Fathomless Warlock is NOT situational in Dnd 5e! - Advanced guide to Fathomless Warlock
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Another way that Control Water can be strong: Decanter of Endless Water. With that in hand, you're _technically_ always playing near water.
Congratulations on officially becoming a Pact of the Shadow Legends warlock! I'm sure they'll be sending you your pact boon in the mail any day now.
DUDE 2 MINUTES OF THAT SHIT? NO FRIKING WAY DONT DO IT AGAIN PLEASE
@@jorgegarcia-yj6cn Then You pay his bills
Do you really need money so badly that you'll spend 2 mins trying to equate one of the most predatory games on the market to D&D. We all have bills to pay but dude, don't equate that awful game to D&D and maybe consider looking for a different sponser.
As someone who has played a fathomless warlock in a campaign I can agree that having a consistent attack on your bonus action as a warlock is very good
Yeah when the Raven Queen subclass was put in ua i choose ir because of spiritual weapon for the same reason
I’m playing a fiend warlock and I’m taking the telekinetic feat, because not having a consistent bonus action drives me crazy.
Note on fathomless plunge (the 14th level feature). If combat is going badly, this is an emergency bail for the full party that can’t be counterspelled, and uses a resource you’re unlikely to spend outside of emergencies. I actually think this is one of the most underrated parts of the class in general.
That's a very good point. Avoiding counterspells can be huge sometimes.
Runaway...
It would be better if the distance you could teleport was a little more and you didn’t have to rely on a body of water to surface in.
@@warlockghovat5745 It would. That being said, it’s not that big of a drawback. There’s no hard rule on what constitutes a body of water, which leaves a little too much to GM discretion for my liking, but I do want to emphasize that they have Create Water on their spell list, so have the option to prepare safe spots. In most settings, being within a mile of a body of water is typically reasonable, there’s some definite problems with Dark Sun and Spelljammer though.
@@stephenburley4581 While I think that making a pond with create water is unrealistic (it would take nearly 20 castings to fill a 5x5x5 cube, not counting how much would be absorbed by the ground), I don't think it's unrealistic at all to scout a mile out of your quest location to find any nearby water. If you're dealing with a location built by living creatures, the people who built it or lived there needed to get something to drink from somewhere, and it's not like they were subsisting completely on booze and water shipped in from elsewhere.
Remember that your allies are NOT immune to sleet storms effects and the area can't be reduced or shifted too much. You WILL hinder your party with this, so use with great care.
Just add 2 levels in evocation wizard
@@edarddragon evocation doesn’t do anything. Sleet storm is a conjuration spell
@@cosmoniums5990 yeah then idk that was my only guess to fix the problem
@@edarddragon Sorcerers careful spell lets party members auto-succeed the saves, which still leaves the difficult terrain and heavily obscured vision, but leaves them otherwise protected. Costs a sorcery point though, and dipping won't give you many of those.
@@mightytoast2693 if you take the new lunar sorcery you can reduce the cost of some metamagic and it can cost 1 less up to 0
I'm playing a sorcerer at the moment, but I have a backup Fathomless warlock ready to go, just in case. She was sacrificed by a ship's crew to placate a minor sea goddess; they didn't offer proper tribute before setting sail. The goddess instead offered the girl a pact, turning her into a warlock. She's now hunting the crew so they can pay their debt.
Great backstory mate! Definitely taking look at it!
this is pyke
@@SharkBait78 Who's Pyke?
League of legends character he was eaten by giant monster and he become sea wrath he has his list and he kills all capitans he see X'D@@nathanross5527
@@nathanross5527 League of Legends
With the 14th level ability, I like to think of it as a full party Dimension Door.
It's pretty simple to get someone to cast Mold Earth, followed up with a cast of Create Water to create your own small pond before you go dungeon delving etc.
And as long as you don't stray too far, you can get your entire party back there as an action
I helped a friend who had never played dnd before build his character and this is what we decided on. Few months in and he's loving it, even went pact of the chain for a seagull familiar thats always got octupus hanging from its mouth.
Also, this is real fun mixed with draconic sorcerer, be your best ice wizard
oh that's cool. I was going to reflavor the IMP as a flying cuttlefish (since they can be "invise" as well)
I played with it in a two-shot at level 12 and it was amazing. My DM thought it would be very underwhelming but he was totally sold when I kept monsters locked in the place, with AoE spells, the tentacles and eldritch blast. It's definitely in my top 3 warlock subclasses and one of the most fun I tried across classes.
This subclass is def on my list to play next, and now I have even cooler ideas on how to use it.
Also, congrats on the sponsorship!
Ooh like spider monkeys from a slow motion forest.
Just for the record, Sleet Storm doesn't synergize particularly well with the tentacle. You cannot create the tentacle inside Sleet Storm's area: it is heavily obscured, and the tentacle needs to appear "at a point you can see". The same goes for the Guardian Coil, you are effectively blinded inside the heavily obscured Sleet Storm, so you probably won't see the creature you want to protect, unless you have blindsight.
Huh. But can you see outside of the sleet storm?
@@MrBottlecapBill True that makes more sense. You could hit them with the tentacle and repelling blast to push them back in, and then pair with lance of lethargy for additional slow. The thing that's always stopped me from using sleet storm though is if you have martials on your team how do you keep them from being screwed over? I like playing casters but aoe stuff and careful placement to not screw allies over is tricky for me
@@snazzyfeathers Sleet Storm suffers from similar problems as Darkness (in that it can screw your own allies just as well as enemies). Martial characters may be bit better off, since blindsight is available from a fighting style, but Devil's Sight is useless against it. Also, Sleet Storm has a whopping 40 ft radius, vs. Darkness's 15 ft, so you have to be even more careful about its positioning... and you definitely don't want to get caught inside it, or you will be rolling concentration against your own DC, and you cannot benefit from War Caster, because the check doesn't come from taking damage :)
Sleet Storm does have a few tricky limitations, notably the obscurement being a reciprocal hindrance. A guide for the spell might be nice.
Martial party members, much like the tentacle, guard the perimeter of the Sleet Storm, and either punish enemies for leaving its area, or just push them back in (or both)
I think you missed the biggest strengths of Fathomless Plunge, as I do think it's actually a great feature to have in your back pocket, even if you might only use it once per campaign.
Fathomless Plunge is a "nope out of danger" button like Word of Recall. One action to instantly escape combat unless the enemy has a way to track you and the means to chase. Unlike word of recall, though, Fathomless Plunge has 0 opportunity cost. If you can use Fathomless Plunge there is no reason NOT to, the only thing it costs is it's own uses, allowing your clerics and wizards to save their level 6-7 spell slots to do even more useful things.
That being said, it only works within 1 mile of a pond you've seen, which can be a very strong restriction unless you're traveling in a particularly wet area... but again, it costs you nothing!
Even with the one mile restriction, a creative party at the 14th level can (with enough time of course) make themselves an escape pool within one mile of a villain's lair or someplace where they know (through logic or magic since you have Divination at this level too) that a big battle will take place.
@@aegisScale all you need is multiple Decanters of Endless Water!
Fathomless Plunge is great for flavor. You can have a completely closed secret base where the only exit/entrance is a small pond.
And since it's a 14th level feature, why not have a flying fortress at that point. That class comes with the option to teleport down to any pond within 1 mile!
At that level your party is so well known that any allies will have a pond that's conveniently located.
yep and you can always cast create water to make a new pond when you need one
I know sleet storm is the meta pick but I'm a sucker for the tasha summon spells and I like combining the tentacle with Summon Shadowspawn, its one of the beefier summons, it slows targets in an aread, has a once per day frighten effect, and lasts a whole hour compared to sleet storm's 1 minute
and throw in lance with rep/grasp eldritch blast to do a negative 40 movement to a target while also denying any additional movement away from the spawn
Well, Tentacle Warlock gets both "Situational" and "Always useful" features at the same time.
I played a Fathomless Warlock in an Eberron campaign as a noble that made a pact with the spirits of Cyre to get revenge on whoever caused the Day of Mourning. I flavoured the tentacle as a halberd wielding ghostial soldier that could parry incoming attacks. Flavour is free and the Fathomless is actually really good for reflavouring.
7:45 technically by how it is worded not only fish can understand you and viceversa, but even creatures you do not share a language with can do so too, like a Slaad fully submerged can understand and talk back to you in any language while inside the water, and outside... If they have a language.
It's basically a tongues spell, bring with you always 2 empty barrels and now you can talk to anyone.
Sounds like it's time to build the "Dunk Tank of Understanding".
Even better than a tongues spell. There is no range limit to your communicative abilities. You can be submerged in anything, such as air. You don’t have to be submerged in the same thing as the person you’re communicating with. There is no limit to same plane speak. This is better Contact Other Plane, that comes online three levels earlier.
@@stephenburley4581 not really, submerged is beneath the surface of water or some other liquid.
It also says fully submerged for both you and the other creature, so you both have to be fully within some liquid.
@@jiminkpen9750 Depends on the dictionary you use for your definition. It can also be any fluid, or just covered by anything. Alas, the in-specific nature of language strikes again. Point being, this ability lacks limitations.
@@stephenburley4581 I think the main issue with natural language is context is important and it is clear what is meant.
You can lawyer almost any rule if you take it out of context.
When this subclass came out as ua the first patron I thought of was Sharkopus even though I've never seen the movie.
Appreciate the defense of my favorite warlock subclass. Great video!
There is a potential positive synergy with the Tentacle of the Deep's slow effect and the Guardian Coil. If you have a party member who is a melee character with limited mobility, like many Paladins, you can keep the tentacle near them to increase their tankiness against enemy attacks, while also making it harder for enemies to get out of range of their attacks.
Also, since Paladins also don't have very many bonus action or reaction options, you could theoretically do a Paladin/Fathomless Warlock multiclass and do that strategy by yourself. Is it as optimal damage-wise as Hexblade Paladin? Almost certainly not. But does it allow you to roleplay Aquaman? Absolutely.
You could also pick up slasher to reduce movement further with melee attacks.
Im playing a character that took a small dip into this class for story reasons and it provides so much flavor and even strength, its been so fun to flavor my magic in spacial/eldritch ways. Since our dm does rule of cool a bit I've been allowed to do a bit more with the tentacle of the deep if I summon it in place of my characters arm.
Attempt #2 at asking for Cavalier. I'm running one in a Halloween special adventure and let me say: doing 2d12 damage and imposing disadvantage on everything with no save is beyond busted.
I'm playing a Fathomless/Battle Master, and it's probably the most fun I've ever had with a 5e character. It helps that we're in Saltmarsh.
We have a fathomless warlock in our campaign that flavors it that instead of actually "casting" spells he uses animals, so thunder wave he opens and shuts a clans and stuff like that, it's awesome
clams?
@@lordzaboem yeah, he essentially just carries one around that's like the size of his torso, he also has a sand dollar that he can stretch and stand on to cast fly and a nurse shark that you wear for invisibility
That's actually cool af
You may think create/destroy water is useless but dont forget that your spell slots level up. So at 5th level spell slots you create/destroy 50 gallons of water. you can also destroy fog or create rain in a 55ft *radius* which is 110ft diameter. Now idk exactly what constitutes as a small pond but if your DM lets you, you can just find a hole that won't drain, then fill it with water, take a short rest and head into the dungeon and if things get dicey you can grab your friends as an *action* telport them out to the hole you filled with water. You can just find a body of water as well. Stuck in jail? Grab your friends and be at your water hole. If you were in a high survival style game in the desert this class would still be good because you can make water anyway but if you find an oasis with water you can always get back to it as long as you are within one mile. Also funny thing is if you and someone who you have no language in common with and can't communicate both get in a pool you can now speak with no issue. A pool you can create with create water. There is a lot more you can do as well. If the BBEG has a pool and you get captured and manage to escape you can just teleport back in at a later time. You just have to have seen it. Also, this may depend on your DM, but your tentacles can fly... I don't see why they couldn't carry you and you have 1 minute of 30ft fly speed. I think even the features that are situational are flexible enough that with the right creativity can be useful in any setting. Also you can use control water to flood a room and fight with advantage or just lock the door and let them drown. I imagine a pirate themed warlock that was captured by Davy Jones who is serving the great kraken god. He tries some cheeky things to get away but fails. Davy Jones is amused and offers a deal. Somone got away from him and he will set you free from the locker if you put the one that got away in your place. So he gives you powers from the kraken god and off you go to find him. Davy Jones is a pirate so he understands the need to pirate but he will show up and remind you why your not 20,000 leagues under the sea in his locker and tell you to get a move on finding the one that got away. I swear to god if that's the plot of the next pirates of the carribean movie I am going to be so mad and happy.
What's cool to consider on the reaction damage reduction is the potential -16 dc to a concentration check from an allied spell caster or if you are concentrating on something
This with Clockwork soul is amazing optimally and thematically. (You dove so deep you reached an underwater portal to mechanus.) You really can help Allies by negating (dis)advantage. It’s a better reaction for your ally.
Just started playing a Fathomless: Warlock (first warlock) and absolutely loving it, lots of roleplay potential and very suitable for combat.
Sir... You've been a real UA-camr for a long time.
Thanks Kobold, now my Support focused Aberant Mind Fathomless Hybrid Yuan Ti can start his journey on creating Las Vegas
The Tentacle, Repelling Blast and Lance of Lethargy are really fun, especially with something like Sickening Radiance to push enemies into it and then keep them there.
I played a fathomless warlock as a Bugbear pirate and had a great time. Such a fun class
i played a fathomless warlock/tempest cleric once. if you hear that and get worried about MAD, don't - i was also using the blade pact boon to be in melee with a strength weapon
This is my favorite subclass in Adventurer’s League Tier 2 lvl 10; amazing action economy.
Finally my favorite subclass of my favorite class is being recognized
when i played a fathomless warlock, i leaned into the movement reduction aspect of it. I chose Lance of Lethargy and repelling blast as my Invocations, and multiclassed into druid for some AOE control. Blast em into the area and then keep them stuck there.
consider this: a creature has 30ft. movement. eldritch blast hit, movement speed reduced down to 20ft. tentacle hit, movement speed reduced down to 10 feet. in difficult terrain like from the entangle spell, even if they dash they can only go 10 feet, which is offset by the Repelling blast.
also the tentacle is a melee attack so you can use it with the mobile feat and other stuff that says "melee attack" but doesn't specify weapon attack
Currently playing this subclass in a campaign. This subclass works excellent if you're playing a pact of the blade warlock
One thing I never see mentioned is how Fathomless Plunge can be used anywhere with only the slightest amount of prep work. Also the textbook deffinition of "pond" is vague and small. One or two feet deep and ten feet diameter meets the deffinition.
By level 14 your party should have access to both a Decanter of Endless Water and the Mold Earth cantrip. Get to the entrance of a dungeon, tell the DM "I quicksave.", then make a pond in 2 to 4 actions.
Hell, part of your warlock pact might be your patron telling you to make a pond every time you travel one mile from the last pond you saw or made.
First of all, I love the quicksave idea. It just makes so much sense.
Second of all, I think the idea that a Fathomless patron might want you to expand their domain is fascinating and realistic. Maybe they're a marsh spirit who's mad at the humans for draining a swamp. ...Now I wanna see a based ecoterrorist warlock.
Great info! I wouldn't have considered this class at all before seeing this, and now I kinda want to try one out.
The german rulebook has a typo in it's translation. They forgot to mention the 1 mile reach of fathomless plunge. This would make this feature a great long range teleport option.
I had a party take out 4 gelatinous cubes by bottle necking them in a tight cordor and then using ray of frost to slow their speed and just pick them off. They only got hit on the first round when they were surprised by the cubes falling on them from the trap door in the ceiling
Im so happy to see fathomless gets some love, its so underated
Fathomless is my favourite warlock subclass. It's also a great 1 level dip any Grung character. Create and destroy water, 1 short rest spell slot, a 40ft swim Speed and bonus action tentacle.
I could see the reaction being useful if you have melee summons. Like it might not save a beast from conjure animals, but if it did then that's one extra turn that the beastie would otherwise never get. Just a thought.
Fathomless Warlocks are really good for a control mage build, which Warlocks are pretty good for anyway. Just yesterday actually I rolled one up with Lance of Lethargy and Repelling Blast. If all goes well I'll be able to help out my team in multiple areas at once.
It's because things like this that I LOVE playing as a Warlock
I totally missed the movement reduction on the tentacle before. This subclass suddenly looks amazing to me now
My natural aversion to classes that require you to basically be collared by another powerful entity (you know, besides the dm of course) always leaves me pleasantly surprised at how consistently strong Warlock is.
That can be flavored away ya know. My current warlock broke their pact with their previous patron but thanks to a few good deeds and favors owed, they're now a celestial warlock who's pretty much allowed to do whatever so long as he's not betraying his patron.
@@jdizzy192 Not really being flavored away though is it? Its more your DM letting you switch subclasses by undergoing a series of trials, which means you're out from under one boot and under another boot, albeit a less heavy one. Also, how is Celestial working out for you btw? I'm curious because I see a lot of praise sung about it but on paper its one of the worst subclasses the game seems to offer.
@@sutoriimmortal2177 Its more like I went from having my soul owned by a devil to a celestial giving me powers because they owed me one. Could be anything btw, could be a person who accidentally got into a romantic relationship with a powerful being and now they're giving you power to keep you from dying.
Also Heal Lock is fun, it's standard warlock with bonuses to radiant and fire, bonus action healing, temp HP for a whole party for sleeping, and a revive that blinds peeps. Literally the only negatives are the lack of spell slots which makes me want to save one for revivify but thats, again, standard warlock stuff.
Gator just straight up faded from existence like his attention span
I love the Fathomless Warlock a lot, it's so much fun
If you take suggestions for subclasses to cover in your videos, I suggest the Scout Rogue, I never see it played and I think it has cool features
having the tentacle whack enemies advancing on a Cleric dodging with Spirit Guardians and reducing damage (and therefore the DC on their Concentration save) they take is one of very few opportunities where both uses synergizes well with higher level play.
I love Fathomeless, it's one of the best designed subclasses in the game by pretty much every metric there is.
My favorite combo is tentacle of the deeps + summon shadowspawn (despair form) + lance of lethargy. Not a ton of enemies have more than 40 ft. movement, but even the ones that do can really be screwed over by losing that much of it. Especially if you use repelling blast to keep them away from you and keep any damage they deal focused on your disposable summon.
Half the fun in building this subclass is flavoring your effects to match, I had lance of lethargy manifest as hagfish mucus.
It's ok, we made all the tentacle jokes for you
My first ever warlock was a Fathomless Warlock and he quickly became my scariest character, all the dark imposing force of a Fathomless Warlock in a cute Kobold package. He stopped a Litch from moving completely by zapping their speed to zero
Good video. I really like the idea of the Fathomless Warlock, but a lot of people don't seem to grasp that it isn't inherently predisposed to being a Blaster and snub it. Where it excels in is as a controller, in limiting enemy options and actions to make the fight easier for the party. That said, I kinda prefer the version from Unearthed Arcana, it gives you some more versatile abilities including a much better capstone power.
Gator, remember Maxim 37: There is no overkill. There is only "open fire" and "reload".
Fathomless is my favorite Warlock class! And one of my favorite sub-classes that I've played. It's not only decently powerful and versatile, but some really fun flavor for role playing. And that 10 foot Tentacle is too freaking cool! And that Gift of the Sea May be situational, but when it does come up, it's awesome!
I created a fathomless warlock who was based off of Jack Dawson from titanic who was given a second life from an underwater god in exchange to helping the god take over the land someday. I used pact of the talisman and flavored it to be the heart of the ocean diamond :) Super fun to play. Higly reccomend this subclass.
I thought of a use for Create and Destroy Water at later levels. By the time you get Fathomless Plunge (and depending on what your DM considers a “Pond”) you could use it to set up a checkpoint you and your party can return to if things go sour. It’s kind of expensive considering you only get 4 spell slots, but it’s one hell of an insurance.
I had an idea for a warlock who was semi-inspired by the liar's dice scene from Pirates of the Caribbean. She was drinking the night away in a tavern and met a strange sailor. She made a drunken bet on a single roll of the dice. The terms: If she won, he'd set her up for life. If she lost, she'd join his crew for a few years. Now she has to work as Davy Jones' errand runner on land until her contract is up. Thanks to this vid, I know exactly how to build her.
been playing one for a while and it absolutely rips, fun and powerful. i love reflavoring spells with the ocean theme
Currently playing a very versatile Sea Elf Barbarian (Zealot)/Fighter (for Interception)/Warlock (Fathomless). Very fun.
The way I look at Tentacle of the Deep is it's a hybrid of a cantrip (ray of frost) and a SECOND LEVEL SPELL (Spiritual Weapon) that you can cast a proficiency/day. I'd say that's the cornerstone of the class.
Also on Summon Elemental, my favorite use for it is to crack open a door to a room, summon the elemental, then quickly close and lock the door. Now, the problem will sort itself out
Brilliant take.
This made me smile, I picked a fathomless warlock in my first game ever.
>Me who decides to keep a large tub of water as a shrine for my patron (I don't care what the party says, its my religion and I'll get to decide how I practice it).
>Level 14 get out of jail free baby.
That'd have to be a *very* large tub. Pond size or larger, after all.
Also, artificial decorative ponds are a thing, so I see 0 reason why you couldn't have one.
@@kevingriffith6011 trust me, I know, I've been around plenty (of decorative ponds that is) that can fit two grown adults easily. Fun role play potential trying to haul it everywhere.
The guard ability is really good if you have 1-2 martial characters in the party, while the rest of the party stays at range you have the martial go in and any time they take damage it’s immediately reduced. Very good features, plus Plunge is such a good thing to keep on the back burner in case a plan goes sideways, just immediately dip out of danger. Fathomless def one of my fave pacts.
I am playing one in my in person game. A dwarf themed around The Lighthouse and willem Defoe.
Its so good I have yet to use Eldridge Blast once in game
I had a deeplock for a couple months, until i succeeded in summoning the kraken i worshiped. Then that character became the BBEGs sidekick and i had to make a new one. Calling that a win.
Fathomless is less damage meme and more of watching what happens when someone can't literally move.
It's probably my favorite CC lock, Lance of Lethargy does not mess around.
The Tentacle is so good with my favourite spell Hunger of Hadar. Keep them even more inside it AND having advantage on every attack, because the enemy inside Hunger of Hadar is blinded and the tentacle (and you) is not.
that tentacle sounds as lower dmg spiritual weapon but don't use a pell slot, and also lets you cast a spell on the same turn. Sounds awesome to me
4:46 peace out, my reptiles
Tentacle of the deep is basically a better spiritual weapon
my fav pact after hexblade,
tentacles go splish splash
Someone finally noticed lol. I've been saying how good this is for a while. My Fathomless has been tearing it up in my group
That sleet storm example - aren't swarms immune to prone? The skeleton swarms in the example aren't going to face anything worse than difficult terrain.
For this subclass, I’d recommend using the “Sailor” background for building your character.
This class is super supportive for multiclassing into. I'd love this and maybe a Zealot Barbarian. Sure your stats are m.a.d. but you are action efficient. Throw up an Armor of Agathys before raging too.
It's Bayonetta (the tentacle is reflavored into a giant fist
Big if true
Been playing a fathomless warlock in a Rise of Tiamet campaign.
I am the sole remaining survivor of our original group and offer amazing crowd control.
I had a swashbuckler rouge that was going to multiclass into fathomless warlock and have a siren as his patron (my rouge was able to resist the sirens charming song, in accordance to the sirens curse if someone resists their song they die. So to save her life she makes a pact with my rouge)
Sadly the DM of that campaign decided to scrap the whole thing and didn't let us bring our old characters into their new campaign...... Sad
It does have some situational abilities like the swim speed and the ability to breathe underwater(there are campaigns where that will never come up), but for the most part the abilities are great in most situations.
There's a d20 game for superheroes called Mutants and Masterminds. I've got a player in that game who always, always plays Aquaman/Submariner style characters...I think I just found out how to get him into D&D...
I imagine it could be fun to use Create Water and then use the Flood option of Control Water to create a sudden flood from, like, a puddle or something. I have no idea what would happen. Would it fill the entire area with 20 foot high water? Would it just raise the 10 gallons to 20 feet? Could you create more water then if you were to make a wider but shallower puddle?
I played a fathomless lotusden halfling in an eberron campaign and I found it extremely good. Thunderwave is a much better aoe early on that arms of hadar or shatter due to the pushback. The tentacle is free damage and later on it comboes wonderfully with armor of agathys. Lightning bolt is also great: it's not fireball but sometimes the enemies align and you give them a shock - some DMs will even rule this to have a better effect underwater. Lastly, tentacles is excellent! It gives you a spell per day at level 10 and an awesome persistent effect for you to push your enemies into that also restrains them unlike sickening radiance. Lastly, you SHOULD bring this out in campaigns that will feature water and underwater sessions such as netherdeep or icewind dale to fully enjoy what it offers!
Tentacle of the Deeps is also good with _thunderwave._
I can't believe I glossed over Sleet Storm. It also forces casters to make concentration checks every time they start their turn there
Fantastic when paired with armor of agathys builds
The ultimate display of tentacular fortitude!
This subclass offers a wild ride with a surprise ending that leaves you... Breathless.
I'm sorry, I'm a geenie warlock master race.
I really like Kobold-Aligator dynamic😄
it's really cool
YES!!! THIS IS MY MAIN PC’S SUBCLASS. WE NEED MORE LOVE!
D&D players be like: this stuff is too situational!
My sister in Selune, you are in situations
This is a based comment
gotta take the time to dig a pond near my party's base so i can use fathomless plunge as one way fast travel or an get out of jail free card (both literally and metaphorically).
I have a Fathomless warlock Grung with a Tome pact, use create/destroy water and shape water from tome and make a water snuggie to offset the water dependency
Huh... My immediate reaction to saying Create or Destroy Water is bad was "No it isn't!"
But then I did the math, and apparently you'd have to cast it at level 4 to fill a single 5ft square on the grid with water. What the f$%^
Depending on how you read Fathomless Plunge, you could cross oceans with it
But kobold is that the Kraken?!
I actually played this in a pirate themed campaign so I didn’t really have to worry about the gift of the sea being situational PS my race is shifter and I one shot an enemy at level one thanks to long tooth