To a certain extent yes and probably to the full extent that Kenny Omega can discuss. I will say the main thing that has me wary is that since Gamescom last year all the reveals and gameplay footage have been in a controlled environment. I understand that games are constantly being updated, but then we also hear the game is completed. I do think the Swerve podcast could have gone a bit better. “It looked like a blood bath and I loved it” could have been followed up with “but I understand the teen rating to reach more people” and “it looks dated” with “but it’s fun and graphics aren’t everything”. I get it, I probably want to retake every line we say. But this a hobby for us, he is representing two corporations when he does interviews (AEW and THQ). I do appreciate the honesty though! Thanks for the view and comments! It is a good discussion to have.
@@vgwaworld 100% agree. There are some simulated matches taken off screen at Tokyo Gamescon under 3 full AEW Fight Forever matches. All CPU that look pretty good for that build but yeah. Marketing has been ass. I wish they would have hired Sanders Keel to replace Bryan Williams honestly.
We agree to disagree! Fight Forever is such a polarizing game so far, I don’t think anyone agrees on it! Not saying it’s a good vs bad debate, but I think everyone has a different opinion on what this game should be. Thank you for the view and comments!
@vgwaworld I disagree with the other guy statement in the video. All those games that he's talking about are games that are already established and have multiple games under their belt. My opinion is that it's unreasonable for a game that is the first game of a company of the never had a game before to be the roster size of a 2K game.
@vgwaworld, really, I think Tony Khan just likes wrestling in general to me. AEW has a little bit of everything. Some of the WWF some of ECW and some of WCW except all the good stuff without the bad.
@vgwaworld But ultimately, there's something that AEW reminds me of, and that is AEW. What I mean by that is even though it has aspects of all of those things, it has its own flavor metaphorically speaking it is its own style in other words.
@vgwaworld I don't like DLC, but I'm okay with this because it's not that couches for money because they put money into it out of passion for us. Now I know when they have their next game, they won't have to have his much DLC, probably because they'll have that money, of course. That will be a long time after this game.
You can rely on creator Contin all you want but some people want the theme songs in there too. Not that it’s going to matter in this game because the entrances are short.
Good point, I generally skip entrances anyway. But we do like to hear opinions from everyone and their preferences. Thanks for the view and commenting!
We were totally wrong about the cost. But for the $60 vs $70 price point you still have to consider the value between the two games. I’ll probably be wrong, but I think for this game to see a continual support (which I hope it does) it will need to succeed in a market beyond just AEW. Not saying that the game would flop, but I think there needs a strong incentive to keep updates and DLC going.
@@vgwaworld Also I'd like to add for the deluxe edition with the season pass at launch 2K23 was 99 bones which came to over 107 for me with taxes and the collectors edition is about 120 without tax. For the basic without the DLC and season pass you're paying 70 The value of course is subjective but to me from 2K you're getting a deeply flawed gameplay situation that is largely unchanged from last year that doesn't know whether it want to be a fighting game, a wrestling simulation or an arcade game. You're getting largely the same modes that you have been for years with only the edition of War Games (limited to 6 players on last gen) and pretty much ends as soon as the bell rings because everyone is beat down and ripe for pinning as soon as the last person gets in. With AEW you're getting the promise of a style of gameplay beloved to fans and which hasn't been seen since Def Jam Fight for NY: The Takeover and Wrestle Kingdom 2 over 15 years ago. I dunno how it plays but if they deliver 60 bones sounds great to me personally.
I think the closest we ever got was a “ever evolving game” and comparing it to No Man’s Sky and Deep Rock Galactic. But I don’t think there has been an official statement. I do think it is headed in that direction, but it might not fit 100% of the definition.
@@vgwaworld I gotcha. Just want to add that he also said the title Fight Forever ties into that notion. It's also been said it won't be a yearly and will probably be serviced for 2-3 years. I know how people feel about 40 dollar season passes but if it plays like No Mercy, like Fry says, "Take my money!'
40 weapons sound cool, but how many of those weapons are just reskinned chairs, baseball bats, and kendo sticks? Since i doubt all 40 weapons will have their own unique attack animation
Good point! I don’t even think I can list 40 weapons without going into ECW/New Jack territory. If it was the WWE it would be 500+ weapons, with exclusive “WrestleMania commemorative” chair DLC, reskins for each PPV 😂 (er… premium event)
@@vgwaworld right😂 i saw the videos on 2k20 weapon dlc, and they were all alternate skins for existing weapons lol, though having random stuff like a sword, a circus mallet, or the skateboard would be great! I just hope the majority of weapons do not use the same animations
I stumbled in here when looking for news on the game. I think it's a great idea if they can have both free and payed dlc. I rather pay for new modes than buy a whole new game like the wwe 2k series. With the economic inflation in sweden, it will probably be the only game I buy this year..the games will soon cost as much as a pair of Gucci sneakers 🤷🏼♀️
Some people are hoping that the game is the huge announcement for tonight’s Dynamite, but I’m leaning no. The business model for this game is interesting. It could work for for me, but I’m curious to see what the general sports crowd that buys yearly releases will do. Thanks for stumbling in and watching and leaving a comment!
@@vgwaworld I think UFC4 got it right with the updated roster. Most people seem happy about that. I don't think there'll be an announcement on the game on Dynamite, but one can hope. ✌️
The roster wasn't cut down because of budget, it's a first effort. They always set the limit to around 50 and they hooked up with THQ Nordic late in the process, how would they be over budget exactly?
Reports of the budget have been going around since last year. With initial news being brought by Sports Gamers Online and then covered by numerous games journalists after that. Validity it’s questionable, but it has reported.
@@vgwaworld I've never seen it validated. Isn't AEW a private company? How would one get those numbers? Really don't trust sportsgamersonline specifically because Mike Straw literally went on POST Wrestling and was asked about in-fighting with AEW Games and Yuke's and said plainly it was old news then went and on and wrote an article on it as if it was current, probably got a lot of clicks and caused trouble for AEW Games then he and Sean Ross Sapp compared sources and they confirmed it was old news. Not only that, Straw had beef with 2K years ago and started writing negative articles on their game for a time. I haven't seen the numbers just vague info about how many figures years before THQ Nordic got involved. On top of that is it specifically the Fight Forever project? What about the checks Nik Sobic wrote for Elite GM and Double or Nothing Casino. Is that conflated into the number. Also over budget in relation to what. They're building a game from scratch. Everything you see is new. Most of what 2K is using are assets on an engine that Yuke's built for the last 20 years. They're copy and pasting code on an engine they don't have a grasp on and probably with the help of Bryan Williams are just starting to figure out how to give us advanced intros and stuff we had just a few games ago like preset intros. You can't say a game is over budget yet not have a real source, a real number, and a similar project, even outside of the genre to compare it to. What 2K doing is along the lines of what they do for basketball. AEW and Yuke's is more aligned with what Obsidian did with Outer Worlds (in relation to Fallout New Vegas or what Playtonic Games did with the Yookle-Laylee games in relation to what they did with the classic Donkey Kong and Banjo-Kazooie game with Rare on N64. Nothing against you guys, but I don't buy that as fact.
No offense taken! I will admit there is a fine line when going over previews for a game like this. Unfortunately, we live in an age of sensationalism and click-bait and honestly, we fell into the trap too. We do try to filter out some "news" like "Evil Uno States He will be at PAX East, Fight Forever Release Date to be Revealed!" was happening at the time of recording. We were not aware of the full Mike Straw situation (it would have actually made for good debate!).
I am excited for the game, an updated No Mercy with additional touches like the Adam Cole knee pad is great. If the polish is there and it is released in a relatively non-buggy state, it will be great!
I guess that is a way to look at it. With the new THQ/Tony Kahn “finished, not finished” debacle I just hope that a complete game gets released! Thanks for viewing and commenting!
As long as the game is finished when it's released I'll be happy. Ever since the 7th generation of consoles company's push out half finished games and rely on "patches" to finish the game after release. I hope Wait Forever doesn't rely on the DLC for the full experience. Love your videos! Hope you guys never stop.
I think that Yuke’s/THQ and AEW are fine with the GCW delay honestly. I do have this deep fear in my gut that the game is “finished” because the line was drawn in the sand for funding. Which is fine, but I do worry that there will a lack of polish on the final product As always, thanks for the view and comment!
@@vgwaworldalso I think that's probably another reason they're over the budget they probably did spend it on the engine shows me that they really care
You can't compare AEW Fight Forever to WWE 2K23 because Fight Forever is a first effort being made from scratch on Unreal Engine. 2K is a copy and paste job by 2K and Visual Concepts on the old Yuke's engine with a majority of the modes and assets being carried over from last year and the many year prior. All Visual Concepts have added in the years since they fired Yuke's was add War Games, the unwanted MyFaction and GM mode and update the roster. Literally everything else has been copy and paste.
They are comparable that they are targeting the same audience. I understand that this is the first game in the series. In the world of what ifs, I would pose the question of since this is the first game do you need 10 game modes, 40 weapons and mini games? Could they be cool additions, yes! But I don’t think they would drive sales. I think those features would make for good DLC. I just don’t want all this to make the focus lost on what this game is marketed as, a wrestling game. Once again, thank you for the discussion! We may not be on the same page, but I see your point of view as well!
@@vgwaworld Of course they're targeting the same audience but they're not the same like Kenny Omega said, 2K replicate the WWE TV production style. AEW is modeling a game after the AKI games. WWE games have been stale and stagnant for years. I remember the No Mercy mods for scaffolding matches, C4 exploding death matches, thumbtacks and the whole none yards. I'm happy someone's finally pushing the envelope and hopefully it's an inspiration for other wrestling game makers. You damn right I want 40 weapons. Mini games I couldn't give damn about but I get what's he going for there's a Mortal Kombat game that people really appreciate today that had a ton of mini games. People really appreciate the Revenge mode in WrestleMania XIX. Hell people appreciate WWF Betrayal for some strange reason. Not my deal but if that gets their mini game jollies off and they keep it out of my AKI style gameplay I'm okay with it, I just won't play it. If you're saying the mini games could have been DLC I get what you're saying but they were planned as part of the game from the beginning in this case they're baked in to the cake and Omega intended that way. If you're asking if there's something I'd rather have, hell yes there's a couplafew.
You are correct, the main concern on our side beside cost of paid content but the term “Continually Evolving”. We are excited for the game and look forward to getting our hands on it. Thanks for the comment and watching. We encourage everyone to speak up.
When i first heard AEW was gonna be Arcade based, I was thinking of something Like DEFJAM, or Tekken, or Urban Reign. No Mercy is nice, but I wanna feel heavy impact, hard hits, air juggling, and a hardcore yet smooth feel. Wouldn't mind an AEW fighting game spin off
Honestly when I hear Arcade wrestling, I think of WrestleMania the Arcade Game. Not No Mercy, I do enjoy both but I do agree they are in a different genre. No! Not air combo juggling! I’m horrible at exciting them!!!
There is supposed to be an announcement on April 5th I am really really hoping it's the game but I'm not going to get my hopes up again I've done that too many times I will say if it's not a release date for the game then I am done with the big announcements that happened on AEW Dynamite
They have really trapped themselves in a corner with the “big announcements” as of late. I don’t think it will be the Fight Forever release date, but let’s hope I’m wrong!
DLC content is fair play, so long as it does not give advantages in online multiplayer games. I guess all they would need to do is allow and option to not be matched against players with DLC characters you don't own, there is no advantage. Aside from that, it's up to the developers to put out enough content to keep the game fresh, and the prices at a reasonable point. If they put out a half-finished game, and follow that up with underwhelming and overpriced DLC, the consumers should avoid the game since it will be dead sooner than later.
We completely agree. We would have liked to see the core wrestling game as the base with the mini games and weapons as DLC options instead. Thanks for the comment and view!
It is a game that could be headed in uncharted territory for a wrestling game. Are we getting to update rosters with the paid DLC yearly? How much would you pay? Would you rather seen a Fight Forever 2 with updated game engine instead? It has pros and cons. The cons, you are stuck with the game engine and graphics (I don’t think the work could be justified as a free update). But a big pro is you won’t be FIFA-ized paying full price for a roster update in a new game.
@@vgwaworld they are going to keep the game updated so they dont have to make a new one every year. that means roster updates, more create parts and new moves. that is if the game sells well. if it's a bust i'm sure they will abandon it all together and never make another one.
Will make sure to balance the audio better, but checkout Fire the Kiln band. Appreciate the comment to help us improve. Thank you for listening and hope you give our audio another chance.
We have yet to confirm, but there could be a chance we know "registered user" and is a performer on one of the songs and it was more of joke. Or not. But thanks for the compliment!
Ouch! Well maybe 🤔. Just in a wrestling game I find weapons more of novelty items. If the cpu doesn’t bring them out it could take me years to find all the weapons. I’d also lean that a “weapon pack” would have made good DLC content. Thanks for the view and commenting!
We're not left in the dark. Kenny has been open and honest about AEW Fight Forever in his interviews like on Swerve's podcast. Maybe to a fault.
To a certain extent yes and probably to the full extent that Kenny Omega can discuss. I will say the main thing that has me wary is that since Gamescom last year all the reveals and gameplay footage have been in a controlled environment. I understand that games are constantly being updated, but then we also hear the game is completed.
I do think the Swerve podcast could have gone a bit better. “It looked like a blood bath and I loved it” could have been followed up with “but I understand the teen rating to reach more people” and “it looks dated” with “but it’s fun and graphics aren’t everything”. I get it, I probably want to retake every line we say. But this a hobby for us, he is representing two corporations when he does interviews (AEW and THQ). I do appreciate the honesty though!
Thanks for the view and comments! It is a good discussion to have.
@@vgwaworld 100% agree. There are some simulated matches taken off screen at Tokyo Gamescon under 3 full AEW Fight Forever matches. All CPU that look pretty good for that build but yeah. Marketing has been ass. I wish they would have hired Sanders Keel to replace Bryan Williams honestly.
I love it when you guys make reviews like its a debate ❤❤
We agree to disagree! Fight Forever is such a polarizing game so far, I don’t think anyone agrees on it! Not saying it’s a good vs bad debate, but I think everyone has a different opinion on what this game should be.
Thank you for the view and comments!
@vgwaworld I disagree with the other guy statement in the video. All those games that he's talking about are games that are already established and have multiple games under their belt. My opinion is that it's unreasonable for a game that is the first game of a company of the never had a game before to be the roster size of a 2K game.
@vgwaworld, really, I think Tony Khan just likes wrestling in general to me. AEW has a little bit of everything. Some of the WWF some of ECW and some of WCW except all the good stuff without the bad.
@vgwaworld But ultimately, there's something that AEW reminds me of, and that is AEW. What I mean by that is even though it has aspects of all of those things, it has its own flavor metaphorically speaking it is its own style in other words.
@vgwaworld I don't like DLC, but I'm okay with this because it's not that couches for money because they put money into it out of passion for us. Now I know when they have their next game, they won't have to have his much DLC, probably because they'll have that money, of course. That will be a long time after this game.
You can rely on creator Contin all you want but some people want the theme songs in there too. Not that it’s going to matter in this game because the entrances are short.
Good point, I generally skip entrances anyway. But we do like to hear opinions from everyone and their preferences.
Thanks for the view and commenting!
@@vgwaworld That’s the only reason I can see why they made them short because eventually you’ll skip them anyway
This game is listed at 60 dollars everywhere it's on presale.
We were totally wrong about the cost. But for the $60 vs $70 price point you still have to consider the value between the two games.
I’ll probably be wrong, but I think for this game to see a continual support (which I hope it does) it will need to succeed in a market beyond just AEW. Not saying that the game would flop, but I think there needs a strong incentive to keep updates and DLC going.
@@vgwaworld Also I'd like to add for the deluxe edition with the season pass at launch 2K23 was 99 bones which came to over 107 for me with taxes and the collectors edition is about 120 without tax.
For the basic without the DLC and season pass you're paying 70
The value of course is subjective but to me from 2K you're getting a deeply flawed gameplay situation that is largely unchanged from last year that doesn't know whether it want to be a fighting game, a wrestling simulation or an arcade game.
You're getting largely the same modes that you have been for years with only the edition of War Games (limited to 6 players on last gen) and pretty much ends as soon as the bell rings because everyone is beat down and ripe for pinning as soon as the last person gets in.
With AEW you're getting the promise of a style of gameplay beloved to fans and which hasn't been seen since Def Jam Fight for NY: The Takeover and Wrestle Kingdom 2 over 15 years ago. I dunno how it plays but if they deliver 60 bones sounds great to me personally.
Evil Uno said it will be a live service game.
I think the closest we ever got was a “ever evolving game” and comparing it to No Man’s Sky and Deep Rock Galactic. But I don’t think there has been an official statement. I do think it is headed in that direction, but it might not fit 100% of the definition.
@@vgwaworld I gotcha.
Just want to add that he also said the title Fight Forever ties into that notion.
It's also been said it won't be a yearly and will probably be serviced for 2-3 years.
I know how people feel about 40 dollar season passes but if it plays like No Mercy, like Fry says, "Take my money!'
40 weapons sound cool, but how many of those weapons are just reskinned chairs, baseball bats, and kendo sticks? Since i doubt all 40 weapons will have their own unique attack animation
Good point! I don’t even think I can list 40 weapons without going into ECW/New Jack territory. If it was the WWE it would be 500+ weapons, with exclusive “WrestleMania commemorative” chair DLC, reskins for each PPV 😂 (er… premium event)
@@vgwaworld right😂 i saw the videos on 2k20 weapon dlc, and they were all alternate skins for existing weapons lol, though having random stuff like a sword, a circus mallet, or the skateboard would be great! I just hope the majority of weapons do not use the same animations
I stumbled in here when looking for news on the game. I think it's a great idea if they can have both free and payed dlc. I rather pay for new modes than buy a whole new game like the wwe 2k series. With the economic inflation in sweden, it will probably be the only game I buy this year..the games will soon cost as much as a pair of Gucci sneakers 🤷🏼♀️
Some people are hoping that the game is the huge announcement for tonight’s Dynamite, but I’m leaning no. The business model for this game is interesting. It could work for for me, but I’m curious to see what the general sports crowd that buys yearly releases will do.
Thanks for stumbling in and watching and leaving a comment!
@@vgwaworld I think UFC4 got it right with the updated roster. Most people seem happy about that. I don't think there'll be an announcement on the game on Dynamite, but one can hope. ✌️
The roster wasn't cut down because of budget, it's a first effort. They always set the limit to around 50 and they hooked up with THQ Nordic late in the process, how would they be over budget exactly?
Reports of the budget have been going around since last year. With initial news being brought by Sports Gamers Online and then covered by numerous games journalists after that. Validity it’s questionable, but it has reported.
@@vgwaworld I've never seen it validated. Isn't AEW a private company? How would one get those numbers? Really don't trust sportsgamersonline specifically because Mike Straw literally went on POST Wrestling and was asked about in-fighting with AEW Games and Yuke's and said plainly it was old news then went and on and wrote an article on it as if it was current, probably got a lot of clicks and caused trouble for AEW Games then he and Sean Ross Sapp compared sources and they confirmed it was old news. Not only that, Straw had beef with 2K years ago and started writing negative articles on their game for a time.
I haven't seen the numbers just vague info about how many figures years before THQ Nordic got involved.
On top of that is it specifically the Fight Forever project? What about the checks Nik Sobic wrote for Elite GM and Double or Nothing Casino. Is that conflated into the number.
Also over budget in relation to what. They're building a game from scratch. Everything you see is new. Most of what 2K is using are assets on an engine that Yuke's built for the last 20 years. They're copy and pasting code on an engine they don't have a grasp on and probably with the help of Bryan Williams are just starting to figure out how to give us advanced intros and stuff we had just a few games ago like preset intros. You can't say a game is over budget yet not have a real source, a real number, and a similar project, even outside of the genre to compare it to. What 2K doing is along the lines of what they do for basketball. AEW and Yuke's is more aligned with what Obsidian did with Outer Worlds (in relation to Fallout New Vegas or what Playtonic Games did with the Yookle-Laylee games in relation to what they did with the classic Donkey Kong and Banjo-Kazooie game with Rare on N64.
Nothing against you guys, but I don't buy that as fact.
No offense taken! I will admit there is a fine line when going over previews for a game like this. Unfortunately, we live in an age of sensationalism and click-bait and honestly, we fell into the trap too. We do try to filter out some "news" like "Evil Uno States He will be at PAX East, Fight Forever Release Date to be Revealed!" was happening at the time of recording. We were not aware of the full Mike Straw situation (it would have actually made for good debate!).
@@vgwaworld 👍🏿👍🏿👍🏿
When I saw that Adam Cole could pull down knee pad in the game, I was wowed
I am excited for the game, an updated No Mercy with additional touches like the Adam Cole knee pad is great. If the polish is there and it is released in a relatively non-buggy state, it will be great!
bro this was so corny 2016 ahh video jp good video
We were aiming for 2015 but 2016 works. You kind of busted us with our corny act, but it is cool.
Thanks for watching and commenting keep speaking up.
They didn't cut anything it's just paid dlc
I guess that is a way to look at it. With the new THQ/Tony Kahn “finished, not finished” debacle I just hope that a complete game gets released!
Thanks for viewing and commenting!
As long as the game is finished when it's released I'll be happy. Ever since the 7th generation of consoles company's push out half finished games and rely on "patches" to finish the game after release. I hope Wait Forever doesn't rely on the DLC for the full experience. Love your videos! Hope you guys never stop.
I think that Yuke’s/THQ and AEW are fine with the GCW delay honestly. I do have this deep fear in my gut that the game is “finished” because the line was drawn in the sand for funding.
Which is fine, but I do worry that there will a lack of polish on the final product
As always, thanks for the view and comment!
@@vgwaworldthis game has been around and in the works for a long time I bet it's fully polished
@@vgwaworldalso I think that's probably another reason they're over the budget they probably did spend it on the engine shows me that they really care
You can't compare AEW Fight Forever to WWE 2K23 because Fight Forever is a first effort being made from scratch on Unreal Engine. 2K is a copy and paste job by 2K and Visual Concepts on the old Yuke's engine with a majority of the modes and assets being carried over from last year and the many year prior. All Visual Concepts have added in the years since they fired Yuke's was add War Games, the unwanted MyFaction and GM mode and update the roster. Literally everything else has been copy and paste.
They are comparable that they are targeting the same audience. I understand that this is the first game in the series. In the world of what ifs, I would pose the question of since this is the first game do you need 10 game modes, 40 weapons and mini games? Could they be cool additions, yes! But I don’t think they would drive sales. I think those features would make for good DLC. I just don’t want all this to make the focus lost on what this game is marketed as, a wrestling game.
Once again, thank you for the discussion! We may not be on the same page, but I see your point of view as well!
@@vgwaworld Of course they're targeting the same audience but they're not the same like Kenny Omega said, 2K replicate the WWE TV production style. AEW is modeling a game after the AKI games.
WWE games have been stale and stagnant for years. I remember the No Mercy mods for scaffolding matches, C4 exploding death matches, thumbtacks and the whole none yards. I'm happy someone's finally pushing the envelope and hopefully it's an inspiration for other wrestling game makers.
You damn right I want 40 weapons. Mini games I couldn't give damn about but I get what's he going for there's a Mortal Kombat game that people really appreciate today that had a ton of mini games. People really appreciate the Revenge mode in WrestleMania XIX. Hell people appreciate WWF Betrayal for some strange reason. Not my deal but if that gets their mini game jollies off and they keep it out of my AKI style gameplay I'm okay with it, I just won't play it.
If you're saying the mini games could have been DLC I get what you're saying but they were planned as part of the game from the beginning in this case they're baked in to the cake and Omega intended that way.
If you're asking if there's something I'd rather have, hell yes there's a couplafew.
@@vgwaworld and hell yea you gotta be able to speak respectfully and disagree you've got nothing without that!
I see DLC will be free updates and paid content but will be setup to update and add items and match types that couldn't be at launch.
You are correct, the main concern on our side beside cost of paid content but the term “Continually Evolving”. We are excited for the game and look forward to getting our hands on it.
Thanks for the comment and watching. We encourage everyone to speak up.
When i first heard AEW was gonna be Arcade based, I was thinking of something Like DEFJAM, or Tekken, or Urban Reign. No Mercy is nice, but I wanna feel heavy impact, hard hits, air juggling, and a hardcore yet smooth feel. Wouldn't mind an AEW fighting game spin off
Honestly when I hear Arcade wrestling, I think of WrestleMania the Arcade Game. Not No Mercy, I do enjoy both but I do agree they are in a different genre.
No! Not air combo juggling! I’m horrible at exciting them!!!
There is supposed to be an announcement on April 5th I am really really hoping it's the game but I'm not going to get my hopes up again I've done that too many times I will say if it's not a release date for the game then I am done with the big announcements that happened on AEW Dynamite
They have really trapped themselves in a corner with the “big announcements” as of late. I don’t think it will be the Fight Forever release date, but let’s hope I’m wrong!
DLC content is fair play, so long as it does not give advantages in online multiplayer games. I guess all they would need to do is allow and option to not be matched against players with DLC characters you don't own, there is no advantage. Aside from that, it's up to the developers to put out enough content to keep the game fresh, and the prices at a reasonable point. If they put out a half-finished game, and follow that up with underwhelming and overpriced DLC, the consumers should avoid the game since it will be dead sooner than later.
We completely agree. We would have liked to see the core wrestling game as the base with the mini games and weapons as DLC options instead.
Thanks for the comment and view!
they already said there will be paid DLC packs and free up dates.
It is a game that could be headed in uncharted territory for a wrestling game. Are we getting to update rosters with the paid DLC yearly? How much would you pay? Would you rather seen a Fight Forever 2 with updated game engine instead?
It has pros and cons. The cons, you are stuck with the game engine and graphics (I don’t think the work could be justified as a free update). But a big pro is you won’t be FIFA-ized paying full price for a roster update in a new game.
@@vgwaworld they are going to keep the game updated so they dont have to make a new one every year. that means roster updates, more create parts and new moves. that is if the game sells well. if it's a bust i'm sure they will abandon it all together and never make another one.
They are taking advantage of a clueless generation
It's difficult to hear your voices over the bad music.
Will make sure to balance the audio better, but checkout Fire the Kiln band.
Appreciate the comment to help us improve. Thank you for listening and hope you give our audio another chance.
@@vgwaworld ı think music is cool btw
We have yet to confirm, but there could be a chance we know "registered user" and is a performer on one of the songs and it was more of joke. Or not. But thanks for the compliment!
fight forever is not 70 dollars
Thanks for straightening out Walley and his math. You are right it is $59.99.
Thanks for watching and commenting.
@@vgwaworld yeah it's 120 bucks like wwe 2k23s roster update.
You hope theres only 1 weapon? Hahahaha wtf kinda wrestling fan are you, wwe pg???
Ouch! Well maybe 🤔. Just in a wrestling game I find weapons more of novelty items. If the cpu doesn’t bring them out it could take me years to find all the weapons.
I’d also lean that a “weapon pack” would have made good DLC content.
Thanks for the view and commenting!