R2TK build link: www.remnant2toolkit.com/builder/clztr6b0700001033ngca1xe1 I try to emphasize this in the video itself, but this build is not very strong, especially compared to the other builds I've shown off that can put out much more damage for much less effort. This build is constructed on the premise of wanting to loop Wormhole infinitely with Invader's prime perk and use that as our main source of damage, and while I've optimized it as much as possible from there, the starting point and ultimate goal of this build being such a specific gimmick means it was never really going to be competitive with the top options from its inception.
I like this. Not every build has to be a meta dps king. Sometimes you just want to play something fun a quirky. You also point out a lot of good details and people can use it as a basis to create other similar build concepts in the future.
@@axettrose9709 I like my big damage builds as much as the next guy, but it's so liberating to build for style points instead. Always happy to get more information out there about the interesting interactions in this game.
Very interesting interactions. I love melee the wormhole ability, def will be giving a try, and maybe change things here and there to make it more of my liking
@@Wonder_ing_David the mod and skill loop is pretty tight so there's not many alternatives if you want to keep the same focus on infinite wormholes. You can give up the perfect skill looping to open up a lot more options and make this build more flexible though, and the interactions that make this version work can still help you there.
@@skyterror77postman47 I'm left-handed, so my left hand is on the mouse (I use a mouse button to sprint), my right hand is over IJKL instead of WASD, and my skills are on the left and right bracket for me to hit with my pinky. I could have mapped things more conveniently, but at this point my muscle memory is locked in lol.
R2TK build link: www.remnant2toolkit.com/builder/clztr6b0700001033ngca1xe1
I try to emphasize this in the video itself, but this build is not very strong, especially compared to the other builds I've shown off that can put out much more damage for much less effort. This build is constructed on the premise of wanting to loop Wormhole infinitely with Invader's prime perk and use that as our main source of damage, and while I've optimized it as much as possible from there, the starting point and ultimate goal of this build being such a specific gimmick means it was never really going to be competitive with the top options from its inception.
I like this. Not every build has to be a meta dps king. Sometimes you just want to play something fun a quirky. You also point out a lot of good details and people can use it as a basis to create other similar build concepts in the future.
@@axettrose9709 I like my big damage builds as much as the next guy, but it's so liberating to build for style points instead. Always happy to get more information out there about the interesting interactions in this game.
Very interesting interactions. I love melee the wormhole ability, def will be giving a try, and maybe change things here and there to make it more of my liking
@@Wonder_ing_David the mod and skill loop is pretty tight so there's not many alternatives if you want to keep the same focus on infinite wormholes. You can give up the perfect skill looping to open up a lot more options and make this build more flexible though, and the interactions that make this version work can still help you there.
SICK !!!
I would like to see how you keep your fingers on keyboard ?
@@skyterror77postman47 I'm left-handed, so my left hand is on the mouse (I use a mouse button to sprint), my right hand is over IJKL instead of WASD, and my skills are on the left and right bracket for me to hit with my pinky. I could have mapped things more conveniently, but at this point my muscle memory is locked in lol.