the production was the only thing holding you back, finally good audio without background noise! your channel is going to be great! cant wait to see what you put out.
Hey there! So you're basically projecting the displacement from the front view here, right? Since you projected your UVs that way. But won't it look bad when viewed from the side then?
Hi man, honestly its a dirty way of doing it. the uvs will not look that well from the side. I just did it to quickly do uvs on the face. but theres def better ways with unrwapping and such.
the production was the only thing holding you back, finally good audio without background noise! your channel is going to be great! cant wait to see what you put out.
Glad you like it! stay tuned.
Thank you master!
You are welcome!
It will be cool a tutorial on a metallic {aged bronze} logo, particle disintegration with fire and smoke.
Great idea! I´ll think about it!
Hey there! So you're basically projecting the displacement from the front view here, right? Since you projected your UVs that way. But won't it look bad when viewed from the side then?
Hi man, honestly its a dirty way of doing it. the uvs will not look that well from the side. I just did it to quickly do uvs on the face. but theres def better ways with unrwapping and such.
i plug an RS Abs in to all my textures scales instead of pasting ref to all, same outcome, not sure whats quicker.
hm honeslty ive never used the rs abs, its probably a similar way of doing the same? ill test it out!
Nice!!