9 місяців тому +286

    The attention of detail to have a winning pose after defeating an enemy every time lol

  • @greenhowie
    @greenhowie 9 місяців тому +858

    He always just hits the nail right on the head. Appreciate the OG FF7 music as well.

    • @cressnaar
      @cressnaar 9 місяців тому +16

      FF7? Boy that was Last Dream

    • @yeyoremix
      @yeyoremix 9 місяців тому +8

      This soundtrack was used on ffv first.

    • @misha130
      @misha130 9 місяців тому +2

      Wasnt that vagrant story as the background?

    • @AdoboSoGuud
      @AdoboSoGuud 9 місяців тому +6

      Dude I was just playing FF7 (OG) LIKE YESTERDAY

    • @deadbeatseikor0wonl1dance88
      @deadbeatseikor0wonl1dance88 9 місяців тому +1

      Same. Finally figured out what is up with that aerith praying scene.

  • @duckyfishes9445
    @duckyfishes9445 9 місяців тому +65

    Oh god! It was even worst when you realize you may have missed something or made a mistake have to go back and check if you forgot something in order to proceed the plot. So many random encounters 😭

  • @elipat3125
    @elipat3125 8 місяців тому +34

    If you look, you can see that he does his Victory pose faster each time due to how impatient he's getting.

  • @jojoplexinus
    @jojoplexinus 9 місяців тому +380

    Also known as when life hands you too many "L's"

    • @GoldenEagle603
      @GoldenEagle603 9 місяців тому +10

      Level Ups

    • @greenhowie
      @greenhowie 9 місяців тому +5

      Cilvanis makes "L"monade

    • @gohanddc
      @gohanddc 9 місяців тому

      Me this summer

    • @knownas2017
      @knownas2017 9 місяців тому

      wait did someone just mention me?

  • @Turbo_Waitress
    @Turbo_Waitress 9 місяців тому +25

    “Can I progress the f***ing plot!? PLEASE!?”
    This. ESPECIALLY when there’s a plot point so major going down that they even change the bgm on the world map, only for it to get interrupted by a random encounter, then glitch out after the battle.

  • @TheSeth256
    @TheSeth256 9 місяців тому +43

    Playing FF7 on Android and being able to turn off random encounters was such a blessing. I don't mind them when I'm progressing through a dungeon or sth, but when I'm lost and looking for some plot-important spot they're insanely enraging.

    • @gameskyjumper1721
      @gameskyjumper1721 8 місяців тому +4

      Playing FF7 on Switch now. Disc 2 spoiler: Oh god you won't believe how slow the submarine moves! I was thinking it moves slow and then realized I had the X3 speed cheat on. Oh my lord.

    • @cainyourkids
      @cainyourkids 8 місяців тому +3

      @@gameskyjumper1721 The remastered versions of 7 and 8 having 2x speed and no encounter options is just a godsend lol

    • @granzedora
      @granzedora 6 місяців тому

      ​@@gameskyjumper1721Y'know, as a switch user who bought FF7 today, this is some news to me since I'm familiarized with dragon quest,
      Now the combat system definitely looks like I'm gonna have trouble understanding with...

  • @iamcdj_
    @iamcdj_ 9 місяців тому +15

    It’s worse when you’re trying to replay old RPGs you’ve already beaten 🤣

    • @evice
      @evice 5 місяців тому +1

      That's pretty much the only thing stopping me from playing the first two breath of fire games.

  • @SilverScizor753
    @SilverScizor753 9 місяців тому +276

    Bravely Default has a system that lets you freely control the encounter rate. You can set it to 2x when you need to grind or 0x when you just wanna get somewhere. It's a great system that's not broken because if you're not level enough for the bosses you get bodied, so you have to leave the encounters on at some point. More games should do this imo. There are times we wanna fight but there are times we just want to move forward lmao.
    Great vid, keep up the good work

    • @deandrethomas9703
      @deandrethomas9703 9 місяців тому

      Too bad BD is a shit game

    • @t.dmattocks6119
      @t.dmattocks6119 9 місяців тому +18

      I always appreciated that abt BD. Thats why its the GOAT

    • @lexecomplexe4083
      @lexecomplexe4083 9 місяців тому +18

      Ive never played Bravely Default because I've grown tired of turn based combat as I've grown older, but, this sounds like an awesome mechanic. Being able to turn it off to just adventure or progress the plot, but also turn it to double when you need to grind, is such a game changer. Literally, lol.

    • @justhappy7269
      @justhappy7269 9 місяців тому +12

      @@lexecomplexe4083
      Opposite for me, I appreciate slower games the older I am.
      I like when game gives me time to focus on anything what I'm doing at any moment.

    • @McCaroni_Sup
      @McCaroni_Sup 9 місяців тому +24

      I honestly just prefer the modern JRPG style where enemies are shown on the field.

  • @NamelessDeal
    @NamelessDeal 9 місяців тому +15

    It's worse when you have no idea where to go 🤣

  • @theDarkerSan
    @theDarkerSan 9 місяців тому +3

    Man, vagrant story visuals are so amazing, I recognized instantly!

    • @solarblitzX
      @solarblitzX 9 місяців тому

      Yeah, same!
      Also, Vagrant Story had no random battles!

    • @ilikestuff9250
      @ilikestuff9250 9 місяців тому

      ​@@solarblitzXJust makes it funnier I guess

  • @TheRuggedEchinda
    @TheRuggedEchinda 4 місяці тому +3

    There should’ve been an alternate ending where he has no encounters and then he’s mad underleveled for the dungeon boss.

  • @demosneokleous4877
    @demosneokleous4877 9 місяців тому +171

    I can't believe he deleted something from his PS5 library to make a video. So much dedication to his fans

    • @GeometryDashSlowkeyy
      @GeometryDashSlowkeyy 9 місяців тому +44

      He probably already intended on deleting something but just took that opportunity to implement it in the video

    • @demosneokleous4877
      @demosneokleous4877 9 місяців тому +1

      @@GeometryDashSlowkeyy yeah I thought about it

    • @ShadowOfMassDestruction
      @ShadowOfMassDestruction 9 місяців тому +2

      @@GeometryDashSlowkeyy and it was Final Fantasy

    • @knownas2017
      @knownas2017 9 місяців тому +3

      @@ShadowOfMassDestruction It was actually Trek to Yomi

  • @Leee275
    @Leee275 9 місяців тому +102

    This might look like a simple joke but it isn't an exaggeration

    • @immortalfrieza
      @immortalfrieza 9 місяців тому +1

      Actually it is though? Random encounters even in the worst of games aren't anywhere near as frequent as in this video.

    • @Leee275
      @Leee275 9 місяців тому

      @@immortalfrieza Take a look at Megaman X Command Mission

    • @Jake1702
      @Jake1702 9 місяців тому +29

      ​@@immortalfriezaThis is blatantly false

    • @no_player_commentary
      @no_player_commentary 9 місяців тому +10

      @@immortalfrieza No we have spoken your are incorrect

    • @Rrw2ko
      @Rrw2ko 8 місяців тому +4

      ​@@immortalfriezalaugh in Final Fantasy 1 Hallway of Giants

  • @pcduffey1313
    @pcduffey1313 9 місяців тому +41

    Would have been crazy if a random encounter hit right before the game deleted lol

  • @Crispierbug
    @Crispierbug 8 місяців тому +1

    Stuff like this is why I love the Bravely Default series, in the settings you turn encounter rates from -100% to +100%.

  • @sundoseskif8706
    @sundoseskif8706 9 місяців тому +143

    the editing is God tier as always!

  • @bluephoenix1498
    @bluephoenix1498 9 місяців тому +34

    I knew a random encounter was coming, and laughed even harder

  • @Elias-jq1ss
    @Elias-jq1ss 9 місяців тому +10

    i love how you used Vagrant Story first scene as a background ❤
    love to see that game has some recognition

  • @undertalesevencamasrsuyu555
    @undertalesevencamasrsuyu555 9 місяців тому +8

    he walks like the original ff7 when he walks. And it makes the video 10x funnier.

  • @BigWired
    @BigWired 9 місяців тому +74

    Ohhh wow, does this ever bring me back, especially that music.
    This actually made me think of a mechanic from Wild Arms 3 wherein you could ignore random encounters. An exclamation mark would appear above your head about 3 seconds before one, and you’d just push a button to ignore it. However, the gauge for it had a limited charge, so once that was empty, it was random encounter galore time.

    • @greenhowie
      @greenhowie 9 місяців тому +5

      Think there was a game called "Shadow Madness" that did that as well. It used a monster growl and vibration though so if you had a basic non-analog controller and bad hearing (or didn't want to wake your parents up) it was just as grindy as any other RPG.

    • @alexrayne2875
      @alexrayne2875 9 місяців тому +4

      I remember that kind of being a thing in Wild Arms 2, though it was a matter of if the enemy was weaker than the party, then you could potentially skip it

    • @zacharyessey5904
      @zacharyessey5904 9 місяців тому +2

      Yep and boy oh boy when there were puzzles to solve did that make it even more frustrating.

    • @lexecomplexe4083
      @lexecomplexe4083 9 місяців тому

      WA3 is on Xbox Series S|X :3

    • @toddwatkins5011
      @toddwatkins5011 9 місяців тому +1

      ​@@greenhowieShadow Madness is a game i miss. Best random purchase i made in the ps1 era.

  • @Be0utsider
    @Be0utsider 9 місяців тому +12

    Every frame of this sketch is totally relatable

  • @zeehero7280
    @zeehero7280 9 місяців тому +2

    This is why I like how Tales games do it and show monsters on the map you can avoid a lot of the time if you really want.

  • @jasonsekiguchi458
    @jasonsekiguchi458 5 місяців тому +1

    This is 100% the mood for caves in Pokemon games. I always try to stock up on as many Max Repels (or any kind of repel that's available) as possible before going into a big cave. Like I don't mind catching a few Pokemon here and there.... but after a while it's just monotonous, and it's just Zubats and Geodudes, and I just wanna get to the next fucking town lmao.

  • @corkedfever
    @corkedfever 9 місяців тому +6

    That delete from hard drive part. I feel that

  • @Lee-ml9uw
    @Lee-ml9uw 9 місяців тому +7

    Man, this brought up memories of similar shenanigans in a few RPGs I played. But, nothing tops the random encounter experience of just facing a different direction in the spot I'm standing in. That's right! I did not move from the spot, just faced a different direction. And yes, it was a Pokemon game.

  • @Xenobears
    @Xenobears 9 місяців тому +8

    There was one game series that did something I really appreciated for random encounters: it had a meter that would empty a little bit with each fight in a zone. Once the meter was empty, there were no more random encounters in that area until you left and came back-allowing you to grind if you wanted to.
    Another RPG by the same studio allowed you to wipe out multiple encounters worth of enemies with a sufficiently-charged AOE spell-I kept wiping out every area in one battle. (I hesitate to call it a sequel, though the plot is connected).
    The first game was called Ar Tonelico, if you’re curious. The other entry was Ar Nosurge.

    • @johnhanzelyjr
      @johnhanzelyjr 8 місяців тому +1

      I believe Atelier Iris 2 had that "Encounter Gauge." Good if you're just moving, but when you're grinding for exp (or to get the item drops), having to leave the area, then come back was annoying.

    • @Xenobears
      @Xenobears 8 місяців тому

      @@johnhanzelyjr yeah, at least in Ar Tonelico 1-2, they were 2D JRPGs, so load screens didn’t really take long if you wanted to grind. But when a load screen takes longer, it really adds up.
      Though AT didn’t really require much grinding unless you wanted to unlock everything in every reyvateil’s (the spell caster/singer character) cosmosphere (mental world with heavy dating sim/visual novel elements). Regular encounters provided more than enough xp and resources to clear the game.

    • @johnhanzelyjr
      @johnhanzelyjr 8 місяців тому +1

      @@Xenobears I have all three....and love them. You're right.....but when you're a completionist (like me) grinding is mandatory. I believe I was at the final dungeon of the true ending in Ar Tonelico.....but was grinding for money to try to buy all the skill crystals from that one vendor....just to have them all.

  • @Shady_Fungus
    @Shady_Fungus 9 місяців тому +2

    “I literally one shotted your crew. What on earth can you do by yourself of all things that your squad couldn’t. You’re literally throwing your lives away 🤦🏾‍♂️”

  • @mastertjt56
    @mastertjt56 9 місяців тому +47

    FACTS, I'm glad some modern rpgs gives you the option to lessen the encounters

    • @ultimamage3
      @ultimamage3 9 місяців тому +8

      FF8 had the Enc None ability in the OG, where have you been?

    • @koganeitou
      @koganeitou 9 місяців тому +2

      I like that there is an item in Octopath Traveller that greatly reduces encounters

    • @hueypautonoman
      @hueypautonoman 9 місяців тому

      ​@@koganeitouReally? Maybe I'll give that game a second try. 😅

    • @KevinLeroyGrant
      @KevinLeroyGrant 9 місяців тому +3

      I loved it when they made the encounters physical enemies instead of random because it let you avoid a lot more

    • @mastertjt56
      @mastertjt56 9 місяців тому

      @@KevinLeroyGrant true

  • @devilmikey00
    @devilmikey00 9 місяців тому +4

    Pretty much a good majority of the PS1's RPG library right there. The triple whammy is a lot of random battles + slow load times into and out of battles + slow animations which drag trivial fights out.

  • @mikedangerdoes
    @mikedangerdoes 9 місяців тому +8

    When you're forty something hours into the game and you just want to progress the narrative, but the game has decided you need to grind

  • @vertigoshockpeep9132
    @vertigoshockpeep9132 9 місяців тому +1

    You forgot when you try to escape the battle. It always ends with the prompt "you failed to escape"

  • @matosz23
    @matosz23 9 місяців тому +46

    I remember one particular time where EVERY. SINGLE. STEP was an enemy encounter inside a cave. Don't remember which game but looking back I realize the Devs were taking the piss, probably.
    As for you, are you sure you didn't equip an enemy attract ring?

    • @greenhowie
      @greenhowie 9 місяців тому +31

      There's a bit in the first Final Fantasy like that, it's not even a full cave but a loop with no treasure that just spawns Ogre Mages every single step. Total troll.

    • @cgooch_
      @cgooch_ 9 місяців тому +19

      FF1 ice cave I believe.

    • @almagest77707
      @almagest77707 9 місяців тому +6

      That's FF1 for ya

    • @m16dude967
      @m16dude967 9 місяців тому +2

      coulda swore ff9 did it.

    • @veghesther3204
      @veghesther3204 9 місяців тому +3

      FF1 has the Hall of Giant's Earth cave that DID that BUT the PIXEL remaster actually REMOVED that and the Peninsula of Power FROM THAT version of FF1.

  • @shadowmomochiuchiha6839
    @shadowmomochiuchiha6839 9 місяців тому +37

    As a final fantasy player i can relate

    • @samyb4566
      @samyb4566 9 місяців тому

      Are there no items in the franchise that can reduce random encounters? Like the repels from Pokémon?

    • @ilikestuff9250
      @ilikestuff9250 9 місяців тому

      ​@@samyb4566Molulu's charm in FF6
      Never seen any other way in any other game to stop them though they might exist.

    • @js-ro5jk
      @js-ro5jk 9 місяців тому

      ​@@samyb4566there is an ability in FF8 that turns off encounter entirely, but thats about it. The remasters also allow you to turn them off

    • @walteranurantha5014
      @walteranurantha5014 9 місяців тому

      I had FF6 wild battle theme ptsd playing over and over again in my childhood. Good times.

    • @Orange_Swirl
      @Orange_Swirl 8 місяців тому

      I don't understand how you can tolerate this.

  • @DogsWithPurpose
    @DogsWithPurpose 9 місяців тому +5

    I love the recurring use of the bunny suit, classic character

  • @RavinKaito
    @RavinKaito 8 місяців тому +2

    Watching this on a PS5 felt like a random encounter lol
    This really makes you appreciate series that have enemies moving on the map or make them come out in waves during an encounter. That and enemy repels.

  • @zacharyessey5904
    @zacharyessey5904 9 місяців тому +27

    Btw, here is a fun fact. Last Dream is an actual video game made in RPG Maker that was a love letter to the original Final Fantasy. It is an awesome game and I cannot recommend it enough.

  • @rushilsangubotla224
    @rushilsangubotla224 9 місяців тому +6

    wait..... im pretty sure those enemies were from the "when the anime op spoils everything" vid. HE HAS COME BACK, STRONGER THAT EVER

  • @chocolatelover9121
    @chocolatelover9121 9 місяців тому +51

    I remember challenging myself in octopath traveler by completing each personal story using only the protagonist of that story........
    The bosses were hard but fun
    The 'trashmobs' that I had to fight countless encounters with 1 party member were less fun 🗿

    • @rjante2236
      @rjante2236 9 місяців тому +1

      Damn, that sounds really challenging.

    • @somepenguin508
      @somepenguin508 8 місяців тому

      I was just about to say Octopath.
      Great series but my god the encounters feel like a curse after a certain point. In both games.

  • @Vicious0Sephiroth
    @Vicious0Sephiroth 9 місяців тому +3

    I really liked in ff8 with the diablos summon, you could learn encounter half, then learn encounter none.

  • @darien9119
    @darien9119 9 місяців тому +7

    Back in MY day, we didn't just GET story. We had to EARN it by going uphill both ways through a bunch of random encounters that don't even provide that much XP and oh jeez I'm sure fighting a lot of the same lineups over and over again because I got lost a few times and I went on a detour to get a treasure chest and it was just a lousy potion and...Uh...EVERYONE HAS TO SUFFER BECAUSE I DID. YEAH. THAT MAKES SENSE.

    • @anonimonn9775
      @anonimonn9775 9 місяців тому

      I read that in Steven He dad's voice

    • @micah3331
      @micah3331 7 місяців тому

      Whatever you say grandpa

  • @fernandobarbosa9727
    @fernandobarbosa9727 9 місяців тому +5

    FF VIII's sea platform had this mechanism that would make you face encounters just by trying to move while it was glowing. Years of life lost to stress before realizing what was going on.

    • @barmutah
      @barmutah 9 місяців тому

      This also happen in the pathway to ultima weapon, and most of the monster you encounter is that 2 headed dog that gives you status effects like blind, silent, poison, berserk and confuse

  • @zensbu3434
    @zensbu3434 8 місяців тому +1

    Digital devil saga in a nutshell. Lol. Also I love how you put vagrant story CGI in there with FF music

  • @daraket9200
    @daraket9200 8 місяців тому +1

    SMT Nocturne whenever i'm low on chakra drops:

  • @enzonchristjesus4295
    @enzonchristjesus4295 9 місяців тому +3

    😂😂I remember there was 1 final fantasy game where this 1 stage like every step was a random encounter 😢I have never encountered such rage

  • @ksenomorfify
    @ksenomorfify 9 місяців тому +8

    Literally me when i've tried to play the 1st Persona game. I couldn't bear this shit, ive just dropped the game. Even though i really wanted to beat all Persona games after i've finished 3, 4 and 5

  • @danielj3277
    @danielj3277 5 місяців тому +1

    That how it felt in octopath traveler till you get a certain skill

  • @GibbyCat
    @GibbyCat 9 місяців тому +2

    Guess the bunny boss is determined to get revenge.

  • @X_x_ShadowGaming_x_X
    @X_x_ShadowGaming_x_X 9 місяців тому +12

    Even worse is when you have to back track even just a little for potentially no reason (areas you passed or looking for secrets) and the encounters still happen.

  • @2ndcaptain9x8
    @2ndcaptain9x8 9 місяців тому +5

    I felt this video on a whole different level 😂

  • @codeninja1
    @codeninja1 9 місяців тому

    Had to love that in pokemon you didnt even have to move forward. Even turning the sprite 90 degrees would get you into a battle.

  • @edmondmartinez9617
    @edmondmartinez9617 9 місяців тому +1

    I quite suikoden 4 for this exact reason. It was so bad I was in some sewer dungeon, and it was impossible to not go in circles because the battles were so frequent you lost track of where you came from.

    • @zacharyessey5904
      @zacharyessey5904 9 місяців тому

      I love Suikoden IV, but that encounter rate was just so annoying. Suikoden V too.

  • @shayoko6
    @shayoko6 9 місяців тому +5

    Random encounters without a mechanic that disables them until you want them again is really bad.

  • @TheUnknownD
    @TheUnknownD 9 місяців тому +3

    Ah, The good ol days of JRPG'S that every corner there's an enemy.

  • @SeanUCF
    @SeanUCF 9 місяців тому +2

    The sudden exit to the menu really got me LOL

  • @danielkuttel7867
    @danielkuttel7867 8 місяців тому +1

    True true, I always burst into tears of joy when there are finally items where you can minimize or completely disable the random encounters. It's nasty when you have to use potions for it.......

  • @OdaSwifteye
    @OdaSwifteye 8 місяців тому +4

    I believe that people don't mind turn based combat or Random Encounters. They just don't like massively frequent encounters with enemies that just drain your resources.

    • @Orange_Swirl
      @Orange_Swirl 8 місяців тому

      You're right, I don't. I actually think the random encounters in the OG Fallout games were pretty cool because they could be both positive or negative, and it isn't just " what enemy or enemies are you gonna fight this time!?" And turn-based combat can definitely absolutely be fun, especially by exploiting enemy weaknesses and using buffs and debufs to give you and your party an advantage. Combine character customization and player self-expression, along with numerous items to utilize, and you get something very interesting.

  • @makenleyx267
    @makenleyx267 9 місяців тому +5

    This was how most PS1 RPGs are. They can be annoying if it happens frequently

  • @spider-man4460
    @spider-man4460 8 місяців тому +1

    In Action RPGs you just run by and aggro half of the map until you make it into another area or a boss room.

  • @SlickMajic
    @SlickMajic 8 місяців тому +1

    I was waiting for a battle to start during the battle

  • @RoddyRodbb
    @RoddyRodbb 9 місяців тому +8

    Kudos on picking the greatest RPG of all time as a reference 💪🏾

    • @Zuxtron
      @Zuxtron 9 місяців тому +1

      But there's not Baten Kaitos reference in the video.

  • @Chill_Lynx
    @Chill_Lynx 9 місяців тому +9

    This happened to me once, i quit and never played a turn based game again 😂

  • @ShinrinnoTatsujinENGVTUBER
    @ShinrinnoTatsujinENGVTUBER 9 місяців тому

    Your vids always cheer me up lmfao

  • @henryreza8291
    @henryreza8291 9 місяців тому +1

    I just had PTSD from this. I still can’t believe I had the patience to beat Breath of Fire 2

  • @CrazyGamingYT56
    @CrazyGamingYT56 8 місяців тому

    Love your content keep up the great work

  • @abnormalpotato1051
    @abnormalpotato1051 9 місяців тому +1

    I also love the detail of you being over leveled and one shotting them but the still come😂

  • @WindsSymphony
    @WindsSymphony 9 місяців тому +2

    I remember that the first Final Fantasy had one section of a cave that was like that. I think the trap rooms in Final Fantasy 2 were also like that, got to the point where I'd say screw it and look up the dungeon maps to avoid those rooms when replaying it until the Switch and PS4/5 ports of the Pixel Remasters came along.

    • @azinyefantasy4445
      @azinyefantasy4445 8 місяців тому

      Lichs temple. As soon as you enter there are 4 paths. 1 is an endless monster hallway, 2 are treasures and 1 is the path forward.

    • @WindsSymphony
      @WindsSymphony 8 місяців тому

      @@azinyefantasy4445 Wait the dungeon the Lich is in has that? I knew the cave with the giants had a path like that, but I didn't know about the other one. Either that or I'm getting the dungeons mixed up, I haven't played FF1 in a long time, but all I remember is finding a hallway in a cave that spawned nothing but giants with every step.

  • @ArmoredZephyr
    @ArmoredZephyr 9 місяців тому

    This is why I'll always appreciate the Bravely Default series giving you control of the encounter rate.

  • @joddelrealingo7737
    @joddelrealingo7737 9 місяців тому +1

    Ah yes, the Zubats random encounters, this is why i buy a LOT of repels

  • @user-cj8ns1nm3y
    @user-cj8ns1nm3y 9 місяців тому +1

    Holy shit, didn't expect to see Vagrant Story again

  • @hafurg
    @hafurg 9 місяців тому

    Omg those Vagrant Story backgrounds + FF VII music and battle UI. Sir, you just pulled a string in my heart.

  • @voidnotes8634
    @voidnotes8634 8 місяців тому

    0:53 lmao got me crying

  • @ShadesMan
    @ShadesMan 8 місяців тому +1

    Finishes battle
    You blink
    Oop! Random battle 😅😊

  • @boobtoobest
    @boobtoobest 4 місяці тому

    "Can I progress the f**king plot?? PLEASE!"
    I feel this so hard from 'Enchanted Arms'

  • @uchihashinosou1320
    @uchihashinosou1320 9 місяців тому

    Bruh you funny as hell always haha love ur vids man 🔥

  • @mlame95
    @mlame95 Місяць тому +1

    Dragon Quest 8 in a nutshell, but with 6x as many enemies

    • @Ayumuobsessed
      @Ayumuobsessed 6 днів тому

      Yeah however The pyramid dungeon in dragon quest 3 was the worst once you grab the cursed powerful weapon you get cursed and get random encountered every one second as you escape along with not able to use your magic 😂

  • @Mechazoid5116
    @Mechazoid5116 9 місяців тому +1

    honestly this is why Earthbound doing the "your to strong you just win" mechanic was so revolutionary...and yet its not the standard somehow

    • @Daniel_WR_Hart
      @Daniel_WR_Hart 8 місяців тому

      As much as I loved that mechanic, it still felt too grindy to me and I couldn't bring myself to finish it

  • @starpops02
    @starpops02 6 місяців тому

    I love you Bravely Default and Bravely Second, I love you encounter rate slider, I love you being able to choose whether to increase encounters to grind or decrease encounters to proceed

  • @wingofunny
    @wingofunny 8 місяців тому

    The game self inserting "If your not gonna grind before the boss, I shall make you"

  • @Nephibis
    @Nephibis 4 місяці тому +1

    The Zubat cave in Pokemon Red and Blue.

  • @menymcmuffin6169
    @menymcmuffin6169 9 місяців тому

    Was expecting it to escalate to a random encounter within the random encounter

  • @ihatehumans487
    @ihatehumans487 9 місяців тому +1

    Basically what I've felt playing FF7, frustration that even with soulikes I've never felt...this was the first and last time I've played the original, I had exams in that period I couldn't waste my time with that game.

  • @sting7789
    @sting7789 9 місяців тому +1

    I love Wild Arms 1 but good God the random encounter count is insane lol

  • @anantisocialsinsight
    @anantisocialsinsight 9 місяців тому

    The soundtrack did enough, I felt the pain 1 second into the video.

  • @ilikestuff9250
    @ilikestuff9250 9 місяців тому +1

    Vagrant Story opening zone
    A true man of culture ☕️

  • @warrenorbe7329
    @warrenorbe7329 7 місяців тому

    You didn’t set the “Encountering every step” to off😂😂😂😂😂

  • @SheikhAli2009
    @SheikhAli2009 8 місяців тому

    I love the ff7 references, the music the battle music the menu every single sound effect it's perfect

  • @PervertedNovaxc3
    @PervertedNovaxc3 9 місяців тому

    This is even worse if there's a surprise boss fight at the end