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Fusion360 Using Sculpt for Complex Archtop Shapes
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- Опубліковано 13 сер 2024
- Using Fusion360 to make an Archtop guitar Shape, work is done primarily in the sculpt environment. This is the way I make Complex shapes in the sculpt environment used to CNC parts for making musical instruments.
Fusion360, Lightworks, OBS Studio, AT2020, Zoom H4n, ART Tube MP/C
This is the video I needed! Thanks
Let me know if there is anything else you need help with, I also have a video on modeling the violin top and back that might have some more information.
Two Cherries Instruments aside from doing the model for me I should be alright. Follow along and I’ll do my own video and give you a shoutout.
What screen capture method are you using??
I use OBS , it's not that easy to set up but it works well.
Excellent, thanks. I’m trying to make violin top by making a series of stacked, Offset Planes, with contours lines on each, and then lofting between them. I don’t know how it will turn out as I am new to Fusion. But your method might be a better way to do it? any disadvantage to using Loft of an arched top?
Guy Booth the disadvantage of trying to do it with lofts is there is a lot more work involved, and it's never quite they way you want it to be. Try this way and see if it works for you...
@@TwoCherriesIns Did you use this method for the violin you’re making now? It seems to me with this method, you’re pulling the contours around until you are happy with them, rather than pinning them to an exact, pre-defined contour pattern? Maybe with an arched top guitar, there is considerable scope for variation in arching parameters, but with the violin, I’m trying to draw the arch to fairly strict dimensions...so I'm curious if you arched your violin plates with the same method? thanks again!
@@guybooth20 arch top instruments both violins and guitars are not parametric shapes. You will never be able to define them that way as they were originally carved by hand to a shape the was pleasing to the eye. This kind continuity is only possible in the sculpt environment, you probably notice that when you enter suclp you are outside the parametric timeline until you finish form.
Since every peice of wood is different carving to an exact shape will not reproduce an exact tone, this must be refined by hand and enough wood left in the form to accommodate it.
super great info. I saw that post on facebook too, to me the most impressive thing was the neck and the headstock transition. Any chance to see your process on that matter? thanks!
Petrovic absolutely, I'll make a video of my technique for modeling the neck... Thanks
Dude love the video do you have a version thats not sped up this is making me dizzy as hell. I would be nice to get some idea on how you are doing some of this for us novice users. I really appreciate the fact you are doing this at all and thats awesome and much appreciated
I have a few videos on this technique, I think some of them cover it in more detail. The problem is that this process takes a lot of time, these videos get very long and they don't get many views.
Try this one, is a different instrument but the same technique. ua-cam.com/video/nrXuHSPQZKE/v-deo.html
@@TwoCherriesIns Totaly understand Ill start from the beginning of your videos and go through them all. My CNC is down for service so might as well watch videos LOL!
What is the command for when you start copying the double sections around the outside curve? thanks
I think I know what you are talking about. If it is how I pull the edges around the arched surface, it's as easy as selecting modify, then the edges you want to add to and holding the Alt key, and moving the edge.
Hey man, how did you manage to get that contour line at the beginning? I have an svg with all the lines but i can't find how to rotate my arching profile 90 degrees from the body plane..
You would import the SVG to the plain you need it on, in fusion360 everything is done on a plane. It's a simple contour so I just draw is using the spline tool and line it up with the attached canvas.
@@TwoCherriesIns thanks a lot man!!
Could you please explain why triangles should be avoided?
They are usually when the G2 continuity is pinched closer to G1, in other words it a notably sharp point, your surface will be much smoother without them or as few as possible.
Two Cherries Instruments
Thanks. That makes sense.
Sir, i have a problem I hope you can help... When i start creating the faces, the software won't let me draw "freehand", it wants to snap to something otherwise it just won't let me draw them. What could that be?
It sounds like you are using the plane tool and not the face tool.
@@TwoCherriesIns Problem solved sir thanks! I did not select the plane before drawing the faces. now i reached the very end of the process but it doesn't let me stitch everything together! it says "modeling error, nothing has stitched" :(((
@@lucavalentini7252 The seam between the parts being stitched has to be a perfect watertight connection for it to work; there is a small imperfection somewhere.
If only we were told how to do any of the important things...
What do you mean?
I want to do Les Paul tops.....
A Les Paul top could be done this way, maybe even a little easier as there is no edge recurve on them.
well, this was interesting to watch but I wish it was slower and that you would explaing exactly what you do in each step so that it would be more educational for someone unfamiliar with sculpt. But at least now I know I should look for a good sculpt tutorial...
I'm working on a new series and I will keep your comments in mind as I go through the process. Thanks,
i dont like fusion..bug all the time...dont get what you want to do...drive me nuts..i download the trial...computer run high just for simple task ...i am building the guitar as we speak and cant find a way to do the 3d like the orignal print
You should take the time to learn fusion, checkout the tutorials on nyccnc and lars Christensen. Fusion has the tendency to jam up when you don't do things in the correct order.
@@TwoCherriesIns is it because it s the start up License that let you do nothing...or i dont have full license...i have made a sketch at work with a diffent software and i save it as DWG. and load it on Fusion...still can t do nothing with anything
the startup license has everything you need, that's what I'm using.
@@TwoCherriesIns i dont see the modeling part in it..thats what confusing..it appear different from video to my screen
, they have updated the UI since my videos, things are in slightly different places now. If you go through the tutorials it will all make sense. Watch a few of lars's videos they are really good.
Good video, but the music is not helpful.
Sorry for that
your selfie is over the top of the information pallett..not very useful..
sorry about that, its hard to fit everything in...
@@TwoCherriesIns The selfie isn't needed, we know what you look like.