Displacement in Houdini

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 11

  • @BrainGrapes
    @BrainGrapes 10 місяців тому +3

    the production was the only thing holding you back, finally good audio without background noise! your channel is going to be great! cant wait to see what you put out.

    • @RMAFIRE
      @RMAFIRE  10 місяців тому

      Glad you like it! stay tuned.

  • @leyendecker.3d
    @leyendecker.3d 10 місяців тому +3

    Thank you master!

    • @RMAFIRE
      @RMAFIRE  10 місяців тому

      You are welcome!

  • @dreamforgemediaec
    @dreamforgemediaec 10 місяців тому +1

    It will be cool a tutorial on a metallic {aged bronze} logo, particle disintegration with fire and smoke.

    • @RMAFIRE
      @RMAFIRE  10 місяців тому

      Great idea! I´ll think about it!

  • @noveltyexposure
    @noveltyexposure 9 місяців тому

    Hey there! So you're basically projecting the displacement from the front view here, right? Since you projected your UVs that way. But won't it look bad when viewed from the side then?

    • @RMAFIRE
      @RMAFIRE  9 місяців тому

      Hi man, honestly its a dirty way of doing it. the uvs will not look that well from the side. I just did it to quickly do uvs on the face. but theres def better ways with unrwapping and such.

  • @BrainGrapes
    @BrainGrapes 10 місяців тому +1

    i plug an RS Abs in to all my textures scales instead of pasting ref to all, same outcome, not sure whats quicker.

    • @RMAFIRE
      @RMAFIRE  10 місяців тому

      hm honeslty ive never used the rs abs, its probably a similar way of doing the same? ill test it out!

  • @thehomedepothouseplant9986
    @thehomedepothouseplant9986 10 місяців тому +2

    Nice!!