I was such a Sega kid, I saved my allowance for a long time to get the 32X but then I got burned with it dropping off so quickly I actually got out of console gaming for a few years and went strictly PC only. I felt so hurt by Sega... I didn't get back into consoles until a few years into the Playstation. I was there for the entirety of the life of the Dreamcast. A great last ride at least compared to the hurt of the 32X.
That’s rough… and I can see why you left consoles after that experience. Sega tough me a valuable lesson that no matter how big the hype and marketing push, system can be dead within a year. Fortunately, I never got burned like that during the 90s. I was much more paranoid. The closest call I ever got was I almost paid full price for a CDS, even though I already own a Genesis. Bullet dodged.
To be honest I wish I had gotten into PC gaming back then. Now and then I'd randomly get a CPU game as a present, and I'd play it because I didn't have many options on my dad's girlfriend's computer. But some were pretty solid and many more that I didn't know about were even better.
I got burned on the 32x AND Saturn back to back, because I was just a kid who didn’t know about import gaming, so after Burning Rangers (the last Saturn release I got brand new) I got an N64. I did also get a Dreamcast, but I was hoping that because the 64 had launched only a few years prior it would stay on the market for awhile, so if Sega fucked up again (as they kind of did) I would still have new releases on something. The Dreamcast was awesome, just like the Saturn was, it wasn’t the Sega games teams that fucked the company up and they gave me great titles. Third parties showed up much stronger in North America for the Dreamcast than they did for the Saturn.
It's funny since Genny is the base system. I think Knuckles Chaotix scrolls smooth. It probably takes the help of Genesis. When 32X decides to scroll by itself it isn't nearly as smooth. Scaling and moving objects seems smooth but scrolling an entire screen layer left and right is better for the Genesis to handle. I heard Knuckles uses the Genesis to scroll everything except the characters themselves. Even though it's using the Genesis graphics engine for the lands, it still uses the extra colors of the 32X in conjuncture to make it more vibrant. Developers needed to make the best of both systems, and how it was designed to work.
@@Lightblue2222 This makes me wonder if the 32x is actually using the cpu it has to handle anything. The clock speed is supposed to be faster than the genesis clock speed but not as fast as the saturns clock speed. If it is actually being used I have to wonder if it's being used properly because all these dropped frames sure don't make it look like it.
@@HellTantrumbull well its forsure used on anything that scales foward in size since Genesis was never great at that. And it's used on whatever is 3D. The characters in Knuckles Chaotix scale in and out at times, and there are some 3D elements here and there. I've just heard that scrolling 2D backgrounds is the 32X's weakness. Maybe it wasn't designed to do that on its own since the Genesis already can. Since the Genesis is part of the 32X, that means it should have no problem. My guess is that developers relied too heavily on one side or the other without properly balancing the system. I dont think any of the Japanese Sega made games had issues. Probably just the western developed games. I heard Sega of Japan was so mean to Sega of America that they would make America figure out their hardware for themselves with very little help.
Well there's only one that was SERIOUSLY lower than the Genesis version, and I have almost every 32x games, and both the GEN and 32x of this one, that's FIFA '96. But I still popped in FIFA 32x over the Genesis version every single time I played the game after aquiring the 32x port almost 2 years after I got the GEN one. The fully 3D engine back then was just so incredibly impressive and far above the fully 2D engine with sprite players that just the experience was well worth getting fully used to the pretty slow gameplay all things considered. It was absolutely awesome to experience back then, as the only soccer game I had ever experienced with a fully 3D field engine like the 32x port had was FIFA 3DO, which was an earlier game, I believe the 94 or 95 iteration of FIFA, except it didn't have a year attached to it's title on the 3DO. And playing that on the one friend I had who's older brother owned a 3DO since like 6 months after launch (whenever his older brother wasn't at home of course, that dude was EXTREMELY protective of that damn 3DO, he wouldn't even let his brother play 2 player with him on it which was complete overkill... I think I remember that his parents had to spend like pretty absurd money on that console in later 1994, and he ended up having to receive it and 1 game as his entire presents for 2 birthdays and a Christmas, but that was a seriously good representation of really just how impressive it looked back in 1993 for people who regularly bought videogame mags. The amount of an upgrade over the SNES, GEN, and what the Jaguar appeared to be was really just a massive jump, people who lived video gaming in 91-93 were fuckin HYPED for that machine and the hopeful ushering in of machines like it in terms of power and polygons, even though the Jaguar was advertised largely along side the 3DO in the magazines, what the screenshots and opinions of the writers were telling you, was that the Jaguar wasn't even ACTUALLY in the same league as far as performance, which was later proven to be very true when they were released). Anyway, my introduction to personal 3D and polygon gaming at my home was my 32x alongside Virtua Racing Deluxe, Star Wars Arcade, and Doom on Christmas 1994, all pretty damn awesome ports of fully 3D engine games, with many polygons in the 2 former, and I had SO much fun with especially VR and DOOM, and experienced true awe seeing these 3 3D/polygonal games coming from a mushroom that only had to be put in my Genesis' cartridge slot to achieve, and I even somehow had a TV in the living room that I could bring my GEN/32x combo up from the basement when the TV wasn't being used that had an S-Video port, although I didn't know what the port was or what it was for until almost a year after I had my 32x, but promptly got an S-Video cable upon learning all about it, which upped the anti as far as visual fidelity immensely compared to the composite I used on the TV up until then, and especially the RF connection I was forced to use with the basement TV (But oh well, at least the RF only basement TV was a 27 inch screen, which mostly made up for it as that was a sizable screen to play games on in 1994. It really was an AMAZING and such an exciting time in home gaming at the time on consoles, and when I learned about the 32x in the magazines leading up to it's release, knowing I had a Genesis 1 already, I was SERIOUSLY pumped for it, as it's sub $180 price tag on release day meant that I was almost sure I could convince my parents to get it for me for Christmas since it had been 3 years since I had got a console/, expensive gift like that, and it would only be the second I ever received, and even alongside games, which to my Dad's credit he went all out on getting me 3... I absolutely treasured my 32x, and because of my experience with it in 94-96, I still do treasure it. But yeah, I had always been a moderate fan of soccer games, and when I read FIFA '96 was coming to the 32x in I believe it was early 1996, I was all in...but alas it ended up being a EUR only release....which caused me to have to wait a bit under 2 years after it's release to finally get it....when we finally had internet in our house. Although I suppose it ended up being for the best as I'm pretty sure I ended up only having to pay $10 for it brand new on an admittedly sketchy ass looking website that I was actually significantly worried I was just gonna end up paying for nothing cause this was a late 1997 website for a retail store that we're talking about here, and shit was SO different back then, people didn't know how to build a professional looking website back then, that was something you hired people to do, whcih I seriously doubt they did from the way it looked and performed lol. Alas I did actually receive my copy of FIFA 96 along with the ONE copy of DarXide they had left on the website, but also only for $15, which even though was listed as new, it came as a cart w/manual, unlike FiFA which came in its box. But ultimately I was very glad to have discovered the website, as I ended up buying 2 backup 32x's for $16! New in box, people couldn't give them away by 1998, along with my Saturn that was only fuckin $25 used with 2 controllers, Virtua Fighter 2, Daytona USA, and Virtua Cop, all 3 brand new, but in like some sort of official sleeve release with all 3 of them, and the Saturn smelled like straight cologne when I got it haha. I played SO MUCH Virtua Fighter 2 and almost as much Daytona after I got that damn Saturn, then Sega Rally also from that website new for $10. Ended up being an AWESOME videogame store/website, which I would say with unbelievable prices, but in 1998, which is crazy to believe when you see the stuff now, people/stores were literally giving away their Saturn/32x stock to just get rid of the shit already by that point, it was treated like those consoles and their games were almost worthless by that point...how I wish I knew how much things were going to change with those consoles and their libraries while I had access to so damn much of the stock back in 1998 on that site for nearly ALL clearance level prices other than the few 1998 release Saturn games and some late 97 ones still at that point at least... I would have focused so damn much of the money I had on buying just a shit tone of 5 and 10 dollar Saturn and doubles/triples of 32x games if I had ANY idea.... Win some lose some I suppose...
I got my 32X when toys R us dropped it to 29.99 and I was thrilled I think it came with Virtua fighter. I bought DOOM, Star Wars arcade and After Burner and all of that combined was like $100 But i am still disappointed they didn’t do more with it
Back in the 90's that sounds like a hell of an upgrade to the Genesis experience for only 100 bucks. You're right though, it's a shame we never got more releases at that quality level before it all went to hell.
They launched the 32X in the same year of Saturn launch in Japan. If 32X was launched in 1993 I think it would be successfull, but in 1994 it was a mistake.
@@GuilhermeMiranda89 yea that’s just one in a long line of Sega’s blunders. It worked out for me. Nearly 30 years later and we got a sweet rom hack of MK2 from master linkuei.
And it’s also a mastersystem in one , trough ,while the genesis was made with mastersystem compatibility in mind, it would be cool if sega lord x would come with part 4 of it to ccompare genesis titles with master system versions of it, in fact i find it so funny how the pakage of the powerbase convertor says. “With this adaptor you can play master system games wich you bought at the time for you master system also your genesis so you don’t have to buy new games” ,ahahaha what was sega trying, to convince consumers to buy their power base convertor in favor of buying new genesis games??? Haha am glad it didn’t work or sega would,ve hanged their selfes with it.
@Dave Davies Yea, but that supposes that the devs thought it was worth their time updating the HUD, when they already had a hud for the Genesis version that they could use. This kind of stuff really stands out to us now, but on a crt it may have been barely perceptible.
Pitfall, Ecco and Earthworm Jim are the SegaCD standouts for me. All have extra levels and Ecco in particular has the greatest music upgrade in gaming history from the cartridge version.
The 32X had great potential, but many of the games were actually WORSE than the Sega CD versions. Imagine if SEGA had put the same marketing and development muscle into better arcade, shmup, and jRPGs on the Sega CD. The Console Wars would likely have turned out much differently if enthusiasts and developers hadn't been run off.
I decided to gather the best games Sega CD and 32X can offer, there are a lot of gems. Sadly, most of them I'm playing on a flash cart because the costs are astronomic in some cases.
You all prolly dont give a damn but does someone know a trick to get back into an instagram account..? I was dumb lost my password. I love any tips you can offer me
@Lachlan Saint thanks for your reply. I got to the site on google and I'm in the hacking process now. I see it takes quite some time so I will get back to you later with my results.
I'd never seen pitfall before. The animation and graphics remind me of Lion King. It's a shame that they 32x version didn't run at 60fps. It looks beautifully retro.
The 32x was the cash grab that sank Sega. I really enjoyed this series because there was no way I was paying for a console that just made background characters dance around in the back of video games.
When i was a kid having a sega cd was huge because back then there was no google/internet. The sega CD basically came with everything unlocked... the sega genesis didn't... didn't even allow fatalities unless you knew the cheat codes, which again, most people did not... back then it wasnt that easy to find out what they were. it was almost like forbidden knowledge.
The 32X was one of those add-ons that sounds good on paper but the execution of it was abysmal. Sega rushed it out so quickly that most developers didn't have a lot of time to get used to it before having to release games. Plus the ROM size of the carts was barely any larger than a many Genesis games. I'm looking at a full ROM dump of 32X cartridge games and they were only 16-32 mbit (2-4 MB) in size with the largest share being 24 mbit (3 MB.) Considering that at the same time most Genesis games were on carts that were 4-24 mbit in size. NBA Jam TE on the Genesis is 24 mbit and 32X is 32 mbit, that only allows an extra 8 mbit for extra graphics and sound. Hardly enough space to make that much of a difference. Mortal Kombat II is the same, Genesis 24 mbit & 32X 32 mbit. The CD based games didn't have this same limitation but I'm sure the rushed development schedules on the 32X as a whole meant that actual game data (outside of FMVs) is probably not much larger on a 32X CD game than a standard Sega CD game. It was shame because the 32X could have been something special...
Remember this was the days of SEGA USA and SEGA JAPAN not actually working well at all with each other. Most of the crap the runined the company was the fact that it was essentially two different companies in operation competing against each other. I think at this time only Nintendo had real tight control over their extended company branches.
@@braddl9442 Even Nintendo sometimes did not get the developers in the west. Like when Rare was developing Goldeneye, Nintendo did not really like you were killing real people so they suggested what if after the game is done James Bond goes to a hospital and handshakes the people you shoot. Yea someone at Nintendo really say that to Rare.
Also worthy of note is that the 32x cd release of Night Trap was based on the general release port which also landed on the 3DO and PC - SCAT was Special Control Attack Team instead of Sega Control Attack Team. It also used the same green outline GUI whereas the original redbox and bluebox re-release used the grey slate GUI.
The 32x would've have more succes as a budget stand alone console it had bags of potential and would've been a great system to port some of the old super scalers and scrolling beatemups such as space gun chase HQ outrun Cadillacs and dinosaurs etc.
0:20 this is the point that 99.9% of people forget. The major issue stems from SEGA of Japan, an arrogant company that did itself in because it was highly paranoid and stabbed SEGA of America in the back. Today, the 32x is running OpenLaura and Doom Resurrection (currently at version 2.1). The system is now known to be more than capable of holding its own against the PS1, had game devs the proper documentation of the hardware at the time (another fault of SEGA of Japan).
180,000 flat shaded polygons/sec for the 32X, verses 180,000 Gouraud shaded, textured polygons/sec for the PS1. Yes, many PS1 games could've been ported directly to the 32X CD had SEGA made this process easier with development tools and a PS1-like API.
Great round up! The hubris of Sega to think people would rush out to buy the same game for the 2nd or 3rd time in as many years for minor upgrades when next-gen was just around the corner. Could have been a great success had it come 6 months to a year earlier with virtua fighter bundled - would have been killer to have had that come home while it was still cutting edge, even if the port was rough.
i wished, rather than all those FMV games, the Sega CD had more games that took advantage of its storage space for detailed animations and backgrounds, and scaling feature. like how Soul Star did. I bet much of Paprium could have been possible on the Sega CD w/o the need of a special chip.
You have to put it into perspective though, the FMV games back in the day were absolutely mind blowing. They don't hold up today, but going from side scrolling 2D to interactive movies was incredible then.
@@mattorama Not really. They were a novelty at the time, and the reviews said the same thing. If Sega had focussed on good games instead of FMV, they'd have had more success. The failure of Mega CD, CDi and even 3DO which had loads of this crap ported over, speaks for itself.
Thanks for mentioning how important sound is. I think it gets dismissed/overlooked in most media. Changing the sound changes the original vision and that's why I have a problem with dubbing in movies/tv and anime.
Your videos make my day literally thank you from the bottom of my heart, I love the nostalgia from such simpler times and your helping keep it alive thanks again and please keep up the GREAT WORK
Great video. I had Mega Drive/Mega CD combo, and waited and waited and waited for the 32x, which kept missing release dates in the UK, I lost interest in the end and never bothered, eventually ended up with the PlayStation. Agree with the nostalgia sentiment.
Just so you know, Tough Man is technically professionally boxing, they get paid, the fights are four rounds (amateur fights are 3) and they don’t wear headgear.
34:51 jokes about whatever he’s supposed to be; “We have Shao Khan at home!” -Shao Khan from TEMU -Shao Khan from Wish -Great Value Shao Khan -Shao Khan costume from Spirit Halloween -Dollar Menu Shao Khan
Makes me wish that Sega would have either stuck it out with the SVP chip or made the Saturn capable of playing 32x games via the cart slot. Sega should have did more r&d to make them compatible or just picked one road and went down it
I enjoyed the videos so much Im already rewatching them. I have a fascination for how the 32X barely bought anything new to the table. And I will whine once again, why change the song on Virtual Racing's replay? The music alone got me playing it on the Genesis sometimes to enjoy that funky bass line! HAHA!
There were a few standouts on the 32x that I remember. Star wars arcade Virtua fighter Virtua racing Soulstar WWF WrestleMania the arcade game Mortal Kombat 2 After burner deluxe Space harrier deluxe
The Sega CD was capable of 4,000 textured polygons per second, itself. So it was more powerful than Nintendo's FX chip. More importantly, it was capable of scaling, rotation, mode 7 style graphics, arcade sound, and amazing games like Batman Returns and Soulstar. Imagine if Sega of America had been able to spend the same $10 million marketing 3D graphics on the Sega CD, then bring more good titles using M2 mode. People would still have believed in Sega and not questioned their sanity. They could already display 256 colors out of an expanded pallet of 3,375 in either Shadow-Highlight Mode or by mixing background tiles as with some FMV.
in an alternate reality the Sega CD was released as a stand alone system with 2x cd-rom drive, 6 megs of unified ram, and based of the TMS34010 apu.... this system was known as the SEGA GIGA EDGE!!!!
@@Jolly-Green-Steve I would say 98% of the software just didnt take advantage of what was there. Soul Star and Battlecorps are like early ps1. If all the games had been like those then the add on would have seemed more worth it. Instead we got games that were literally no better than Genesis. Once cartridge size increased some Sega CD games were even ported to standard Genesis with no difference at all. Like Sol Feace is no different than Sol Deace except for the music. And the Sega 6 Pak Cartridge was better than the 5 in 1 CD.
I got a Sega 32x as a combined xmas and birthday present. Unfortunately the games were so expensive that I never got a single 1 for it.... From what I remember 32x games were somewhere around £60 here in the UK while a Mega Drive game was £30-40. I'm not even sure what I did with it. About 5 years after getting it I either gave it away for free or sold it on Ebay. Replaced it a few years later with a Playstation 1 and that was the last new console I ever bought. Been on PC ever since.
Sadly most CD-32X games were limited to just FMV because the 32X had very little RAM, and CD loading times were too slow to keep swapping stuff out of memory. Most 32X games used cartridges because the data could be transferred very quickly. A CD-32X game with a cartridge for quick-loading important and often used files, plus containing extra RAM to store level data temporarily, and a CD to load data and play music from, could’ve been incredible. However this would’ve taken ages to design and would be really expensive and probably wouldn’t be worth it considering how flawed the 32X was and how short it’s lifespan was.
A couple of notes on the Mega CD vs 32X versions of Night Trap. In the briefing scene on the standard version, the commander uses a Mega Drive (Genesis) pad as the CCTV interface which is a great self referential nod - in the 32X game its just some generic grey box. Also the 32x version is much harder as theres a cool down when triggering traps, so you cant just spam the button like on the Mega CD game.
I had both Genesis and SNES back then and I really enjoyed my Sega set up, I loved my Sega CD and the 32X. I thought the Sega CD games of such titles like Mortal Kombat, Eternal Chanpions, Batman Returns, Night Trap and Dracula Unleashed to name a few they kept me going back to the console. The 32X had some favorites like Mortal Kombat 2 and Star Wars Arcade. I think much like Sony did to the Vita, they gave up on it too quickly and just released a slew of same games but with some differences. But yet I have very fond memories of Sega’s attempts at CD-ROM tech and could have been so much more just like the 32X. The only thing about the 32X that I feel was that it was rushed and. Not quite well thought out.
My first SEGA was an SC-3000. I had a master system, Mega Drive but at that point I always thought the SEGA CD was a better product than the 32X, something I believed until today. Thanks SEGA Lord X, I learned something today.
Honestly, if I had to choose between a Sega CD and a 32X system (I had both as a kid), I would choose the Sega CD because of it great sound, 600MB discs, hardware scaling and rotation, and the number of games that were made for it. Why SEGA of both America and Japan insisted on pushing out the 32X (contributing to the SuperH chip shortage that later crippled the Saturn), I have no idea. If SoA had spent the same money developing hardware pushers for the Sega CD and marketed those instead, it would've made more sense to consumers to simply buy the Sega CD addon or even buy a new CDX, which was already in stores and didn't cost more than the $160 32X. And you get so much bang for the buck with the CD addon. Was the Atari Jaguar really such a threat to a Sega CD that they needed to confuse and anger game developers, retailers, and even Sega enthusiasts? It's obvious in hindsight because it was obvious to everyone then. The 2.5 million who'd already shelled out money for the Sega CD were burned when Sega announced the 32X and Saturn at the same time, only to have the Saturn released six months early and see our $700 "Tower of Power" made completely worthless by SEGA of Japan. Grrrrrr! BC Racers, Pitfall, and Brutal actually look and play BETTER than the 32X versions. Just imagine if SoA had been able to put the same development and marketing muscle behind another wave of Sega CD games, most available in Summer of 94, more than a year before the PS1 launch.
I still love my Sega CD and to this day still play it on a regular basis. It's one of my favorite systems of all time. Modern gamers just don't understand how innovative and cool the Sega CD was back then (and still is). And yes, I love FMV, it completely blew my mind and impressed me when I was a kid. As for the 32x, aside from a handful of games (Doom, Virtua Fighter, Primal Rage, MK2, come to mind), the rest of the library is forgettable. As an avid sports gamer, 32x World Series Baseball Deion Sanders was the biggest disappointment. Luckily I got it on clearance for cheap, so that eased the blow. WSB 32x was worse than the original WSB on Genesis, which was a great game. WSB 32x is my worst memory.
Great review! I want to try space harrier and afterburner on the 32x! I wasn't a fan of the motion motivated games of the CD but I still loved my Sega CD! This gave me some great information and insight! Nice video SLX!
Absolutely tragic that the Sega CD was capable of everything that the 32X was doing in software for rotation and scaling back in 1992, and updating the screen at 60fps (instead of 30fps for the 32X). Worse was that the sound was objectively better, and the 500MB in assets on a CD that cost $1 to make, versus having to spend $70 for a 4MB 32X game that was sometimes worse than bone stock Genesis. Even the Afterburner, Space Harrier, and intended Outrun ports could've been done as well and three years earlier on the Sega CD--and with better soundtracks and cut scenes.
Really is it in a "nut shell", if you experienced it when it was happening you remember the bright spots and also the short of why it really wasn't necessary. Appreciate the video I found even a yr late, just as I experienced the "Cd& 32x".......still bought one again !!!!😁
What might have made more sense was just further developing software tools and limit pushers for the Sega CD. People had already spent (in some cases) $300 for the addon only to find nearly 200 lazy ports, duplicates of Genesis titles that cost $70 but only had better audio, or s***y FMV games with little or no interactivity. Out of more than 200 games, SEGA and third parties had only made 30 or so really great games, and many were among the best games of the 1990s: Sonic CD, Shining Force 3D, AH3 Thunderstrike (sp?), Final Fight, Soul Star, Batman Returns, and Snatcher. Hell, games similar to Final Fantasy 7, Gran Turismo, Crash Bandicoot, Metal Gear Solid, Air Combat, Guitar Hero, and other PS1 top sellers would've ported just fine for that addon. In fact, many of these developers already had considered doing so... until they saw SEGA's constantly changing infamous roadmap: Venus, Mars, Jupiter, Saturn, Neptune, Pluto, etc.
I love the 32X more and more every day. I have two these days, unmodded PAL unit and a modded Genesis unit for all region play. Been collecting for the 32X as well, missing only a few titles (but they’re the super expensive ones, unfortunately). Lovely piece of history and some good games as well. I also like the Sega CD and collect for it.
I totally understand the frustration of Sega lord x with all these money for these games. But honestly I respect the creativity and what they were trying to do. We do not have games like these anymore.
I love this channel and its videos, but also, it was literally the last century, and it was even the LAST MILLENNIUM, so it blows my mind that there are still people around, who lived through the 16-bit era... in the previous century / previous millennium!!
Watching this again and it has me thinking about if Capcom supported the 32X. Imagine port of The Punisher, Captain Commando, and Cadillacs and Dinosaurs.
The huge issue back then was that cartridges couldn't fit the entire game on them. N64 suffered for this as well, but 32X especially, as the carts were generally only 32Mbit / 4MB. Compared to Arcade carts that were 100Mbit+, games were being compromised with poor visuals and missing audio. It would be great if they could maybe combine a limited cart version with a deluxe CD that contained the missing content for Mega CD owners, but the cost then goes up.
I didn't buy my 32X until it was discontinued and on sale. $19.95. I didn't buy my Sega CD until it too had been discontinued. So I didn't feel like I had been burned the way that many did. Even though I bought my Dreamcast at launch, it would have been great had Sega gone with a DVD drive instead of the GD-ROM. A bonus would have been Saturn backwards compatibility on the Dreamcast. I know that the Dreamcast's MilCD mode lead to piracy issues, but it makes it easy for aftermarket game publishers to release games for it. We had 21 in one year recently.
The charm about this is that if you're only used to Genesis, it won't matter that 32x is better. I loved Virtua Racing on Genesis back in the day -- it's the best we had outside of the arcade, unless you had a 32x. I didn't know anyone who had a 32x.
I dont' t think the sentence "put to shame" in comparing 32x and genesis versions of V. Racing is true...Virtua Racing on mega drive did what it could with that SVP chip. The 32x version had the obligation to be substantialy better.
I feel like unless your intimately involved with all these games and understand the upgrade and specifications it's hard to tell the difference between the Genesis and the 32x, I think that a lamen like myself should be able to tell easily what the better hardware is if it's worth the upgrade. There were several games where I couldn't tell the difference and even preferred the Genesis version of the game, but I only owned a genesis growing up. Nice video, have a great day everyone.
All the OGs remember when Toys R Us were discounting all their 32X stock lol. I got VF, VR, COSMIC CARNAGE, DOOM, FRED COUPLES, SPACE HARRIER for $5 each! Virtua Fighter for some reason is in my opinion the best port of the game. The saturn didn't feel right. 32X was fast and me and my friend would play it for hours.
That being said I will never own a sega 32x. I got a cd so Im good. The roughly 7 really good games for the addon dont sell me on it. Now if we were to get a 32x CD jrpg? Ooooooo
Virtua racing for 32x was great. If SEGA made an epic Phantasy Star for it I believe it would have been a hit. The arcade ports killed it. But this was a weird time where people would buy a terrible game just to marvel at the graphics.
I never owned either a Sega (or Mega, here in South Africa) CD, nor the 32X, although I definitely wanted to. I skipped both actually and went for the Saturn as both the CD and 32X didn't have much support here in the country.
I remember the 32X's launch. I was on team SNES so yea i was biased but even 13 year old me thought Sega was off base with some of the software on the platform, On a different note, keep up the good work Sega Lord X, you are producing some of the best Sega content on youtube.
Sad thing is that developers never really showed what the hardware could really do. I loved my Saturn but I often wished Sega released a beefed up Neptune with a cd drive and skipped the Saturn. The 32x shared the main proceessors of the Saturn just not the 2 for 3d polygons.
@@shockwave.9749 I'm paying $27,000 per year per student to put people through government schools., and people won't even bother to use the spell checker that's built into everything. Society's collapsing because people are too lazy to use an apostrophe.
Man this just reaffirms me why my genesis just sat and collected dust forever after I got super Nintendo the next xmas. Never wanted 32x bad enough to ask my mom for it back then lol glad I waited for Playstation
I was such a Sega kid, I saved my allowance for a long time to get the 32X but then I got burned with it dropping off so quickly I actually got out of console gaming for a few years and went strictly PC only. I felt so hurt by Sega... I didn't get back into consoles until a few years into the Playstation.
I was there for the entirety of the life of the Dreamcast. A great last ride at least compared to the hurt of the 32X.
That’s rough… and I can see why you left consoles after that experience. Sega tough me a valuable lesson that no matter how big the hype and marketing push, system can be dead within a year. Fortunately, I never got burned like that during the 90s. I was much more paranoid. The closest call I ever got was I almost paid full price for a CDS, even though I already own a Genesis. Bullet dodged.
To be honest I wish I had gotten into PC gaming back then. Now and then I'd randomly get a CPU game as a present, and I'd play it because I didn't have many options on my dad's girlfriend's computer. But some were pretty solid and many more that I didn't know about were even better.
I got burned on the 32x AND Saturn back to back, because I was just a kid who didn’t know about import gaming, so after Burning Rangers (the last Saturn release I got brand new) I got an N64. I did also get a Dreamcast, but I was hoping that because the 64 had launched only a few years prior it would stay on the market for awhile, so if Sega fucked up again (as they kind of did) I would still have new releases on something. The Dreamcast was awesome, just like the Saturn was, it wasn’t the Sega games teams that fucked the company up and they gave me great titles. Third parties showed up much stronger in North America for the Dreamcast than they did for the Saturn.
I meant to say, CPU games. I already was into console games at the time.
I never had a 32x or Saturn I went to N64 after Genesis thanks to my parents I later got a Dreamcast for my birthday l
When it comes to frame rate, Genesis does what 32X don't
Genesis does what everyone 32Xpects the 32X to be able to do!
I'll work on that.
It's funny since Genny is the base system.
I think Knuckles Chaotix scrolls smooth. It probably takes the help of Genesis.
When 32X decides to scroll by itself it isn't nearly as smooth.
Scaling and moving objects seems smooth but scrolling an entire screen layer left and right is better for the Genesis to handle.
I heard Knuckles uses the Genesis to scroll everything except the characters themselves. Even though it's using the Genesis graphics engine for the lands, it still uses the extra colors of the 32X in conjuncture to make it more vibrant.
Developers needed to make the best of both systems, and how it was designed to work.
@@Lightblue2222 This makes me wonder if the 32x is actually using the cpu it has to handle anything. The clock speed is supposed to be faster than the genesis clock speed but not as fast as the saturns clock speed.
If it is actually being used I have to wonder if it's being used properly because all these dropped frames sure don't make it look like it.
@@HellTantrumbull well its forsure used on anything that scales foward in size since Genesis was never great at that. And it's used on whatever is 3D.
The characters in Knuckles Chaotix scale in and out at times, and there are some 3D elements here and there.
I've just heard that scrolling 2D backgrounds is the 32X's weakness. Maybe it wasn't designed to do that on its own since the Genesis already can. Since the Genesis is part of the 32X, that means it should have no problem.
My guess is that developers relied too heavily on one side or the other without properly balancing the system. I dont think any of the Japanese Sega made games had issues. Probably just the western developed games.
I heard Sega of Japan was so mean to Sega of America that they would make America figure out their hardware for themselves with very little help.
Well there's only one that was SERIOUSLY lower than the Genesis version, and I have almost every 32x games, and both the GEN and 32x of this one, that's FIFA '96. But I still popped in FIFA 32x over the Genesis version every single time I played the game after aquiring the 32x port almost 2 years after I got the GEN one. The fully 3D engine back then was just so incredibly impressive and far above the fully 2D engine with sprite players that just the experience was well worth getting fully used to the pretty slow gameplay all things considered. It was absolutely awesome to experience back then, as the only soccer game I had ever experienced with a fully 3D field engine like the 32x port had was FIFA 3DO, which was an earlier game, I believe the 94 or 95 iteration of FIFA, except it didn't have a year attached to it's title on the 3DO. And playing that on the one friend I had who's older brother owned a 3DO since like 6 months after launch (whenever his older brother wasn't at home of course, that dude was EXTREMELY protective of that damn 3DO, he wouldn't even let his brother play 2 player with him on it which was complete overkill... I think I remember that his parents had to spend like pretty absurd money on that console in later 1994, and he ended up having to receive it and 1 game as his entire presents for 2 birthdays and a Christmas, but that was a seriously good representation of really just how impressive it looked back in 1993 for people who regularly bought videogame mags. The amount of an upgrade over the SNES, GEN, and what the Jaguar appeared to be was really just a massive jump, people who lived video gaming in 91-93 were fuckin HYPED for that machine and the hopeful ushering in of machines like it in terms of power and polygons, even though the Jaguar was advertised largely along side the 3DO in the magazines, what the screenshots and opinions of the writers were telling you, was that the Jaguar wasn't even ACTUALLY in the same league as far as performance, which was later proven to be very true when they were released). Anyway, my introduction to personal 3D and polygon gaming at my home was my 32x alongside Virtua Racing Deluxe, Star Wars Arcade, and Doom on Christmas 1994, all pretty damn awesome ports of fully 3D engine games, with many polygons in the 2 former, and I had SO much fun with especially VR and DOOM, and experienced true awe seeing these 3 3D/polygonal games coming from a mushroom that only had to be put in my Genesis' cartridge slot to achieve, and I even somehow had a TV in the living room that I could bring my GEN/32x combo up from the basement when the TV wasn't being used that had an S-Video port, although I didn't know what the port was or what it was for until almost a year after I had my 32x, but promptly got an S-Video cable upon learning all about it, which upped the anti as far as visual fidelity immensely compared to the composite I used on the TV up until then, and especially the RF connection I was forced to use with the basement TV (But oh well, at least the RF only basement TV was a 27 inch screen, which mostly made up for it as that was a sizable screen to play games on in 1994. It really was an AMAZING and such an exciting time in home gaming at the time on consoles, and when I learned about the 32x in the magazines leading up to it's release, knowing I had a Genesis 1 already, I was SERIOUSLY pumped for it, as it's sub $180 price tag on release day meant that I was almost sure I could convince my parents to get it for me for Christmas since it had been 3 years since I had got a console/, expensive gift like that, and it would only be the second I ever received, and even alongside games, which to my Dad's credit he went all out on getting me 3... I absolutely treasured my 32x, and because of my experience with it in 94-96, I still do treasure it. But yeah, I had always been a moderate fan of soccer games, and when I read FIFA '96 was coming to the 32x in I believe it was early 1996, I was all in...but alas it ended up being a EUR only release....which caused me to have to wait a bit under 2 years after it's release to finally get it....when we finally had internet in our house. Although I suppose it ended up being for the best as I'm pretty sure I ended up only having to pay $10 for it brand new on an admittedly sketchy ass looking website that I was actually significantly worried I was just gonna end up paying for nothing cause this was a late 1997 website for a retail store that we're talking about here, and shit was SO different back then, people didn't know how to build a professional looking website back then, that was something you hired people to do, whcih I seriously doubt they did from the way it looked and performed lol. Alas I did actually receive my copy of FIFA 96 along with the ONE copy of DarXide they had left on the website, but also only for $15, which even though was listed as new, it came as a cart w/manual, unlike FiFA which came in its box. But ultimately I was very glad to have discovered the website, as I ended up buying 2 backup 32x's for $16! New in box, people couldn't give them away by 1998, along with my Saturn that was only fuckin $25 used with 2 controllers, Virtua Fighter 2, Daytona USA, and Virtua Cop, all 3 brand new, but in like some sort of official sleeve release with all 3 of them, and the Saturn smelled like straight cologne when I got it haha. I played SO MUCH Virtua Fighter 2 and almost as much Daytona after I got that damn Saturn, then Sega Rally also from that website new for $10. Ended up being an AWESOME videogame store/website, which I would say with unbelievable prices, but in 1998, which is crazy to believe when you see the stuff now, people/stores were literally giving away their Saturn/32x stock to just get rid of the shit already by that point, it was treated like those consoles and their games were almost worthless by that point...how I wish I knew how much things were going to change with those consoles and their libraries while I had access to so damn much of the stock back in 1998 on that site for nearly ALL clearance level prices other than the few 1998 release Saturn games and some late 97 ones still at that point at least... I would have focused so damn much of the money I had on buying just a shit tone of 5 and 10 dollar Saturn and doubles/triples of 32x games if I had ANY idea.... Win some lose some I suppose...
I got my 32X when toys R us dropped it to 29.99 and I was thrilled
I think it came with Virtua fighter. I bought DOOM, Star Wars arcade and After Burner and all of that combined was like $100
But i am still disappointed they didn’t do more with it
Back in the 90's that sounds like a hell of an upgrade to the Genesis experience for only 100 bucks. You're right though, it's a shame we never got more releases at that quality level before it all went to hell.
Me 2 I got starwars cause everything else was nwo sold out
I’d really like to see what dev teams might have done with more time to get familiar with the hardware.
They launched the 32X in the same year of Saturn launch in Japan. If 32X was launched in 1993 I think it would be successfull, but in 1994 it was a mistake.
@@GuilhermeMiranda89 yea that’s just one in a long line of Sega’s blunders. It worked out for me. Nearly 30 years later and we got a sweet rom hack of MK2 from master linkuei.
Well, look at that; it's a 3-in-1, just like a GenesisCD32X!
And it’s also a mastersystem in one , trough ,while the genesis was made with mastersystem compatibility in mind, it would be cool if sega lord x would come with part 4 of it to ccompare genesis titles with master system versions of it, in fact i find it so funny how the pakage of the powerbase convertor says. “With this adaptor you can play master system games wich you bought at the time for you master system also your genesis so you don’t have to buy new games” ,ahahaha what was sega trying, to convince consumers to buy their power base convertor in favor of buying new genesis games??? Haha am glad it didn’t work or sega would,ve hanged their selfes with it.
aka Megazord!
The instances where the HUDs weren't updated for 32X games, is probably because the Genesis is still displaying that layer of the visuals.
@Dave Davies Yea, but that supposes that the devs thought it was worth their time updating the HUD, when they already had a hud for the Genesis version that they could use.
This kind of stuff really stands out to us now, but on a crt it may have been barely perceptible.
I had them all because my step mother was into Sega for some reason.
Your step sister had fine tastes
Sounds like a great step mother
Pitfall, Ecco and Earthworm Jim are the SegaCD standouts for me. All have extra levels and Ecco in particular has the greatest music upgrade in gaming history from the cartridge version.
Loved my 32x when it was released, still use it today! Always looking for content about it and my segaCD!
Woot!
Finally a true SEGA fan. SEGA forever!!!! I love my 32X and my SEGA CD too!!!
The 32X is one of those “great in concept, horrible in execution”. It simply didn’t have the software to validate its existence.
It was a piece of 💩!
The 32X had great potential, but many of the games were actually WORSE than the Sega CD versions. Imagine if SEGA had put the same marketing and development muscle into better arcade, shmup, and jRPGs on the Sega CD. The Console Wars would likely have turned out much differently if enthusiasts and developers hadn't been run off.
that nba jam comparison sold me on the Sega cd version the music was so much better. never noticed it before.
I decided to gather the best games Sega CD and 32X can offer, there are a lot of gems.
Sadly, most of them I'm playing on a flash cart because the costs are astronomic in some cases.
I grew up on NES SNES PSX and PS2 I was born in 1985 but I do like some Sega Genesis games like Shinobi III Sonic 2 Mortal Kombat 3
I enjoyed each episode individually, this is really handy for when I want to rewatch the lot - thanks SegaLordX!
You all prolly dont give a damn but does someone know a trick to get back into an instagram account..?
I was dumb lost my password. I love any tips you can offer me
@Ahmad Ronald Instablaster :)
@Lachlan Saint thanks for your reply. I got to the site on google and I'm in the hacking process now.
I see it takes quite some time so I will get back to you later with my results.
@Lachlan Saint It worked and I now got access to my account again. I am so happy:D
Thank you so much, you saved my account !
@Ahmad Ronald glad I could help xD
I'd never seen pitfall before. The animation and graphics remind me of Lion King. It's a shame that they 32x version didn't run at 60fps. It looks beautifully retro.
As if Kevin Nash is lifting anyone without tearing his quad.
You're just mad because Big Daddy Cool beat Undertaker!!!!
I would be mad too, but Taker got him irl at Mania 12, so it’s whatever.
The 32x was the cash grab that sank Sega. I really enjoyed this series because there was no way I was paying for a console that just made background characters dance around in the back of video games.
And also drained and sucked software titles away from the sega cd, genesis and saturn.
I need to do a video on the failed Roadmap to Hell: Venus, Moon, Mars, Jupiter, Saturn, Neptune, Pluto, etc.
When i was a kid having a sega cd was huge because back then there was no google/internet. The sega CD basically came with everything unlocked... the sega genesis didn't... didn't even allow fatalities unless you knew the cheat codes, which again, most people did not... back then it wasnt that easy to find out what they were. it was almost like forbidden knowledge.
No joke I stop everything I'm doing whenever a new Sega Lord video drops. Awesome channel.
The 32X was one of those add-ons that sounds good on paper but the execution of it was abysmal. Sega rushed it out so quickly that most developers didn't have a lot of time to get used to it before having to release games. Plus the ROM size of the carts was barely any larger than a many Genesis games. I'm looking at a full ROM dump of 32X cartridge games and they were only 16-32 mbit (2-4 MB) in size with the largest share being 24 mbit (3 MB.) Considering that at the same time most Genesis games were on carts that were 4-24 mbit in size.
NBA Jam TE on the Genesis is 24 mbit and 32X is 32 mbit, that only allows an extra 8 mbit for extra graphics and sound. Hardly enough space to make that much of a difference. Mortal Kombat II is the same, Genesis 24 mbit & 32X 32 mbit.
The CD based games didn't have this same limitation but I'm sure the rushed development schedules on the 32X as a whole meant that actual game data (outside of FMVs) is probably not much larger on a 32X CD game than a standard Sega CD game.
It was shame because the 32X could have been something special...
Remember this was the days of SEGA USA and SEGA JAPAN not actually working well at all with each other. Most of the crap the runined the company was the fact that it was essentially two different companies in operation competing against each other. I think at this time only Nintendo had real tight control over their extended company branches.
@@eskanda3434 I totally agree with you.
@@braddl9442
Even Nintendo sometimes did not get the developers in the west.
Like when Rare was developing Goldeneye, Nintendo did not really like you were killing real people so they suggested what if after the game is done James Bond goes to a hospital and handshakes the people you shoot.
Yea someone at Nintendo really say that to Rare.
Yeah, the Sega CD made perfect sense and already had a large installed base. The 32X made absolutely no sense and just pissed everyone off.
Super Mario kart is way better than mode 7.
Good idea releasing episodes as they’re available for people to follow in real time, then combining them for later viewers/repeat viewing.
I remember getting a promo VHS in the mail from Sega. It had the making of and behind the scenes for Slam City, Corpse Killer, and Supreme Warrior.
Also worthy of note is that the 32x cd release of Night Trap was based on the general release port which also landed on the 3DO and PC - SCAT was Special Control Attack Team instead of Sega Control Attack Team. It also used the same green outline GUI whereas the original redbox and bluebox re-release used the grey slate GUI.
I didn't know that. I never played it for PC or 3DO. I played it originally on Sega CD.
The 32X CD needed 3 giant power adaptors what a piece of crap!!! If it all ran on 1 adaptor it would still suck anyway
Dang, that Afterburner soundtrack sure is a banger!
The 32x would've have more succes as a budget stand alone console it had bags of potential and would've been a great system to port some of the old super scalers and scrolling beatemups such as space gun chase HQ outrun Cadillacs and dinosaurs etc.
Agreed, the 32x is and was better as an add-on
0:20 this is the point that 99.9% of people forget. The major issue stems from SEGA of Japan, an arrogant company that did itself in because it was highly paranoid and stabbed SEGA of America in the back. Today, the 32x is running OpenLaura and Doom Resurrection (currently at version 2.1). The system is now known to be more than capable of holding its own against the PS1, had game devs the proper documentation of the hardware at the time (another fault of SEGA of Japan).
180,000 flat shaded polygons/sec for the 32X, verses 180,000 Gouraud shaded, textured polygons/sec for the PS1. Yes, many PS1 games could've been ported directly to the 32X CD had SEGA made this process easier with development tools and a PS1-like API.
@48:15 sounds like Will Ferrell saying “he’s on fire!”
Just lol
Great round up! The hubris of Sega to think people would rush out to buy the same game for the 2nd or 3rd time in as many years for minor upgrades when next-gen was just around the corner. Could have been a great success had it come 6 months to a year earlier with virtua fighter bundled - would have been killer to have had that come home while it was still cutting edge, even if the port was rough.
i wished, rather than all those FMV games, the Sega CD had more games that took advantage of its storage space for detailed animations and backgrounds, and scaling feature. like how Soul Star did. I bet much of Paprium could have been possible on the Sega CD w/o the need of a special chip.
You have to put it into perspective though, the FMV games back in the day were absolutely mind blowing. They don't hold up today, but going from side scrolling 2D to interactive movies was incredible then.
@@mattorama
Not really. They were a novelty at the time, and the reviews said the same thing.
If Sega had focussed on good games instead of FMV, they'd have had more success.
The failure of Mega CD, CDi and even 3DO which had loads of this crap ported over, speaks for itself.
I feel like we don't deserve this deluge of awesome videos.
We're not worthy!
I finally scored a Tectoy Sega CD model 2 CIB today. Not a lot of people can say that.
Today was a good day 😎
Damn the 32X needed some of that blast processing
Lol
I was going to make a similar joke;
“What did the 32x bypass the Blaster Processor?!
This is an epic trilogy
Thanks for mentioning how important sound is. I think it gets dismissed/overlooked in most media. Changing the sound changes the original vision and that's why I have a problem with dubbing in movies/tv and anime.
Seeing anything 32x related still makes me want to bash my head against the wall to this day.
What an absolute clusterfuck.
I like ALL sega genesis assessories like 32x and sega CD. I have ALL of them
Your videos make my day literally thank you from the bottom of my heart, I love the nostalgia from such simpler times and your helping keep it alive thanks again and please keep up the GREAT WORK
Great video. I had Mega Drive/Mega CD combo, and waited and waited and waited for the 32x, which kept missing release dates in the UK, I lost interest in the end and never bothered, eventually ended up with the PlayStation. Agree with the nostalgia sentiment.
The Genesis version of virtua racer also came out years before the 32x version I remember how blown away I was
Just so you know, Tough Man is technically professionally boxing, they get paid, the fights are four rounds (amateur fights are 3) and they don’t wear headgear.
25:00 no console could have saved this piece of shite. It’s absolutely atrociously abysmal.
34:51 jokes about whatever he’s supposed to be;
“We have Shao Khan at home!”
-Shao Khan from TEMU
-Shao Khan from Wish
-Great Value Shao Khan
-Shao Khan costume from Spirit Halloween
-Dollar Menu Shao Khan
Brilliant as always. Love your episodes, very informative and entertaining, especially for someone like myself who loved my Sega.
Makes me wish that Sega would have either stuck it out with the SVP chip or made the Saturn capable of playing 32x games via the cart slot. Sega should have did more r&d to make them compatible or just picked one road and went down it
I enjoyed the videos so much Im already rewatching them. I have a fascination for how the 32X barely bought anything new to the table. And I will whine once again, why change the song on Virtual Racing's replay? The music alone got me playing it on the Genesis sometimes to enjoy that funky bass line! HAHA!
There were a few standouts on the 32x that I remember.
Star wars arcade
Virtua fighter
Virtua racing
Soulstar
WWF WrestleMania the arcade game
Mortal Kombat 2
After burner deluxe
Space harrier deluxe
32x had good stuff. Just ports were trash
The Sega CD was capable of 4,000 textured polygons per second, itself. So it was more powerful than Nintendo's FX chip. More importantly, it was capable of scaling, rotation, mode 7 style graphics, arcade sound, and amazing games like Batman Returns and Soulstar. Imagine if Sega of America had been able to spend the same $10 million marketing 3D graphics on the Sega CD, then bring more good titles using M2 mode. People would still have believed in Sega and not questioned their sanity. They could already display 256 colors out of an expanded pallet of 3,375 in either Shadow-Highlight Mode or by mixing background tiles as with some FMV.
in an alternate reality the Sega CD was released as a stand alone system with 2x cd-rom drive, 6 megs of unified ram, and based of the TMS34010 apu.... this system was known as the SEGA GIGA EDGE!!!!
You're cute.
@@DennisBolanos Your mom said the same thing when we wrestled with our shirts off!!..... you were born 9 months later.
@@Jolly-Green-Steve WTF? Whatever...
@Brian Babin yeah just admit that the Sega CD was under-powered and had dog shit software.
@@Jolly-Green-Steve I would say 98% of the software just didnt take advantage of what was there.
Soul Star and Battlecorps are like early ps1.
If all the games had been like those then the add on would have seemed more worth it.
Instead we got games that were literally no better than Genesis. Once cartridge size increased some Sega CD games were even ported to standard Genesis with no difference at all. Like Sol Feace is no different than Sol Deace except for the music.
And the Sega 6 Pak Cartridge was better than the 5 in 1 CD.
I agree the Genesis 32X should have been the next system (Neptune)...oh well.
This channel is fire !!!! 🔥🔥🔥🔥 it deserves more followers. Great content that’s well presented !!
Primal Rage came from the Atari GT arcade board onto various home consoles, including the Sega Saturn.
A few of your videos have been in my browse feed today and none of them have disappointed. I really enjoy your work. Look forward to more
Other than they should have doubled the colors on the Sega CD, the SVP chip was the biggest improvement that's worthwhile.
This is an excellent episode. It made me want to see another episode where 32x was compared to the ps1 and Saturn versions.
A necessity for gracious living.
Monday night raw on 32x had kwang as a hidden character that wasn't in the Genesis version
That was just a palette swap that used the other wrestlers finishers and mega moves. Nothing special.
I got a Sega 32x as a combined xmas and birthday present. Unfortunately the games were so expensive that I never got a single 1 for it.... From what I remember 32x games were somewhere around £60 here in the UK while a Mega Drive game was £30-40. I'm not even sure what I did with it. About 5 years after getting it I either gave it away for free or sold it on Ebay. Replaced it a few years later with a Playstation 1 and that was the last new console I ever bought. Been on PC ever since.
Sadly most CD-32X games were limited to just FMV because the 32X had very little RAM, and CD loading times were too slow to keep swapping stuff out of memory. Most 32X games used cartridges because the data could be transferred very quickly. A CD-32X game with a cartridge for quick-loading important and often used files, plus containing extra RAM to store level data temporarily, and a CD to load data and play music from, could’ve been incredible. However this would’ve taken ages to design and would be really expensive and probably wouldn’t be worth it considering how flawed the 32X was and how short it’s lifespan was.
Arcade-style fighting games are best played with arcade stick controllers.
I have a $300 arcade stick with all custom Sanwa parts, super high quality stuff. But I still perform best competitively with an Xbox One controller.
What a great video, those comparisons are excellent I didn't know the 32X looked this good.
All three in one?! yES SIR. Now that's a great combo 123 knockout!
Thank you SLX! 👍
A couple of notes on the Mega CD vs 32X versions of Night Trap. In the briefing scene on the standard version, the commander uses a Mega Drive (Genesis) pad as the CCTV interface which is a great self referential nod - in the 32X game its just some generic grey box. Also the 32x version is much harder as theres a cool down when triggering traps, so you cant just spam the button like on the Mega CD game.
I had both Genesis and SNES back then and I really enjoyed my Sega set up, I loved my Sega CD and the 32X. I thought the Sega CD games of such titles like Mortal Kombat, Eternal Chanpions, Batman Returns, Night Trap and Dracula Unleashed to name a few they kept me going back to the console. The 32X had some favorites like Mortal Kombat 2 and Star Wars Arcade. I think much like Sony did to the Vita, they gave up on it too quickly and just released a slew of same games but with some differences. But yet I have very fond memories of Sega’s attempts at CD-ROM tech and could have been so much more just like the 32X. The only thing about the 32X that I feel was that it was rushed and. Not quite well thought out.
The 32X was a 'neat' idea, but it just didnt do enough better. At least the Sega CD had very noticeable differences.
Great video,I was waiting for you to combine the videos into one,I like the longer videos more
The 3 main games I played on the 32x was Doom, Motocross, & Cosmic Carnage. Had Knuckles Chaotix but it got stolen, I was halfway thru the game too
I was just playing Pitfall on my Jaguar emulator, funny you mention it here in the video.
My first SEGA was an SC-3000. I had a master system, Mega Drive but at that point I always thought the SEGA CD was a better product than the 32X, something I believed until today. Thanks SEGA Lord X, I learned something today.
Just a suggestion... a mk2 sms, megadrive,32x and saturn deep dive. I can watch this stuff for ever
The 32x didnt live to see its full potential
Honestly, if I had to choose between a Sega CD and a 32X system (I had both as a kid), I would choose the Sega CD because of it great sound, 600MB discs, hardware scaling and rotation, and the number of games that were made for it. Why SEGA of both America and Japan insisted on pushing out the 32X (contributing to the SuperH chip shortage that later crippled the Saturn), I have no idea. If SoA had spent the same money developing hardware pushers for the Sega CD and marketed those instead, it would've made more sense to consumers to simply buy the Sega CD addon or even buy a new CDX, which was already in stores and didn't cost more than the $160 32X. And you get so much bang for the buck with the CD addon. Was the Atari Jaguar really such a threat to a Sega CD that they needed to confuse and anger game developers, retailers, and even Sega enthusiasts? It's obvious in hindsight because it was obvious to everyone then. The 2.5 million who'd already shelled out money for the Sega CD were burned when Sega announced the 32X and Saturn at the same time, only to have the Saturn released six months early and see our $700 "Tower of Power" made completely worthless by SEGA of Japan. Grrrrrr!
BC Racers, Pitfall, and Brutal actually look and play BETTER than the 32X versions. Just imagine if SoA had been able to put the same development and marketing muscle behind another wave of Sega CD games, most available in Summer of 94, more than a year before the PS1 launch.
I love your channel! I wish I was born a few years earlier and could have appreciated Sonic/Sega in their glory days. 😢
I still love my Sega CD and to this day still play it on a regular basis. It's one of my favorite systems of all time. Modern gamers just don't understand how innovative and cool the Sega CD was back then (and still is). And yes, I love FMV, it completely blew my mind and impressed me when I was a kid. As for the 32x, aside from a handful of games (Doom, Virtua Fighter, Primal Rage, MK2, come to mind), the rest of the library is forgettable. As an avid sports gamer, 32x World Series Baseball Deion Sanders was the biggest disappointment. Luckily I got it on clearance for cheap, so that eased the blow. WSB 32x was worse than the original WSB on Genesis, which was a great game. WSB 32x is my worst memory.
Great review! I want to try space harrier and afterburner on the 32x! I wasn't a fan of the motion motivated games of the CD but I still loved my Sega CD! This gave me some great information and insight! Nice video SLX!
Absolutely tragic that the Sega CD was capable of everything that the 32X was doing in software for rotation and scaling back in 1992, and updating the screen at 60fps (instead of 30fps for the 32X). Worse was that the sound was objectively better, and the 500MB in assets on a CD that cost $1 to make, versus having to spend $70 for a 4MB 32X game that was sometimes worse than bone stock Genesis. Even the Afterburner, Space Harrier, and intended Outrun ports could've been done as well and three years earlier on the Sega CD--and with better soundtracks and cut scenes.
Really is it in a "nut shell", if you experienced it when it was happening you remember the bright spots and also the short of why it really wasn't necessary. Appreciate the video I found even a yr late, just as I experienced the "Cd& 32x".......still bought one again !!!!😁
What might have made more sense was just further developing software tools and limit pushers for the Sega CD. People had already spent (in some cases) $300 for the addon only to find nearly 200 lazy ports, duplicates of Genesis titles that cost $70 but only had better audio, or s***y FMV games with little or no interactivity. Out of more than 200 games, SEGA and third parties had only made 30 or so really great games, and many were among the best games of the 1990s: Sonic CD, Shining Force 3D, AH3 Thunderstrike (sp?), Final Fight, Soul Star, Batman Returns, and Snatcher.
Hell, games similar to Final Fantasy 7, Gran Turismo, Crash Bandicoot, Metal Gear Solid, Air Combat, Guitar Hero, and other PS1 top sellers would've ported just fine for that addon. In fact, many of these developers already had considered doing so... until they saw SEGA's constantly changing infamous roadmap: Venus, Mars, Jupiter, Saturn, Neptune, Pluto, etc.
I love the 32X more and more every day. I have two these days, unmodded PAL unit and a modded Genesis unit for all region play. Been collecting for the 32X as well, missing only a few titles (but they’re the super expensive ones, unfortunately). Lovely piece of history and some good games as well. I also like the Sega CD and collect for it.
I totally understand the frustration of Sega lord x with all these money for these games. But honestly I respect the creativity and what they were trying to do. We do not have games like these anymore.
Good little trip down memory lane 👌
I love this channel and its videos, but also, it was literally the last century, and it was even the LAST MILLENNIUM, so it blows my mind that there are still people around, who lived through the 16-bit era... in the previous century / previous millennium!!
Watching this again and it has me thinking about if Capcom supported the 32X. Imagine port of The Punisher, Captain Commando, and Cadillacs and Dinosaurs.
The huge issue back then was that cartridges couldn't fit the entire game on them.
N64 suffered for this as well, but 32X especially, as the carts were generally only 32Mbit / 4MB. Compared to Arcade carts that were 100Mbit+, games were being compromised with poor visuals and missing audio.
It would be great if they could maybe combine a limited cart version with a deluxe CD that contained the missing content for Mega CD owners, but the cost then goes up.
Keep up the regular and rapid uploads... we need to get your Subs WAY up where they deserve to be! Ps your quality is also always great
Thanks Lord X, i like these longer videos
I like how the Genesis version of After Burner II had an F-15 on the cover, despite the aircraft in the actual game being an F-14
I didn't buy my 32X until it was discontinued and on sale. $19.95. I didn't buy my Sega CD until it too had been discontinued. So I didn't feel like I had been burned the way that many did. Even though I bought my Dreamcast at launch, it would have been great had Sega gone with a DVD drive instead of the GD-ROM. A bonus would have been Saturn backwards compatibility on the Dreamcast. I know that the Dreamcast's MilCD mode lead to piracy issues, but it makes it easy for aftermarket game publishers to release games for it. We had 21 in one year recently.
The charm about this is that if you're only used to Genesis, it won't matter that 32x is better. I loved Virtua Racing on Genesis back in the day -- it's the best we had outside of the arcade, unless you had a 32x. I didn't know anyone who had a 32x.
Not sure how over 50 thousand people have seen this but only one 1 thousand has hit the thumbs up. Deserves alot more!
I dont' t think the sentence "put to shame" in comparing 32x and genesis versions of V. Racing is true...Virtua Racing on mega drive did what it could with that SVP chip. The 32x version had the obligation to be substantialy better.
I feel like unless your intimately involved with all these games and understand the upgrade and specifications it's hard to tell the difference between the Genesis and the 32x, I think that a lamen like myself should be able to tell easily what the better hardware is if it's worth the upgrade. There were several games where I couldn't tell the difference and even preferred the Genesis version of the game, but I only owned a genesis growing up. Nice video, have a great day everyone.
All the OGs remember when Toys R Us were discounting all their 32X stock lol. I got VF, VR, COSMIC CARNAGE, DOOM, FRED COUPLES, SPACE HARRIER for $5 each!
Virtua Fighter for some reason is in my opinion the best port of the game. The saturn didn't feel right. 32X was fast and me and my friend would play it for hours.
I think they should have held back the 32X and simply use the hardware benefits of the Sega CD; so underrated.
Damn no closed captioning looked like a good video
I can use closed captioning while watching it..
"Or did it 'Crash and Burn'?"
lol I see what you did there, Mr. 3DO.
The sega lord x's reviews cook me from being blue to medium rare
That being said I will never own a sega 32x. I got a cd so Im good. The roughly 7 really good games for the addon dont sell me on it. Now if we were to get a 32x CD jrpg? Ooooooo
@@guysafari Similar to Final Fantasy VII with all of those mini games and deep story? Oooooh.
@@MaxAbramson3 yes. Or Earthbound
@@guysafari Earthbound?
@@MaxAbramson3 just naming JRPGs.
Thank you for digging deep into the grit and giving the plain spec differences of all these releases.
Great video! I loved this one.
Virtua racing for 32x was great. If SEGA made an epic Phantasy Star for it I believe it would have been a hit. The arcade ports killed it. But this was a weird time where people would buy a terrible game just to marvel at the graphics.
I wish Sega had released the Neptune to the public.
Nep Nep!!!!! Do you want pudding?
@@mawile2468 What flavor pudding?
@@scramblesthedeathdealer Custard 😝
@@mawile2468 I thought custard was its own thing, not a flavor.
I don't know.
@@scramblesthedeathdealer No Nep Nep still likes Custard💜 Just ask Compa
I never owned either a Sega (or Mega, here in South Africa) CD, nor the 32X, although I definitely wanted to. I skipped both actually and went for the Saturn as both the CD and 32X didn't have much support here in the country.
Was Saturn popular in South Africa?
Your making some great videos SLX
you're
I was too poor to have any of this
It’s cool to watch these videos on it
I remember the 32X's launch. I was on team SNES so yea i was biased but even 13 year old me thought Sega was off base with some of the software on the platform,
On a different note, keep up the good work Sega Lord X, you are producing some of the best Sega content on youtube.
What killed me is that I had a Genesis but damn the Snes was killing it ! The Snes single handedly took the 32x, Genesis, Sega CD on it’s own.
@@pipikakachu Yeah in 1994, Nintendo had donkey kong country. Same launch window was 32X, biggest argument against the 32X
i love this channel! the best sega reviews.
Sad thing is that developers never really showed what the hardware could really do.
I loved my Saturn but I often wished Sega released a beefed up Neptune with a cd drive and skipped the Saturn. The 32x shared the main proceessors of the Saturn just not the 2 for 3d polygons.
Your the only youtuber I choose to listen to over music when I'm driving
Love your videos man 🍻
you're
@@MaxAbramson3 it's a YT comment from 4 months ago, get a life
@@shockwave.9749 I'm paying $27,000 per year per student to put people through government schools., and people won't even bother to use the spell checker that's built into everything. Society's collapsing because people are too lazy to use an apostrophe.
Good stuff man. Lots of work put in here. Appreciate the nostalgia!
The Sega genesis and the Sega CD are very good. 😀👍🎮
Man this just reaffirms me why my genesis just sat and collected dust forever after I got super Nintendo the next xmas. Never wanted 32x bad enough to ask my mom for it back then lol glad I waited for Playstation
Sega CD is better in absolutely every way, except no Space Harrier, so it's a tie I guess.