Use Maths to create a Circular Movement in Blender - Geometry Nodes

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 15

  • @Xan3D
    @Xan3D  7 місяців тому

    ⬇ Download all my projects on my Patreon www.patreon.com/Xan3D

  • @smice-art
    @smice-art 4 місяці тому

    Great tutorial, thx for the cool idea. just a small remark, in minute 19 ++ - for the sphere, you just need to make one copy of "set position" node and plug "scale" to "offset" then it works synchron with only one node :)

  • @MaxCDet
    @MaxCDet 5 місяців тому

    Bro you're a wizard. This is exactly what I was looking for, and you're the only one out there explaining it so well, thanks a lot!

  • @luzid.vision
    @luzid.vision 6 місяців тому

    This is so much appreciated! Great

  • @stanfordchang9773
    @stanfordchang9773 6 місяців тому

    Very Nice, Great Explaination!

  • @1k.studio.official
    @1k.studio.official 7 місяців тому

    Hard but it's nice to add in future project 😊

  • @voyageruk2002
    @voyageruk2002 5 місяців тому

    Would it also work if you change the add to subtract then no need for multiply node to -1?

  • @mediatv111
    @mediatv111 2 місяці тому

    Can you simulate some functions using these geometric nodes?

    • @Xan3D
      @Xan3D  2 місяці тому

      Sure you can, but I'm not an expert in Maths functions. However, I saw some posts where people represent complicated equations with a lot of Maths nodes to get impressive 3D designs. I will try to investigate more :)

  • @vizdotlife
    @vizdotlife 7 місяців тому

    Can we use a camera instead of a mesh for following a path created with geometry nodes? I was having trouble getting a camera to work following a curve in geometry nodes for some reason.

    • @Xan3D
      @Xan3D  6 місяців тому +1

      I didn't find a way to make the real camera follow a curve built inside geometry nodes. I tried to use the camera and select "As instance" and it follows the path, it works. However, being a copy of the original camera, when you try to see the camera view it doesn't work. I don't know if this has a solution.

    • @vizdotlife
      @vizdotlife 6 місяців тому

      Hi Xan, thanks a bunch for trying to figure it out....I really appreciate it. I was scratching my head on this one for a while. Perhaps in a future version of Blender this could change. This could be an amazing technique to use with our animations. @@Xan3D

    • @ShiroiAkumaSama
      @ShiroiAkumaSama 6 місяців тому

      I would actually constraint the camera to an invisible object like a sphere to get this effect done. Or you parent it to the object and disable the visibility for that object in the render and/or viewport.

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 6 місяців тому

    Nice now I know how to ASINE this node ("assign" sorry for dad joke please don't ban)

    • @Xan3D
      @Xan3D  6 місяців тому

      Hahahaha I actually laughed 🤣 Good one!