Very interesting as always! Can you maybe add performance measures (ms) on screen for your different presented techniques. Would be very interested in these differences while you show the visual results :)
There is still some work needs to be done from the performance side of the SSR and especially the raytraced reflections, but generally the order of the presentation should reflect the performance requirements. So something like static envprobe < planar reflection < dynamic envprobe < SSR < raytraced reflection. But maybe I'll enable the profiler timings in future videos too.
this engine looks absolutley great. if i had any coding skills going beyond a bit of blueprint, i would try it out.
This man is a legend.. this needs more attention than it has... Amazing job mate!
Very interesting as always! Can you maybe add performance measures (ms) on screen for your different presented techniques. Would be very interested in these differences while you show the visual results :)
There is still some work needs to be done from the performance side of the SSR and especially the raytraced reflections, but generally the order of the presentation should reflect the performance requirements. So something like static envprobe < planar reflection < dynamic envprobe < SSR < raytraced reflection. But maybe I'll enable the profiler timings in future videos too.
Hello! What languages are available for game development?
Will you add dynamic sky and Atmospheric scattering plz?
It's available, go to weather window - > realistic sky. You also need to have a directional light in the scene to have some scattering.
@@specialisthun thanks!
!durva!
I like this game engine because the ui is simplea and the viewport is fullscreen