Devlog - Surfel GI, DX11 removal and improvements

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 11

  • @UnrealEngine_Master
    @UnrealEngine_Master 3 роки тому +4

    man, Surfel GI is freaking awesome!
    please keep working on it!!!

  • @ToLearnDev
    @ToLearnDev 3 роки тому +1

    hope this engine has bright future

  • @NathanFranckGameDev
    @NathanFranckGameDev 3 роки тому +1

    That resolved path trace render looked so nice

  • @Fallen_Ninja
    @Fallen_Ninja 3 роки тому +4

    Really like the capabilities of this engine. Hopefully someday there’s a more user friendly editor. Game guru max looks okay but doesn’t seem to gear towards high quality graphics.

  • @jinjuk6060
    @jinjuk6060 2 роки тому

    Mind if I ask the title to the background music? I dig it

    • @specialisthun
      @specialisthun  2 роки тому +1

      Sumaru City theme from Persona 2: /watch?v=GYWIzamPdfY

    • @jinjuk6060
      @jinjuk6060 2 роки тому

      @@specialisthun thank you xD

  • @MattReb090
    @MattReb090 3 роки тому +1

    I guess there is nothing that is both clean and effective for abstracting between low level APIs like Vulkan and something like DX11, I'm no expert but still impressed that you supported so many features on both until now...

  • @williamxie5901
    @williamxie5901 2 роки тому

    Wow this is really impressive! Is the Surfel GI implementation here based on EA’s siggraph 2021’s solution?