Excellent video. I like your shell much better. Less moving parts the better. Also cannot deny fast entry to SD card access. Looking for to the next video
Thanks - I was worried there might be a bigger risk of the card falling out, but it stays in there pretty snug... no issues after using for a few weeks. We'll have both versions in the GitHub repo, and I'll print a few of my version to bring to the workshop in case folks would prefer it
Incredible video Ken! Been tearing through your library of content and your videos have all been so interesting, informative, and well produced! Thank you for your work.
I’ve been messing around with the pico and the st7789. When I look at the game badge code I get lost with all the DMA and dual core stuff. If you could do a video walking through the code, that would be awesome!
Yeah, there's not much code segmentation - Ben wrote the majority of it in a single file! I'm going to walk through the code and show you how to make your own game in episode 3... hopefully next week before I head off to MGC... I'd love to have this series done before the workshop! 😁
Hi! I'm curious how the 16bpp of the screen works? Shouldn't it be a number that can be divided by 3 instead of 16? Like 24 or 12bpp as there are 3 color values RGB
Excellent video. I like your shell much better. Less moving parts the better. Also cannot deny fast entry to SD card access. Looking for to the next video
Thanks - I was worried there might be a bigger risk of the card falling out, but it stays in there pretty snug... no issues after using for a few weeks. We'll have both versions in the GitHub repo, and I'll print a few of my version to bring to the workshop in case folks would prefer it
Incredible video Ken! Been tearing through your library of content and your videos have all been so interesting, informative, and well produced! Thank you for your work.
Nice... thank you!
I’ve been messing around with the pico and the st7789. When I look at the game badge code I get lost with all the DMA and dual core stuff. If you could do a video walking through the code, that would be awesome!
Yeah, there's not much code segmentation - Ben wrote the majority of it in a single file! I'm going to walk through the code and show you how to make your own game in episode 3... hopefully next week before I head off to MGC... I'd love to have this series done before the workshop! 😁
Hi! I'm curious how the 16bpp of the screen works? Shouldn't it be a number that can be divided by 3 instead of 16? Like 24 or 12bpp as there are 3 color values RGB
Good question! It uses RGB565 - 5 bits for red and blue, and 6 bits for green. It's pretty common for displays like this.
@@whatskenmaking Wow I wasn't aware of that thanks. Why green has 6 bits though?
What’s the boot & shutdown times? My pi nano takes too long to be useful in a handheld
It's instantaneous - unlike a standard Pi, there's no real operating system to boot up. The games and emulators run on RP2040 directly without an OS
I wish the reset button was more recessed.
👍 I can make an update to bump it out a bit