Splatoon and Splatoon 2: How to Invent a Stylish Franchise with Global Appeal

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  • Опубліковано 7 січ 2025

КОМЕНТАРІ • 64

  • @JoJoboiWav
    @JoJoboiWav 2 роки тому +19

    0:40 Presentation
    1:43 Making of Splatoon
    2:20 A new type of game, not bound by existing genres (prototype part)
    4:55 Exploring ideas for satisfying gameplay
    5:18 Creating a new type of play experience (concept art part)
    6:13 Appearance should reflect functionnality and purpose
    6:41 A new play experience needs a new world and characters
    7:56 Why squids that transform into people
    8:37 Chara design process
    9:37 Dissonance between gameplay and look
    10:41 : Consolidation of players' abilities
    11:29 Many potential chara designs considered
    11:49 Why they went for squids
    12:35 Solving problems leads to new ideas
    13:01 E3 2014 Trailer
    14:29 Filling the game with fitting ideas to consolidate the universe
    14:58 Envisioning a world beyond the game (making of the soundtrack)
    16:05 The Nintendo idea container
    16:26 That's actually a Nintendo fashioned work process
    16:39 From prototype to product : Securing a player base
    17:34 From prototype to product : Bias toward content usability
    18:08 From prototype to product : Balance adjustments
    18:25 Adding content gradually over time to keep player engaged
    19:16 Active player trends (the game is played more during splatfests, week-ends and holidays. But masive game releases can impact the stats badly)
    23:46 Splatfests
    25:40 Beginning development of Splatoon 2

  • @NaikoArt
    @NaikoArt 6 років тому +95

    i love his lab outfit lol, awesome designer.
    WAIT he worked on Yoshi's Island, woah, it is my favourite SNES game, this guy knows a lot about stylish games that's for sure.

    • @roycelouie3786
      @roycelouie3786 3 роки тому

      you all probably dont care but does anybody know a way to log back into an instagram account?
      I was dumb forgot the account password. I would love any assistance you can give me

    • @aviprince4191
      @aviprince4191 3 роки тому

      @Royce Louie instablaster =)

    • @roycelouie3786
      @roycelouie3786 3 роки тому

      @Avi Prince i really appreciate your reply. I got to the site on google and Im in the hacking process now.
      I see it takes a while so I will reply here later when my account password hopefully is recovered.

    • @roycelouie3786
      @roycelouie3786 3 роки тому

      @Avi Prince It worked and I actually got access to my account again. I am so happy!
      Thank you so much, you saved my account :D

    • @aviprince4191
      @aviprince4191 3 роки тому

      @Royce Louie Glad I could help =)

  • @petitknightcreations7431
    @petitknightcreations7431 6 років тому +19

    I wish I had taken a chance on Splatoon 1 back in the day, and had gotten a Switch to support this new IP. It's such a cool idea and the game world was really well thought out.

  • @InspectorGadget01
    @InspectorGadget01 6 років тому +31

    i love Nogami

  • @mafty_x
    @mafty_x 6 років тому +19

    Took so long but it's out now

  • @Mario1080p
    @Mario1080p 6 років тому +25

    22:48 Makes sense considering even I dropped Splatoon 2 for a couple weeks so I can complete Super Mario Odyssey.

  • @Futurepointmusic
    @Futurepointmusic 6 років тому +5

    I really enjoyed this talk, very interesting

  • @derp7osoup
    @derp7osoup 2 роки тому +4

    "In seriously silly debates" is putting it lightly lol

  • @UncrushableHope
    @UncrushableHope Місяць тому

    Im simultaniously thinking, "Man, this is deep and insightful," and "Wait, haven't other games had this approach for years before this, why is he saying it like its a revalation to others?"

  • @samus-rd1channel
    @samus-rd1channel 6 років тому +6

    Splatoon is my favorite videogame from this generation!

  • @lamyum9491
    @lamyum9491 6 місяців тому

    I would love to hear from Splatoon developer team telling us how they achieve the ink effect.

  • @AAAAAMMM
    @AAAAAMMM 2 роки тому +5

    I was expecting this to be a very boring lecture, to have it open with "I am from squid research lab" is the most adorable thing ever T.T

  • @Gundalian
    @Gundalian 6 років тому +55

    Too bad he didn’t mention the technical side of the game’s paint creation over the network :’(

    • @JaredTamana
      @JaredTamana 5 років тому +9

      I think the session was more about community garnering than technical limitations.

    • @apprenticerocker9885
      @apprenticerocker9885 Рік тому

      There are other talks, video or articles about that? As a programmer I'm curious :)

    • @Vivi-xn9iz
      @Vivi-xn9iz 7 місяців тому

      @@apprenticerocker9885 same, the inking aspect is so interesting and I can't wrap my head around it

  • @結愛-z4j
    @結愛-z4j 6 років тому +8

    忘れ去られてしまうもの(ケルビン)

  • @user-kt9rj6vg3v
    @user-kt9rj6vg3v 6 років тому +4

    Finally, It is out.

  • @みけねこ-u7b
    @みけねこ-u7b 6 років тому +13

    スプラトゥーンって奥が深いんやなぁ…

  • @Sol_Calibre
    @Sol_Calibre 6 років тому +39

    It's not so much a "how to" it's more of
    "how splatoon became a success and what we did/what we have done to make this happen" as well as what concepts we had in the past.

  • @army-oy3sy
    @army-oy3sy 6 років тому +28

    日本人の人いる?

  • @staradamstar
    @staradamstar 3 роки тому +2

    38:16 - Still waiting for that "appealing offer," huh?

  • @gomeyui4879
    @gomeyui4879 6 років тому +14

    オデッセイの所で一同笑う所本当に好き

  • @mo_chan
    @mo_chan 6 років тому +9

    すごい!

  • @太陽系管理者
    @太陽系管理者 6 років тому +17

    日本人の方👍

  • @user-hm4iq9dv5i
    @user-hm4iq9dv5i 6 років тому +2

    こういうの好き

  • @omegaflowey9932
    @omegaflowey9932 4 місяці тому

    6:39
    Imagine if this was the final game 😂

  • @baronn7722
    @baronn7722 6 років тому +4

    あっとゆうまの40分が体験できる動画。

  • @vilmatsuchida1437
    @vilmatsuchida1437 4 роки тому +3

    5:43字幕で見てみw

  • @もりもり-c1n
    @もりもり-c1n 6 років тому +8

    最後まで見ましたー
    他に最後まで見た人居るかな?

    • @kiimizumam
      @kiimizumam 6 років тому

      もりもりチャンネル はーい

    • @XD-pm4ys
      @XD-pm4ys 6 років тому

      はーい!

  • @ktdkkt
    @ktdkkt 6 років тому +10

    とうふは草

  • @dokurobesama
    @dokurobesama 6 років тому +3

    出落ち(笑
    いきなり研究員ですか!

  • @三井寿-p8x
    @三井寿-p8x 6 років тому +4

    僕は日本

  • @juanrodriguez9971
    @juanrodriguez9971 3 роки тому +3

    11:37 amogus

  • @もりもり-c1n
    @もりもり-c1n 6 років тому +8

    任天堂最高!!(≧∇≦)b

  • @はるひ-b1p
    @はるひ-b1p 6 років тому +4

    やっぱり2より無印の方が好きだナー

  • @ToR4IKuN
    @ToR4IKuN 6 років тому +5

    日本人!結構いる(  Д ) ⊙ ⊙

    • @もりもり-c1n
      @もりもり-c1n 6 років тому

      とらいくん たまたまコメント欄を見てたら…君の名は…

    • @ToR4IKuN
      @ToR4IKuN 6 років тому

      君の名は…………!

    • @なーどちーふ
      @なーどちーふ 6 років тому

      忘れちゃダメな人

  • @baronn7722
    @baronn7722 6 років тому +5

    英語勉強するわ

  • @alph4096
    @alph4096 3 роки тому +5

    野上さんは、今や任天堂社内で最も頼られてる天才プログラマー

  • @シルディー-v8f
    @シルディー-v8f 6 років тому

    日本人です

  • @yonjuunininjin
    @yonjuunininjin 6 років тому +32

    Am I the only one who is always so hyped when seeing a talk from japanese people, then getting disappointed, because they only talk about game design? I would love them to throw a bone at us and tell which technique they used for game mechanics like Splatoon Painting, Mario Galaxy Gravity. Doesn't even need to be a full breakdown. But all we get is redundant information like 'player activity peaks on weekends and holidays', 'we chose a squid character, because squids and ink' or 'we made a huge festival and our Nintendo ideals of young and old generation playing together makes us happy'.

    • @NaikoArt
      @NaikoArt 6 років тому +19

      You should see Breath of the Wild conference or NierAutomata conference, it goes pretty deep

    • @TheWilsonChannel
      @TheWilsonChannel 6 років тому +14

      The talk by the guy who worked on the new Guilty Gear went into technical side of how they did the 3D characters

    • @keiyakins
      @keiyakins 6 років тому +13

      I don't know, I think the overview of a way to think about designanddevelopment is just as useful as talking about specific techniques. Especially when it's talking about how something as seamless and seemingly 'monolithic' as Splatoon, where it feels like every element relies on every other element and none of them could live in isolation, absolutely grew out of elements in isolation. God knows it's easy to get frustrated when you can see all the seams in your own work next to other things where you have to pick at it a lot to find any.

    • @dessel5683
      @dessel5683 6 років тому +8

      The point of these talks (with an exception of the Breath of the Wild) is less about the game, and more about how to achieve the an aspect in future games, like a game that appeals to everyone, or how to implement comedy into a non comedy centered game.

  • @彩-g9v
    @彩-g9v 6 років тому

    任天堂さんVR作らないかな

  • @ktdkkt
    @ktdkkt 6 років тому +1

    😉

  • @おもちねこ-z7r
    @おもちねこ-z7r 5 років тому +1

    通訳をカットしてほしいなー、

  • @gagelucas5268
    @gagelucas5268 6 років тому +6

    This is not a "How To", this is literally a gush over creating a new IP... should've known.

    • @Mordalon
      @Mordalon 6 років тому +21

      He literally goes over the steps that led to the aspects of the game that people enjoy. Did you miss all of the stuff with the tofu squares, adapting to Switch, and music concepting?