I haven't thought much about that before, but it's actually very weird that we have actual dog-like enemies, spiky balls, slimes and those stationary ranged things, since literally everything else (excluding 3 Aragami) is lost revenants and even wall spike can pretty easily be explained as a manifestation of some revenant, maybe SIlva. I mean maybe dogs ended up munching on some stagnant lost, but sea urchins?
Never freaking mind... Those spike balls are actually some body horror type of BS 🥲 After refreshing my memory a tad on BOR parasytes and remembering God Eater 3 there's no wonder we still got no Code Vein 2 or GE4... This world is 100% f@#$ed XD
I think enemies have a separate hibox on the start up of animations where they charge forward as they deal much more damage if you get hit by the start of the attack
I hate how in souls-likes rolling enemies is a recurring theme and they suck ALL THE TIME Skeleton wheels in DS1, Hedgehogs in DS2, spike balls here, wheelmonks in Nioh...
I just started the dlc bc of your videos and man the second boss has a lot to watch
From someone who has thousands of hrs in the game
Do not try the dlcs at lv1
*Vietnam Flashbacks*
I wish you good luck on the second dlc boss because I did it and oh man
I haven't thought much about that before, but it's actually very weird that we have actual dog-like enemies, spiky balls, slimes and those stationary ranged things, since literally everything else (excluding 3 Aragami) is lost revenants and even wall spike can pretty easily be explained as a manifestation of some revenant, maybe SIlva. I mean maybe dogs ended up munching on some stagnant lost, but sea urchins?
Never freaking mind... Those spike balls are actually some body horror type of BS 🥲
After refreshing my memory a tad on BOR parasytes and remembering God Eater 3 there's no wonder we still got no Code Vein 2 or GE4... This world is 100% f@#$ed XD
I think enemies have a separate hibox on the start up of animations where they charge forward as they deal much more damage if you get hit by the start of the attack
The DLC's idea of difficulty is literally just "give it a stupid amount of health :)"
3:13 somethin about these ice areas man 😂, like why did the devs put the most annoying encounters in all of them
@@sarcasticnonsense Ice levels brought out the cold-heartedness of the dev team 😭
I hate how in souls-likes rolling enemies is a recurring theme and they suck ALL THE TIME
Skeleton wheels in DS1, Hedgehogs in DS2, spike balls here, wheelmonks in Nioh...
They've changed so much in this game since launch bro.. also killed my build lol
This will be fun to watch but are you going to do the 2 other endings?
@@darkbatman-vk4tw Probably not. Just going for one
"Might"
1st 🎉🎉🎉