GBO2 Sinanju Stein: Most busted 700 cost raid?!
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- Опубліковано 23 сер 2024
- This video contains two recent matches I had with the Sinanju Stein (ZA) on Gundam Battle Operation 2. It is a 700 cost raid with insanely fast build stagger, high shooting DPS, speedy mobility, a get out of jail free card with heavy stagger active purge, a powerful heavy attack and a 50% HP psychoframe skill which lowers melee damage taken by 50% and buffs melee ability even further. It has the weakness of low ballistic defence on paper, but the parts layout allows you to completely nullify this weakness, meaning that it effectively has no weaknesses. This suit is one which I have downplayed the effectiveness of in the past due to my lack of experience with it, but now I have seen just how overpowered it is through further play. I consider it the most unhealthy for the cost 700 MS right next to the Phenex. I hope that you enjoy watching!
Its primary ranged weapon is a beam rifle with 1500 (4500) power, 8 ammo, 0.5 seconds cooldown, 11 seconds reload, 0.5 seconds swap time, 450m (500m) range, 4 seconds focus time and 50% stagger value. Uncharged shots have outstanding DPS and stagger potential while charging it fires a high damage piercing shot at the cost of 3 ammo. Uncharged shots can stop just about any incoming suit or be used to burst down supports from a distance.
Its primary melee weapon is a beam saber with 3100 power, 2 seconds cooldown, 0.5 seconds swap time, 100/80/64% combo modifier, 215%x2 heavy attack modifier and 3 seconds heavy attack focus time. Normal swings are fairly powerful on their own and useful for getting suits out of the way. The heavy attack is really where it gets insane though with a fast and long reaching animation, ridiculous power and low recovery for going on hit and run assaults. At low HP this charge time is cut in half to 1.5 seconds, further increasing potency.
Its first sub weapon is a vulcan gun with 185 power, 30 ammo, 360 RPM, 5 seconds reload, 0.5 seconds swap, 180m range, 1110 DPS and 7% stagger value. Stagger value is just ok for a 700 cost raid, but the DPS and damage per clip is quite high.
Its second sub weapon is a bazooka with 2900 power, 4 ammo, 6.5 seconds cooldown, 15 seconds reload, 1.75 seconds swap, 400m range and 80% stagger value. This is high performance as far as bazookas go with high power, stagger value and solid cooldown. You can combo this into your beam rifle to restrain enemies before dumping DPS, it also serves as an effective tool in close quarters before melee.
The Stein has 23000 HP, 18 ballistic defence and 30 in both beam and melee resist. This is pretty solid other than the low ballistic resist, though you can easily become bulky in every area with the proper custom parts. It has LV4 Maneuver Armor always and gains LV3 Emergency Evasion after it uses Active Purge. Active Purge can be used once per life and is activated via the touchpad, firing two 3000 damage heavy staggering projectiles and causing the suit to do a backflip animation with a lot of iframes. This can be used offensively to heavy stagger enemies, defensively to get out of any tricky situation or as a mixture of both. You can use it at the same time you could use a dodge roll, but also while boosting or while in midair. After using it you lose 5 boosting speed and use 10% more thrust, but you also gain 5 walking speed and 6 turning speed to make up for it.
It also has 135 walking speed, 230 boosting speed, 85 thrust and 78 turning speed. This is pretty high on its own but even higher once considering LV3 Forced Injector, LV3 Flight Control and LV1 Flexible Thruster. Flexible Thruster grants +10 boost speed and -50% thrust consumption if you activate Forced Injector or Flight Control Program.
Its final skill worth mentioning is Psychoframe Resonance (ZA). This activates at 50% HP and grants +40 melee modifier, -50% melee damage taken and -50% heavy attack focus time. This makes you really hard to take down with melee attacks while also making it even easier to spam heavy attacks.
Overall I feel like the Stein is just way too much for 700 cost, just see how well these matches went despite me not fighting teams with supports. It is a monster no matter what distance you fight it at and it is super risky to approach while it still has the fuel tanks in reserve. Spamming heavy attacks like Re-GZ can arguably makes it even more potent than Banshee in CQC. I think that the Stein deserves nerfs across the board like 4 second heavy focus time, 185%x2 heavy attack modifier, -30% melee damage reduction at half HP rather than -50%, 1300 damage on uncharged shots, 3900 damage on charged shots, 45% uncharged shots stagger value like Zero Shiki, ballistic defence reduced to 10 and for Active Purge to grant less iframes. This is a large list but I think it is required for the health of 700 cost. Thanks for watching, and I hope you enjoyed it!
Music used:
Yakuza Kiwami, Ideal for Violence
Dynasty Warriors Gundam 2, A Good Thing Is Possible
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Do you think it’s still viable?
Never owned a native 700 cost unit before. Always had to use lvl 2s, 3s, and 4s. But I pulled it on a single, and I realized what I had been missing out on in 700 cost. Things busted too.
Fellas I think we found the real Zoltan 😂
Psycho Oomfie fr fr
i consider the jesta a team to be equally as busted cuz stealth also the recent ezz buffs really gave it some shine back its lost w the unicorn trio being added
still the stein is absolutely a monster and shouldn’t be underestimated
Stealth plus heavy attack plus flying around the map like Superman is definitely some of the most busted stuff for a suit to have in this game.
TBH Jesta Team A is one of those suits whose power level depends on how much the enemy can deal with stealth. If you are unaware of it then yeah it can just sneak up behind you with heavy attacks all day and go to town. But if you use headphones and listen for the loud footsteps and booster noises, you can pretty much nullify the stealth advantage. Without stealth the Team A isn't much of a threat at all. The flap booster lets it take unconventional routes to attack you but that is another thing to learn to counter.
I was playing 700 cost city ruins the other day with LV3 Zeta C1 and they had a Team A Jesta. I only had two deaths that game because I listened out for the Jesta so I knew where it was, even though I couldn't see it on radar because of the stealth.
So I think Stein is stronger because its power level isn't reliant on the enemy knowing how to properly counter the stealth skill or not.
Piloted much better than Zoltan.
You kicked so much ass on low health lol
So basically
Sinanji but actually busted
Gotcha
The two red eyes makes this look like an absolute beast of a unit
Dayum, that Z3C at 10:21 did not have a good day.
This MS is great, I love it, recorded some matches with it and I am very satisfied with them
In my second language, 丝滑流利, by that I mean smooth without mistakes
Thank you!
How did the sinanju not counter you both times, and the moon during the heavy attack at the end?
Honestly I have no idea. My only explanation is that maybe he tackled too late, and I managed to cancel the heavy attack early. Cause it has really low recovery, letting you boost out of it earlier than you might think.
The Sinanju at around the 4 minute mark didn't actually touch me, so he can't proc a counter without his tackle physically hitting my suits body.
I want this suit even more.
Was gonna ask what your updated thoughts in this suit were. Though feel like this is more manageable busted unlike the banshee.
Banshee being able to combo into the heavy claw attack from beam sabers combo is the most broken thing I've seen in this game since I've been playing for 3 years.
Well tbh I feel it is the other way around. Banshee you can just keep at a distance and deal with it via a strong general like Sazabi, Sinanju or Moon Gundam. So it doesn't feel too bad to fight. But Stein just has so much overpowered aspects that I feel like it takes the cake.
@@blackarotthegreat8191 bruh the stein doesnt even need to get closer than 400 meters to stunlock and destroy a support. if they play smart theyre untouchable.
@baconflaps any 700 raid can stunlock and destroy a support with ranged weapons only if they really want, lol. Sure Banshee would have a harder time doing it than Stein, but Banshee can kill ANY suit in just one full combo.
@blackarotthegreat8191 So can stein.
50% stein has melee cooldown reduction, resulting in tons of melee spam, and then if you try to do anything they get an improved faceslam from tackle and more damage on you. dont forget the psycho frame resonance on this thing.
T t t t no no. Meat the Banchi
How far can you throw those fuel tanks?
Surprisingly far actually. You can toss them while jumping and they sorta follow your reticle. Really hard to accurately use though.
does the composite frame A still gives the range bonus? i only see +1 on the beginning of ur video
I'm not using Composite Frame in this video
Ahh, can i ask wat custom part is the red diamond thingy is?sorry i mistook it as the composite frame cause it gives 1k hp and wondering how u got the 1k hp
5:48
Jesus christ poor guy
Is Stein much stronger than anyone expected and proved its spot on the meta? Definitely. A versatile mid-range spammer whose melee is rather potent on ambushing with heavy attacks.
Even thought the only other 700 raid I own is the recently buffed Enhanced ZZ, I seen enough of the others to feel they're just as capable in this meta.
EZZ can better maintain ranged harassment on a support just as well and its long beam saber (and the fact it has two separate sabers as an alternate weapon) allows it to confirm hits easier before effectively going combo mode. Its flying mode can be kind of risky, but also good for if a support decides to get on a rooftop.
Banshee has an instant-stun that's much quicker to pull out compared to Stein's rocket launcher. Its NT-D mode not only gives it the expected busted bonuses to melee, but heals its limbs in case your legs get blown off, which is incredibly useful for a nimble raid. That and there's that one time you shown off Banshee being able to confirm a heavy attack from a full melee combo (Stein can *kind of* do the same thing with its fuel rods gone and in
TBH Stein is OP but only when you consider all the aspects of the loadout. EZZ has good shooting but the 0.5 second cooldown of the beam rifle on Stein means you can get so much burst damage with it, so I think it is better overall. Leading with bazooka into beam rifle spam just deletes any support no matter what, while EZZ can't burst them down as fast. EZZ has better normal melee than Stein for sure but I still think that Stein heavy attack is far more practical than the EZZ one. It has a really fast and long reaching motion with high power, so you can use it to flank enemies really well. Even just waiting for an ally to stun and then unleashing it works amazingly.
Yeah Banshee has great stuns for close quarters and it can get in well with NT-D, but it absolutely has to go for melee while Stein isn't forced to do this. If Banshee is walled out by good generals then it is kind of out of luck unless it wants to chance using that stop to fire beam at the risk of being shot by generals. But Stein in a similar situation can just use its long range shooting to harrass and melt the support from a distance. Banshee can confirm its heavy attack from a saber downswing, but outside of this I feel like Stein heavy attack is actually stronger. Stein heavy attack actually becomes just as damaging as Banshee if not more once the 50% HP psychoframe resonance activates, it is also much more practical to use than the short ranged and slow Banshee heavy attack.
Stopping Stein is very difficult for generals as well. The stuns are great, the stun value on the beam rifle and cooldown means you can stop incoming generals in just 0.5 seconds. Add the bazooka on top and its very easy to just wall out generals with smart shooting. And even if they do get past that to go for melee, Stein can just use the fuel tanks purge as a get out of jail free card and turn the tables on them. Even if after all of that the Stein still fails to stop them, it takes 50% less melee damage once its HP drops below 50%. So generals that are not Moon Gundam will struggle to effectively deal with it with their usually high damaging melee combos.
And yeah I agree, 700 cost is becoming pretty well balanced other than a couple of exceptions. It feels like every LV1 700 coster can at least compete on a nearly even playing field, even some LV2 650 costers can do well enough. Sazabi is squishy by default but if you load up on the right parts I discovered that it is actually one of the most durable. It can take 24600 HP and over 40 in every resistance, so combine that with the shield and LV3 Leg Buffer, then it is really bulky.
I knew the tune sounded familiar. So... in your opinion, is this God Tier? :) Dragon of the Oomfies.
Yeah its so OP lol. I hope it gets nerfed in the future.
@@avenger1_gbo260 Leave it alone, it didn't do anything wrong except being super neat. XD
need En zz video
Oh the irony!
OG Sinanju still better
No
why is the saber pink in the thumbnail
That is just how the render was
what about normal sinanju?
It is strong but not overpowered IMO. Hard to use but really strong.
any viable non-broken 700 suits?
@@matthewwong221 Well I think the only broken 700 cost suits are Stein and Phenex, so avoid them if you don't want to play broken suits. Every other LV1 700 coster is well balanced and viable I think. Even some LV2 650 costers like Qubeley, Silver Bullet, The-O, Ex-S and ReZEL Defencer can perform well in 700 cost.
@@avenger1_gbo260 I think it’s the best suit in space hands down. With it’s crazy boost and mobile shooting you can be untouchable and destroy or annoy multiple enemies.
@@bigbadvicHo Space is different though. Also, Kshatriya makes regular Sinanju look goofy in space. You can and will get nuked by it, and ranged barely tickles Kshatriya.
Siege zeon