Really like the capabilities of this engine. Hopefully someday there’s a more user friendly editor. Game guru max looks okay but doesn’t seem to gear towards high quality graphics.
I guess there is nothing that is both clean and effective for abstracting between low level APIs like Vulkan and something like DX11, I'm no expert but still impressed that you supported so many features on both until now...
man, Surfel GI is freaking awesome!
please keep working on it!!!
hope this engine has bright future
That resolved path trace render looked so nice
Really like the capabilities of this engine. Hopefully someday there’s a more user friendly editor. Game guru max looks okay but doesn’t seem to gear towards high quality graphics.
Mind if I ask the title to the background music? I dig it
Sumaru City theme from Persona 2: /watch?v=GYWIzamPdfY
@@specialisthun thank you xD
I guess there is nothing that is both clean and effective for abstracting between low level APIs like Vulkan and something like DX11, I'm no expert but still impressed that you supported so many features on both until now...
Wow this is really impressive! Is the Surfel GI implementation here based on EA’s siggraph 2021’s solution?